Robert Maynard
Volunteer Moderator
It would seem that Frontier were well aware that players have different wants before they pitched the game - as they chose to make other players (and therefore PvP) entirely optional without being asked.I think we're discussing a fundamental conflict between good game design and the pressures of modern game communities in MMOs, who generally have no idea what good game design even means. They only know what they want, and that is plentiful and very diverse. Developers then have to try to balance all these different desires with something that still looks at least halfway like a game. The result is all too visible.