Search results for query: Colonization

  • Before: Sep 1, 2024
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  1. D

    add colonization missions for carriers

    add missions that allow for colonization of unpopulated systems for carrier owners that require filling up on required resources available in different types of stations that must be transferred to the carrier by any player. once all mission items are delivered to your carrier, you can move...
  2. Babellon

    Colonization and base building

    ...Protect the base from attacks and watch as it grows into a full colony which I can then expand from. The game already has the mechanics to allow for this expansion of gameplay. It would be nice to conceptualize and create a hypothetical scenario of plausible possible future space colonization.
  3. GKhan

    Colonization and You!

    ...income for Frontier is limitless here, especially now that so many more people are at home, and online. 1. Allow Squadrons to begin colonization of uninhabited systems (conditions apply) by requesting the placement of an Outpost. *Squadrons will be required to deliver raw materials to...
  4. Talimar One

    The Outer Rim Initiative

    With the new content coming in Update 11(Fleet Carrier Interiors) I wanted to make a proposal. I call it the Outer Rim Initiative. The Goal would be to find isolated pockets that require a fleet carrier to get into and out of. I know that at least one place was discovered before fleet...
  5. L

    Idea: Colonization, Creation, and Commodities!

    Recently whilst playing elite I noticed something: the only main colonized areas in space are the Bubble and Colonia. I believe this needs to be changed. All I want to do is making my own little outposts scattered through space. This brings us to the creation section of the post. I believe we...
  6. GKhan

    Squadron Driven Colonization

    ...space, away from the bubble. You will be required to gather and build up enough materials to construct a small outpost in given system. Colonization can be tied to Squadron Home systems in the bubble, and in order to keep the outpost growing, deliveries and passengers would need to be made...
  7. Vicktore Beskor

    Why I feel proper colonization mechanics would be good for Elite Dangerous

    ...without help from FDev would be cool. 3- pirating construction sites would be cool 4- fighting off pirates and defending construction sites would be cool 5- using fleet carriers to Haul construction materials and as bases of operations for colonization in building construction would be cool
  8. Vicktore Beskor

    Fleet Carrier and Proper Colonization Mechanic’s

    ...of space or a group of commanders want to make way stations or rest stops for explorers though out the galaxy. This is where the fleet carriers could shine. That all being said I fleet it is time to start the conversation on what kind of proper colonization mechanics we would like to see as...
  9. Dustinat0r

    Terraformable colonization planet missions

    We keep finding all these terraformable planets, but why are we not dropping people off at these planets with drop pods? Let them colonize and maybe the game would have a take on other frontier games like planet zoo.
  10. SergMx

    colonization by players

    Sorry, I do not know whether such a proposal before. Why is there no colonization by players in the game? Why is it impossible, for example, that the tab of a station requires 10 basic parts that cannot be transported at once but only one at a time and they can only interact at once? For...
  11. Vicktore Beskor

    Squadrons and system colonization mechanics

    ...start. That being said looking forward I have suggested that we the players be allowed to help minor factions grow in a new way. System colonization,in short,work with a minor faction to expand into unpopulated star systems. There are many ways this can be accomplished that would work...
  12. Vicktore Beskor

    Squadrons and Proper colonization mechanics

    ...with said minor faction. I am going to attempt to outline what I think would be interesting gameplay mechanics. 1-Squadron buys a colonization permit from universal cartography and or the superpower that they plan to colonize in 2-they buy a colonization module from an engineer 3-...
  13. DGBaley

    Feature Request: Colonization missions

    ...deliver the materials and personnel needed for its construction and eventual expansion. I would like to suggest a new mission type: the colonization mission. Rather than requiring a community goal to establish a new outpost within a week (one-and-done), these colony missions could be...
  14. Muzz UK

    Fleet carriers and system colonization

    So I noticed reading feedback and info on fleet carriers we're going to be able to choose the location of these stations/megaship. Unknown if they'll have beacons or be seen by none squadron members currently. Do we feel this needs to be managed more by Frontier are we going to see the bigger...
  15. Kleckerklotz

    Concept proposal - COLONIZATION - Community created outposts

    ...is finished, a standard outpost appear. Minor factions of adjoining systems (or randomly generated) arrive at the outpost. One is the Colonization Party of the PIONEERS group. What possibilites they have, should be evaluated (e.g. naming votes, missions, terraforming, illegal commodities...
  16. V

    Colonization and Community Goals

    Hi Guys Last weeks live stream with Steve Kirby confirmed that they will not approve community goals with colonization as the goal (ie putting stations in systems where there isn’t one). My question is why? Why are you guys fighting player-engagement? Getting the whole community together...
  17. Ranek Eisenkralle

    Idea: Colonization

    ...by putting up a station or outpost I think those would be waypoints at best instead of qualifying as fully colonized. For a full-on colonization you would require a system that can sustain life - meaning terraformable planets (preferrable ELW or water world so that future colonits have a...
  18. Deluvian

    True Colonization

    How about true colonization? I would like to claim an area on landable body, for some insane amount of money 1 billion Cr or close. The area would be marked with my name and I would be the only one having full rights to build there. The area could be a square 1 degree x 1 degree. Once I have...
  19. Olivia Vespera

    General / Off-Topic We may need to rethink Colonia

    ...the links and started reading The Racist Language of Space Exploration by the outline and Event Horizon by Reallifemag And then How decolonization could reshape South African science by Nature I'm usually feel like I have a good grasp on most things space but these the points forwarded by...
  20. LanceLord

    Is a Stellaris meets Civilization meets The Sims Sandbox Gameplay Content Possible?

    Now that the Milky Way galaxy just got a little smaller with the DW expedition: 1. is it possible to get space legs similar to the way this exists in X4: Foundations or (Candyman meets boogey man alert) Star Citizen? It would be great to be able to exit your spaceship/land rover when landed on...
  21. D

    Fleet Carrier and colonization concept - FRONTIER PLEASE READ

    Maybe you use the fleet carrier to set up a colony: Steps: Collect participating friends to be part of a colony "fleet" (not required, but available) Compile money to purchase a fleet carrier and associated components that will comprise the colony infrastructure at the destination (perhaps a...
  22. A

    Colonization of the Trappist-1 system

    Hi everyone, I am the commander alessio0716. I recently visited the Trappist-1 system and I think it's perfect to colonize it. Trappist-1 is a red dwarf located about 40 light years from Sol. Around this planet orbits 7 planets of which one is like the earth. We could build an orbiting station...
  23. VAN LORD

    Distant worlds colonization.

    Can we count on the colonization of other worlds? Several stages of development: 1) Outpost 2) Mining colony 3) Terraforming 4) Settlements construction 5) Ensuring an adequate supply of: air, water, food, living cells (some experts demand an improved conditions of existence, if you do not...
  24. Andrew Gaspurr

    [Distant Stars] Base/colonization idea

    ...equipped with a passenger cabin. Each Annie could take, say, 4 or 8 scientists/colonists with it. Other ships could load some cargo with colonization/landfall and most importantly FTL comms equipment. It is essential that for the individual ship the payload would be neglectable in terms of...
  25. ExDaniel

    How to register group for colonization on the Xbox console?

    Dear players! How to register group for participation in colonization on the Xbox console? Everything that I have found it: https://www.elitedangerous.com/en/colonia-expansion-initiative or https://goo.gl/forms/z7mFrgPKdKpA4z483 But it for players of PC how to be to players of Xbox? Please, help!
  26. Vasious

    The Rekohu Colonization Prospect for your review and consideration

    Greetinsg Ladies, Gentlemen, Commander explorers one and all. There has never been a Shortage of suggested locations for attaempted Colonization, and potientals places for Outposts of Humanity. The Colonia expansion has only redubled this effort. Here for you all tonight I have the Rekohu...
  27. S

    Colonization of Systems

    I have a suggestion to make Elite more interesting. Many players have been asking for a home station or outpost to store weapons and cargo or spare ships. To take that to the next level in a step that I believe everyone would enjoy I think players should be able to use their hard earned...
  28. L

    Community Colonization Goal

    ...met and CMDRs can deliver colonists up to the maximum until Launch timer ends. The more colonists on the ship, the greater chance of colonization success and increases speed of colony development. 5) Colony ship launches in real time (countdown timer in system) and takes an automated...
  29. B

    "Almost" perfect for colonization.

    ...have doppped down and looked for a "generation ship" crash since I would hope a double earth-like world system would be a a high valued colonization target. If and when we are given the ability to land on atmosphere planets I'll return. The one thing the system lacks is a ring planet for...
  30. Minonian

    Astronomy / Space Elon musk about the colonization of mars, and mars rocket animation.

    https://www.youtube.com/watch?v=W9olSzNOh8s https://www.youtube.com/watch?v=0qo78R_yYFA I have only one question; :D
  31. TheSisko

    ‘Elite Dangerous: Horizons’ Lead Designer Says Player Colonization 'Makes A Lot Of Sense'

    Sorry if this has been already posted, but this is a must read: http://www.idigitaltimes.com/elite-dangerous-horizons-lead-designer-says-player-colonization-makes-lot-sense-542265 Lots more via the link.....I'll be saving for Sisko Starport (please follow established docking procedures).
  32. B

    (Recommendation) The Economy and Possible Colonization

    ...not worth it to go and get more as there would be an overabundance. If this is already happening i am not seeing it. My second point is colonization and management. The galaxy is soooo huge! only Space Engine can compare! If you do not know what it is go get it now it is the most amazing...
  33. Vicktore Beskor

    Now that colonization is coming to elite let's talk about what is needed next

    Hello commanders Here is a good read. Link: http://www.idigitaltimes.com/elite-dangerous-horizons-lead-designer-says-player-colonization-makes-lot-sense-542265 Now it is time to talk about proper fleet mechanics. I would like to see fleet base of operations were we can form proper fleets...
  34. Walt Kerman

    [VOTE] Picking a System for Colonization - Final Round [Pioneer's Cooperative]

    ...stage of voting for the Pioneer's Cooperative - a cooperative of 26 player groups that have banded together around the desire for ingame colonization. We are running this competition to determine community favorites for colonization. There are ten options and you may only vote for one. The...
  35. B

    (Recommendation) The Economy and Possible Colonization again

    ...to be worked on. Horisons will bring crafting and i wonder if it will make the economy better since we can make our own items etc. Colonization. This is the big one! whatever space game does this and does this right will get my praise till the end of time. No game and i mean please look i...
  36. CMDR Hagglebeard

    Pleiades Colonization!

    ...than the best ships and upgrades. I guess that's determined by the CG contribution though. They never hit Tier 8 :( > This "Pleiades Colonization Expedition" could form it's own miniature major power, or perhaps all of the stations aside from a few could share the same controlling faction. >...
  37. Walt Kerman

    [VOTE] Choose the system for Long Range Colonization - The Pioneer's Cooperative

    ...Pioneer's Cooperative Competition. The vote taking place here will determine four systems that are community favorites for long range colonization. The four winners will be the subject of a long range colonization story that will be submitted to Frontier on behalf of the community. Frontier...
  38. Droid_orat

    General / Off-Topic Your best INTELLECTUAL space exploration/colonization sci-fi book?

    I urgently need something to keep the hype while away from my rig. All suggestions are welcome!
  39. W

    Colonization and "gangs"

    So i was thinking that it would be pretty cool if there was some kind of "gangs" that players can create and join. There should be war between them, for domination in some region. And then i thought that there is so many empty systems that players could be able to colonize, for example i don't...
  40. M

    Does exploration prompt colonization?

    Does exploring a system with high potential for buisness/colonization somehow make it more likely to be colonized, and do the NPC's even colonize or does that only happen through community events? I ask because as an explorer/smuggler it would be nice to know if I"m just mapping out empty space...
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