News i've been waiting for is 2020 update content reveal, not another ship
Yes, well I doubt there will be anything as substantial as this announcement about that update until around this time next year.
News i've been waiting for is 2020 update content reveal, not another ship
I'm excited by this announcement.
However i do have a suggestion. How about, instead of having only one type of super carrier, having different variations available for purchase.
For exemple :
Small Carrier : 2 med pads + 2 small pads + 2 large pads ; can jump to up 150 LY; 1/3 of the price => for little squadrons or group of friends
Medium Carrier : 3 med + 3 small + 4 large pads ; can jump to up 300 LY; 2/3 of the price => for small fleets or medium sized groups
Fleet carrier : the same as descriped in the OP
Like that everyone will be able to purchase a carrier fitting it's playstyle or purse and we won't see always the same "carrier size" everywhere.
I like the idea but figure we should just get this one first. Then FD can see what requirements would be needed for other models of carrier. Server, local PC or console memory and such.
Personally I would hope that the price tag is between 20 and 100 Billion credits for the high end Fleet Carrier.
Maybe they will accidentally implement some way of doing credit transfers between players. LOL.
But Frontier really don't seem to be able to implement any forms of communal ownership.
Squadrons should have been a no-brainer that "This doesn't belong to just one guy", but Frontier can't sufficiently wrap their heads around that.
Probably also because this forum is a particular cess pit of "Me Me Me" and it's the one that Frontier have a direct connection to, so it kinda poisons their thinking.
And it might mean that everyone on board your Carrier gets a notice that you are moving 500LY away.It could mean that you don’t have to be on board when it happens, I am sure we will find out in a few months.
From the OP:I've seen the trailer a few times and paused it on the landing pads to get a good look, but to me it seems they're too close to each other to have the hanger we get pulled into. So I doubt we'll have a shipyard/outfitting
- Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availabilty
Again with the "What if I kick everyone out of "my" squadron?"Have you thought that FD is just trying to avoid some of the drama that group ownership can cause?
Who controls the carrier? Who ensures all the squadron pays their portion? Who gets a refund if someone is kicked out of a squadron? If I leave one squadron and join another are all of my ships and modules moved to the new one? What if the squadron storage is full before I join?
If I am the leader of the squadron and disband it, do I keep the carrier and all the stuff? Or if I just kick everyone else out of the squadron, do I keep the stuff?
Individual ownership makes more sense for FD. No getting involved in 'he said, she said', 'but I was kicked out for no reason'.
In what way does this sense of group ownership prevent the Squadron Leader kicking every other member and denying them both access and control of the Squadron?OUR group belongs to US.
I'm not aure about the shipyard on the carriers. I think they are similar to Gnosis (megaship of Cannon group) from you can't call your others ships.Actually this apparent limitation is not a liability but a blessing in disguise.
Carriers = your new mobile, customized command center/space HQ. Which allows you for growth in terms of the sort of ship(s) you are acquring over the course of your pilot career.
For me, this means a highly efficient way to keep all my mining, exploration, combat/scouting and trading ships all within the covenience of a single mobile hub. Which I can park in orbit of a metal rich world, high resource asteroid/pristine ring belt, or star port station. Imagine finally being able to safeguard all your hard work with your heavy type 9 loaded with void opals. Being able to dock this in safety of carrier bay. High waking out of mining sector to a highly profitable market in deep space some 500 LY away. No longer having to worry about being interdicted by smaller pirate ships along the journey. Being able to directly fly your loaded heavy type 9 from your orbiting carrier down to the planetary base below. Dock and make millions in profit. Then returning to your orbiting base, grabbing your Asp/DBX/Cobra Mk 3 etc to scout and explore POIs your DSS picked up. Or your Conda/Vette to engage and support your PP factions in war zones in the system. There opportunities for emergent PvE and potential EvE like PvP game play prospects are dizzying.
But for me as a PvE/Solo/PG player, the priceless value of this update is the long awaited ability to relocate my entire fleet with complete fluidity between star systems. The ability to launch whatever ship/tool I need to complete a mission/job on the fly in any star system. This is a wet dream come true.
BTW: Interdiciton by Thargoids in witch space just became a more emergent game experience. Imagine being interdicted on a deep space smuggler's run. Having to keep your wits and quickly switching over to your Python/Conda/Vette etc. flagship. Or over engineered fighter Mamba. Launching said fighter ships and making mincemeat out of the Thargoid bullies who dared interrupt your black marketeering of their relative's invaluable 'Goid body parts. Spreading your double helix DNA throughout the galaxy, after failing to defend yourself in said endeavor.
But TBH FDev definitely took the meaning of grind to insure "don't fly without rebuy" to a whole new dimension. LoL. Can't wait to see the salty threads of ppl complaining about carrier ship insurance after release.
Regardless, working my rear end off for the insurance is going to be a lot of fun since I don't mind grinding. It's the experience you get from doing so (via missions, sandbox gameplay etc) that counts IMO.