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Thread: [Information] The Galactic Mapping Project & Expedition Hub

  1. #1

  2. #2

    Mapping Project Background & Introduction






    Introduction :



    This project was born out of the very early days of deep space exploration, An Age of Pioneers, when the first explorers began traveling far beyond human borders and out to the furthest reaches of the galaxy. Along the way these early pioneers discovered many diverse and interesting points of interest, created maps, and logged data of what they found out there.

    Apart from our local region, the galaxy is filled with procedurally generated name after procedurally generated name that don't really inspire the imagination or do justice to some of the wondrous sites out there.

    During my journeys beyond the frontier and to the far side of the galaxy in the early days of Elite Dangerous exploration, I created a few names for the places I've seen along the way and labeled them on the various maps I made - mainly as it was easier to use my own labels when describing some place I'd seen rather than the unusually long and uninspiring procedural names the game generates.

    I thought other players could do the same and provided they can prove they were there (via a video or screenshot) they get to name that location for the community mapping project maps... as long as they choose a sensible name of course. Its all unofficial obviously, until FD start labeling things themselves when more content is added.

    As an example, when I crossed the gap between the Norma arm and outer galactic core I labeled that area on the map, the "Norma Arm Expanse", as its a large 2,500 LY low star density gap between the far fringe of the Norma arm and beginning of the 3kpc arm. Its very distinctive on the galactic map, but has no description. I also passed through a core region nebula that was packed full of young stars that I called the Greae Phio Stellar Forge (after the region its located in). The galactic outer rim was so devoid of stars, nothing but inky blackness outside my window, it was like staring into an abyss... so I labeled it the "Outer Rim Abyss" on the maps I made.

    [Ref. Link : New Horizons & Distant Suns - an explorers journeys beyond the frontier]
    [Ref. Link : 65,000 LYs from home, on the fringe of intergalactic space]

    I made a start, and hoped other deep space explorers would add their own flavour to it. When you discover something interesting, a point of interest, or a feature that deserves a far better description than a procedurally generated string, you could add it to the map. We could gradually build up a galactic overview of lots of points of interest that explorers can add to their 'must visit' list'. A sort of almanac... explorers guide to the galaxy.

    Erimus Kamzel - 19th Feb. 2015




    The guidelines are :



    • Ideally candidate entries should be something unique, or rare (i.e. a statistical record breaker if submitting a particular star or planet), or something visually interesting, or a place of historical interest (for example the first encounter with an alien species). Entries with an interesting story behind them will be welcome too. For a guide to the current statistical record breakers, checkout Patau82's Universal Cartographics Record Breakers.
    • No renaming of real life places or FD named places (we're only replacing procedural names).
    • In the spirit of exploration its best if you have been there personally and haven't just found something simply playing with the map whilst sat in a station somewhere (ideally proof via screenshots or video would be appreciated).
    • Only choose names that fit within the spirit of the game (i.e. no silly phrases, or POIs named after your commander, or anything too long). Greek & Latin names are often used but for ideas checkout the real life astronomical naming conventions. Or choose something completely different if you prefer, as long as its sensible.
    • Write a short description of the POI you visited.
    • Provide the correct procedural in-game name of the location so players who may want to visit it can pinpoint it on the map.




    Points of Interest (POIs) come in different categorizations :


    • Major POI's : Places that are visually stunning and out of the ordinary, places that represent distinctive areas on the map.. i.e. large distinctive nebula, star clusters, high-risk exploration hazards, generally noticeable features.
    • Minor POI's : These could be of personal interest to the player, but to be considered they really need to have a wider interest to other players too.
    • POIs of Historical Interest : Examples would be along the lines of first encounters with non-human species, first expedition to Sag-A*, most distant encounter or PvP battle... that sort of thing.
    • Possible Tourism Candidates : Interesting places, like ringed Earth-like worlds, double Earth systems, places of unusual visual beauty or interest.



    POI Category List and Hierarchy :


    • Nebula - any (non-planetary) nebula present in the game.
    • Star Cluster - any stellar cluster present in the game.
    • Historical location - a place of particular interest in the history of exploration or the general story or lore. (Examples: Extreme deep space meetings of explorers. The very first visits to very remote areas. The location of Jaques station).
    • Exploration Hazard - an area or system of particular danger to explorers. (Examples: Extended areas of unscoopable stars. Areas very difficult to traverse. Systems with extremely dangerous entry conditions).
    • Beacon - a system particularly useful for navigation purposes. (Examples: A very bright system. A system in a distinctive location useful for navigation).
    • Jumponium-Rich System - a system particularly rich in materials used for FSD injections. (Examples: A system containing every Jumponium material - a "green" system).
    • Planetary Nebula - any planetary nebula qualifies.
    • Pulsar - any system described as a pulsar or known to be a real world pulsar.
    • Black Hole - remarkable black hole or combination of black holes.
    • Stellar Features - remarkable star or combination of stars. Including remarkable stellar rings.
    • Planetary Features - remarkable planet or system composition. Including remarkable planetary rings.
    • Surface Features - remarkable surface feature or combination of surface features.
    • Minor POIs - these are basically everything else that might be interesting but not qualify as truly remarkable.



    Map Symbols :


    η - Historical Location
    α - Nebula
    β - Planetary Nebula
    σ - Star Cluster
    ξ - Pulsar
    ∇ - Beacon
    δ - Black Hole
    λ - Restricted Sectors
    ✴ - Stellar POI
    ∅ - Planetary POI
    Θ - Surface POI
    ☢ - Jumponium-Rich System
    ☄ - Cometary Body (turned off until needed)
    ★ - Minor POI (turned off by default)
    ⚑ - Region


    Important! Submitting Points of Interest:


    Please use the following convention when submitting an entry (and in this order)..
    Name: (Name of your entry after checking the naming stipulations listed here)
    Game map search ref: (Provide the exact procedural name of the POI you discovered - if its a nebula choose a system within the nebula to act as its reference location)
    Description: (Write a short description of what you found)
    Screenshot reference: (Provide the post # or link of where your screenshot or video of your POI can be found - it is a big help if you provide the image resized or cropped to a with of 640 pixels. If this is not possible for you just submit the image anyways and we will do it for you. But it does save us a lot of time if you have done it yourself)

    For tips on writing a good description please see this post.





    THE GALACTIC MAPPING PROJECT IN ASSOCIATION WITH EDSM

    Click the image below to bring up the interactive galactic map...



    Special thanks to AnthorNet for the use of EDSM, and to Corbin Moran & Finwen for use of the new high definition galactic maps




    GALACTIC OVERVIEW MAP

    - overview map courtesy of Corbin Moran

    The above overview map poster can be downloaded : Here







    THE KNOWN GALAXY

    A heatmap of the most travelled routes using data collated from EDSM.

    GEYSERS & FURMAROLE'S

    Click the image for links to MadRaptors' Guide to Geological POIs...




  3. #3

    Regions & Points of Interest

    GALACTIC REGIONS


    The regional maps have been a work in progress since the mapping project began back in February 3301. Little by little, as explorers and pioneers traversed the depths of space, they submitted data of their travels to the mapping project to help gradually build up a picture of the galaxy, and over time these player-submitted regions were pieced together.

    As of July 3302 there are now 57 regions and 9 major galactic arms all mapped out and presented on a high definition map for explorers, chroniclers, and storytellers to use in their journey through the gameworld.

    Please note that from the outset this project was community driven and the maps, regions, and points of interest it contains, are not officially sanctioned FD names... although some have become adopted by FD over the past 18 months - most notably Beagle Point, Rendezvous Point, Colonia, and lately Hawking's Gap and the Sagittarrii Conflux.






    Regarding Regions : Who named what?

    From January 3301 to January 3303, the following deep space explorers visited and named the above regions on behalf of the Galactic Mapping Project...



    The Abyss - Erimus Kamzel
    The Abyssal Plain - DrNoesis
    Angustia - Drew Wagar
    The Anthor Patch - Erimus Kamzel
    The Ascendance - Corbin Moran
    The Bleak Lands - Erimus Kamzel
    Boreas - Erimus Kamzel
    Centaurus Reach - Corbin Moran
    Circinus Transit - Corbin Moran
    Colonia - Diostar50
    The Dryman Ridge - Erimus Kamzel
    Eastern Neutron Fields - Kancro Vantas
    Eurus - Erimus Kamzel
    The Fallows - Erimus Kamzel
    The Festival Grounds - Edelgard von Rhein
    The Formidine Rift - Drew Wagar
    Galactic Aphelion - Erimus Kamzel
    The Gallipolis - Erimus Kamzel
    Hawking's Gap - Erimus Kamzel
    Hipparcos Basin - Corbin Moran
    Hyponia - Frontier Developments
    Ishtar - Corbin Moran
    Lin-Shu Hollow - Andrew Gaspurr
    Mare Desperationis - Erimus Kamzel
    Masefield's Ocean - Andrew Gaspurr
    The Norma Expanse - Erimus Kamzel
    Nyauthai Ripple - Andrew Gaspurr
    Orio-Perseus Conflux - Corbin Moran
    The Orion Complex - Andrew Gaspurr
    Orio-Perseus Gap - Erimus Kamzel
    The Orion Spur - Real Life Region
    The Orion Spur Shallows - Murishani
    The Outer Arm Rift - Erimus Kamzel
    The Outer Arm Vacuus - Erimus Kamzel
    The Perseus Crags - Corbin Moran
    The Perseus Fade - Akira Masakari
    The Perseus Transit - Real Life Region
    Perseus Stem - Erimus Kamzel
    Sagittarius Gap - Erimus Kamzel
    The Scar - Erimus Kamzel
    Scutum-Sagittarii Conflux - Corbin Moran
    The Sidereal Wall - Erimus Kamzel
    Silentium - Erimus Kamzel
    The Solitude Void - Erimus Kamzel
    Styx - Corbin Moran
    Tenebris - Erimus Kamzel
    The Torment - Akira Masakari
    The Tyros Ridge - Erimus Kamzel
    The Vela Molecular Ridge - Real Life Region
    Vela Ultima Complex - Andrew Gaspurr
    Via Maris - Erimus Kamzel
    Viatori Patuit - Erimus Kamzel
    Wagar's Reach - Erimus Kamzel
    Watkuweis - Erimus Kamzel
    The Wayfarers Graveyard - Erimus Kamzel
    Western Neutron Fields - Kancro Vantas
    Zephyrus - Erimus Kamzel






    Example Screenshot :

    The Local Bubble...






    The map also includes famous and historical expeditionary routes :



    The easiest way to bring up the routes is to turn all other POIs off (including regions) on the map options, then simply hover the mouse pointer over a route and click on it..

    Step 1 (turn off all POIs except the routes you want to view)...



    Step 2 (make sure the "Regions" option is unticked too)...



    Step 3 (simlpy hover the mouse over a route and click)...




    To bring up a wealth of data on individual POIs, simply use the option menu to tailor the map to suit your tourism needs :






    The Mapping Team & Mapping Project Contributors:

    Project Founder & Custodian (February 19th 2015 - Present)

    Original region and POI data collation and entry.
    Original 2d Map creation, regional labeling and text descriptions.
    Early concept regional polygon creation.
    Localized mapping & POI data entry.
    Custodian (21st May 2016 - Present)

    High-def map production.
    Regional labeling and text descriptions.
    Localized mapping & POI data entry.
    EDSM regional screenshot incorporation.
    Custodian (21st May 2016 - Present)

    EDSM programming and galactic map incorporation.
    Regional polygon creation.
    Custodian (21st May 2016 - Present)

    EDDiscovery programming and galactic map incorporation.
    High-def map production.
    Custodian (21st May 2016 - Present)

    Localized mapping & POI data entry.
    Custodian (26th September 2016 - Present)

    Localized mapping & POI data entry.
    Custodian (24th May 2017 - Present)

    Localized mapping & POI data entry.





    Contributors :

    AbsolutePK, Absolver, A. C. Dobro VI, Adeezha, Admiral Spoon, Agony_Aunt, Akira Masakari, Alac, Alec Turner, Alesia , Alex Traut, AlexBrentnall, Alistair Hope, Alkibiades, Allitnil, Ancient King, Andrew Gaspurr, Andrew Marcus, AndyBoom, AndyMJ, AnthorNet, Anuranium, ArachAu, Archaicjinn, Archvillain, Argon, Artemis quinn, Asayanami, Astirian, Aterfax, Athrael Emathors, Bafaut, Bakerloo, Baton, Barefoot Bandit, Baroness Galaxy, Becquerel, Bendurion, BigZiggyHD, Billy Chase, BL1P, Bluebottle, Bjorna, Bravada Cadelanne, Byped, Captain Redeye, Chob, Chronverge, Chrystoph, Ciel Noir, CMDR EfilOne, cmdr over, CMDR Robert Macleod, CMDR Murf, Cmdr Seamus Harper, CMDR Steven Bingham, Coldglider, Commander Alesia, Conal Cuan, Corbin Moran, Coryphaeus, Coslnay, Coyote, Crassus, Cula-Ta, Daemon Black, Dakeyras, Dalgin, Dandak, Dante Chusuk, dape, David Bowman, Deadfight, Deathbane, Derthek, DeVice Null, Dobbo, Dinochrome, Diostar50, Domaq, Dominic Hyde, Dommarraa, Dpjon, Draco, Draco84oz, Drake McCoy, Dread-Fox, Drew Wagar, drkaii, DrNoesis, Drownerfood, DVHeld, EddyRockSteady, Edelgard von Rhein, edgar, Eisen, empyrean190, Erimus, Esvandiary, EtherealCereal, Evil Ed, Evoflash, excalibus, Falconfly, Ferris, Finwen, FloatingGhost, floc, Frankymole, Frawd Digger, Fuchsov, Fuci, Fyrzo, CMDR Gastone, Gerakis, Gibbonici, graafje, Grebenkov, GregMalcolm, Greytest, Griffin, Guy De Lombard, HansMeiser, Harper Lewis, Hawkflight, HazardousMatt, Henkka77, HEIFEHEN, Herzbube, Histarium, iain666, Ian Dane, ibanix, IDragox, Idronan, Iridium Nova, Iron Body, Iron Orchid, italktowalls, Jackie Silver, Jak, Jaredd, jenos, Jerek, Jermus, Joghiarius, JKB, Jason Thorpe, Hanekura Shizuka, Kalie Lennox, Kancro Vantas, Karaya1, Karla, kastia, Katejina, kccummings3, Kensei, Kerenn, Kieffer, killosopher, Kola2, Kr1spy, Kray, Krikemaric, Ky Vatta, Lance 'Spacecat' D, Lapsang Twobob, Largo Ormand, Leifur Eiriksson, Lhynn, LivewareCascade, LordFedora, LtOBrien, Lurker, Lyneira, MacrosTheBlack, Mad Billy, Mad-Max, Madraptor, malenfant, Mai404, Maia Posideina, Manae, marx, Markzx59, Marlon Blake, Martín Afonso, Matt Kowalsky, Mehdic, Mengy, Michael Darkmoor, mienamoo, Mikayé, Mike 'Ziggy' Lucas, Mithrasyn, Mindwipe, mjmw, MNarath, Montague Druitt, moose1036, mossfoot, mtt9999, Murishani, Myshka, NCC71201, Neil Trayce, Nexolek, Nik Fury, Nightstrider, Nijelu, Nstor, Odengard, Olfart, Olivia Vespera, Orphius, Ozric, Palkkipantteri, Panpiper, Pate, PGleesonuk, Phers, Picker, Pilot Mark, Pirin, Piso deUorrior, Pitsligo, Pnyx, Poseidal, Qohen Leth, QuixoticKoala, rampart, Ranaulf, roboteconomist, Rocangus, Roqinn, roryclague, Rudi Raumkraut, Saii, Saool, Sapyx, Satsuma, Scal, Setaou, shadmar, Sharkbiscuit, Shanaeri, shx, Silvershadow, Simon Darkstep, SirKiwi, SKafre, Souvarine, SpaceMonkeyz, Squid509, Star_Crusider, Starlanced, Starry, strapkass, Stulli, Sunny v. Isegrim , Surly_Badger, Svenno, Swift Arrow, Psypher, tachyondecay, Taen, Terrabla'e, Thalkran, Tharrn, The Doc, thestyx, TheTick, thundernuns, Thrawn29, tired_man, Tom X, Traveler, Traveller_GG, Trevor Goodchild, Tubby, Turjan, turkwinif, TwoFingers, Tychu9, Tyy’sun Eson, Ultimus, UrbanOrange, Varonica, vetal_l, Waylander Sagan, Wheelybob, Whiterose, Whitmann, who?, Whoamus, Woodenhorsė, Xandermud, XFightingFalconX, Yanick, Zaph Nova, Zenika, Zenith Ddraiglas, Ziggy Stardust, Zil Zalo, Zion Ravescene, Zulu Romeo, 59thLefty

    Special thanks to the Rock Rats, Canonn, and FGE.



  4. #4

    The Expedtion Hub






    A place dedicated to major expeditions, past, present, and future.

    "Home is behind, the world ahead. And there are many paths to tread. Through shadows to the edge of the night, until the stars are all alight. Mist and twilight, cloud and shade. Away shall fade! Away shall fade!"
    - Tolkien





    THE EARLY ADVENTURERS

    DATE THE EARLY ADVENTURERS - AN AGE OF PIONEERS INFO
    MAR 3300 - AUG 3301
    A HISTORY OF EARLY EXPLORATION, EXPEDITIONS, AND ACHIEVEMENTS
    LINK



    PIONEERING EXPEDITIONS


    DATE
    EXPEDITION
    COMMANDER / GROUP
    INFO
    DEC 3300
    1ST JOURNEY TO SAGITTARIUS A*
    CMDR Zulu Romeo
    LINK
    DEC 3300 - JAN 3301
    1ST RECORDED GALACTIC CROSSING (DISTANT SUNS EXPEDITION)
    CMDR 'Erimus' Kamzel
    LINK
    MAR 3301
    THE FORMIDINE RIFT LOCATION SURVEY
    Children of Raxxla Founders
    LINK
    APR 3301 - JUN 3301
    1ST RECORDED CIRCUMNAVIGATION
    CMDR Turamber
    LINK
    MAY 3301 - NOV 3301
    2ND RECORDED CIRCUMNAVIGATION
    CMDR Katejina
    LINK
    MAY 3301 - JUL 3301
    1ST ATTEMPT TO MEASURE THE GALACTIC LIMITS
    CMDR Allitnil
    LINK
    MAY 3302
    TRANS-POLAR BEAGLE POINT II EXPEDITION (1ST SURFACE MAPPING ATTEMPT)
    CMDR Felix Macedonica
    LINK
    JAN 3302 - MAY 3302
    3RD RECORDED CIRCUMNAVIGATION
    CMDR Chiggy Vonrictofen
    LINK
    JAN 3302 - JUN 3302 THE CARDINAL POINT MISSION CMDR Duckfather LINK
    SEP 3301 - FEB 3303
    1ST RECORDED GALACTIC OUTER RIM CIRCUMNAVIGATION
    CMDR Cruento Mucrone LINK

    Expedition in association with the Galactic Mapping Project.



    MAJOR EXPEDITIONS
    (20 or more participants)


    DATE
    EXPEDITION PRIMARY MISSION GOALS CMDR's ORGANIZERS STATUS COMMS NETWORK FULL INFO
    JAN 3301 - FEB 3301 FGE NEBULAE RESEARCH VOYAGES EXPLORATION 50 FGE COMPLETED FGE (TS) LINK
    APR 3301 REGOR RESEARCH VOYAGE BORDER MAPPING 100 FGE COMPLETED FGE (TS) LINK
    AUG 3301 - PRESENT SAGITTARIUS-CARINA MISSION MAPPING POI SURVEY 170 FGE ON-GOING THE ARRAY (TS) LINK
    JAN 3302 - JUN 3302 DISTANT WORLDS 3302 GALACTIC HIGHWAY MAPPING 1,153 ERIMUS / DR KAII COMPLETED FLEETCOMM LINK
    APR 3302 - JUN 3302 FORMIDINE RIFT SURVEY DISCOVERY 202 THE RIFTERS COMPLETED FLEETCOMM LINK
    JUN 3302 - JUL 3302 CRAB NEBULA EXPEDITION EXPLORATION 485 SHIRALI COMPLETED EDEX & FLEETCOMM LINK
    JUL 3302 - AUG 3302
    AUGUST EXODUS - A JAUNT TO JAQUES
    COLONIZATION EVENT
    562
    TREESONG / UNREAL / ERIMUS
    COMPLETED JAQUES COMM
    LINK
    AUG 3302 - NOV 3302 LOST STARS - DWE XBOX EXPLORATION (XBOX) 47 JUMPSTART57 COMPLETED EXPLORERS CONSORTIUM LINK
    AUG 3302 - NOV 3302
    FORMIDINE RIFT EXPEDITION
    DISCOVERY
    90 CHILDREN OF RAXXLA
    COMPLETED FLEETCOMM LINK
    SEP 3302
    COLONIA NEBULA PROJECT
    COLONIZATION SURVEY
    72
    CCN SURVEY TEAM
    COMPLETED CCN
    LINK
    SEP 3302 - OCT 3302
    THE SMALL WORLDS EXPEDITION
    EXPLORATION
    302
    SMALL WORLDS ADMIN
    COMPLETED SMALL WORLDS DISCORD
    LINK
    OCT 3302 COLONIA GEOGRAPHIC SURVEY
    COLONIZATION SURVEY
    20
    CCN SURVEY TEAM
    COMPLETED CCN
    LINK
    SEP 3302 - NOV 3302
    GALACTIC NEBULA EXPEDITION
    EXPLORATION
    340 TEA_REX
    COMPLETED EDEX
    LINK
    NOV 3302 - DEC 3302
    COLONIA CORE CIRCUIT 3302
    EXPLORATION
    99
    FGE / CCN
    COMPLETED CCN
    LINK
    NOV 3302 - MAY 3303
    THE S.H.E.P.A.R.D. MISSION
    EXPLORATION
    62
    MTT9999
    COMPLETED N/A
    LINK
    NOV 3302 - DEC 3302
    THE CASSIOPEIA PROJECT
    DISCOVERY
    33
    JAITOU
    COMPLETED CAS-A COMM
    LINK
    DEC 3302 - JAN 3303
    CHRISTMAS CARRIERS CONVOY
    COLONIZATION EVENT
    493
    CCN COMPLETED CCN LINK
    JAN 3303
    DISTANT STARS - UNKNOWN ORIGINS
    EXPLORATION
    364
    DR KAII / ERIMUS
    COMPLETED FLEETCOMM & DSE HUB
    LINK
    JAN 3303 - FEB 3303 HWC CIRCUIT 3303
    HIGH-G ENDURANCE TRIP
    44
    XCNUSE
    COMPLETED HWC DISCORD
    LINK
    FEB 3303
    SILLY SHIPS EXPEDITION
    EXPLORATION
    52
    AGONY AUNT
    COMPLETED FLEETCOMM
    LINK
    MAR 3303
    MERCURY 7 EXPEDITION
    EXPLORATION
    84 YANICK
    COMPLETED CCN
    LINK
    MAY 3303 - JUN 3303 THE LOCAL SIGHT SEEING TOUR
    EXPLORATION
    83
    MATTHIAS0608
    COMPLETED EDEX
    LINK
    MAY 3303 - JUL 3303
    THE AZOPHI EXPEDITION
    EXPLORATION
    99
    EXPLORER'S CONSORTIUM
    COMPLETED EXC DISCORD
    LINK
    MAY 3303
    SILLY SHIPS EXPEDITION 2
    SURVEY
    32
    AGONY AUNT
    COMPLETED FLEETCOMM
    LINK
    MAY 3303 - JUN 3303
    SUMMER GREAT EXPEDITION
    EXPLORATION
    73
    LOSP
    COMPLETED SGE DISCORD
    LINK
    JUN 3303 - JUL 3303
    THE SMALL WORLDS EXPEDITION 2
    EXPLORATION
    408
    NCNUSE
    COMPLETED SME DISCORD
    LINK
    JUNE 3303 THE MONOCEROS MISSION SURVEY 32 CHILDREN OF RAXXLA COMPLETED COR DISCORD LINK
    OCT 3303 - DEC 3303 DSN LUXURY TOUR EXPLORATION
    DEEP SPACE NETWORK SIGN UP STAGE DSN DISCORD LINK
    SEASON 3 DISTANT WORLDS 3303
    EXPLORATION

    ERIMUS / DR KAII
    PRE-PLANNING
    FLEETCOMM
    SOON

    Expedition in association with the Galactic Mapping Project.

    Dates of future events are subject to change.





    FOR EXPEDITION ORGANIZERS - ADDING YOUR EXPEDITION OR EVENT


    This information hub is here to promote and give quick-link access to all current and planned major expeditions.

    If you have an expedition or exploration-related event in mind that you would like to pitch to the wider community, and you're confident that it will have a growing interest from other players who may want to take part, feel free to send me its details. You will need a forum thread that I can link to, showing your expedition details, planned departure date, a public roster with a minimum of 20 participants, and other relevant info that you think interested explorers may need to know.

    All expeditions will be listed in chronological order of their departure date, so if yours is scheduled before or during any of those that appear on the list above, don't worry, it'll be placed in the correct chronological order. Expeditions in the past have often overlapped, and different expeditions appeal to different explorers, so there is no reason to delay scheduling yours until after any of the existing ones are over.





    AN INVITE TO FLEETCOMM


    Created during the Distant Worlds 3302 Expedition, FleetComm is a Discord Server dedicated to exploration. Over 2,000 explorers now use this service to meet other like-minded players, discuss up coming expeditions, and pitch new ideas for future exploration-related events. The primary mode of communication is text based, but voice channels are readily available as well for those who prefer them.

    FleetComm is also the name of a dedicated exploration-based private group in-game. The FleetComm group replaced the traditional Kamzel group in September 2016. If you would like to join the FleetComm PG and/or Discord, links are here :-

    FleetComm Discord : FleetComm Discord

    FleetComm PG (The Exploration Community private in-game group) : FleetComm PG Application

    Information on FleetComm can be found here : FleetComm Thread






    MAKE YOUR OWN EXPEDITION PATCH - An in-depth guide by Qohen Leth



    - Image Link to Qohen's guide

  5. #5

    The Age of Pioneers

    EARLY EXPLORATION IN ELITE DANGEROUS

    The Birth of the Mapping Project - The Age of Pioneers (March 3300 - August 3301)


    Introduction


    "I've put together a history of the early days of exploration in Elite Dangerous, dating back to the first beta of March 2014, and up to August 2015. I believe this 18-month era was an age of pioneers, where exploration was in its infancy and players were on the whole oblivious to what was out there, what the optimal set ups were, and how to deal with any hazards the early explorers would soon be experiencing.

    I was lucky enough to be there from the very beginning so have witnessed a lot of what went on (if not in person, certainly by being an avid follower and chronicler of the forum posts, logs, and blogs players wrote during this period). I would say that 95% of my time in Elite Dangerous since the premium beta days has been spent exclusively playing as an explorer. So although this post may briefly touch on other aspects of the game, its main focus is all about the early history of exploration in Elite Dangerous.

    Most of it is from memory and from the few old posts I've managed to dig out and get info from, so its by no means a fully accurate record. The info I've put together will have quite a bit of my own adventures mentioned as obviously those are the ones I remember the most. There are details of many other players' adventures too, and events that made the headlines during this early period in Elite Dangerous' history. Please feel free to add or correct me on anything important I've missed and I'll edit any info as and when I get it". - CMDR 'Erimus' Kamzel, Aug. 5th 3301.




    The Alpha & Beta's : March 3300 - October 3300


    • The Sidewinder Era

    Late Alpha Development - March 3300: The earliest days of the 34th century saw the introduction of new frame shift drive technologies. During this time all new recruits graduating from the pilots federation were issued with a standard Sidewinder space craft. As the newly released FSD technology was largely untested, all navigational databanks throughout occupied space were restricted to just a handful of pre-defined hyperspace linked star systems as the developers ironed out bugs and worked on optimizing these new engines... engines that were hoped would soon open the door for humanity to explore the furthest reaches of the galaxy.

    In late March of 3300 news of an explorers consortium emerged, requesting recruits for an expedition that was to be launched within the year. The consortium became known as the First Great Expedition (FGE), and several hundred pilots signed up for the venture.

    The Premium Beta's - May & June 3300:
    The birth of community driven news began springing up around this time. The Centauran Herald leading the way. Indeed it was the Herald that was one of the earliest news outlets to break the news of the first organized emergence of an explorers 'guild', the afore mentioned First Great Expedition - with the announcement of their intention to set up a base camp on Mars.

    Yet exploration during this short era was pretty much non-existent due to the limited number of reachable destinations. Some intrepid pilots attempted to bypass the restrictions imposed by the lack of NavCom data available and actually tried to traverse the vast distances between stars using supercruise flight only! This proved to be a fruitless endeavor due to technical difficulties sustained during the attempts, forcing pilots to hyperspace back to their point of origin, or be forever lost in the void. Pilot attempts to supercruise between star systems!

    Elsewhere during this period, the Eranin blockade and the blockade runners it gave birth to began to entice many frustrated pilots away from their preferred professions and join sides in the growing unrest. Piracy and bounty hunting increased exponentially and the very limited amount of exploration left became pretty much non-existent as the handful of available systems became saturated with more and more new recruits fresh out of the academy.

    In May of 3300 the spread of piracy reached epidemic levels when scores of pilots were ambushed during an Asellus Primus trade summit.

    In June of 3300 there was an attempted landing on the inhospitable moon, Dustball, in orbit around Maher Prime, in a hope to locate the lost science vessel 'Leavitt-Payne' which was rumored to have crash-landed there a few days previous. The attempt failed due to corrosive atmospheric dust damaging the hull of the rescue ship - forcing it to abandon the effort. Calls on the Federation and Empire to release suppressed atmospheric shielding technology that would once again allow pilots to land on planetary surfaces sadly fell on deaf ears.

    Instead, pressure on the powers to release more NavCom data and push back the restrictive bubble grew, and finally in late July of 3300 the interstellar market for the next version of FSD tech and distant NavCom data was opened up.. codenamed Beta 1.

    The Beta's - July to October 3300:
    Fifty-five star systems covering 38,000 cubic light years centered around the Boötes constellation, often known as the first 'beta bubble', all of this was now in reach due to the release of the next phase of FSD tech and NavCom data. With this new boundary, exploration finally began to become recognized as a valid profession. Pilots spread out from tension-ridden Eranin and its neighboring systems and began reporting on new trade links between systems further and further afield. Yet within a month of this era, many explorers had grown weary of exploring the bubble for no monetary reward and instead turned to other means in order to make a living - including piracy.


    The New Frontier


    Despite the larger area open to pilots, exploration in the first few days was often dangerous due to the amount of players being squeezed into still such a low volume of space. Hostile encounters with players and NPCs was often inevitable. Nevertheless, the first tentative roles began to emerge and players soon spread out and mapped the inner borders of the new bubble - yet yearned for the time when the release of yet more NavCom data would burst the bubble once and for all and throw open the entire galaxy. Gradually over the next few weeks the beta bubbles were expanded to encompass steadily larger regions.

    Again it was The Centauran Herald that first broke the news of mounting unrest.. mostly growing out of the strict fines meted out for loitering, canister dumping, high taxation laws that the Federation began imposing, and finally the collapse of the interstellar bank that wiped out all pilots federation credit balances.

    Finally, in late July of 3300 many frustrated pilots massed outside Aulin Enterprise for what was codenamed the 'Aulin Apocalypse' - a beta blowout that saw hundreds of pilots attacking the Orbis Starport. Footage of the battle is still archived to this day within the Heralds databanks.

    Ultimately the Federation withheld the onslaught but many survivors of that fateful weekend still claim that the pressure brought upon the powers 'persuaded' them to release the Gamma Phase of FSD tech and the long awaited NavCom databanks containing all deep space hyperspace routes out of colonized space - removing the restrictive borders of the local region and 'beta bubble', and throwing open a much wider region for new recruits to explore. At the same time many pilots who had invested in research and development into these new techs were rewarded and allocated various prototype space craft... one of which was the newly produced Long Range Cobra Mk III.. a starship primarily dedicated to long range exploration.

    A new era of exploration had begun.


    The Early Adventurers


    • The Cobra Mk III Era

    The Gamma Phase - November 3300: The early Gamma phase saw pilots exploring the new boundary, and at the far edges of this boundary a few daring pilots managed to find several routes outside the 'pill'. CMDR Azriphail being one of the first to document such endeavors, and months later, in March 3301 he wrote an account of his adventures surrounding his trip outside the limits. Other explorers did likewise and one of the last surviving visual recordings of that era shows where explorers had managed to reach, despite the boundaries imposed.

    Finally on November 22nd 3300 the last restrictive boundary was removed, and for the first time the entire galaxy was opened up. A vast exodus of pilots began as the first tentative journeys to nearby astronomical points of interest were made. The Coalsack, The Pleiades, Barnard's Loop... all places relatively close to humanities frontier that became the first hotbed destinations for the earliest travelers as they undertook their first steps out into the galaxy..

    Exploration was in its infancy. No one knew what hostiles were out there. No one knew how far a ship could travel without needing maintenance. No one knew anything about the dangers of hyperspacing into a contact binary system, or how to deal with it. It was the ancient wild west revisited... a new frontier was opening up.


    A first journey to Sagittarius A* and the New Horizon's Expedition


    The first reports of deep space exploration began to filter back into colonized space around late November of 3300. CMDR Zulu Romeo, commanding an explorer-class Cobra Mk III 'Useless Reptile' had made the very first attempt to cross the arduous 27,000 LYs and journey to the Galactic Core. Reaching the supermassive black hole, Sagittarius A* in early December. Whilst simultaneously, CMDR 'Erimus' Kamzel, piloting the 'Shackleton Explorer', had embarked on the New Horizons Expedition - a journey along the Orion Spur, crossing the Vela Molecular Ridge, and out to the Eta Carina Nebula.

    Considering the unknowns at the time and coupled with the hostility of ever present NPCs and non-existent route planners, such expeditions were regarded as remarkable feats. Explorers back then had no route planner at all, routes were plotted one star at a time! There were no star filters, and no known strategies for dealing with ship maintenance or environmental hazards (i.e. contact binaries).

    Full Release - December 3300: In December 3300 the Gamma Phase came to an end and a massive influx of new Pilots Federation recruits entered the world. At Noon on December 16th 3300, David Braben officially launched Elite Dangerous. With it, the age of the Asp Explorer and ultra deep space exploration began.


    The Early Pioneers


    • The Asp Explorer Era


    • On the afternoon of December 16th 3300, an Asp Explorer (The Deep Space Surveyor 'Beagle'), and piloted by CMDR Kamzel, left its berth in an outlying frontier system and began its journey to the distant stars on the far side of the galaxy.

    Late December 3300 was a time of turmoil for early explorers. Bugs were scuppering many attempts to reach the galactic core regions as it became increasingly known that something bad had gone wrong with the travel mechanics since Zulu's successful Gamma Phase trip to the galactic core. Explorers reaching the outer core regions beyond the Norma Expanse were often disconnected during hyperspace and were unable to get back online afterwards - leaving many pilots unable to continue their journeys for days, and sometimes weeks. A word of warning was issued to explorers leaving home for the depths of space. On the bright side a 100 LY route planner was finally introduced, something that explorers had been calling for during early Gamma.

    Thankfully by mid January 3301 most of these hyperspace disconnect issues had been resolved and the early pioneers could once again continue with their endeavors.

    • On January 5th CMDR Kommodore sets off to visit Sagittarius A* in an Eagle kitted out for long range travel... he wouldn't be heard of again until almost 10 months later.


    • On January 7th a pilot called R4nger0 left colonized space in his Sidewinder (called Sneaky Pete), with the sole intention to cross the entire galaxy with it.


    • Around the the same time other expeditions set forth to push deeper into the galaxy and CMDR Rekal and CMDR Big Bad Lynx, both piloting Asp Explorers, began their own individual journeys to the far side.

    Throughout late January and February, news of these first few early adventurers and the expeditions they were undertaking was covered extensively in the various newsfeeds back in colonized space, as video diaries and screenshots from the depths of space began inspiring more and more pilots to begin their own adventures out among the stars.

    The Pioneer Age had begun.


    The Pioneer Timeline


    October 3300

    ★ CMDR Patau82 creates the Universal Cartographics Galactic Records database. A place for explorers to submit scientific data that they've discovered throughout the galaxy.

    ★ CMDR Jorlin becomes the first pilot to fly the newly released Asp Explorer.

    ★ A few days after Jorlin's initial test flight, newsfeeds receive the flight-recorder footage of another Asp Explorer's maiden voyage, this one visiting several outlying beta frontier border systems, including the once incredible Wunjo 1 Furnace.


    November 3300

    ★ CMDR 'Erimus' Kamzel completes the New Horizons expedition and retires his Long Range Cobra (Shackleton Explorer), at Aulin Enterprise.

    ★ The FGE begin steadily pushing the envelope on what could be accomplished with group exploration. Without the help of route planners or wing mechanics - the first tentative attempts at group exploration begins with a series of expeditions out to nearby nebulae. On the first day of Gamma a flotilla of FGE exploration vessels head out to the Pleiades and begin surveying the nebula.

    ★ CMDR Zulu Romeo successfully traverses the 27,000 LY distance to Sagittarius A* (and returns safely in early December 3300).


    December 3300

    ★ CMDR Nutter complies the first comprehensive explorers guide to the galaxy.

    ★ CMDR 'Erimus' Kamzel embarks on the Distant Suns expedition to the far side of the galaxy.

    ★ A FGE expedition to the Coalsack begins - approximately 30 research vessels make the trip to this frontier border nebula and conduct surveys of the surrounding star systems.


    January 3301

    ★ CMDR Kommodore sets off on a journey to visit Sag-A* in an Eagle rigged out for long distance exploration... the first recorded attempt to reach the galactic core in such a vessel. Later that year, in late September 3301, Kommodore successfully returns to colonized space and is awarded over 123 million credits from Universal Cartographics for the data he amassed. His mission is thought to be one of the longest running on record, at 9 months.

    ★ CMDR R4nger0 begins his epic quest to cross the galaxy in a Sidewinder. Update : 4th Feb. 3302 - R4's quest comes to an end when his Sidewinder (Sneaky Pete) finally returns home after crossing to the the far side of the galaxy and back - successfully returning home 13 months after the journey began.

    ★ The FGE Nebulae Research voyage sets off to explore the Pleiades, Hind, and California Nebulae, and concludes the following month with trips out to the Eskimo, Helix, and LBN 623 Nebulae.

    ★ CMDR Big Bad Lynx sets off to cross the galaxy in an Asp Explorer.

    ★ CMDR Zieman embarks on a survey mission to the Orionis constellation and begins an extensive study of over 200 star systems with Orionis designations, before concluding the mission with a further study of the Orion Nebula cluster.

    ★ CMDR 'Erimus' Kamzel reaches the far side of the galaxy after successfully crossing the outer rim Abyss in an Asp Explorer - circa Jan. 18th 3301. The first recorded crossing of the galaxy was reported and published a few days after the explorer reached 'Beagle Point' (CEECKIA ZQ-L C24-0), a star system over 65,000 LYs from home. A GalNet report of the endeavor causes some controversy at the time as it is stated that the DSS Beagle had returned from the far galactic rim, when in reality it had been badly damaged after hyperspacing into a red giant binary pair, exited in the corona of one of the stars, and thus remained crippled out on the galactic rim for several more weeks before the journey home began.



    February 3301

    ★ CMDR Ozric completes his journey to the Crab Nebula.

    ★ CMDR Maia Posidana and CMDR Katier announce (independently) their intentions to circumnavigate the galaxy.

    ★ CMDR Big Bad Lynx returns from his epic 170,000 LY round trip of the galaxy.

    ★ CMDR Rekal returns home from his trip to the far side of the galactic core.

    ★ The EDC-Explorers Four Corners Mission is launched form the Atlantis star system. The mission, made up 12 commanders flying in three separate groups, set out to explore the 'four corners of the galaxy' - one of the earliest recorded wing coordinated expeditions.

    ★ The Galactic Mapping Project for explorers is born.

    ★ CMDR Glynie begins compiling a list of all known Earth-Like Worlds so far discovered. His work is later passed on to CMDR Marx who continues cataloging data on ELWs submitted from the exploration community.

    ★ The 1,000 LY Route Planner and Star Filter is introduced. Payouts from Universal Cartographics is significantly improved - finally bringing exploration income into line with other professions. The star filter paves the way for easier location and surveying of scientific points of interest - namely neutron stars and blackholes.


    March 3301

    • The Anaconda Era

    ★ Possibly due to the larger and richer rewards from exploration, a new wave of deep space exploration begins with many richer explorers now turning to the large Anaconda class star ship as their ship of choice. These larger vessels, capable of over 40 LYs jump range, make long distance travel much quicker and allow pilots to reach certain systems that the earlier exploration vessels couldn't jump to.

    ★ CMDR DrNoesis leaves inhabited space to explore the largely uncharted New Outer Arm. Conducting an intense survey of those regions it is reported later that year (September) that the commander had reached a point parallel along the arm to the core, around 25% of the way around the whole galaxy.

    ★ The first Exploration Community Goal (Lambda Andromedae) successfully concludes and leads to the construction of the most distant bases from Sol at Sothis and Ceos, and other outposts in between.

    ★ CMDR Dastardly Devine concludes his epic 60,000 LY journey.

    ★ 43,000 LYs from Sol, CMDR R4nger0 in his Sidewinder reaches the near edge of the Scutum-Centaurus Arm, there a rendezvous with CMDR 'Erimus' Kamzel (who is returning home from the far side) occurs and the two explorers make a joint survey of the rendezvous system before parting ways. The meeting is recorded and beamed back to colonized space where GalNet picks it up and reports the event via various newsfeeds.

    ★ The Wings feature is introduced and many explorers begin teaming up. Solo exploration remains popular though due to the unreliability of the early wings mechanic.

    ★ CMDR Dr Kaii begins his epic documented journey to the galactic depths and produces the stunning Deep Space Surveys video series.

    ★ CMDR Marlon Blake returns from an 80,000 LY round trip and is awarded a staggering 145 million credits for the data he collated - one of the highest payouts to date.

    ★ CMDR Rikk pilots the first recorded Imperial Clipper to Sagittarius A*. Setting off on 28th Feb 3301, he did not reach home until 23rd June 3301 - having covered 70,000 LYs during the trip.

    ★ CMDR 'Erimus' Kamzel limps home from the far galactic rim, concluding the Distant Suns expedition. The heavily damaged DSS Beagle is decommissioned and retired from service.

    ★ CMDR SvennoJ departs on his quest to find the galaxies loneliest planet. Later in his journey he crosses the western edge of the Abyss using an Anaconda class starship.

    ★ The first recorded survey mission to the distant Hyponia sector is released.


    April 3301

    ★ The Thargoid Flap : Rumors of a mystery out beyond the Formidine Rift causes a stir throughout the exploration community. Many pilots flock to this relatively nearby region, some 10,000 - 15,000 LYs from Sol, beyond the Perseus Arm, but to no avail. So far nothing untoward has been located. CMDR 'Erimus' Kamzel produces a video log of his own investigation into the Rift and the possible connection to the Unknown Artifacts that appeared throughout colonized space in the spring and early summer of 3301.

    ★ CMDR Allitnil concludes his epic 14,000 star system journey, and in doing so is recorded as being the first pilot to cross the far galactic Abyss in a Cobra Mk III.

    ★ CMDR Katejina embarks on an epic quest to circumnavigate the galaxy as well as explore the core regions.

    ★ The Buckyball Run A* event begins. Pilots from across colonized space, including many dedicated explorers, begin the competition to reach Sagittarius A* in as short a time as possible.

    ★ CMDR Tylar's five week tour of planetary nebulae concludes.

    ★ CMDR SvennoJ reaches CEECKIA PE-E D13-0, a system 65,365 LYs from Sol - setting a new distance record for a 41 LY Anaconda.

    ★ CMDR Dognosh compiles a comprehensive exploration guide that includes lists, tools, and diaries related to all things exploration.

    ★ The First Great Expedition embark on the first mass-surveying endeavor of the mysterious Regor sectors and produce detailed 3D maps of its border regions.

    ★ The 'Four Corners Expedition' map the borders of the Bleia Permit Zone that is embedded within Perseus Stem, on the far side of the galactic core.


    May 3301

    ★ CMDR Kancro Vantas publishes 'The Galactic Tour of Wonders' - an extensive pictorial guide to points of interest visted during a 11,000 LY journey.

    ★ CMDR DoubleSkulls becomes the first explorer to have his ship destroyed at Sagittarius A* due to hostile fire from an unknown assailant.

    ★ CMDR Akira Masakari publishes a guide to distinguish planet types from sounds coming from them, possibly easing labor for a number of explorers.

    ★ CMDR R4nger0 becomes the first explorer to pilot a Sidewinder class starship to the far side of the galaxy - reaching a distance of 58,000 LYs from Sol. However the ship could not cross the outer rim Abyss due to its limited FSD range.

    ★ CMDR Mossfoot travels to Sagittarius A* and records footage of his journey. Eventually he produces a video series of the trip and edits ancient classical musical scores with the footage - producing the 'movements of exploration' piece that is played in theaters throughout colonized space. Along with an earlier piece named Starsoul, one of the first classic 'Art of Exploration' series is born.

    ★ CMDR Allitnil embarks on an expedition to measure the extent of the reachable galaxy.

    ★ CMDR Anuranium travels to Sagittarius A* in an attempt to hunt down and destroy the 'SagA Sniper' who was attacking unarmed explorers visiting the supermassive black hole. When confronted with Anuranium's fully armed starship, the sniper promptly set his own ship to self destruct in an act of cowardice and was never heard of again as its smouldering wreckage disappeared beyond the event horizon of the black hole.

    ★ CMDR Dognosh starts version 2 of the log of all submitted Commanders' exploration trips.

    ★ CMDR Kola2 embarks on an expedition to explore the rarely traveled 4th quadrant.


    June 3301

    ★ CMDR Picker returns from an epic 151 day voyage around the galaxy, visiting over 6,600 systems and traveling approximately 180,000 LYs in the process.

    ★ CMDR Turambar concludes his 200,000 LYs galactic journey and becomes one of the first explorers to circumnavigate the galaxy via the outer arms route.

    ★ CMDR CaptainKremmen embarks on a journey coreward and sends back a pictorial log of his travels.

    ★ The Fuel rats are formed - a voluntary collection of pilots dedicated to rescuing explorers (and other travelers) who have inadvertently ran out of fuel far from home.

    ★ CMDR's Stulli, Barefoot Bandit and Allitnil rendezvous close to Beagle Point on the far side of the galaxy, some 65,000 LYs from Sol, and in doing so set a record for the most distant encounter so far recorded.

    ★ CMDR Andrew Gaspurr sets off on the "Pilgrim's Path" tour - an expedition out to Eta Carina, NGC 3199 and beyond the Orion Spur shallows, exploring the seldom traveled 4th Quadrant regions.


    July 3301

    ★ CMDR Kancro Vantas publishes the most definitive guide to date of the vast galactic core neutron fields. The neutron survey becomes a great source of information for science-based exploration missions to the core regions.

    ★ The Quest to find Raxxla begins, with many pilots collating data and clues on the whereabouts of this mysterious world.

    ★ CMDR Allitnil concludes his mission to measure the extent of the reachable galaxy and submits some of his findings to the Universal Cartographics Galactic database.

    ★ CMDR Derthek travels to (and surveys) the star system Drooteou PW-I A36-4, which is cited as being the physically located antithesis of Sol on the opposite side of the galaxy. The system turned out to consist of an unremarkable red dwarf orbited by several dead worlds and one moon, and is now known as 'Derthek's Folly'.

    ★ The Fuel Rats receive a distress call from a deep-space explorer named CMDR Monchiko, who stranded 18,000 LYs from Sol out in the Sagittarius spiral arm. The closest 'Rat' being over 16,000 LYs away. CMDR Alex Traut, CMDR Aitken, and CMDR b0rg9, all out exploring in different areas, answered the call as far away as 18,136 LYs, and in 12 hours of marathon jumping saved the stranded pilot and his months of SagA* exploration data - thus making history as the most distant and successfully completed rescue attempt ever recorded.


    August 3301

    ★ The First Great Expedition invites the exploration community to embark on a mission to jointly explore and chart the Sagittarius-Carina spiral arm of the galaxy. The mission is later changed to an open-ended community project that continues to this day.

    This expedition marked the end of the Age of Pioneers.





    What the early explorers achieved during the Age of Pioneers

    • Explored all the nearby points of interest; nebula, clusters, black holes.
    • Traveled to the Galactic Core regions and brought back data on Sagittarius A* and the vast Neutron Fields.
    • Crossed the entire galaxy and visited the most distant star systems.
    • Mapped the borders of many permit-only regions strewn throughout the four quadrants of the galaxy.
    • Circumnavigated the galaxy.
    • Created a wealth of data and knowledge in the form of guides, diaries, and databases, all for the love of exploration.
    • Surveyed an estimated 12,000,000 star systems during the Pioneer period (according to a July 3301 Newsletter).
    • Extensively mapped the local regions of the Orion Spur, and began the first tentative steps in creating maps of all four quadrants.



    The Age of Pioneers - famous Exploration Starships

    • The Useless Reptile (Cobra Mk III) : First ship to reach Sagittarius A*
    • Shackleton Explorer (Cobra Mk III) : First ship to visit VY Canis Majoris and cross the Vela Molecular Ridge to survey the Eta Carina Nebula (New Horizons Expedition).
    • DSS Beagle (Asp Explorer) : First starship to cross the outer arm Abyss and reach the far side of the galaxy, over 65,000 LYs from Sol.
    • The 'Phonebooth' Explorer (Eagle) : First starship of its class known to have attempted to reach the galactic core. Successfully concluding its mission later that year.
    • The Roncevaux (Cobra Mk III) : First Cobra-class starship to cross the eastern edge of the Abyss and into the outer galactic arm regions.
    • Svenno's Anaconda (Anaconda) : First Anaconda-class starship to cross the western edge of the Abyss and into the outer galactic arm regions.
    • Magellan (Asp Explorer) : Starship that embarked on one of the earliest recorded attempts to circumnavigate the galaxy.
    • The Orinoco (Asp Explorer) : The Starship that undertook the epic survey of the 4 neutron fields strewn throughout the galactic core regions.
    • Sneaky Pete - (Sidewinder) : First Sidewinder to cross to the far side of the galaxy - reaching a distance of 59,000 LYs from Sol.
    • Sunny Side Up (Cobra Mk III) : The ship that was lost in the Outer Arm Vacuus (see galactic mapping project - map 12), carrying four months worth of exploration data.
    • Nobody's Business (Anaconda) : The ship that undertook the trip to the Galactic Limits, an endeavor to measure the extent of the reachable galaxy.
    • Viaticus Rex II (Lakon Type-6) : The ship that recorded extensive video footage used in the making of the 'Movements of Exploration' series.
    • Lostpath Wayfarer (Asp Explorer) : A ship that was stranded during the Orion expedition, near Epsilon Orionis, but was ultimately rescued by the Fuel Rats.




    Original Thread : Here









    THE HISTORY OF BEAGLE POINT



    The History of Beagle Point : Part 1 - Distant Suns



    Ceeckia ZQ-L C24-0 was an unremarkable star system out on the the fringe of the galactic rim, 65,279 Light Years from Sol. Just one star system among 400 billion.

    In December 3300, an Asp Explorer departed frontier borders and headed out into the galaxy. Its mission was to test the endurance, wear and tear, and range of the recently released explorer-class starship, document all its discoveries along the way, and look for sentient life within the Galactic Aphelion regions, specifically around the Praei Sector.

    The ship, designated Deep Space Surveyor 'Beagle', was stripped down to its bare bones to squeeze as much jump range out of it as possible. Mainly D-Class modules were fitted along with an A-class FSD and C6 Fuel Scoop, overall maximum jump range was around 35 light years - which was considered high-end before the Jumponium and Engineering era. No heatsink was fitted as at the time the dangers of hyperspacing into close binary pairs was unknown and would only become apparent several weeks later. The early prototype NavCom of the day would only plot at maximum of 100 light years at a time, and even that often malfunctioned. There were many unknowns about deep space exploration during this early period in the games' history, foreknowledge we take for granted today on how exploration works, what the do's and don'ts are... all of this was in its infancy.

    On December 16th 3300 the Distant Suns expedition began with the first tentative steps out in to the galaxy, taking in a visit to the Coalsack and HR 4747. After a brief visit to these frontier neighbors, the DSS Beagle crossed the Sagittarius Gap and visited the Lagoon Nebula. A few days later the starship passed through the NGC 6357 nebula and explored some of the Pismis Star Cluster embedded within.

    Three days after departure, Beagle had crossed the Norma Expanse, entered the outer galactic core, and discovered the Grea Phio Stellar Forge. A vid-log transmission of the Forge was transmitted back to human space and made its way into certain publications at the time.

    Due to technical difficulties of the prototype NavCom and early route plotter, headway through the galactic core toward Sagittarius A* was slow going, with large detours around 'broken sectors' to navigate a major problem at the time. Finally on January 9th 3301, the Beagle reached Sagittarius A* and became the second known starship to do so, following CMDR Zulu Romeo's trip there a few weeks earlier.

    After 4 days of exploring Sag-A* and its nearby systems, the DSS Beagle began the first ever known trip beyond the supermassive black hole, and headed across the far core regions.

    On January 16th the galactic core had been successfully navigated with the Beagle emerging on the far side of the Perseus Stem. Route plotting across the uncharted Galactic Aphelion regions now began and two days later the Beagle reached the mysterious Praei sector within the Aphelion but was unable to enter due to constant NavLoc failure. It took several hours for the ship to skirt around this permit locked sector, during which the ship suffered major hull damage when becoming wedged in the inferno after hyperspacing into a red giant binary pair. The starship was stripped of 30% hull in seconds, and with no heat sink fitted, it was a close call.

    After exhausting its AFMU making repairs, and finally plotting a route out across the Scutum-Centaurus arm around the Praei Sector, the Beagle headed out to the far galactic rim.

    By mid-January 3301, the starship had reached the edge of the galactic arm and attempted to cross a foreboding inter-am gap that looked so devoid of stars it felt like staring into an Abyss. Indeed, the DSS Beagle had reached one of the most difficult to cross regions in the known galaxy - a region that subsequently became known as the Abyss. At this point the unreliable 100 LY route plotter began to fail, and manual plotting - one system at a time - became the only way to make headway.

    Beagle's first attempt at crossing the inhospitable region ended in failure as approximately 500 Lights Years into the void no more systems in the ships' range could be located. At this point Beagle was forced to turn back and carefully retrace its route back into the denser sectors of the Scutum-Centaurus arm.

    A few days later Beagle had traveled approximately 8,000 light years along the outer edge of the Scutum arm, looking for a denser ridge of stars across the Abyss through which to make a second attempt. Eventually that ridge was located, and within 24 hours DSS Beagle had made the first known crossing of the Abyss and had entered the fading edge of the far outer arm.

    Through 8,000 light years of ever more diffusely spread star systems that became known as the Solitude Void, the Beagle edged its way out to the Ceeckia sector in attempt to locate the most distant star that technology of the day would allow.

    Finally Ceeckia ZQ-LC24-0 was in sight, and after a few hours of looking for more distant systems, this proved to be the end of the line for the DSS Beagle and the Distant Suns expedition. A vidoelog was beamed back to civilized space which was picked up by Federation listening posts along the frontier, and relayed on to several news networks. GalNet news articles and a live news bulletin announced the successful conclusion of the Distant Suns Expedition.

    The wealth of videoblogs and discovery data the DSS Beagle gathered along the way became the early POI submissions and thus foundation of the Galactic Mapping Project.




    The History of Beagle Point : Part 2 - The 65,000 LY Rendezvous.

    Over the following months, Ceeckia ZQ-LC24-0 earned the nickname 'Beagle Point', and the system became a popular place to visit for explorers who had subsequently made it out to the far rim conducting their own survey missions of the region.

    In June 3301 CMDRs Barefoot Bandit, Stulli and Allitnil held a historic gathering at over 65,000 LYs from Sol, and just several light years from Beagle Point.


    The History of Beagle Point : Part 3 - Distant Worlds 3302.

    One year after the DSS Beagle's galactic crossing, the Distant Worlds Expedition was launched. The mission goal was to roughly retrace the Beagle's route, and also map out the first galactic highway across the galaxy.

    Over 1,200 pilots from all corners of human space banded together and attempted the largest ever fleet expedition so far. The 3 month expedition began at Pallaeni on January 14th 3302. Along the way the expedition conducted extensive exploration and prospecting of many major POI's that had been catalogued within the Galactic Mapping Project.

    Beagle Point became the focal point and the final expedition basecamp, Darwin's Legacy, was situated on Planet 2 of the system. By early April 3302 over 500 of the initial 1,200 pilots has successfully made it to this once unremarkable star system at the edge of known space.

    On May 26th 3302 Universal Cartographics (Frontier Developments) officially renamed Ceeckia ZQ-LC24-0 to 'Beagle Point' in recognition of the systems historical background.




    The History of Beagle Point : Part 4 - The Mystery of Jaques Starport.

    In recognition of the Distant Worlds fleets successful conclusion to their expedition, Jaques the Cyborg and owner of the galaxies only roaming Orbis Starport, announced his attention to hyperjump the starport to Beagle Point. In late May of 3302 thousands of pilots had rallied to Jaques cause and had delivered over 1 million tonnes of Hydrogen fuel to the starport - the fuel needed to attempt the jump. A few days later Jaques plotted the route, initiated the hyperjump, but unfortunately due to navigational failures the initial jump failed.

    Rumors of a NavCom failure have hinted that the Orbis Starport made it to Beagle Point but impacted on the surface of one of its worlds, where it remains undiscovered to this day. In early June 3302 the last remnants of the Distant Worlds fleet still at Beagle Point conducted a search of Darwin's Legacy, covering approximately 20,000 square kilometers of the terrain around the basecamp, but no trace of the starport was found at the time.

    Update : In late June 3302 Jaques was discovered by CMDR Cly who noticed an anomaly on the galactic map at the procedural system of EOL PROU RS-T D3-94, some 22,000 LYs from Sol and situated on the western edge of the galactic core. Further investigation proved it to be the system in which Jaques ended up - over 46,000 Light Years short of its intended destination, Beagle Point.



    Mapping Beagle Point - an initiative by Olivia Vespera.

    Link : Here








  6. #6

    Local Nebulae Map & Gazetteer

    COMPLETE LIST OF REAL NEBULAE AND GALAXIES IN ELITE - courtesy of Dr Kaii

    LINK : HERE

    SUPERCHARGED ROUTE LIST - courtesy of Dr Kaii

    LINK : HERE



    THE LOCAL REGION NEBULA MAP FOR EXPLORERS - courtesy of ArachAu (CMDR Jovian Hull)





    SAPYX'S GALACTIC OUTBACK GAZETTEER - courtesy of CMDR Sapyx


    "After my two month long (and occasionally interrupted) grand tour of the Outback, here are the results of my surveying. This is, as near as I can tell, a complete list of inhabited star systems situated outside the Bubble. There are 17 systems in total. I looked all over the forum and as far as I know, no-one else has compiled all this information in one easy-to-find place. If it's not complete, please let me know and I will update the list - and yes, I know I haven't added the new station in Maia yet. The systems are listed in alphanumeric order.

    The system descriptions are partly based on established Elite lore, partly on Galnet and other "official" ED news sources, and partly on my own bizarre imagination. As with all fan-based lore, it is open to re-interpretation, cancellation and revokation at any time"
    . - CMDR Sapyx (November 3301).

    CMDR Sapyx has kindly given permission to include his Gazetteer within the Galactic Mapping Project.

    Original thread : Here


    17 Draconis

    Galactic co-ordinates: -306 272 50
    Distance from Sol: 412 LY
    System government: Confederacy Federation
    Default map status: Explored
    Starports: 1
    Paradiso Outpost Service Confederacy Federation


    [This system is something of an anomaly, being created to show off aspects of the game for a tech show demonstration in 2014. I suppose one could write up a "lore" reason for its existence. I had something like the following in mind.]

    Eccentric holovid director Jeb Danishman was a stickler for detail. When nitpickers pointed out that the "far flung Seronetta system" featured in his 3181 blockbuster "Distant Suns" trilogy was actually and obviously the Altair system, he took it personally. So for his next planned trilogy, "The Farthest Stars", he decided to spare no expense and set out to build his very own star system, out in deep space, to use as a film set. Universal Cartographics was of tremendous help, pointing out that the best star system that fitted his criteria (remote, uninhabited Earth-like planet with a unique and distinctive star-system layout) was 17 Draconis, with an Earth-like in orbit around a gas giant in a triple-sun system.

    Filming began in 3187, after a five-month-long voyage using old-style hyperdrives. Of course, the actors and crew needed a real-live space station to cater to their whims in between takes, as well as a space station to use as a scenic backdrop, so one was hastily built and shipped out. Filming took seven years, during which time the system also played host to tourist liners full of holovid fans hoping for a glimpse of their favourite stars. Unfortunately, "The Farthest Stars" failed to live up to the hype and made a substantial loss, ruining Danishman's reputation in the process. The film set was abandoned with Federation-backed administrators taking control, providing a skeleton crew to look after the occasional tourist cruiser that still made it out this far.

    Over a hundred years later, the situation has changed very little. Visitors to 17 Draconis should be aware that, although Paradiso Outpost looks like a fully functional Orbis-class space station from the outside, it's still mostly an empty movie prop on the inside. As the planet below is still largely uninhabited, there is nothing to actually buy here and, while the automated goods transshipment facility will happily take commodities off your hands, the extreme lack of demand for anything at all means any regular trade goods brought out here will likely make a significant loss when sold. The "shipyard" is also devoid of any actual parts and modules for sale, though the damage-repair facility and ship repainting dock (both extensively used by Danishman during filming) are still fully operational.



    Aditi

    Galactic co-ordinates: 73 -338 -159
    Distance from Sol: 380 LY
    System government: Patronage Empire
    Default map status: Explored
    Starports: 2
    PEW-1901 Agricultural Patronage Empire
    SMJL-Central Refinery Corporate Empire


    The first stop on the "Fehu Spur", a couple of widely-spaced Imperial worlds founded far out from the main front of Imperial colonization, in the opposite direction from Achenar to Federation space. Founded in secret during the last major conflict with the Federation, their existence is now public knowledge, though they are still seen by certain members of the Imperial ruling class as an emergency redoubt, in the unlikely event of the Empire suffering a severe military defeat within its home space. As it stands, the two systems of the Fehu Spur make perfect stopping bases for explorers setting off in (or coming home from) the general direction of Galactic Down. The next stop out and terminus of the Spur is the Fehu system.


    Almagest

    Galactic co-ordinates: -275 -11 -271
    Distance from Sol: 386 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    Sirius Reach Terraforming Corporate Independent


    This is the fourth of seven stops along the "Sothis Spur", a string of colonies very recently established By Sirius Corporation. Situated roughly halfway between Te Kaha and Sothis, it is a "natural"s stopping-off point for anyone wishing to visit Sothis by the most direct route. As with most of the Sothis Spur worlds the station is an Orbis-class and is still "under construction" at time of writing.


    BD+22 4939

    Galactic co-ordinates: -236 -193 -80
    Distance from Sol: 315 LY
    System government: Dictatorship Independent
    Default map status: Explored
    Starports: 1
    Hansford's Landing Agricultural-Refinery Dictatorship Independent


    There are four planets in this system with oxygen atmospheres, though only the innermost was within the habitable zone of the star. Terraforming of the first planet was begun over fifty years ago by a consortium of independent factions that promised colonists a frontier lifestyle far away from interference by any of the major galactic powers. The terraforming is now complete; situated just outside the "bubble" of Inhabited Space, this system - which is yet to be granted a common name, even though the colonists vehemently disagree about how the catalogue designation should be pronounced - is now home to a flourishing agricultural planet but, due to the lack of neighbours to trade their agricultural produce with at the moment, the system remains a quiet backwater. It may be a helpful Last Stop for explorers bound for "The Negs", or the Rimward-Down-and-Spinward direction.


    Canopus

    Galactic co-ordinates: 280 -132 -40
    Distance from Sol: 312 LY
    System government: Anarchy Independent
    Default map status: Explored
    Starports: 1
    Rangarajan's Base Extraction Democracy Federation


    From Earth and from most of the worlds first colonized by Mankind, the white supergiant star Canopus is one of the brightest stars in the night sky, a shining beacon that attracted adventurers and colonists in the very early days of exploration - especially once minable resources were found on the few barren planets in the system. The only starport orbits a world at a considerable distance from the FSD arrival point, so travellers heading off in the general direction of the Magellanic Clouds and are seeking a quick stopover may be better advised to avoid this star system in favour of neighbouring Exphiay.

    Long a haunt for pirates and privateers, the controlling factions of Canopus and Exphiay have recently been at loggerheads. Currently, the ruling faction of Canopus is a Federation-aligned faction originally based out of Exphiay - which is ironic as the criminal gang ousted from Canopus now controls the Exphiay system. Explorers hoping to use one of these two stars as an emergency repair facility are well advised to spend the few seconds it takes to check the starmap and ensure which (if either) system is not in anarchy.


    Ceos

    Galactic co-ordinates: -349 13 -339
    Distance from Sol: 486 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    New Dawn Station Terraforming Corporate Independent


    The second-last stop on the Sothis Spur, and within an easy single jump of Sothis itself. This unusual proximity of two frontier worlds means that Ceos and Sothis usually have a more turbulent political situation than other Spur worlds. For example, it was recently (and briefly) taken over by a Communist faction.


    Exphiay

    Galactic co-ordinates: 290 -129 -30
    Distance from Sol: 318 LY
    System government: Anarchy Independent
    Default map status: Explored
    Starports: 2
    Worlidge Hub Service Anarchy Independent
    James K Winston Refinery Anarchy Independent


    Slightly further away from Sol than the nearby Canopus system, Exphiay was originally founded by a small splinter group from there. The proximity and the lack of any other neighbours means that local facitons are constantly meddling in the affairs of their neighbour.

    In many respects, Exphiay is a more accessable system than nearby Canopus, in that the stations are much closer to the arrival point and that there are two stations to choose from, giving twice the likelihood that there will be a "safe" spaceport for a poorly armed or badly damaged explorer. Both stations are currently under the control of a criminal gang from Canopus, but this may change again in the future.



    Fehu

    Galactic co-ordinates: 46 -449 -127
    Distance from Sol: 468 LY
    System government: Patronage Empire
    Default map status: Explored
    Starports: 2
    Frigschneck's Resort Agricultural Patronage Empire
    Thompson-Keen Asylum Refinery Patronage Empire


    The terminus of the Fehu Spur, Fehu has all the comforts of civilization that a long-established colony world brings, while at the same time being "way out there" on the furthest fringe of Human space. The name of the space station around the agricultural world indicates a desire by the local governor to promote Fehu as a "get away from it all" tourist destination. Wealthy tourists are advised that, although the station is very upmarket in appearance, the facilities are nowhere near as luxurious as can be found on more central Imperial tourist planets. It is, however, an ideal "last stop" for anyone heading off exploring in the general direction of Galactic Down; Fehu is about halfway between Sol and the edge of the easily navigable galactic disc.


    HIP 74290

    Galactic co-ordinates: -254 -40 279
    Distance from Sol: 379 LY
    System government: Democracy Independent
    Default map status: Unexplored
    Starports: 1
    Pratchett's Disc Terraforming, Extraction Democracy Independent


    In the 2900s, a wave of "twentieth century mania" swept the galaxy, seeing a fashionable revival of hundreds of millenia-old entertainment franchises such as books, television and movies. The legacy of this can still be seen in numerous systems, such as George Lucas Station in the Leesti system. But one of the most interesting legacies, from an anthropological point of view, has to be the remote colony of HIP 74290.

    At the height of the craze in the 2950s, several dozen "themed" colony ships were launched, each one carrying diehard fans of a certain film or book franchise, with the aim of founding self-sufficient colonies in deep space that imitated their beloved fictional civilizations as closely as possible. The only one that seems to have flourished is the one launched towards HIP 74290, which was themed around the "Discworld" novels written by fantasy-humour novelist Terry Prachett. Assumed lost along with all the others, the galaxy was pleasantly surprised when contact was re-established with the eccentric lost colony in 3274.

    Many doctoral theses have been written on the reasons why the "Discworld" colony not only survived but thrived, while the colony ships launched by the likes of the Klingons, Jedi, Elves, Timelords and the fans of "Gilligan's Island" all either failed or disappeared without trace. But in the HIP 74290 system, the colonists have done their best to re-create the Discworld universe, even though the terraforming of their chosen homeworld is still far from complete. There are three factions that vie for control here: the Ankh Guards (Democrats), One Vote One Value (dictatorship) and the criminal gang known as The Guild.

    The system is also a practical alternative to Quince at being the "Last Stop" before heading off towards the Galactic Core.



    HIP 8396

    Galactic co-ordinates: -226 -13 -193
    Distance from Sol: 297 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    Stepping Stone Base Extraction Corporate Independent


    The second stop on the Sothis Spur, and unusual in that it is not a terraforming base, but rather a mining colony. Travellers are advised that facilities here are still extremely spartan; there is no shipyard, repair facilities nor munitions supply, for example. There isn't even a functioning Bulletin Board. The situation in this system is nevertheless positive, with Sirius Corp spending millions of credits on expanding the facilities here and encouraging miners to travel out here to begin to develop the system as a viable trading stop enroute to Sothis. Please note that the only starport in the system is an Outpost, so larger ships are not yet catered for.


    LTT 9846

    Galactic co-ordinates: -90 -272 11
    Distance from Sol: 286 LY
    System government: Anarchy Independent
    Default map status: Explored
    Starports: 1
    Geoffrey's Crash Industrial Anarchy Independent


    This system contains one of those rarities, a highly developed heavy industrial economy in deep space. Founded by a cartel of speculative investors not long after the invention of the Frame Shift Drive, the anticipated boom on colonization of neighbouring stars never materialized. With no market for their goods, the economy never really took off and the system has since fallen into Anarchy; well-armed long-range merchant ships with a spacious cargo hold are advised that many pieces of heavy machinery can often be obtained here far cheaper than they can in the more densely populated regions.


    Maia (Pleiades Nebula)

    Starport currently under construction.


    New Yembo

    Galactic co-ordinates: -334 5 73
    Distance from Sol: 341 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    Unity Terraforming, Extraction Corporate Independent


    As may be assumed from the name, this planet was founded in very recent times by a faction based in the Yembo system. It's been less than a year since the mobile phase of the starport Unity arrived in orbit in the system formerly known as HIP 101110. This was the first system in which the efforts of independent pilots in expanding the frontier of human space was formally asked for and formally recognized, with the names of the top four contributors to the Unity Project emblazoned on the starmap entry for the system. It was the model for the later, successful Sirius Corp colonization efforts in the Sothis Spur.


    Quince

    Galactic co-ordinates: 57 341 333
    Distance from Sol: 480 LY
    System government: Patronage Empire
    Default map status: Explored
    Starports: 2
    Millerport Agricultural Patronage Empire
    Jeffries High Tourism Patronage Empire


    [Quince is another galactic anomaly. In the FE2/FFE map, Quince was a central Imperial system, located not far from Facece and Achenar. It's lock-stock-and-barrel relocation to way out here in deep space is something that requires an explanation in Lore. Here is my attempt.]

    A hundred years ago, Quince was a loyal, prosperous Imperial system, deep in Imperial space. Their sun was a red giant star but no-one really considered this to be a problem until, as eventually happens to all such stars, it became unstable and imploded into a white dwarf. Imperial astrometricians were, of course, forewarned decades in advance that this catastrophe was going to happen, so in 3266 they made the recommendation to evacuate the entire star system. The question arose as to where to relocate the people and, just as importantly, the indigenous lifeforms of the jungle planet New America that were widely seen as important to the colony's cultural identity. The Imperial Senate ratified the expensive evacuation project, in recognition of the centuries of service Quincet soldiers had happily provided for the defence and expansion of the Empire.

    An uncolonized red giant star was located and it had a suitable planet with nearly identical surface conditions to New America; it also happened to have a continent recently stripped of native life by a recent asteroid impact. It was very, very far away from the rest of Imperial space, but the colonists believed the near-perfect match to their soon-to-become-extinct home system was worth that sacrifice. "Old Quince" was evacuated in plenty of time, well before the conflagration which happened in 3291. The white dwarf star in Imperial space formerly known as Quince has, in accordance with the wishes of the people of Quince and the charter of Universal Cartographics, been deleted from the galactic stellar database.

    Until the recent colonization of the worlds of the Sothis Spur, Quince (nobody ever calls it "New Quince"; doing so is considered extremely rude and most Quincets remain very sensitive to being insulted) was the furthest Human colony from Sol and remains by far the most remote outpost of the Empire. In the years since the evacuation, the people of Quince have become fervent pacifists, knowing full well that the resupply route to the rest of Imperial space is not only very long, but passes right through the heart of both the Alliance and the Federation.

    Quince is widely seen by many explorers of all political persuasions as being an excellent "Last Stop" before making the run towards the Galactic Core.



    Robigo

    Galactic co-ordinates: -303 7 -314
    Distance from Sol: 436 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    Robigo Mines Extraction Corporate Independent


    This small mining colony, stop 5 on the Sothis Spur route, offers the chance for pilots flying smaller ships to make a small profit on the side while enroute out to Sothis, producing some minerals that are in demand in the nearby Terraforming systems. Please note the error on the Galactic starmap: the map classifies it as another Terraforming system, when in fact the system is Extraction only. There are no terraformable planets in the system.


    Sothis

    Galactic co-ordinates: -353 10 -346
    Distance from Sol: 494 LY
    System government: Democracy Federation
    Default map status: Unexplored
    Starports: 2
    Newholm Station Terraforming Democracy Federation
    Sothis Mining Extraction Corporate Independent


    Sothis is perhaps the most famous of the Outback systems and in the months since it was founded has become something of a pilgrimage site for explorers, tourists and the opportunistic. There are several reasons for this. At 494 LY from Sol, it's currently the most remote human settlement (although more remote ones are being planned as this is written). It is a logical Last Stop for explorers bound Spinward. The fact that Universal Cartographics still considers the system "Unexplored" - and will therefore pay commanders for scanning data for it - adds to the allure as there are a large number of high-value exploration targets in the system, including a binary pair of Earth-like worlds. The proximity to Ceos means there's always a chance to make money by meddling in the local politics - the system has swapped hands several times since Sirius Corp founded it less than a year ago, with a pro-Federation faction currently in control.

    Perhaps the most interesting, and certainly one of the most lucrative, properties of the Sothis system is the recent discovery of an unusual allotropic form of gold that can be synthesised from regular gold only on exposure to underwater volcanic vents in this system. This "crystalline gold" is a Rare Good; it is highly sought after and valued everywhere else in Human space.


    Takurua

    Galactic co-ordinates: -254 -5 -254
    Distance from Sol: 359 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    Foothold Orbital Terraforming Corporate Independent


    Takurua, the third stop along the Sothis Spur, would be entirely unremarkable were it not for a curious social experiment introduced into the system on the orders of Pranav Antal, whereby they (briefly) took economic control of the system. You'll have to ask the Simguru's ardent followers if they thought the effort was worthwhile and/or if they intend to resume Control anytime soon, but for followers of other Powers, it was just another demonstration of the eccentric nature of that Power. The Control System status of Takurua has since been abandoned, with the system reverting to its previous, unassuming state.


    Te Kaha

    Galactic co-ordinates: -173 13 -155
    Distance from Sol: 232 LY
    System government: Corporate Independent
    Default map status: Unexplored
    Starports: 1
    New Horizons Orbital Terraforming Corporate Independent


    Only just "outside" the Bubble of inhabited systems, Te Kaha was founded by Sirius Corp at the same time as the other Sothis Spur worlds. The ultimate goal, one assumes, is to see these terraformed worlds become the nuclei of further expansion and development into nearby systems along the Spur.






    STATIONS OUTSIDE THE BUBBLE : INFORMATION




  7. #7

    The Archives

    THE ARCHIVES - OLD MAPS AND DATA (PRE-EDSM ERA)






    The Orion Spur Local Region



    Map 01 - Click to reveal map data...

    A

    The Aucocks Pocket
    POI Type: Region (Exploration Hazard - Medium)
    Band of Brown Dwarf and T-Tauri sectors on the near edge of the Sagittarius Gap, approx. 2,000 - 2,500 LYs from Sol. The Aucocks Pocket is the first navigational hazard explorers encounter when traveling coreward. Commanders are advised to plot a route at least 100 LYs above the galactic plane when approaching the Sagittarius Gap as this is usually sufficient to avoid the Aucocks Pocket.

    B

    Barnard's Loop
    (inc. The Horsehead Nebula, The Orion Nebula, The Witch Head Nebula, The Flame Nebula, The Hind Nebula, The Eskimo Nebula, The Spirograph Nebula (IC 418), and the Orion Dark Region)

    Game map search ref. : BARNARD'S LOOP
    POI Type: Visual
    A region of visually stunning nebulae, all within a few hundred light years radius of each other. Barnard's Loop is the most prominent in this region and acts as a navigational aid to travelers as far afield as the Sagittarius Gap far rim. Deep Space explorers returning from the depths of the galactic core regions know home is ever closer once the tiny but welcoming distant red haze of Barnard's Loop becomes visible through their canopy window.
    Wiki Link : Barnard's Loop

    Blue Planetary Nebula
    POI Type: Visual
    Stellar remnant ejecta nebula situated within the Orion-Sagittarius Gap.
    (Screenshot Ref. Post #119).
    Wiki Link : NGC 3918

    The Bubble Nebula
    Game map search ref. : BUBBLE NEBULA
    POI Type: Visual
    A visually striking emission nebula, approx. 7,200 LYs from Sol across the Orio-Persean Gap and along the Perseus arm.
    Wiki Link : NGC 7635

    C

    The California Nebula
    Game map search ref. : CALIFORNIA NEBULA
    POI Type: Visual
    A visually striking nebula, approx. 1,000 LYs from Sol towards the Orio-Persean Gap.
    Wiki Link : The California Nebula

    The Carina Badlands
    POI Type: Exploration Hazard (Medium)
    Band of Brown Dwarf and T-Tauri sectors several thousand LYs across. Beginning above the Statue of Liberty nebula, these badlands stretch across the Vela Molecular Ridge, towards the Eta Carina regions.
    (Screenshot Ref. Post #150).

    The Cat's Paw Nebula (NGC 6334)
    Game map search ref. : CAT'S PAW
    POI Type: Visual
    A distinctive red and orange nebula situated on the near side of the Sagittarius arm, approx. 5,500 LYs from Sol and almost directly inline between Sol and NGC 6357.
    Video Ref. Distant Suns - Journey's End
    Wiki Link : NGC 6334

    The Coalsack & Chameleon Nebulae
    Game map search ref : COALSACK
    POI Type: Visual
    Two frontier border 'dark' nebulae situated a mere 600 LYs from Sol. Neither reflect visible light and the Chameleon is devoid of stars. Due to their close proximity to Frontier borders, both nebulae are often cited as one of the first places to visit for new explorers fresh out of the pilots federation academy.
    Wiki Link : The Coalsack

    Collinder 470 Supercluster & the Cocoon Nebula
    Game map search ref. : V1578 CYGNI
    POI Type: Visual
    Supercluster approximately 750 LYs long, but averaging only 20 LYs wide. Cluster culminates at the Cocoon Nebula.
    Wiki Link : IC 5146

    The Cygnus Corridor
    Game map search ref. : V1357 CYGNI
    POI Type: Region (of Scientific Interest)
    A region rich in O,B,A stars and associated neutron stars and black holes, situated along the Orion Spur between the far edge of the Sadr region and the near rim of the Perseus Gap.

    E

    The Eagle Nebula
    Game map search ref. : EAGLE NEBULA
    POI Type: Visual & Scientific
    Small-medium sized nebula situated within the Sagittarius arm, approx. 7,000 LYs from Sol. The Eagle Nebula contains scores of tightly packed young F5 class stars, making it a hotbed of scientific research for short-range exploration vessels.
    Wiki Link : Eagle Nebula

    The Elephant's Trunk Nebula
    Game map search ref : ELEPHANT'S TRUNK
    POI Type: Visual
    One of the most prominent nebula of the Sadr Region, close to Frontier borders, 2,400 LYs from Sol.
    Wiki Link : Elephant's Trunk Nebula

    The Eta Carina Nebula
    Game map search ref. : ETA CARINA
    POI Type: Visual
    A very large nebula situated approx. 9,000 LYs from Sol along the Orion Spur and across the Vela Molecular Ridge. One of the earliest explored nebula's during the early "gamma-phase" of testing current FSD technology.
    Video Ref. New Horizons Part 7 - Eta Carina
    Wiki Link : Carina Nebula

    Eta Carinae
    Game map search ref. : Eta Carinae
    POI Type: Scientific
    Binary star system. The primary is a peculiar B-star similar to a luminous blue variable that initially had around 150 solar masses and has since lost at least 30. Because of its mass and the stage of its life, it is expected to explode as a supernova or hypernova in the astronomically near future. This is currently the only star known to produce ultraviolet laser emission. The secondary star is hot and also highly luminous, of spectral class O, around 30 times as massive as Sol.
    Wiki Link : Eta Carinae
    Screenshot Ref. Link : Eta Carinae

    F

    Flaming Star Emission Nebula
    Game map search ref. : FLAMING STAR SECTOR GW-W C1-4
    POI Type: Visual
    Small blueish unremarkable nebula situated on the near edge of the Orion Spur, approx. 1,700 LYs from Sol.
    Wiki Link : IC 405
    (Screenshot Ref. Post #7).

    H

    The Heart & Soul Nebulae
    Game map search ref. : HEART SECTOR
    POI Type: Visual
    Two prominent nebula, approx. 7,800 LYs from Sol and situated on the far fringe of the Perseus arm and right on the very near edge of the Formidine Rift. Approaching from the opposite side, these two nebula act as a beacon of light and colour to intrepid explorers returning from across the Rift.
    Wiki Link : Heart Nebula
    Wiki Link : Soul Nebula (Westerhout 5)

    I

    IC 1805 Open Cluster
    Game map search ref. : IC 1805
    POI Type: Visual
    Large open cluster of blue stars situated toward the far side of the Perseus arm.
    (Screenshot Ref. Post #74).
    Wiki Link : IC 1805

    IC 2944 - The Running Chicken Cluster
    Game map search ref. : IC 2944, HG 10004
    POI Type: Visual & Scientific
    A cluster of over 100 luminous star systems.
    Wiki Link : IC 2944

    J

    Jellyfish Nebula
    Game map search ref. : JELLYFISH NEBULA
    POI Type: Visual
    A galactic supernova remnant giving rise to a diffuse nebula, situated on the far edge of the Perseus arm approx. 5,000 LYs from Sol.
    Wiki Link : IC 443

    The Jewel Box
    Game map search ref. : CX Crucis
    POI Type: Visual & Scientific
    An open cluster in the constellation Crux, originally discovered by Nicolas Louis de Lacaille during 1751–1752. This famous cluster was later named the Jewel Box by Sir John Herschel when he described its telescopic appearance as "a casket of variously coloured precious stones."
    Wiki Link : The Jewel Box
    Screenshot Ref. Link : The Jewel Box

    L

    The Lagoon Nebula
    Game map search ref. : LAGOON NEBULA
    POI Type: Visual
    A distinctive green and orange nebula situated on the near rim of the Norma arm, approx. 4,500 LYs from Sol.
    Video Ref. Distant Suns Part 1 - The Lagoon Nebula
    Wiki Link : The Lagoon Nebula

    Little Ghost
    Game map search ref. : Little Ghost
    POI Type: Visual
    A planetary nebula in the constellation Ophiuchus. It was discovered by William Herschel. At the centre of the Little Ghost Nebula is a Wolf-Rayet star of 0.46 solar masses cataloged as HD 158269.
    Screenshot Ref. Link : Little Ghost

    N

    NGC 281
    Game map search ref. : NGC 281
    A small nebula situated approx. 9,200 LYs from Sol in the Perseus Arm, close to the Heart and Soul nebulae, but around 800 LYs beneath the galactic plane.
    Wiki Link : NGC 281

    NGC 1039 Open Cluster
    Game map search ref. : NGC 1039 JP 618
    POI Type: Visual
    Small open cluster situated a few hundred light years inside the Orio-Persean gap, approx. 1,800 LYs from Sol.
    Wiki Link : Messier 34

    NGC 1502 (The Orio-Persean String)
    Game map search ref. : NGC 1502 HOAG 120
    POI Type: Visual
    String of very luminous stars above the void between the Orion Spur and the Perseus Arm.
    (Screenshot Ref. Post #33).

    NGC 1647 Cluster
    Game map search ref. BD+18 718
    POI Type: Visual & Scientific
    Small cluster consisting mainly of young blue and white stars approx. 1,800 LYs from Sol, on the edge of the Orion arm.
    (Screenshot Ref. Post #7).
    Wiki Link : NGC 1647

    NGC 1960 Open Cluster
    Game map search ref. : NGC 1960
    POI Type: Visual
    Large open star cluster, consisting mainly of A and B stars. Approx. 4,500 LYs from Sol.
    (Screenshot Ref. Post #212).
    Wiki Link : Messier 36

    NGC 2168 Super Cluster
    Game map search ref. : NGC 2168
    POI Type: Visual & Scientific
    A large open super cluster, over 600 LYs in length but only averaging 25 LYs across. Situated within the Orio-Persean Gap, approx. 2,800 LYs from Sol.
    (Screenshot Ref. Post #7).
    Wiki Link : Messier 35

    NGC 2244
    (inc. The Rosette Micro Field & Open Cluster)

    Game map search ref : NGC 2244 CDZ 157
    POI Type: Scientific
    A 75LY diameter open cluster of ABO stars. It touches the Rosette Nebula rimwise. Many of these systems have Neutron Stars within them, the vast majority of which are at approx. 100,000 LS apart, making scientific research in the region a tedious venture. In very close proximity to the 'southeast' of the cluster can be found a field of K-class stars (The Orange Giant Fields); They do not form any part of the cluster, but within a 1000 LY radius their density is relatively high. Average distance between giants is approx. 100 LYs, but sometimes they form micro clusters of 3-4 elements just 30 LYs apart.
    (Screenshot Ref. Post #201-203 & Post #230).

    NGC 2367 Open Cluster
    Game map search ref. : NGC 2367
    POI Type: Visual
    Small open cluser of mainly B class stars, situated approx. 1,000 LYs 'west' the Perseus Hollow.
    Wiki Link : NGC 2367

    NGC 2374 Open Cluster
    Game map search ref. : NGC 2374 Sector BA-A e0
    POI Type: Scientific
    NGC 2374 is somewhat unusual as it is quite old in galactic terms. There are hardly any massive hot stars left so visual identification and 'OB filtering' via the GalMap proves difficult. It seems to be dispersed quite widely but the Sector is definitely smaller than a FSS (Federation Standard Sector). There are at least two stars from the archaic 'Bonner Durchmusterung' (BD): BD-12 1843 and 1847. There's also a star from the Henry Draper Catalogue nearby: HD 55854.
    (Screenshot Ref. Post #507).

    NGC 2384 Open Cluster
    Game map search ref. : CPD-20 2376
    POI Type: Scientific
    NGC 2384 is an Open Cluster some 500 LY distant from NGC 2367. It lies well below the Galactic Plane and contains about a dozen massive hot stars of types O, B and some A.
    (Screenshot Ref. Post #503).

    NGC 3293 Open Star Cluster
    Game map search ref. : NGC 3293
    POI Type: Visual
    Open cluster of mainly blue stars along the Orion Spur, close to the Eta Carina Nebula.
    Wiki Link : NGC 3293

    NGC 3590 Open Star Cluster
    Game map search ref. : NGC 3590
    POI Type: Visual
    Large open cluster of mainly blue stars on the edge of the Orion Spur.
    Video Ref. New Horizons Part 6 - NGC 3590
    ESO Link : NGC 3590

    NGC 4463 Planetary Nebula
    Game map search ref. : NGC 4463 SECTOR RY-R E4-5
    POI Type: Visual
    Red and green hued planetary nebula, approx. 3,700 LYs from Sol on the near edge of the Orion Spur arm.
    (Screenshot Ref. Planetary Nebula thread).

    NGC 5606 Open Cluster
    Game map search ref. NGC 5606
    POI Type: Visual & Scientific
    Small star cluster approx. 6,000 LYs from Sol on the near edge of the Sagittarius arm. Mainly consisting of blue stars, it also contains several black holes and neutron star systems, making it a candidate for further scientific study.
    (Screenshot Ref. Post #7).
    WEBDA Link : NGC 5606

    NGC 6357
    (inc. The Pismis Open Star Cluster embedded within)

    Game map search ref. : NGC 6357
    POI Type: Visual
    A highly distinctive nebula situated on the near edge of the Norma arm. Due to its prominence, NGC 6357 acts as a navigational marker for explorers heading to the galactic core regions.
    Video Ref. Distant Suns Part 2 - NGC 6357
    Wiki Link : NGC 6357

    NGC 6705 (Wild Duck Cluster)
    Game map search ref. : NGC 6705
    POI Type: Visual
    A small open cluster on the far side of the Sagittarius Gap, approx. 6,000 LYs from Sol.
    Wiki Link : The Wild Duck Cluster

    NGC 6820 Nebula
    Game map search ref. : NGC 6820
    POI Type: Visual
    Small-medium sized nebula situated on the edge of the Orion arm, towards the western side of the Orion-Sagittarius Gap.
    Wiki Link : NGC 6820

    NGC 7538 Nebula
    Game map search ref. : NGC 7538
    POI Type: Visual
    Small nebula situated on the edge of the Perseus arm, approx. 9,000 LYs from Sol towards the Formidine Rift.
    Wiki Link : NGC 7538

    NGC 7822
    Game map search ref. : NGC 7822
    POI Type: Visual
    A highly distinctive nebula with a string a luminous 'O' class stars embedded with in it, some of which are orbited by black holes – making the cluster a hotbed of scientific study.
    Wiki Link : NGC 7822

    O

    The Omega Nebula
    Game map search ref. : OMEGA NEBULA
    POI Type: Visual
    A small nebula situated within the Sagittarius arm, close to the much more visually stunning Lagoon Nebula, approx. 5,500 LYs from Sol.
    Wiki Link : Omega Nebula

    The Orio-Persean Gap
    POI Type: Region (Exploration Hazard - Negligible)
    Major feature covering multiple sectors between the far fringe of the Orion Spur arm and near fringe of the Perseus arm.

    Orion Spur Badlands
    POI Type: Region (Exploration Hazard - Medium)
    Band of Brown Dwarf sectors several thousand LYs wide. Approximately 3,000 LYs "east" of the Frontier, along the Orion Spur.

    Owl's Garden
    Game map search ref. : BLO EURL AA-A HO
    POI Type: Region (Exploration Hazard - Negligible)
    Region within the central Sagittarius arm where an explorer became disoriented due to fatigue and transmitted the following cryptic message back to his home base of Zende; "..late at night after scanning for some hours, when the eyes get tired and the nebula of good wine befogs the mind, the letters began to move and reorder themselves. When home sickness let me zoom to Zende and my view turned back to the little peak that denoted my position, a faint gray writing appeared above the Sagittarius Arm. Like the words "Achenar" or "Sol" give the daring explorer the warmth of a domestic hearth fire, these words denoted the foreign mysteries I was chasing: Owls Garden"

    P

    The Perseus Hollow
    POI Type: Region (Exploration Hazard - Low to Moderate)
    Region on the near edge of the Perseus arm that poses low to moderate hazards due to the variance in star density. Starships incapable of jumping more than of 25 LYs may find difficulty in traversing the Hollow.
    (Screenshot Ref. Post #251).

    The Pleiades
    Game map search ref : PLEIADES
    POI Type: Visual
    Probably one of the most well known star clusters, and one of the most visited due to its close proximity to Frontier borders, a mere 500 LYs from Sol.
    Wiki Link : The Pleiades

    The Ploea Theia High River
    Game map search ref : NGC 2353 SECTOR IW-V C2-0
    POI Type: Region (of Scientific Interest)
    A region of super rich water worlds, where all stars are scoopable, and bridges a low density area across the Orio-Pesean gap between the Seagull Nebula and the Rosette Nebula.
    (Screenshot Ref. Post #184).

    The PW2010 Super Cluster
    Game map search ref: PW2010 210
    POI Type: Visual
    Close to Omega Nebula this large cluster consists of many A and B class stars, with several accompanying black holes and neutron stars embedded within it.

    R

    Regor Sector
    Game map search ref. : REGOR
    POI Type: Region (Unknown)
    Mysterious unreachable sector, just outside frontier borders. No starships have so far successfully traversed through the Regor sector. The Regor borders where extensively mapped by The First Great Expedition surveying wing in April 3301.

    The Rosette Nebula
    Game map search ref. : ROSETTE NEBULA
    POI Type: Visual
    Small-medium sized nebula situated within the Perseus arm, approx. 5,400 LYs from Sol.
    Wiki Link : Rosette Nebula

    S

    Sadr Region
    (inc. North America Nebula, Pelican Nebula, Veil Nebulae, Elephants Trunk Nebula, Cave Nebula, NGC 7822, The Dumbbell Nebula)

    Game map search ref. : SADR
    POI Type: Region (of Visual POI's)
    Region of multiple nebulae within a few thousand light year radius.
    Wiki Link : The Sadr Region

    The Sagittarius Gap
    POI Type: Region (Exploration Hazard - Negligible)
    Major feature covering multiple sectors between the Orion Spur and the Sagittarius arm.

    The Seagull Nebula
    Game map search ref. : SEAGULL NEBULA
    POI Type: Visual
    Small-medium sized nebula situated within the Orio-Persean interarm gap, approx. 3,800 LYs from Sol.
    Wiki Link : IC 2177

    Shapley 1
    (embedded within the Fine Ring Nebula)

    Game map search ref. : SHAPLEY 1
    POI Type: Visual
    Blue Wolf-Rayet Star, 1,000 LYs from Sol.
    Video Ref. New Horizons Part 10 - Wolf-Rayet Star
    Wiki Link : Shapley 1

    Sol
    Game map search ref. : SOL
    POI Type: Historical & Visual
    The birthplace of humanity and the place where all galactic co-ordinates are centered around (0.0.0). The Sol systems acts as the galactic meridian.
    Wiki Link : Elite & Humanities Time Line (semi-fictional)

    The Spiral Planetary Nebula
    POI Type: Visual
    Stellar remnant ejecta nebula situated close to the near edge of the Orion arm.
    (Screenshot Ref. Post #119).
    Wiki Link : NGC 5189

    The Star of India
    Game map search ref : STAR OF INDIA
    POI Type: Visual
    A large blue 09 Class V star, approx. 2,000 LYs 'west' of Sol in the heart of the Sadr Region.

    The Statue of Liberty Nebula
    Game map search ref. : STATUE OF LIBERTY
    POI Type: Visual
    Small pinkish diffuse emission nebula with a 50 LY radius, situated along the Orion Spur in the direction of the more visually impressive Eta Carina Nebula.
    Wiki Link : NGC 3576

    T

    Thor's Eye
    Game map search reference: THOR'S EYE
    POI Type: Scientific
    Black Hole system situated approx. 250 LYs 'south' of the Lagoon Nebula. Thor's Eye is situated in the middle of an open cluster named NGC 6530 composed mainly by B stars and few A. There's an A white-blue supergiant (HD 164865) and many B that have neutron stars or black holes in the system.
    (Screenshot Ref. Post #7 and additional info in Post #349).

    Thor's Helmet (Emission Nebula)
    Game map search ref. : ALS 299
    POI Type: Scientific & Visual
    Thor's Helmet is a relatively small emission nebula just 'north' of the Seagull Nebula. Its illumination effects are created by heavy solar winds of a Wolf Rayet star labeled WR 7 at its center.
    (Screenshot Ref. Post #510).
    Wiki Link : NGC 2359

    The Traikeou Nebula
    Game map search ref. : Traikeou AA-A H2
    POI Type: Visual
    A colourful medium-sized nebula situated on the far edge of the Perseus Gap, approx. 10,000 LYs along the Perseus Arm.
    (Screenshot Ref. Post #7).

    Trifid Nebula
    Game map search ref. : Trifid Nebula
    POI Type: Visual
    Situated approx. 5,000 LYs from Sol, just beyond the more prominent Lagoon Nebula, this object is an unusual combination of an open cluster of stars; an emission nebula (the lower, red portion), a reflection nebula (the upper, blue portion) and a dark nebula (the apparent 'gaps' within the emission nebula that cause the trifurcated appearance; these are also designated Barnard 85)
    Wiki Link : Trifid Nebula

    Trifid of the North
    Game map search reference: TRIFID OF THE NORTH
    POI Type: Visual
    A narrow star cluster, approx. 2,500 LYs from Sol, that has the small unremarkable Trifid of the North nebula embedded within. In mid-3301 this region was speculated as being a possible origin of the UA (Unidentified Artifact).
    (Screenshot Ref. Post #7).
    Wiki Link : NGC 1579

    Trumpler 16 Cluster
    Game map search ref: Trumpler 16
    POI Type: Visual & Scientific
    An open star cluster close to the Eta Carina Nebula containing many B and O-stars and several Black Holes.
    Screenshot Ref. Link : Trumpler 16

    TYC 24 Cluster
    POI Type: Visual
    A widely dispersed open cluster situated on the far side of the Orio-Persean Gap, approx. 4,200 LYs from Sol.
    (Screenshot Ref. Post #212).

    V

    V945 Scorpii Open Star Cluster
    Game map search ref. : V945 SCORPII
    POI Type: Visual
    Very bright cluster of blue stars on the near fringe of the Sagittarius Arm.
    Video Ref. New Horizons Part 9 - The V945 Cluster

    The Vela Molecular Ridge
    POI Type: Region (Exploration Hazard - Negligible to Low)
    A region of space spanning the 'eastern' regions of the Orion Spur. The Ridge consists of small to medium sized pockets of brown dwarf sectors, the largest being the Orion Spur Badlands.
    Video Ref. New Horizons Part 4 - Reaching the Vela Molecular Ridge

    Vulpecula Badlands
    Game map search ref : DROJAO PU-P A46-4
    POI Type: Region (Exploration Hazard - Low)
    A narrow band of Brown Dwarf and T-Tauri star systems, on the outer edges of the NGC 6820 Nebula, approximately 6,000 LYs from Sol.

    VY Canis Majoris
    Game map search ref. : VY CANIS MAJORIS
    POI Type: Visual & Statistical
    The largest known star currently discovered, and just a mere 1,800 LYs from Sol. VY Canis Majoris was one of the first destinations for pioneer explorers during the early "gamma-phase" of testing current FSD technology.
    Video Ref. VY Canis Majoris - The Largest Known Star
    Wiki Link : VY Canis Majoris

    W

    The Wetlands
    Game map search ref: BYUA THAE VH-I C23-7 to SYRALOA ER-C C13-20
    POI Type: Region of Statistical & Scientific interest
    Expanding for approx. 4,000 LYs, this area is relatively more aquatic than the close by badlands; containing a high concentration of water worlds.
    (Screenshot Ref. Post #272).

    The Wregoe Plane
    POI Type: Region (of Exploration & Travel)
    The Wregoe Plane stretches for at least 1,000 LYs from Sol toward the Seagull Nebula east and the Coalsack Nebula north. In the Wregoe Plane almost every star is scoopable. M-F-G-K class stars are extremely frequent making travel within its borders easy for ships of all jump ranges and fuel scoop capabilities.
    (Screenshot & detailed Ref. Post #160).


    Minor POI's :



    Map Ref. Point #1
    The Ocean Of Rocks
    Game map search ref. : COL 359 SECTOR ZZB B3 1-1
    POI Type: Visual & Exploration Hazard (Low)
    Unusually large asteroid belt that caused its discoverer to become disorientated and lose his escape vector whilst exploring its inner depths.
    (Screenshot Ref. Post #5).

    Map Ref. Point #2
    Y Canum Venaticorum
    Game map search ref. : Y Canum Venaticorum
    POI Type: Scientific and possible Tourism candidate
    Only 1,000 LYs from civilization, however directly above the galactic plane, this is one of the largest known Carbon stars, with a solar radius of 215,000 and 3,000 solar masses. It is truly spectacular, however because of the low star density in this region it can only be reached by ships that have very large jump ranges.
    (Screenshot Ref. Post #286).

    Map Ref. Point #3
    Fisher's Folly
    Game map search ref : HIP 109167
    POI Type: Possible Tourism Candidate
    An Earth-like world orbiting between two stars of a quadruple star system, and close enough to frontier borders as to make it a possible tourism candidate due to the potential binary sunsets it may experience.
    (Screenshot Ref. Post #348).

    Map Ref. Point #4
    Mitth'alus & Mitth'ralus
    Game map search ref. : SYNUEFAI XR-H D11-73 BC 2 and SYNUEFAI XR-H D11-73 BC 3
    POI Type: Visual & Possible Tourism Candidates
    Twin orbiting Earth's in a system just 1,000 LYs from Sol - making them ideal tourism candidates and ripe for future colonization projects.
    (Screenshot Ref. Post #236).

    Map Ref. Point #5
    Pandora's Bracelet
    Game map search ref : HIP 42160
    POI Type: Visual
    A small system consisting only of a string of nothing but worlds, their hues like jewels on velvet. Every one of them valuable. Fully half of the system is terraforming candidates. Life abounds in multiple places.
    (Screenshot Ref. Post #348).

    Map Ref. Point #6
    Geonosia & Tah'tooine
    Game map search ref. : PLAA EURK WI-K C8-3 CD 4 and PLAA EURK WI-K C8-3 AB 3
    POI Type: Visual & Possible Tourism Candidates
    Two close proximity star systems containing an Earth-like world each. Situated a mere 2,200 LYs from Sol and within easy commute range of Frontier border systems, both planets may be possible future tourism candidates (when atmospheric shielding allows planetary landings) due to their relative proximity and the possibility that both will experience binary sunsets.
    (Screenshot Ref. Post #236).

    Map Ref. Point #7
    Samya's Paramount
    Game map search ref. : HIP 115424 C
    POI Type: Statistical
    'A' class super-giant with a 378 solar radius.
    (Screenshot Ref. Post #90).

    Map Ref. Point #8
    Coldfriend
    Game map search ref : BLEIA EOHN YZ-K B14-6
    POI Type: Visual & Statistical
    A three-star system featuring a single class IV gas giant in extreme close orbit. The orbiting giant, despite its proximity to its parent star, has a surface temperature of only 819K - making it one of the coldest planets of its type currently known.
    (Screenshot Ref. Post #132).

    Map Ref. Point #9
    'The Twins' (HIP 47126)
    (inc. Arsu, The Camel, Azizos, The Horse)

    Game map search ref. : HIP 47126
    POI Type: Visual
    Two A Class stars orbiting each other, both with their own orbiting Neutron star each. Twin children of twin parents.
    (Screenshot Ref. Post #37).

    Map Ref. Point #10
    Ghost of Jupiter
    Game map search ref. : GHOST OF JUPITER
    POI Type: Visual
    Planetary Nebula approx. 1,300 LYs from Sol, along the Orion Spur.
    Wiki Link : NGC 3242
    (Screenshot Ref. Planetary Nebula thread).

    Map Ref. Point #11
    Upsilon Carinae
    Game map search ref. : Upsilon Carinae
    POI Type: Visual & Minor Exploration Hazard
    Two A I Supergiants, with the primary star orbiting the secondary star at a mere 2,300 Light Seconds, which can put explorers dangerously 'sandwiched' between them if approached from the galactic 'east' or 'southeast'. The system is located approx. 1,350 LY trailing from Sol, below the galactic plane.
    (Screenshot Ref. Post #284).

    Map Ref. Point #12
    Alessia's Pearls
    (inc. the twin Earths; Verdi I & Verdi II)

    Game map search ref. : OUTOPPS KO-X C28-0
    POI Type: Possible Tourism Candidate
    A system just 1,200 LYs outside frontier borders that contains tidally locked twin Earths, and a water world, making it a likely tourism or colonization candidate.
    (Screenshot Ref. Post #7).

    Map Ref. Point #13
    NGC 1333 Reflection Nebula
    Game map search ref. : NGC 1333 SECTOR C1-4
    POI Type: Visual
    Small nebula situated approx. halfway along the NGC 1333 star cluster, 1,200 LYs from Sol.
    Wiki Link : NGC 1333

    Map Ref. Point #14
    Loneworld
    Game map search ref. : PLOI THUA KS-J C22-0
    POI Type: Statistical
    A system with but a single planet - a lone Earth Like World with only two unremarkable main sequence stars as company.
    (Screenshot Ref. Post #7).

    Map Ref. Point #15
    Oochorrs Lighthouse
    Game map search ref. : HD 43193
    POI Type: Visual & Statistical
    Primary class B star with a Black Hole 800ls away and another 14,000ls away. It is the true show of a binary neutron star pair about 5ls apart. Curiously one neutron star is 4.8 Million K cooler than the other.
    (Screenshot Ref. Post #51).

    Map Ref. Point #16
    Aquarius
    Game map search ref. : COL 70 SECTOR PH-E B15-0 A
    POI Type: Possible Tourism Candidate
    A terraformable water world, 1,560 LYs from Sol, with a stunning backdrop of Barnard's Loop and the Horsehead Nebula - making it an ideal tourism candidate once planetary landing is possible.
    (Screenshot Ref. Post #7).

    Map Ref. Point #17
    Onigiri & Ringo
    Game map search ref : Flyooe Eohn DK-I c12-0
    POI Type: Visual
    This system is about half way between human space and the Crab Nebula and immediately catches the eye with its three watery innermost planets. Of these, the second planet is Earth-like and both the others are terraformable water worlds. There is life of another kind further out, though, as the sixth planet is an Ammonia World.
    (Screenshot Ref. Post #336).

    Map Ref. Point #18
    Dark Waters
    Game map search ref : NGC 2353 SECTOR IW-V C2-0
    POI Type: Visual & Possible Tourism Candidate
    A terraformable water world that orbits an L dwarf and has an Ammonia atmosphere. Due to its dark, almost black, mysterious oceans this world could be a possible tourism candidate once planetary landing NavComs and atmospheric shielding modules are introduced to the open market.
    (Screenshot Ref. Post #182).

    Map Ref. Point #19
    Cycladia
    Game map search ref : Blu Thua GI-B b55-2
    POI Type: Visual
    Beautiful ringed planet to visit from orbit. The rings however, are orbiting so fast it is visible to the naked eye.
    Screenshot Ref. Link : Cycladia
    Video Link : The Rings of Cycladia (seen between 1:00 and 1:10)

    Map Ref. Point #20
    Oceana
    Game map search ref. : PYULT QP-V D3-56
    POI Type: Rare Discovery
    Quadruple Water World star system.
    (Screenshot Ref. Post #14).

    Map Ref. Point #21
    The IC 1805
    Game map search ref : IC 1805 SECTOR DQ-Y E3
    POI Type: Visual
    A black hole surrounded by a blue ejecta nebula, out toward the Heart & Soul Nebulae, approx. 6,300 LYs from Sol.
    (Screenshot Ref. Post #209).

    Map Ref. Point #22
    Calm & Storm
    Game map search ref : Bleia Eork CN-H d11-18
    POI Type: Visual
    There are two outdoor worlds in this system: the Earth-like 9th planet and the Ammonia World 11th planet. The Ammonia World is unusual in that it has no atmosphere at all and also sports a ring system and has a moon of its own. The Earth-like world had a huge storm system at the time of discovery, so future colonists will need to be careful what crops they grow here (indigenous species will probably be best!).
    (Screenshot Ref. Post #336).

    Map Ref. Point #23
    Penny & Farthing
    Game map search ref : Blae Eork VB-W c18-1
    POI Type: Visual
    The third and fourth planets are a binary pair of Ammonia Worlds. Like identical twins, they may look very similar but there are differences: the atmospheric composition is the main difference, with planet 3 being high in nitrogen but low in carbon dioxide whilst planet 4 has a very high proportion of carbon dioxide in its atmosphere but is low in nitrogen. The presence of this greenhouse gas is likely responsible for most of the 36K difference in surface temperature even though surface pressure is fairly similar.
    (Screenshot Ref. Post #336).

    Map Ref. Point #24
    Neuth
    Game map search ref. : BLO EUR AA-A H0 A
    POI Type: Statistical
    'O' class super-giant with a 148 solar radius.
    (Screenshot Ref. Post #80).

    Map Ref. Point #25 (Shared)
    Chacao Aparcos & Chacano Partaos
    Game map search ref : Trailua BH-C d13-45 & Syraloa SY-H c10-11
    POI Type: Scientific, Statistical and possible Tourism Candidates
    Two of the most abundant systems in the galaxy currently discovered. Chacao Aparcos contains 106 celestial objects alone.
    (Screenshot Ref. Post #272).

    Map Ref. Point #25 (Shared)
    Distant Cousin
    Game map search ref : Trailua Tn-B C6
    POI Type: Possible Tourism Candidate
    With four inner rocky worlds, four giants, and even a smaller world in its outer reaches, this system looks like a cousin of our Solar System. But instead of an Earth, it has a terraformable Water World.
    (Screenshot Ref. Post #272).

    Map Ref. Point #25 (Shared)
    Rautila Taw
    Game map search ref : Trailua WT-A d5
    POI Type: Scientific and Statistical
    At 3,600 Earth Masses, planet #2 is one of the most massive Gas Giants in the area.
    (Screenshot Ref. Post #272).

    Map Ref. Point #25 (Shared)
    Renegade
    Game map search ref : Byua Thae DS-B d13-8
    POI Type: Statistical & Scientific
    A Neutron Star that has managed to only have 0.73 sun masses, yet keeping its remarkable impossible gravity and heat.
    (Screenshot Ref. Post #272).

    Map Ref. Point #26
    Dancing Djinn
    Game map search ref. : Droju Go-C c15-5 B
    POI Type: Visual
    A system containing a binary pair in close embrace. At a distance of only 5 LS they complete their orbit in just 8 hours. The larger of the pair is four times as heavy (0.82 solar masses) as the smaller (0.2 solar masses).
    Screenshot Ref. Link : Dancing Djinn
    Video Link : (A close encounter with the pair can be seen here between 7:33 and 7:53)

    Map Ref. Point #27
    Delos
    Game map search ref. : Droju UA-D D13-9 5
    POI Type: Visual
    The system contains a rather cold Earth-Like World with silicate geysers, a Water World with life and a High-Metal terraform candidate. The remaining stellar bodies are five High-Metal planets. The system is located in the constellation Sagittarius (the archer) and has a spectacular view of the nearby Thor's Eye cluster - forming an arrow pointing at the Lagoon Nebula. It is named after the birthplace of the mythological archers Apollo and Artemis.
    Screenshot Ref. Link : Delos

    Map Ref. Point #28
    The Doppelgangers
    Game map search ref. : TR 24 Sector IW-V d2-15
    POI Type: Visual
    A twin Earth-Like World star system.
    Screenshot Ref. Link : The Doppelgangers

    Map Ref. Point #29
    The 'Bleia Dryoae' Furnace
    Game map search ref. : Bleia Dryoae KN-K d8-12
    POI Type: Scientific
    Neutron star with 4 close orbiting orange stars all within 750 LS from the primary star.
    Screenshot Ref. Link : The 'Bleia Dryoae' Furnace

    Map Ref. Point #30
    Leda
    Game map search ref. : Praea EUQ ks-J D9-14
    POI Type: Visual & Possible Colonization Candidate
    Two Earth Likes orbiting one another: 'Terra-Castor' and 'Terra-Pollux' (planet 6 and 7), as well as a Water World: 'Tyndareus' and various high metal content worlds including two terraformable.
    Video Link : Leda

    Map Ref. Point #31
    The Quartz Twins
    Game map search ref. : Thaila YE-A G2 B+C
    POI Type: Scientific
    Two Herbig Protostars orbiting in close proximity.
    Screenshot Ref. Link : The Quartz Twins

    Map Ref. Point : NGC 3293
    The Spiderweb
    Game map search ref. : CPD-57 3520
    POI Type: Visual
    Part of the NGC 3293 Cluster, the third star in this particular system is an M-class ringed star. The outer parts of the rings extends 48 LS from the star, and are invisible from some angles - causing a possible supercruise hazard if traveling through the system at high speed. When back-lit by the light of the main blue star the rings are barely visible, and appear as thin strands of a web.
    Screenshot Ref. Link : The Spiderweb

    Map Ref. Point #32
    Six Rings 'o Silver
    Game map search ref. : NGC 5460 SECTOR DL-Y E6
    POI Type: Visual
    This unusual system contains a ringed water giant that itself is parent to 6 ringed moons, all of varying sizes, composition, and appearance.
    (Screenshot Ref. Link : Six Rings 'o Silver

    Map Ref. Point #33
    Corovan
    Game map search ref. : WREGOE CP-R D4-34 ABC 1
    POI Type: Visual
    A ringed airless Ammonia world situated halfway between Sol and VY Canis Majoris.
    (Screenshot Ref. Post #7).










    The Norma Expanse

    Map 11 - Click to reveal map...




    Map 11 - Click to reveal map data...


    A

    The Anvil
    Game map search ref. : EESHORKS AA-A H15
    POI Type: Visual
    Situated 17,000 LYs from Sol, The Anvil sits just 500 LYs off the Grea Phio Stellar Forge. Not as large as it neighboring nebula, Eeshorks nevertheless is a very visually striking point of interest due to its vivid coloration - with swathes of green, orange, and dark brown gases abound.
    (Screenshot Ref. Post #7).

    Aunairm Planetary Nebula
    Game map search ref. : AUNAIRM MH-V E2-658
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    B

    Bleae Aescs Nebula
    Game map search ref. : BLEAE AESCS ZE-A G4
    POI Type: Visual & Scientific
    A violet coloured nebula that has a black hole embedded within it and is situated within the Outer Neutron Ring, approx. 12,500 LYs from Sol and directly 'west' of the Bleae Aewsy Nebula.
    (Screenshot Ref. Post #370).

    The Bleae Aewsy Nebula
    Game map search ref. : BLEAE AEWSY IY-N B9-1
    POI Type: Visual
    A small-medium colourful nebula situated within the Norma Expanse, approx. 12,000 LYs from Sol.
    Video Ref. Distant Suns Part 2 - NGC 6357

    C

    Cloverfield Planetary Nebula
    Game map search ref. : EOK PRUAE PI-S E4-2295
    POI Type: Scientific & Visual
    A black hole system surrounded by a glowing blue ejecta cloud.
    (Screenshot Ref. Link : Cloverfield)

    E

    Eorld Planetary Nebula
    Game map search ref. : EORLD PRI CQ-Y E4602
    POI Type: Visual
    A blue planetary nebula system with a black hole at its heart.
    (Screenshot Ref. Post #404).

    F

    The Flyiedgai Nebula
    Game map search ref. : FLYIEDGAI AA-A H50
    POI Type: Visual
    Medium sized pink and red nebula situated within the central Norma Arm, approx. 11,200 LYs from Sol.
    (Screenshot Ref. Post #327).

    The Froarks Cloud Nebula
    Game map search ref. : FROARKS AA-A H22
    POI Type: Visual
    Medium sized pink and red nebula situated on the far edge of the Norma Expanse.

    The Froarks Planetary Nebula
    Game map search ref. : FROARKS XJ-R E4-1363 NEB
    POI Type: Visual
    Planetary Nebula situated within the Near 3KPC arm, approx. 400 LYs 'north' of the larger and much more prominent Froarks Cloud Nebula.
    (Screenshot Ref. Planetary Nebula thread).

    G

    Galactic Highway Nebula
    Game map search ref. : DRYAO AOWSY RY-R E4-6369
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    The Gallipolis
    Game map search ref. : GREAE PHOEA AA-A (South) to SHROGAAE AA-A H78 (North).
    POI Type: Region (consisting of many varied nebula)
    The Gallipolis region stretches for several thousand light years, from the far fringe of the 3KPC Arm, to the southern part of the Galactic Neutron Fields. It is a region that is saturated with countless stellar remnant eject clouds, planetary nebulae, and several larger nebulae (in total, estimated to be approaching 500 distinct POIs), making it a place where visual beauty against the backdrop of the outer core regions is abundant in almost every direction. The region gets its name from an old North American town, Gallipolis, which was settled in 1790 by French aristocrats known as the "French Five Hundred".

    The Gallipolis Nebulae
    Game map search ref. : As follows..
    POI Type: Visual

    • The Shrogaee Nebula (SHROGAAE AA-A H78)
    • The Mynoaw Nebula (MYNOAW AA-A H23)
    • The Eor Aoc Nebula (EOR AOC AA-A H70)
    • The Eeshorps Nebula (EESHORPS AA-A H80)
    • The Isegrim Nebula (GREAE PHOEA AA-A H41)


    (Screenshot Ref. Post #498).

    The Greae Phio Stellar Forge
    Game map search ref. : GREAE PHIO LS-L C23-221
    POI Type: Visual
    Expansive dense cluster of mainly young stars covering several hundred LYs - embedded within and around the Greae Phio Nebula.
    Video Ref. Distant Suns Part 4 - The Greae Phio Stellar Forge

    The Gru Hypai Stellar Remnant
    Game map search ref. : GRU HYPAI DL-X E1-20
    POI Type: Visual
    A black hole surrounded by a bright double-globular nebula situated below the galactic plane in the Norma Arm Expanse.
    (Screenshot Ref. Post #85).

    H

    Hollow Veil Nebula
    Also known as 'Skrik' (The Screaming Nebula)

    Game map search ref. : BLAE HYPUE VL-H B26-0
    POI Type: Visual
    Situated on the 'southern' edge of the Norma Expanse, this medium sized red and pink nebula has a distinct 'hollow' region several LYs across embedded within it where the gas and dust thin out to produce this unique feature. When approaching from a certain orientation, explorers have also reported that the nebula resembles an ancient Earth painting by the artist Edvard Munch called 'Skrik' - 'The Scream', and thus the nebula is often referred to as The Screaming Nebula ('Skrik' meaning Scream in the artists native Norwegian language).
    (Screenshot Ref. Post #7 and Post #472).

    K

    The Kes-75 Magnetar
    Game map search ref. : PSR J1846-0258
    POI Type: Scientific & Statistical
    Link : Journey to the Magnetar
    Link : PSR J1846-0258

    L

    The Lighthouse
    Game map search ref: Praea Aec YA-F d11-37
    POI Type: Beacon (Distance Marker)
    Sitting in the heart of the region, these powerful and young triplets act as a navigational aid for travelers crossing the galactic arm as they remain visible from light years away.
    (Screenshot Ref. Post #274).

    M

    Michell's Legacy
    Game map search ref. : BOEWNST AA-A H33
    POI Type: Scientific
    A system containing 6 black holes. One of the highest concentrations of system-specific black holes currently discovered, it is named in honour of John Michell who first postulated the existence of black holes back in the 18th century.
    (Screenshot Ref. Post #282).
    Wiki Link : John Michell

    The Mylaifai Nebula
    Game map search ref. : MYLAIFAI AA-A H528
    POI Type: Visual
    A small-medium sized colourful nebula situated towards the 'southern' edge of the galactic core regions, approx. 19,100 LYs from Sol.
    (Screenshot Ref. Post #319).

    N

    The Near 3kpc Arm Badlands
    POI Type: Region (Exploration Hazard - Low)
    Thin band of Brown Dwarf sectors several thousand LYs wide on the far edge of the Norma Expanse.

    The 'Neutron' Nebula
    Game map search ref. : DRYAA PRUAE AA-A H133
    POI Type: Visual & Scientific
    Galactic Core region nebula that is embedded deep within the southern Galactic Neutron Fields, approx. 500 LYs below the galactic plane.
    (Screenshot Ref. Post #7).

    New Botany Bay (also known as The Speamoea IV)
    Game map search ref. : SPEAMOEA WU-E D12-543
    POI Type: Visual & Statistical
    A system containing a staggering 4 Earth-Like Worlds! - currently the highest concentration of ELWs in a single system so far discovered. The primary hyperspace exit point in a neutron star, but at 23,000 LS distance there is a M-class world blessed with 4 orbiting ELW's; 'Eora', 'Bidjigal', 'Gweagal', and 'Kameygal'.
    Screenshot Link : 4 Earths - A New Record

    The Norma Expanse
    POI Type: Region (Exploration Hazard - Low)
    Major feature covering multiple sectors between the far fringe of the Norma arm and near fringe of the 3kpc arm.

    O

    Oephaird Planetary Nebula
    Game map search ref. : OEPHAIRD CF-A E7699
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    The Outer White Dwarf - Neutron Ring
    Game map search ref. : Spans a 15,000 LY radius of the galactic core (unmarked on map)
    POI Type: Region (of Scientific Interest)
    A ring of white dwarves and neutron stars that circles the entire galaxy at around a 15,000 LYs radius from Sag A*. It is located approx. 1,000 LYs above the elliptical. The density of non sequence stars within the ring is inferior to the Greater Galactic Neutron Fields but nevertheless it is estimated that its structure contains around a 50/50 distribution of White Dwarfs and Neutron Stars - making it a prime candidate for further scientific study.
    (Screenshot Ref. Post #369).

    S

    Shrogaei Planetary Nebula
    Game map search ref. : Shrogaei DL-P E5-3604
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    The Skaudai Nebula
    Game map search ref. : SKAUDAI AA-A H71
    POI Type: Visual
    Medium sized pink and red nebula situated within the central Norma Arm, approx. 11,700 LYs from Sol.
    (Screenshot Ref. Post #327).

    Stranaei Planetary Nebula
    Game map search ref. : STRANAEI LR-W E1-532
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    T

    The Turquoise Wind Stellar Remnant
    Game map search ref. : EORM SCRUA EW-N E6-8
    POI Type: Visual
    Stellar remnant surrounded by clouds of turquoise light-reflected dust.
    (Screenshot Ref. Post #77).


    Minor POI's :



    Map Ref. Point #1
    Daughter's Reach
    Game map search ref. : ELLAIRB UL-N C7-33
    POI Type: Possible Tourism Candidate
    Situated approx. 1,000 LYs 'southwest' of the Bleae Aewsy Nebula, this system has a non-terraformable Water World with ammonia type atmosphere, and the very planet itself has a Water World Moon that is terraformable, thus the name.
    (Screenshot Ref. Post #367).

    Map Ref. Point #2
    The Norma Southern Gate
    Game map search ref. : EODGORSTS GO-F D12-37
    POI Type: Scientific
    A White Dwarf that marks one of the closest Outer White Dwarf / Neutron Ring points to Sol, 11,500 LYs away.
    (Screenshot Ref. Post #369).

    Map Ref. Point #3
    Gleeson's Gem
    Game map search ref. : FROARKS GM-D D12-355
    POI Type: Statistical
    One of the largest solar systems so far discovered. The system contains a staggering 113 celestial bodies with the primary object being a neutron star.
    Screen shot Link : Gleeson's Gem

    Map Ref. Point #4
    'Terra Incredible'
    Game map search ref. : EOK PRUAE NS-U F2-1097
    POI Type: Rare Discovery
    Close to the Neutron Nebula this rather unique black hole system contains not only a neutron star and white dwarf, but also a water world (orbiting the white dwarf).
    (Screenshot Ref. Post #351).

    Map Ref. Point #5
    Astro-V
    Game map search ref. : WHAMBEIA MU-M D8-1107
    POI Type: Rare Discovery (Prior to Horizons)
    An Ammonia World without an atmosphere - making it a possible candidate for scientific research into such worlds.
    (Screenshot Ref. Ammonia world with no atmosphere).

    Map Ref. Point #6
    Aquitania
    Game map search ref. : Gria Hypue UG-S D5-779
    POI Type: Visual & Possible Tourism Candidate
    At 13,400 LYs from Sol, this system, discovered during one of the longest duration expeditions on record (at 10 months), contains four worlds with liquid water, one of which is an Earth-Like world.
    (Screenshot Ref. Explorer Eagle).

    Map Ref. Point #7 (Shared)
    R-Maile's DZ 050316
    Game map search ref. : PRIELUIA RD-P C20-0 B 1
    POI Type: Visual & Statistical
    An unusually large airless world situated close to the NGC 6357 Nebula. This world weighs in at 19.4 Earth masses, yet has a surface gravity of just 2.13G, indicating that it is of quite a low density. R-Maile's DZ 050316 was discovered during the Distant Worlds Expedition of 3302 by CMDR Alan Smiles, and was named in honour of his friend, Rick Maile (CMDR Tumor), a fellow pilot and wingman who passed away during expedition.
    (Screenshot Ref. Post #7).

    Map Ref. Point #7 (Shared)
    Prieluia's Furnace
    Game map search ref. : PRIELUIA GH-B C27-16
    POI Type: Visual
    This unusually orientated gas giant is situated just 45 LS from its parent star. The world orbits its star with its 'polar' region almost face on. Thus the ring system that orbits the world is constantly bathed in sunlight and gives off the appearance of a white hot furnace when approaching from behind the planet.
    (Screenshot Ref. Post #7).

    Map Ref. Point #8
    Red Prophecy
    Game map search ref. : WHAMBOI KT-F D12-2262
    POI Type: Visual & Scientific
    This system contains a Red Giant (Red Prophecy) as primary star, and orbiting at 0.83 AU there is an airless High Metal Content World with an airless moon. Several other similar type worlds orbit the Red Giant, making it an interesting location for both SRV tourism and prospecting. Capping off a this interesting system is an Earth-Like World that orbits the secondary star. Any lifeforms on this world are doomed to extinction before they can hope to become a civilization due to Red Prohphecy's evolution to probable supernova.
    (Screenshot Ref. Post #524).

    Map Ref. Point #9
    Atlas II
    Game map search ref. : DRYUAE SCREIA QU-F D11-430
    POI Type: Visual
    A red giant star system situated at the edge of the outer galactic core and sitting 1,700 LYs above the galactic plane. Its vantage point gives visitors a breathtaking glimpse of the expansive galactic core regions below and stretching out across 10,000 LYs to the distant Far 3kpc Arm.










    Upper 2nd Quadrant

    Map 10 - Click to reveal map...




    Map 10 - Click to reveal map data...


    P

    The Perseus Gap
    POI Type: Region (Exploration Hazard - Low)
    Inter-arm gap between the Orion-Cygnus arm and the Perseus Arm. Crossing the gap poses no threat to short jump-range vessels due to the amount of refuelable stars strewn throughout the region.

    W

    Westpoint Ormand
    Game map search ref. : CYUEFAI BC-D D12-4
    POI Type: Beacon (Distance Marker)
    Sitting on the far edge of the New Outer Arm, this systems acts as a 30K LY distance marker.
    (Screenshot Ref. Post #519).


    Minor POI's :



    Map Ref. Point #1
    'Twin's Tears'
    Game map search ref. : IOWHOWNS DM-D D12-1
    POI Type: Visual & Rare Discovery
    A quadruple water world system situated on the far edge of the New Outer arm in the Upper 2nd Quadrant. The system is a binary, with both stars having a pair of water worlds each in orbit around them.
    (Screenshot Ref. Post #356).










    Upper 3rd Quadrant

    Map 02 - Click to reveal map...




    Map 02 - Click to reveal map data...


    G

    The Gloomgown Association
    Game map search ref. : PHREIA PHOE KN-S E4-14
    POI Type: Region (of Scientific Interest)
    Lying deep within the Perseus Arm, this stretch of space is rich in B and A type stars, with the occasional O type among them. There are also groups of T-Tauri stars present. The whole complex is some 1,500 by 200 LY wide and lies well below the galactic plane. The area seems to be the remains of a molecular cloud with active star formation still going on, although with insufficient substance to produce (super)massive stars. In the past this was different, however, as several Neutron Stars and even a couple of Black Holes bear witness that the association must have been more massive in its early days.
    (Screenshot Ref. Post #486).

    The Gloomgown Mausoleum
    Game map search ref. : GLUDGOU WJ-I D9-44
    POI Type: Scientific
    A small Neutron Cluster consisting of 7 relatively close knit neutron stars.
    (Screenshot Ref. Post #488).

    The Gludge Planetary Nebula
    Game map search ref. : Gludge IS-T E3-0 Nebula
    POI Type: Visual
    A double-lobed blue planetary nebula sutuated on the near edge of the Perseus arm, approx. 11,000 LYs from Sol.
    (Screenshot Ref. Post #494).

    H

    The Hyon Cluster
    Game map search ref. : HYUEDAU UY-S E3-5
    POI Type: Visual & Scientific
    The Hyon Cluster seems to be the core of a group of B-type stars that have just entered the Main Sequence (hence VZ, V being Main Sequence and Z standing for Zero). Overall stellar age seems to be between 50 and 75 million years. Quite a few of these young, hot stars have their own orbiting T-Tauri stars and also quite a few 'Hot Jupiter' Gas Giants.
    (Screenshot Ref. Post #448).

    N

    NGC 3199
    Game map search ref. : NGC 3199
    POI Type: Visual
    A large nebula situated approx. 15,000 LYs along the Orion Spur. NGC 3199 was extensively explored and surveyed during a long-range mission along the Orion Spur in March 3301.
    (Screenshot Ref. Post #199).
    (Link : A Guide to the NGC 3199 Sector)

    O

    The Orion Spur Shallows
    POI Type: Region (Exploration Hazard - Low to Moderate)
    A vast lower than average star density region covering multiple sectors skirting the far edge of the Orion Spur. The star density within the Shallows is thought to thin out further toward the 3rd Quadrant / Lower 4th Quadrant borders, so traveling through that region may become more difficult the further one goes.
    (Screenshot Ref. Post #207).

    The Orion Spur Traverse (also known as the Pilgrim's Path)
    Game map search ref. : Hellsreach to the Vela Ultima Complex (SMOJU EL-P E5-0 to FLYUE DRYIAE GH-U E3-4)
    POI Type: Region (of Exploration & Travel)
    The traverse was the route taken by the AGS Intrepid during an early exploratory mission to that region (Jun. 3301 - Nov. 3301). It marks a travel route across the Orion Spur shallows and out to the far reaches of the 'eastern' Perseus Arm.
    (Screenshot Ref. Link : The Pilgrim's Path).

    P

    Perseus Null Sector
    Game map search ref. : PHAE AIM EG-Y G6
    POI Type: Scientific & Statistical
    One of the most distant black hole systems from Sagittarius A* currently known, approx. 39,000 LYs from the galactic centre.
    (Screenshot Ref. Post #340).

    V

    The Vela Ultima Complex
    Game map search ref. : FLYUE DRYIAE GH-U E3-4 to PREOU THUA FG-Y G3
    POI Type: Region (of Scientific Interest)
    Vela Ultima Complex is a vast area of star formation sitting in the Vela Constellation deep in the Perseus Arm. It's clearly distinguishable on the Galaxy Map by its red coloration, being the result of illuminated Hydrogen gas. The area is rich in young and moderately old stars, which seem to be especially abundant with Gas Giants of all kinds.
    (Screenshot Ref. Post #448).


    Minor POI's :



    Map Ref. Point #1
    Hellsreach
    Game map search ref. : SMOJU EL-P E5-0
    POI Type: Visual & Scientific
    The solar system is just 36 million years old, yet it boasts no less than nine 'magma'-type planetary bodies as well as 3 inline-orbiting T-Tauri stars, presumably with early AB spectral lines. Some of the magma planets show conditions that would hint at liquid metallic composites being abundant on the surface in form of 'metal oceans', although visual scans do not currently support this claim. Further investigation would be appropriate.
    (Screenshot Ref. Post #338).

    Map Ref. Point #2 (Shared)
    The Seven Sapphires Cluster
    Game map search ref. : SMOJO LM-W F1-0
    POI Type: Scientific
    A small cluster of seven B0 VZ* stars with nearly identical age. Thought to be an Open Cluster evolving from the same - now extinct - dust cloud. The Cluster is located circa two thirds of the distance from Eta Carina Nebula towards NGC 3199, approx. 13,800 LYs from Sol.
    (Screenshot Ref. Post #325).

    Map Ref. Point 2 (Shared)
    The Sapphire Dancers
    Game map search ref. : Smojo LM-W f1-1
    POI Type: Visual & Scientific
    A B-class star system with the two stars being twin Herbigs.
    (Screenshot Ref. Post #469).

    Map Ref. Point #3
    Reverberation
    Game map search ref. : Prue Eohn EN-H d11-55
    POI Type: Scientific
    The star system's central body is a Neutron Star (which is actually quite cool). Orbiting at some 3,000 LS we find an M type star. This star are seven major terrestrial planets, of which a total of six are suitable for terraforming. We have four High Metals and even two Water Worlds with indigenous carbon-water-based lifeforms. This system would make an excellent spot for a scientific outpost and further colonization attempts and it could act as a Gateway to the Vela Molecular Complex, lying directly at its threshold.
    (Screenshot Ref. Post #450).

    Map Ref. Point #4
    The Dancing Dwarfs
    Game map search ref. : GLUDGOU EL-P E5-18 and E5-19
    POI Type: Scientific
    The Dancing Dwarfs are one binary and one trinary system with B type stars (and one F). What is remarkable is that three of these B types are indeed type VI stars, so-called "Hot Subdwarfs". Contrary to other subdwarfs of types A,F,G,... these celestials are thought to be the result of Red Giants that ejected their outer hydrogen layers before helium fusion kicked in, thus stripping them of a substantial amount of their fuel. The remains are dense helium cores where helium is fused into carbon for the next 100 million years or so. Since there are no planetary nebulae present one would think the intense solar winds of the Dwarfs blew the gas away long ago.
    (Screenshot Ref. Post #487).

    Map Ref. Point #5
    Atlantis
    Game map search ref. : THAILAU KN-Q D6-3
    POI Type: Visual
    This Orion Spur Shallows star system contains a Water Giant with a Jovian Gas Giant moon orbiting it. The Gas Giant moon has it's own set of three ice moons of it's own.
    (Screenshot Ref. Post #496).










    The Formidine Rift

    Map 22 - Click to reveal map...




    Map 22 - Click to reveal map data...


    B

    The Bovomit Badlands
    POI Type: Region (Exploration Hazard - Medium)
    A place of mystery and intrigue. No ship has been able to cross the badlands and into the Bovomit region due to constant FSD lock-on failures. Its borders were tentatively mapped by several lone-wolf explorers during a period of interest in this region (April & May 3301).
    Video Ref. The Uninvited

    Bovomit Sector
    Game map search ref. : BOVOMIT
    POI Type: Region (Unknown)
    Mysterious unreachable sector situated beyond the Formidine Rift, and on the far edge of the New Outer arm. No starships have so far successfully traversed through the Bovomit sector but its bordering systems were secretly mapped by the Daedalus Mission in March and April 3301 during a search for the Unidentified Artifact's origin. Details of this regions location was subsequently leaked by the mysterious Dark Wheel (forum) faction in June 3301.

    E

    'Explorer's End'
    Game map search ref. : PHAE PHLAI AA-A H0
    POI Type: Visual & Exploration Hazard (Extreme)
    Situated between the Bovomit Badlands the far edge of the Formidine Rift, this system can pose an extreme hazard to any starships hyperspacing to it. Its primary star is a harmless AE/BE Herbig Protostar, but the danger lies in a Blue Giant companion in extreme proximity and two orbiting black holes. Starships approaching from the wrong vector can easily become wedged in the inferno between the primary and secondary stars, or exit hyperspace very close to one of the black holes. Explorers beware.
    (Screenshot Ref. Post #241).

    F

    The Far Bridge
    Game map search ref. : Pria Eup TD-T d3-8 (Perseus Arm) to Preou Thio TX-U D2-12 (Outer Arm)
    POI Type: Beacon (Navigational Waypoint)
    A region of high star density between the Perseus Arm and the Outer Arm, approximately 8,000-10,000 LYs east of the Formidine Bridge. This bridge of stars allows for easy crossing of the Formidine Rift by ships with a jump-range of 25 LYs or higher. It's length of approximately 3,400 LYs makes it interesting for those travelers who decide to go corewards from the Rim.
    (Screenshot Ref. Post #505).

    The Formidine Bridge
    Game map search ref. : Plooe Thoi BW-J b36-0 to Eafosys SD-E b26-0
    POI Type: Beacon (Navigational Waypoint)
    Situated towards the more 'westerly' regions of what is thought to be the Formidine Rift, this route acts as a relatively safe navigational crossing point from the Perseus Arm, across the Rift, to the near edge of the New Outer Arm.
    (Screenshot Ref. Post #267).

    The Formidine Rift
    POI Type: Historical & Exploration Hazard (ranging from extreme navigational danger toward its south-eastern sectors, to low navigational danger towards its north-western sectors)
    Inter-arm void stretching across multiple sectors between the far fringe of the Perseus arm and near fringe of the New Outer Arm. Here be ghosts.

    H

    The Heisenberg Crossing
    Game map search ref. : MYOIDEAU RF-N C20-1 to HYPOAE AESCS YE-R D4-2
    POI Type: Beacon (Navigational Waypoint)
    The Heisenberg Crossing is a navigational passage across the Poseidal Wall, deep in what is speculated to be the Formidine Rift. First discovered and mapped by CMDR Heisenberg in April 3302, it offers travellers a convenient route across one of the most difficult parts of the Rift, it cuts directly across the Poseidal Wall (once thought to be an impassable region).
    (Linked Ref. Post #649).

    P

    Phrooe Hypooe Badlands
    Game map search ref. : PHROOE HYPOOE BQ-W A97-1
    POI Type: Region (Exploration Hazard - Low to Medium)
    Band of unscoopable systems stretching approx. 3,000 LYs to the southwest of the map search reference system.

    Point Decision
    Game map search ref. : AICODS KD-K D8-3
    POI Type: Historical
    A place of historical significance as the outermost point an early pioneer could reach on the way out to the near galactic rim; and as such, the point where a decision was made to go either spinward or wydershins on that attempt to circumnavigate the galaxy.
    (Screenshot Ref. Post #120).

    The Poseidal Wall
    Game map search ref. : PHOI AESCS KL-N C20-0
    POI Type: Region (Exploration Hazard - High)
    A region within the Formidine Rift so devoid of stars that continuing to cross at that point becomes increasingly difficult in starships whose range does not exceed at least 30 Lys.

    R

    Reorte-Riedquat Line
    Game map search ref. : "Take a line from Reorte to Riedquat to the edge of the arm and … keep going"
    POI Type: Legend
    Legendary line that stretches from human space all the way out to the far galactic rim, crossing the inter-arm gap between the Perseus arm and the New Outer arm - the region that is speculated to be the Formidine Rift.

    S

    Sidgoir Region
    Game map search ref. : SIDGOIR
    POI Type: Region (Unknown)
    A region situated within the New Outer arm, several thousand light years 'northwest' of Bovomit. on the far edge of the New Outer Arm, and beyond the Formidine Rift. No ship has been able to traverse through the region due to constant FSD lock-on failures, however the Daedalus Mission of April 3301 scouted its southern borders during a search for the Unidentified Artifact's origin.

    The Syroifoe Oasis
    Game map search ref. : SYROIFOE CL-Y G1
    POI Type: Beacon (Distance Marker)
    Situated on the far edge of the Formidine Rift, this system is an oasis of light and fuel in a sea of brown dwarfs. The Syroifoe Oasis was first reached during a mission to explore the mysterious regions beyond the Formidine Rift (April 3301).
    (Screenshot Ref. Post #116).
    Video Ref. Beyond the Formidine Rift

    V

    Vigs' Beacon
    Game map search ref. : VIGS AA-A E1
    POI Type: Beacon (Distance Marker)
    A bright star embedded within the diffuse regions of the New Outer Arm - acting as a 14,000 LY from Sol distance marker.
    (Screenshot Ref. Post #7).

    W

    The Wayfarers Graveyard
    Game map search ref. : HEGUA MZ-S C3-33
    POI Type: Region
    Region containing an unsual amount of deep space signal sources - mainly salvageable wrecks.


    The 'Welcome' Scheau-Hypue Badlands
    Game map search ref. : Scheau Hypue HC-J b29-0
    POI Type: Region (Exploration Hazard - Low)
    Despite being designated as a badland region, this small area of non-scoopable stars provides a very welcome traverse-point for the desperate explorer attempting to cross the Formidine Rift. The normally low star density throughout this region of the Rift usually makes route plotting difficult, however this badland sector acts as a 'bridge' and can paradoxically be helpful to the traveler (provided he stocks up on fuel before entering the badlands!). A safe passage is possible by taking the following jump-references: Scheau Hypue HC-J b29-0 (entry), Scheau Hypue ZM-Q d6-1, Scheau Hypue PD-Q b25-0, Scheau Hypue LX-R b24-0, Scheau Hypue GR-T b23-0, Scheau Hypue UJ-O b26-0, Scheau Hypue CL-V b22-0 (exit)
    (Screenshot Ref. Post #458).


    Minor POI's :



    Map Ref. Point #1
    Oceanus Coelis
    (inc. the Oceanic Earth-Like world; Atlantis Stellaris)
    Game map search ref. : MYOIDEE YK-P D5-6
    POI Type: Visual & Possible Future Tourism
    Perseus fringe star system that contains an Earth-Like World. Due to its location, on the outer edge of the Perseus arm but within commute range of human colonized space, this could be a possible future Tourism candidate. Worlds on the outer edge of the galactic rim have unique skybox perspectives; an ocean of stars on one side, and the relatively empty black void of intergalactic space on the other.
    (Screenshot Ref. Post #62).

    Map Ref. Point #2
    The Alluring Siren
    Game map search ref. : PHAE AEB BK-I D9-22
    POI Type: Visual
    A double water world system situated between the near edge of the New Outer Arm and the far side of the Formidine Rift. One of the planets within this system is a pure ringed water world with no landmass and no atmosphere. A jewel of light in a desolate region.
    (Screenshot Ref. Post #116).

    Map Ref. Point #3
    Maia's Jewell
    Game map search ref. : SCHEE HYPA KN-S E4-0
    POI Type: Visual & Scientific
    Situated almost halfway across the south-eastern edge of the Formidine Rift, this system has a young Herbig AE/BE protostar spinning at a speed of once every 18 seconds. In addition there are a pair of T-Tauri stars orbiting each other on a barycenter that are also orbiting the parent. The system also contains nine class 1 gas giants.
    (Screenshot Ref. Post #119).

    Map Ref. Point #4
    Oob
    Game map search ref. : OOB AIRG WO-J B50-1 2
    POI Type: Visual
    This Gas Giant with water based life seems to be pock-marked with high-intensity but very localized storm systems, some of which (on initial investigation) seem to radiate light. Further study of this phenomena may well be worth the undertaking of a long range science expedition out to the Oob system.
    (Screenshot Ref. Post #7).

    Map Ref. Point #5
    New Vista
    Game map search ref. : GLUFOA HE-P B19-0 2 A
    POI Type: Visual & Possible Tourism Candidate
    One of a tidally locked twin system, both twins being ringed metallic worlds in close proximity to each other, and also close to their parent star. The proximity of the two worlds with their the ring systems illuminated by the nearby star could make them both possible early planetary surface tourism candidates since neither have an atmosphere.
    (Screenshot Ref. Post #7).

    Map Ref. Point #6
    'Opposites'
    Game map search ref. : SMAIDOU ZE-A G0
    POI Type: Scientific
    One of the very few systems in the far outer rim of the New Outer Arm that hosts a black hole as its primary hyperspace arrival point. This system also contains two freshly born T-Tauri-Stars. Life and death are close together here. An opportunity to refuel is provided by a nearby A-type-sequence star.
    (Screenshot Ref. Post #477).










    The Outer Arm Vacuus

    Map 13 - Click to reveal map...




    Map 13 - Click to reveal map data...


    C

    The Crab Pulsar
    Game map search ref. : CRAB PULSAR
    POI Type: Visual & Scientific
    Situated on the far edge of the Perseus arm and 700 LYs below the galactic plane, this prominent pulsar with its beautiful blue/green ejecta cloud was one of very few pulsars to be identified optically. Since the introduction of new FSD technology it has become a hotbed of scientific study, and also tourism due to its colourful dust clouds.
    (Screenshot Ref. Post #7).
    Wiki Link : The Crab Pulsar

    D

    Daedalus Crossing
    Game map search ref. : Dryao Ain VQ-L C21-0 to Gongae KL-Y C3-0
    POI Type: Travel Route
    This post-Jumponium travel route was discovered in Dec. 3301 by CMDR Marx commanding the starship 'Black Ship Daedalus'. Beginning at the edge of the Perseus Arm, this route stretches out into the Outer Arm Vacuus, through the NGC 1893 Star Cluster, and beyond. The route saves travelers trying to reach the fading Outer Arm a 20,000 LY detour through the Formidine Rift, and is thus considered to be one of the most important travel routes so far discovered.
    (Screenshot Ref. Post #563).

    E

    The Eorld Hypa Badlands
    Game map search ref. : EORLD HYPA RW-K A90-0
    POI Type: Region (Navigational Hazard - Medium)
    A relatively narrow band of non-fuelable stars that occupy a patch of the New Outer Arms tail end, several hundred light years 'southwest' of NGC 1893.
    (Screenshot Ref. Post #7).

    M

    The Monkey Head Nebula
    Game map search ref. : MONKEY HEAD
    POI Type: Visual
    Small blueish emission nebula situated on the edge of the Perseus arm, approx. 6,400 LYs from Sol.
    Wiki Link : NGC 2174

    N

    NGC 1893
    Game map search ref. : NGC 1893
    POI Type: Visual
    This is an open cluster of class B stars. As such it is nothing especially remarkable except that it sits within the sparsely populated rift within the Outer Arm Vacuus, thus making them really stand out against the sparsely populated backdrop. The cluster is just beyond the reach of current FSD technology.
    (Screenshot Ref. Post #265).

    NGC 2286
    Game map search ref. : NGC 2286 SECTOR WD-T D3-1
    POI Type: Scientific
    A relatively large open cluster situated on the far edge of the Perseus arm, approx. 9,500 LYs from Sol. Unlike its neighboring sectors, stars are often sparse in this region, which could make navigation challenging for ships with jump ranges below 25 LYs. The sector was rumored to contain systems that caused FSD lock-on failures, but a recent expedition in Nov. 3301 found no such stars.
    (Screenshot Ref. Post #521).

    O

    The Outer Arm Vacuus
    POI Type: Region (Exploration Hazard - Extreme)
    A region at the tail-end of the new outer arm so devoid of stars that only starships with very large jump ranges can successfully traverse. The further 'east' one travels, the more thinly spread the stars become, eventually fading away into an emptiness of the intergalactic void.

    S

    [S] The 'Southern' Meridian
    Game map search ref. : PHEIA EUQ FG-Y D1
    POI Type: Beacon (Distance Marker and 'Zero' Meridian Line Reference)
    15,000 LYs 'south' of Sol, along the 0 meridian, this systems acts as a navigational distance marker, 80,200 LYs distance from the northern marker.
    (Screenshot Ref. Post #7).

    T

    The Tauri Cluster
    Game map search ref. : PHEIA EUQ CA-A DO
    POI Type: Visual & Navigational Hazard (Medium)
    This relatively dense cluster of T-Tauri and Brown Dwarf stars, less than 200 LYs 'southeast' of the southern meridian marker, is a distinctive patch of stars in an otherwise barren region of the New Outer Arm.
    (Screenshot Ref. Post #7).

    Minor POI's :



    Map Ref. Point #1
    Sunny Side Down (Planetary Nebula)
    Game map search ref. : CYOIDAI GH-U E3-3
    POI Type: Historical
    The location in which a Cobra Mk III exploration vessel, the 'Sunny Side Up', carrying 4 months worth of data was lost due to a catastrophic overheating malfunction whilst surveying the local planetary nebula. At the time (May 3301), this particular incident was wildly regarded as the the longest surveying expedition that failed to return. Approximately one month later a salvage mission lead by a replacement vessel, 'Silence Unbounded', reached the scene of the incident but was unable to locate any recoverable wreckage.
    (Screenshot Ref. 4 months (The 'Sunny Side Up' Incident).

    Map Ref. Point #2
    Terra Madre
    Game map search ref. : HYPIAE AIP KX-I C23-1
    POI Type: Tourism & Possible Colonization Candidate
    At just over 7,000 LYs from Sol, this system contains every habitat that humanity can terraform and colonize, including a very rare terraformable Rocky Moon. The system also contains an Earth-Like World, adding to its incredible scientific value. Possibly the ideal location for a future outpost in the Perseus Arm.
    (Screenshot Ref. Post #457).

    Map Ref. Point #3
    Diamond and Zirconia
    Game map search ref. : SPAIDAU VT-Z D13-4 7 & 8
    POI Type: Visual
    Diamond, the 8th planet from the star, is a hot and humid Earth-Like World. Its binary pair, Zirconia (7), looks deceptively similar to Diamond - however, due to a relatively high amount of water in its atmosphere (13.5%), its average surface temperature is 379 K, nearly 80 K higher than that of its pair. As such, while Diamond could be a candidate for colonization, Zirconia would be have to be a candidate for terraforming first.
    (Screenshot Ref. Post #521).










    Lower 3rd Quadrant

    Map 14 - Click to reveal map...




    Map 14 - Click to reveal map data...


    E

    Exteriores Australis
    POI Type: Region (Exploration Hazard - Moderate to Extreme)
    A relatively dense grouping of systems on the outer edge of the New Outer Arm and separated from it by a barely passable region. It extends from about 11,000 LYs to 12,500 LYs on the X co-ordinate and around -16,000 LYs on the Z co-ordinate. As such it contains the most southerly systems in the navigable galaxy.

    H

    The Hyperion Cluster
    Game map search ref. : Hypio Phoea IN-S e4-3
    POI Type: Scientific
    The Hyperion Cluster is a density of the more massive B type stars on the brink of the Perseus Fade. It's a very lively place with many T-Tauri stars orbiting their primaries. The Cluster also acts as navigational beacon due to its prominence in the region.
    (Screenshot Ref. Post #502).

    P

    The Perseus Fade
    POI Type: Region (Exploration Hazard - Moderate)
    Region on the edge of the Perseus arm in which the star density drops drastically, but for few hundred light years remains navigable. Beyond the Fade is a void and rimward there are outer clouds of stars that are currently unreachable.
    (Screenshot Ref. Post #238).

    S

    Shackleton's Star
    Game map search ref. : Lyed KX-A C27-0
    POI Type: Beacon (Distance Marker)
    Situated on the edge of Exteriores Australis, this is currently believed to be the most southerly reachable system in the galaxy, 16,521 LY south of Sol. It is named in honour of Ernest Shackleton one of old Earth's greatest Antarctic explorers.
    (Screenshot Ref. Post #265).

    The Skull and Crossbones Nebula
    POI Type: Visual
    A small nebula situated 15,000 LYs from Sol in the Perseus Fade. There are few black holes in its vicinity and water worlds orbiting gas giants, a high metal planet with water world moon, and an abundance of water giants associated with the nebula.
    (Screenshot Ref. Post #251)
    Wiki Link : NGC 2467


    Minor POI's :



    Map Ref. Point #1
    Distant
    Game map search ref. : Angosk DL-P D5-0
    POI Type: Unique due to positional relevance.
    At 45,058 LY from Sagittarius A* this is one of the furthest reachable systems from the galactic core
    (Screenshot Ref. Post #265).

    Map Ref. Point #2
    Hermit's World
    Game map search ref. : Eolls Hypai LX-B C16-0
    POI Type: Unique due to positional relevance.
    Possibly the furthest Earth-like world from Sagittarius A* at 44,802 LY.
    (Screenshot Ref. Post #265).













    The Galactic Core Regions



    Map 12 - Click here to reveal map data...

    A

    The Athaip Wisteria Nebula
    Game map search ref. : ATHAIP DW-N E6-3063
    POI Type: Visual
    A blue coloured ejecta cloud nebula surrounding a black hole.
    (Screenshot Ref. Post #299).

    B

    The Binary Nebula
    Game map search ref. : BRAIREAU CW-V E2-774
    POI Type: Visual
    A double globe blue ejecta nebula surrounding a neutron star.
    (Screenshot Ref. Post #73).

    The Bleia Permit Zone (Bleia Regions)
    Game map search ref. : Bleia1 to Bleia5
    POI Type: Region (Unknown)
    Embedded within the vast Perseus Stem and first discovered in late December 3300 during the first few expeditions to the far side of the galaxy, the Bleia permit zone is split into several distinct regions. It was subsequently investigated further during the 'Four Corners' expedition of April 3301 and its borders tentatively mapped by members of that expedition.
    Link: The Bleia Permit Zone

    The Bloody Haze Nebula
    Game map search ref. : DRYIO BLOO AA-A H310
    POI Type: Visual
    Embedded within the Far 3KPC spiral arm, this large reddish-pink nebula is surrounded by many white dwarfs, neutron stars, and several black hole systems.
    (Screenshot Ref. Post #398).

    'Blue Lilies Nebula'
    Game map search ref. : DUMBAA XJ-R E4-5596
    POI Type: Visual
    The name of this small nebula centred on a neutron star has a double meaning: it partly represents the appearance of the nebula, resembling a pair of blue lilies, and partly gives notice to two nearby Earth-like Worlds, one of which is in the closest system to this. DUMBAA PS-R C18-2660 6 is just 1.28LY from the nebula and has a sky with spectacular blue and green colours. DUMBAA PS-R C18-1220 B1 is 13.5LY away and sees the nebula as a blue flower in a sky and white with the many stars of the Galactic Core - and the B3 planet is an Ammonia World, so other forms of life can also share in the view. Within the nebula itself the sky is an eerie green colour.
    (Screenshot Ref. Post #373).

    C

    The Celestial Rainbow Nebula
    Game map search ref. : EOK GREE PI-S E4-4843
    POI Type: Visual
    Small colourful nebula whose appearance is made up of layers of blue and purple light-reflected dust.
    (Screenshot Ref. Post #69).

    D

    Dimidium Iter Nebula and the 'Black Fields'
    Game map search ref. : EORL BRU AL-P E5-1475 (Dimidium Iter)
    POI Type: Scientific
    This large neutron field contains a high density of black hole systems and supergiants, making it a hotbed of scientific study. At its heart it contains a planetary nebula ("Dimidium Iter").
    (Screenshot Ref. Post #566).

    Dryao Chrea Stellar Remnant
    Game map search ref. : DRYAO CHREA VU-P E5-7481
    POI Type: Visual
    Neutron Star embedded within a blue glowing ejecta nebula.
    Video Ref. Distant Suns Part 8 - The Dryao Chrea Stellar Remnant

    E

    The Eok Bluae Stellar Remnant
    Game map search ref. : EOK BLUAE OM-W E1-7494
    POI Type: Visual
    Situated in the very dense Eok Bluae Stellar Forge, a few thousand LYs from the Eastern Neutron Fields, lies this beautiful planetary-nebula, worthy of a visit for any explorer traversing the 'central-northern' regions of the Galactic Bar.
    (Screenshot Ref. Post #452).

    G

    Great Annihilator Black Hole
    Game map search ref. : GREAT ANNIHILATOR
    POI Type: Scientific
    Galactic Core region black hole.
    Wiki Link : Great Annihilator

    The Greater Galactic Neutron Fields
    Game map search ref. : as follows..


    • PHOI AOWSY HH-U E3-1007 [I-Neutron Field – Western Alpha (NF-WA)]
    • WEPAE TI-K D8-2374 [II-Neutron Field – Western Beta (NF-WB)]
    • ZUNEAE MZ-M D8-1255 [III-Neutron Field – Eastern Alpha (NF-EA)]
    • PHROEA PLOE OI-K D8-872 [IV-Neutron Field – Eastern Beta (NF-EB)]


    POI Type: Regions (of Scientific Interest).
    In March 3301 the first reports of a vast region containing an immensely high density of Neutron stars reached colonized space via deep space explorers returning from the Galactic Core regions. Subsequently the Greater Galactic Neutron Fields have become a hotbed of activity for explorers, and the scientific community (who pay handsomely for any data brought back to Universal Cartographics).
    In June 3301 CMDR Kancro Vantas conducted an in-depth survey of the neutron fields and published a Definitive Guide on their whereabouts and their physical distribution throughout the core regions.

    The Green Crystal Stellar Remnant
    Game map search ref. : EOK GREE TO-Q E5-3167
    POI Type: Visual
    A green coloured ejecta cloud surrounding a neutron star.
    (Screenshot Ref. Post #69).

    H

    Hypiae Auscs Planetary Nebula
    Game map search ref. : HYPIAE AUSCS NO-Q E5-385
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    Hypio Orb Nebula
    Game map search ref. : HYPIO PRI JH-U E3-6719
    POI Type: Visual
    Neutron Star embedded within a blue glowing ejecta nebula.
    (Screenshot Ref. Post #31).

    I

    The Inner Rim Nebula
    Game map search ref. : SCHEAU BLAO NS-U F2-1773
    POI Type: Visual & Scientific
    Situated on the inner edge of the galactic core and 1,200 LYs below the galactic plane, this large pinkish nebula is pock-marked with black hole star systems - making it not only a place of visual beauty, but also of scientific interest too.
    (Screenshot Ref. Post #7).

    M

    The Magnus Nebula
    Game map search ref. : HYPUAE BRIAE YQ-Z C28-339
    POI Type: Visual
    At 36,000 LYs from Sol, this is possibly one of the largest nebulae so far discovered on the far side of the galactic core. Magnus contains several thousand star systems and is situated just 750 LYs outside the mysterious borders of the Bleia Permit Zone.

    N

    Nyuena Open Cluster
    Game map search ref. : NYUENA RO-Z D184
    POI Type: Historical
    First visited by Zulu Romeo during the first expedition to Sag-A* (Dec. 3300).
    Video Ref. 'The Top of the Galaxy'. Also see Post #16.

    P

    Perseus Stem
    POI Type: Region (Travel Route to Aphelion Region)
    An enormous expanse of stars approx. 10,000 LYs long and 4,000 LYs across, on the far side of the galactic core. The region is where the Perseus spiral arm emerges from the far edge of the galactic bar.

    The Phipoea Nebula
    Game map search ref. : PHIPOEA AA-A H486
    POI Type: Visual
    Large Galactic Core nebula that is situated close to the Scaulo-Systimbu Stellar Graveyard, 28,000 LYs from Sol.
    Video Ref. Distant Suns Part 7 - Crossing the Galactic Core

    R

    Rose Nebula
    Game map search ref. : EORLD BYOE YA-W E2-4084
    POI Type: Visual
    Galactic core planetary nebula. The ejecta cloud makes this planetary nebula somewhat unique in this region due to its red and green dust cloud giving off an eerie glow on all worlds that sit within it.

    S

    Sagittarius A*
    Game map search ref. : SAGITTARIUS A*
    POI Type: Visual & Statistical
    The supermassive black hole at the centre of the galaxy. Since the earliest days of modern FSD technology made it possible to travel the depths of space (starting in November 3300 AD), Sag-A* has since been visited by hundreds of explorers who often see it as the first 'distant' point of interest destination once the novelty of exploring our local regions wears thin.
    Wiki Link : Sagittarius A*
    Travel Link I: Sagittarius A* ["supermassive" spoilers]).
    Travel Link II: A scenic route the the galactic core).

    The Scaulo-Systimbu Stellar Graveyard
    Game map search ref. : SCAULO IL-Y D6 115
    POI Type: Region (of Scientific Interest)
    This is part of the neutron fields below the plane of the galaxy on the far side of the core. In this particular place, black holes outnumber neutron stars by approx. 10:1. The graveyard crosses over the boundary of Scaulo and Systimbu sectors and is packed full of the collapsed remains of long dead stars.
    (Screenshot Ref. Post #240).

    The Smasiae Red Giant Binary Pair
    Game map search ref. : SMASIAE QT-Q D5-70 A
    POI Type: Beacon (Distance Marker)
    Situated 2,000 LYs below the galactic plane and 33,000 LYs from Sol, this rare Red Giant Binary pair act as a 33K distance marker for travellers exploring the far galacitc core regions. The primary is a S-class late sequence star that has begun the cycle towards becoming a carbon star.
    (Screenshot Ref. Post #7).

    U

    Umbra Centralis Nebula
    Game map search ref. : SCHEAU PRAO AA-A H401
    POI Type: Visual
    This core region dark nebula sits on the very outer edge of the Galactic Bar. The nebula itself doesn't sport any significant object, not having a single non-sequence star, being 1000 LYs away from the Eastern Neutron Field. It provides a beautiful coloured scenario to the billion stars of the core stellar forge.
    (Screenshot Ref. Post #413).

    Z

    The Zunuae Nebula
    Game map search ref. : ZUNUAE HL-Y E6903
    POI Type: Visual
    Nicknamed the "Inky Nebula", Zunuae is a small purple nebula situated on the near edge of the galactic bar.
    (Screenshot Ref. Post #73).


    Minor POI's :



    Map Ref. Point #1
    The Betelgeusian Brothers
    Game map search ref. : Phroi Pri Ca-a D5672
    POI Type: Visual
    Two close proximity giant stars, less than 2 LYs apart.
    (Screenshot Ref. Post #266).

    Map Ref. Point #2 (Shared)
    The Byoomao Blue Nebula
    Game map search ref. : Byoomao HB-X E1-232
    POI Type: Visual
    A single system nebula, nearly 25,000 LYs from Sol, that shows on the map from a few hundred LYs away and in the skybox about 100 LY out. There are two Y class stars orbiting a Neutron Star, one of which has an orbiting ring system.
    (Screenshot Ref. Post #290).

    Map Ref. Point #2 (Shared)
    The 'North' Zunuae Nebula
    Game map search ref. : ZUNUAE RZ-O E6-1973
    POI Type: Visual
    Galactic Core region planetary nebula.
    (Screenshot Ref. Planetary Nebula thread).

    Map Ref. Point #3
    The Crown of Skadi
    Game map search ref. : EOK GREE PI-S E4-4843
    POI Type: Visual
    Galactic core star system that includes an unusually dense ice ring.
    (Screenshot Ref. Post #359).

    Map Ref. Point #4
    The Myriesly Stellar Remnants
    Game map search ref. :


    • MYRIESLY MS-T E3-3831 'Northern Lazur' Remnant
    • MYRIESLY WJ-R E4-5254 'Blink Of An Eye' Remnant
    • MYRIESLY HR-N E6-4354 'Amethyst Cloud' Remnant
    • MYRIESLY CL-P E5-4186 'Emerald Look' Remnant
    • MYRIESLY YE-R E4-3646 ' Drop Of Blood' Nebula


    POI Type: Visual
    A collection of close proximity stellar remnants ejecta nebula within the Myriesly sector.
    (Screenshot Ref. Post #77).

    Map Ref. Point #5
    Poseidon
    Game map search ref. : EOS CHREA TD-Z C27-1678
    POI Type: Rare Discovery
    Quadruple Water World star system.

    Map Ref. Point #6
    'Six Rings for Six Stars'
    Game map search ref. : MYRIESLY RY-S E3-5414
    POI Type: Visual
    This system houses 6 T Tauri stars, each with its own ring, providing a series of stunning views set against many bright stars in the central part of the Galactic Core. One of the smaller planets also has an interesting ring system, with its angle of inclination almost exactly perpendicular to its orbit, so that the rings are face-on to the central star.
    (Screenshot Ref. Post #373).

    Map Ref. Point #7
    'Trinus' Blue
    Game map search ref. : DRYIO BLUE LJ-X D2-629
    POI Type: Visual
    A triple water world system, approx. 29,000 LYs from Sol and 1,400 LYs below the galactic plane. Two of the outer water worlds contain an atmosphere consisting mainly of carbon dioxide - a possible indication that little vegetation exists above what little landmass both worlds contain. The other world has an ammonia-rich atmosphere and gigantic polar caps with no visible land mass at all.
    (Screenshot Ref. Post #7).

    Map Ref. Point #8
    Junon
    Game map search ref. : BYOOMEAE DN-B D13-1719
    POI Type: Scientific
    This Neutron Star system has a secondary L Red Dwarf that hosts 2 Earth-Like Worlds, both of which seem to orbit outside the scientifically excepted 'Goldilocks Zone'. The scientific community would need to investigate this system in more depth to understand what factors allow such ELWs to exists under these circumstances.
    (Screenshot Ref. Post #532).

    Map Ref. Point Sagittarius A*
    Altum Sagittarii "Prime"
    Game map search ref. : QUEMEOU YE-A E0
    POI Type: Visual
    Situated 2,870.45 LYS above Sagittarius A*, this system is one of the highest reachable stars directly above the galactic centre. The view from the vantage point it offers is stunning as the vast galactic core below you stretches out across a 10,000 LY, 360 degree radius.
    (Screenshot Ref. Post #7).










    Galactic Aphelion Regions

    Map 06 - Click here to reveal map...




    Map 06 - Click here to reveal map data...


    B

    The Bleak Lands
    POI Type: Region
    Stretching across 20,000 LYs of the Aphelion region, the Bleak Lands are an enormous expanse of sectors that contain very little in the form of nebulae and star clusters. It is a conundrum that has baffled astronomers since the early days of ultra deep space exploration as to why this part of the galaxy is in stark contrast to the beauty and content we enjoy throughout the Orion Spur region.

    C

    Centaurus Badlands
    POI Type: Region (Exploration Hazard - Medium)
    Band of Brown Dwarf sectors several thousand LYs wide. Situated on the near fringe of the Scutum-Centaurus Arm, approximately 50,000 LYs from Sol. Closest reference; Rendezvous Point.

    D

    Derthek's Folly (also known as 'Counter Point')
    Game map search ref. : Drooteou PW-I A36-4
    POI Type: Historical
    Point at which an intrepid explorer reached in a venture to locate a solar system on the far side of the galaxy that is the physically located antithesis of Sol. The system discovered turned out to be an unremarkable brown dwarf system with seven dead worlds, and one moon.
    (Ref. Link : Drooteou PW-I A36-4)

    G

    The Greeroi Veil
    Game map search ref. : GREEROI AA-A H3
    POI Type: Visual
    A small and mostly diffuse nebula situated on the far outer edge of Perseus Stem, 38,300 LYs from Sol, and some 1,000 LYs above the galactic plane - making it awkward to reach in starships with less than 30 LY jump ranges.
    (Screenshot Ref. Post #7).

    I

    'Ignis'
    Game map search ref. : OUPAILKS AA-A H0
    POI Type: Beacon (Distance Marker)
    A very luminous Yellow/White WOO I Class star situated 48,000 LYs from Sol, acting as a distance waypoint marker for ultra deep space travelers heading out toward the far rim Abyss.
    (Screenshot Ref. Post #7).

    L

    Les Enfants Terribles
    Game map search ref. : HYPUMAEA PN-T E3-2
    POI Type: Exploration Hazard (High)
    The primary star of this system is a Herbig Ae/Be that orbits one of the largest T-Tauri's so far discovered. The T-Tauri is twice as large as Sol, and has a surface temperature of 11,400K. Since the Herbig has more mass your NavCom will always calculate your hyperspace exit within its vicinity, and depending on your angle of approach you can end up in the T-Tauri corona due to its extreme proximity to the primary (5 LS). Travelers beware.
    (Screenshot & Video Ref. Post #508).

    R

    Rendezvous Point
    Game map search ref. : EACTAINDS GN-W C1-6
    POI Type: Historical
    Point at which two deep space explorers met in Feb. 3301 (CMDR 'Erimus' Kamzel & CMDR R4nger0). The occasion marked the first extreme range distant encounter ever recorded (43,000 LYs from Sol). Due to its historical significance and coverage by GalNet news networks back in human space at the time, Rendezvous Point has subsequently become an explorers 'must see' location on the far side of the galaxy. The system has now been fully surveyed by many different deep space explorers since that first historic meeting.
    (Video Ref. A Distant Rendezvous).
    (Screenshot Ref. Rendezvous Point)
    (Updated Screenshot Ref. : Rendezvous Point - 5th Feb. 3302)


    Roedaae Badlands
    Game map search ref. ROEDAAE MC-B D1-23
    POI Type: Region (Exploration Hazard - Medium)
    Region of large quantities of unscoopable star systems in close proximity to Rendezvous Point.
    (Screenshot Ref. Post #7).


    Minor POI's :



    Map Ref. Point : Derthek's Folly
    Shadow Earth
    Game map search ref. : Smootoae VE-R d4-134
    POI Type: Visual & Statistical
    An Earth Like World that is currently the closest one discovered to the physical antithesis of Sol on the far side of the galaxy.
    (Screenshot Ref. Post #359).

    Map Ref. Point #1
    Oupailks Furnace
    Game map search ref. : OUPAILKS BB-M C8-5 1
    POI Type: Visual (Planetary Surface)
    A 1.12G High Metal Content World orbiting its parent star at a mere 8 LS away. Surface temperature on the daylight side of this world can reach up to 1,534K.










    The Abyssal Plain

    Map 20 - Click here to reveal map...




    Map 20 - Click here to reveal map data...

    A

    The Abyssal Plain
    POI Type: Region (Exploration Hazard - Unknown)
    A vast but relatively thin sheet of unscoopable stars stretching along the outer galactic arm, beginning where the tail-end of the Scutum-Centaurus arm becomes the New Outer arm.


    Minor POI's :

    No Data








    Upper 1st Quadrant

    Map 07 - Click here to reveal map...



    No Data






    Intermediate 1st Quadrant

    Map 08 - Click here to reveal map...




    Map 08 - Click here to reveal map data...

    B

    Bendurion's Present
    Game map search ref. : EOLLS GRAAE AA-A H31
    POI Type: Visual
    A visually interesting red and blue emission nebula 35,400 LYs from Sol, situated close to where the Perseus Arm & Orion Arm begin to diverge.
    (Screenshot Ref. Post #407).

    S

    The Steam Horse Nebula
    Game map search ref. : AIPHAISTY AA-A H3
    POI Type: Visual
    A large reddish-orange nebula situated approx. 38,500 LYs from Sol close to the beginning of the Perseus arm. The nebula is devoid of young O or B stars, with only a few A and F type stars. Stars of type G, K, M are present, suggesting that the nebula could be quite old compared to those that still contain much younger stars. The Steam Horse Nebula was one of the very first Upper 1st Quadrant points of interest visited and recorded for the Galactic Mapping Project (August 3301).
    (Screenshot Ref. Post #399).


    Minor POI's :

    No Data








    The New Outer Arm

    Map 21 - Click here to reveal map...




    Map 21 - Click here to reveal map data...

    O

    The Osprey Stellar Remnant
    Game map search ref. : EOS BRAI KR-W E1-4
    POI Type: Visual
    This system is in the very center of a small nebula or stellar plume, formed from the stellar ejecta blasted out by a dying star which collapsed upon itself to form the neutron star at this remnants core. The name is derived from the systems galactic catalog name, Eos Brai (ee - os, bray).
    (Screenshot Ref. Post #440).


    Minor POI's :

    No Data








    Lower 1st Quadrant

    Map 09 - Click here to reveal map...




    Map 09 - Click here to reveal map data...

    C

    Cavus
    POI Type: Region (Exploration Hazard - Low)
    One of the widest inter-arm points between the Orion-Cygnus arm and the Perseus Arm. Crossing the gap poses no threat to short jump-range vessels due to the amount of refuelable stars strewn throughout the region.

    F

    The Festival Grounds
    A collection of numerous large nebulae resembling an ancient fireworks display from Earth history. There are many other major nebulae in this region (mostly below the Galactic Plane) but the largest grouping of nebulae lies approx. 3,000 LYs from end to end and includes 8 major nebulae ranging in size from 130*160*200 LYs to 40*60*50 LYs (and also includes one minor nebula centered on a neutron star). These are all within about 1,100 LYs of each other, whilst the other groups of nebulae visible throughout this region have 3 or 4 members and are further away. The presence of so many significant nebulae makes this region one of the most spectacular in the Milky Way and warrants further scientific study due to the variety on offer.

    The eight major nebulae in The Festival Grounds are :


    • 'Bonfire Nebula'


    Game map search ref. : OEPHAIF AA-A H23
    POI Type: Visual
    Like any good bonfire at a festival, this huge nebula can be seen from a very long distance away and provides a spectacular backdrop and a beacon to navigate in the region. Its interior is densely packed with stars and home to a sky full of red and orange colours, with the bright Galactic Core obscured from sight.
    (Screenshot Ref. Post #372).


    • 'Green Lantern Nebula'


    Game map search ref. : OEPHAIF AA-A H5
    POI Type: Visual
    The green colouration of this nebula, the largest in the region, is very distinctive. From other angles it also displays orange and red colours. The interior contains many low-mass stars but also a single bright O star.
    (Screenshot Ref. Post #372).


    • 'Wind Chime Nebula'


    Game map search ref. : EEPHAILLS AA-A H62
    POI Type: Visual
    Hanging below the Galactic Plane and about 1100LY from the nearest member of the group, this nebula rewards those who visit it with a stunning view of pink and blue colours. There are some bright stars in between it and the other nebulae.
    (Screenshot Ref. Post #372).


    • 'Fortune Teller Nebula'


    Game map search ref. : BYA AIL AA-A H65
    POI Type: Visual
    Like the tent of a fortune teller, this nebula is dark but colourful. It is brighter on the inside, with shades of blue, red and orange decorating the night sky of its many worlds.
    (Screenshot Ref. Post #372).


    • 'Golden Chalice Nebula'


    Game map search ref. : OEPHAIF AA-A H100
    POI Type: Visual
    One side of this nebula is dark and the other has red-green colours that look golden from the right angle, hence the name. To one side of this nebula can be found a dense patch of brown and red dwarf stars but there are enough scoopable stars for it not to present any real hazard.
    (Screenshot Ref. Post #372).


    • 'Candy Floss Nebula'


    Game map search ref. : DRYAEA FLEE AA-A H10
    POI Type: Visual
    Small but sweet, this colourful nebula delights with its shades of pink and its appearance merits the name. It is home to a nice soft-centred surprise - the Earth-like world DRYAEA FLEE RR-K C9-64 10, 'Caramel'.
    (Screenshot Ref. Post #372).


    • 'Clown Nebula'


    Game map search ref. : DRYAEA FLEE AA-A H89
    POI Type: Visual
    Although resembling the Candy Floss Nebula in appearance, the Clown Nebula is more than twice as high and wide in each dimension. It lies exactly in the Galactic Plane at one end of The Festival Grounds and several other nebulae are visible about 1,500 LYs away.
    (Screenshot Ref. Post #372).


    • 'Thunderclap Nebula'


    Game map search ref. : DRYAEA FLEE DK-A E108 NEB
    POI Type: Visual
    Located in between the Golden Chalice and Candy Floss nebulae, this small nebula houses a neutron star and its companion F star. The result of a supernova explosion 270 million years ago, the neutron star is devoid of planets - any it may have had in the past did not survive the explosion.
    (Screenshot Ref. Post #372).

    Froadik Region
    Game map search ref. : FROADIK ZD-U B34-1
    POI Type: Region (Unknown)
    A region within the Cavus that no ship has been able to traverse due to constant FSD lock-on failures. A secretive exploration of Froadik borders was conducted during the Daedalus Wing deep space survey mission (March 3301). Details of this regions location were then subsequently leaked by the mysterious Dark Wheel faction in June 3301.
    (Screenshot Ref. Post #7).

    G

    'Gatehouse' Nebula
    Game map search ref. : EODGOSLY AA-A H38
    POI Type: Visual
    Positioned directly above an easy crossing point to the Orion-Cygnus Arm from the core regions and 650LY above the Galactic Plane, this large nebula (80*110*80LY) both marks the crossing point and provides a good view of the approach to the core and the spiral arms beyond. Whether it is watching more the approach from the core or protecting it from foes approaching from the spiral arms is anyone's guess! It is not devoid of life itself, housing an Ammonia World that requires some determination to reach, being more than half a million LS from the jump-in point (EODGOSLY TL-S C5-3 C5). There is also an Earth-like World just outside the nebula, its 'Sentry' in a sense (EODGOSLY BY-O C7-0 C3).
    (Screenshot Ref. Post #373).

    H

    Hyponia
    Game map search ref. : HYPONIA
    POI Type: Region (Unknown)
    A vast region of space spanning the width of the Perseus arm. Although its borders were successfully surveyed during the Daedalus Wing deep space survey mission (March 3301), no ship has been able to enter Hyponia due to the failure of current FSD and NavCom technology to plot a safe route into Hyponia sectors.
    Video Ref. Mission to Hyponia

    I

    The Iowhaidst Badlands
    POI Type: Region (Exploration Hazard - Low)
    Small region of compact Red Dwarf and T-Tauri sectors on the fringe of the Orion-Cygnus arm, between the Perseus Gap and Hyponia. Due to its relative small size in area, these badlands pose little risk to travelers.

    S

    "Süßes Fräulein" (Stellar Forge)
    Game map search ref. : FROALN KY-Y D1-29
    POI Type: Visual & Scientific
    A huge sector with a very high-number of white, blue-white and blue stars accompanied by uncountable T-Tauri-Stars making it quite a sight for any explorer approaching the Core from the 1st Quadrant regions. The sector is full of habitable worlds and in it's upper regions contains many non-sequence-stars. Due to the high value of such stars a survey can prove a lucrative undertaking once the data is sold at Universal Cartographics. Beautiful nebulae can be found within this sector, too.
    (Screenshot Ref. Post #538).

    Z

    The Zejoo Nebula
    Game map search reference: ZEJOO IY-F D12-4
    POI Type: Visual
    A medium sized nebula situated on the near edge of the Perseus Gap, close to the Froadik Fallows.
    (Screenshot Ref. Post #7).


    Minor POI's :

    No Data











    The Far Galactic Rim



    Map 19 - Click here to reveal map data...

    A

    The Abyss
    POI Type: Region (Exploration Hazard - Extreme)
    Major feature covering at least 11,000 light years wide, and 2,000 light years across. Located between the far fringe of the Scutum-Centaurus arm and the most distant star systems of the galactic outer rim, 65,000 LYs from Sol, the Abyss is a vast region so devoid of jumpable stars as to make it extremely difficult to cross with current FSD maximum ranges.
    (Video Ref. Distant Suns Part 12 - 65,000 LYs from home).

    Asterous - The 'Northern' Meridian
    Game map search ref. : IORADY JO-Z D13-0
    POI Type: Beacon (Distance Marker and 'Zero' Meridian Line Reference)
    65,400 LYs 'north' of Sol, along the 0 meridian, this system acts as a navigational distance marker, 80,400 LYs distance from the southern marker. It is thought to be the most 'northerly' reachable star from Sol.
    (Screenshot Ref. Post #7).

    B

    Beagle Crossing
    POI Type: Historical & Navigational Waypoint
    Beagle Crossing is a region on the far rim of the Scutum-Centaurus arm where an Asp Explorer made the first successful crossing of the Abyss (January 3301). Today it acts as a guide for explorers attempting to traverse the Abyss in starships with approx. 34 LY FSD ranges.

    Beagle Point
    Game map search ref. : CEECKIA ZQ-L C24-0
    POI Type: Historical
    Beagle Point, one of the most distant star systems currently surveyed at 65,279 LYs from Sol, marked the end of the line for the 'Distant Suns' extreme-range survey mission during the very early days of deep space exploration (Dec. 3300 - Jan. 3301), and the first recorded galactic crossing (culminating on 18th Jan. 3301). Subsequently it has become a system that has been visited by explorers conducting their own survey missions of the galactic outer rim regions.

    In late June 3301, a group of three intrepid explorers met just a few light years from Beagle Point and in doing so became the most distant deep space rendezvous so far recorded (65,278 LYs from Sol).

    The Beagle Point star system is home to the final Distant Worlds basecamp, #23 : Darwin's Legacy. Also within the system are three other community-named worlds; Randles Rest - named in memory of a deceased friend of CMDR Patrecleus of the Distant Worlds 3302 Expedition, Maile's Landing - named in memory of CMDR Tumor, who passed away during the same expedition, and Tara - CMDR Tumor's wife.

    (Beagle Point Video Ref. Distant Suns Part 12 - 65,000 LYs from home).

    C

    Cheia Pocket Badlands
    Game map search ref. : CHEIA EORK RC-P A5-0
    POI Type: Region (Exploration Hazard - Low)
    A small pocket of unscoopable star systems approx. halfway across the eastern edge of the Abyss. The Cheia Pocket covers an area of around 300 square LYs, making it an easily avoidable region, although it could cause issues for travelers who happen to pass through the pocket and are low on fuel at the time as this particular pocket seems to be part of a much larger grouping of badland sectors that stretch coreward across the Abyss.
    (Screenshot Ref. Post #7).

    L

    Lone Star
    Game map search ref. : CHUA EOP ZC-T C20-0
    POI Type: Historical
    The furthest known point that a Sidewinder has reached. The ships' 11-week journey across the galaxy began in Jan. 3301 and was concluded in March 3301 when it reached the southern edge of the Abyss, 58,770 LYs from Sol, and was unable to go any further due to its limited FSD range.
    (Link Ref. Across the galaxy in a Sidewinder)

    P

    Podar
    Game map search ref. : MYEIA THAA ZE-R D4-0
    POI Type: Visual & Rare Discovery
    This system is unique in several respects. Firstly, it contains a ringed Earth-Like World (P.o.d.a.r), secondly this world is blessed with 3 satellite moons, and thirdly its situated on the far edge of the Abyss, making it a possible oasis of life in an otherwise desolate region. Discovered in mid-3301, it is one of only a few ELWs so far located in the Galactic Outer Rim regions.
    (Screenshot Ref. Post #490).

    Praei Sector
    POI Type: Region (Unknown)
    Mysterious region of space that no starship can enter. All attempts at a hyperspace lock on to systems within the six Praei sectors have failed.
    The Praei3 borders were charted during a deep space expedition (Dec. 3300 - Feb. 3301).
    (Video Ref. Distant Suns Epilogue ).

    R

    The Roncevaux Crossing
    Game map search ref. : QAUTHEIA BA-A E0
    POI Type: Navigational Waypoint
    Point at which a 25.8 LY range Cobra Mk III (The Roncevaux) successfully crossed the eastern edge of the Abyss into the outer galactic arm regions.
    Travelers attempting to reach the most distant suns using shorter ranged craft than an Asp are advised to begin their journey across the Abyss at QAUTHEIA BA-A E0 and plot a route to EICTACH VJ-L B14-0 on the near fringe of the outer arm.

    S

    Solitude (Region) - Also known as the Solitude Void
    Game map search ref. : Interarm void situated to the 'southeast' of CEECKIA KU-M D8-1
    POI Type: Region (Exploration Hazard - High to Extreme)
    Very low density void towards the eastern edge of the Abyss. Solitude was thusly described by the first commander to traverse through the region (January 3301) - "...a place of complete remoteness due to its sheer distance from humanity (on the opposite side of the galaxy). There is no place like it throughout the entire galaxy. Out here on the galactic rim there is nothing but inky blackness outside my cockpit window giving me a real sense of remoteness. The central Milky Way looks so distant, just a band of distant bright stars with little colour or structure some 35,000 LYs away, with the Frontier and homeworlds yet another 30,000 LYs beyond that! Outwards looking there are a handful of stars still further out but they're beyond the jump range of my long-ranged Asp.. and then nothing but the intergalactic void.." - CMDR 'Erimus' Kamzel, Jan. 18th 3301.

    The Sublustris Beacon
    Game map search ref. : CHEAE EURL AA-A E0
    POI Type: Beacon (Distance Marker)
    Situated on the far edge of the 'southeastern' part of the Abyss, this system acts as a 61,000 LY distance marker and a navigational waypoint for starships heading out to the galactic rim from the Roncevaux Crossing. It is almost exactly 10,000 LYs to Beagle Point from this beacon star system.

    The Svenno Crossing
    Game map search ref. : EOWRAIRKS NC-D D12-0
    POI Type: Navigational Waypoint
    Point at which a 41 LY range Anaconda successfully crossed the southern edge of the Abyss into the outer galactic arm regions.
    Travelers attempting to reach the most distant suns using larger ranged craft than an Asp are advised to begin their journey across the Abyss at EOWRAIRKS NC-D D12-0 and plot a route to IORASP AQ-G D10-1 on the near fringe of the outer rim regions.

    T

    The Tyros Ridge
    Game map search ref. : TYROESLY AA-A E1
    POI Type: Region (Travel Route into Outer Rim Regions)
    A wide and relatively dense patch of stars that stretch across the interarm gap between the Scutum-Centaurus arm and the outer reaches of the fading Carina-Sagittarius arm. The ridge acts as a crossing point for travelers passing through that remote region and wanting to reach the far galactic rim.


    Minor POI's :



    Closest Map Ref. Point : Beagle Point
    The 'Treehouse'
    Game map search ref. : Iorant FR-C c26-0
    POI Type: Rare discovery due to distance
    A difficult to reach point that juts out into the beyond, 65.339.95 LY from Sol. It is at the end of a "trunk" and a "branch" which requires an Anaconda configured for making long jumps to reach. The branch itself requires a 40.73 LY jump necessitating a partially depleted fuel tank. The Treehouse is thought to be the most distant star system currently surveyed and is situated on the far edge of the galactic outer rim, close to Beagle Point.
    (Screenshot Ref. Post #359).

    Map Ref. Point #1
    Solitude
    Game map search ref. : CEECKIA KU-M D8-1
    POI Type: Rare (due to distance)
    One of the most distant Earth-Like worlds from Sol. Located over 64,900 LYs away, on the galactic outer rim, Solitude is thought to be the first of several Earth-Like worlds discovered on the far galactic rim.

    Game Map Ref. #2
    ATT's World
    Game map search ref. : CEECKIA QA-L D9-0
    POI Type: Rare (due to distance)
    One of the most distant Earth-Like worlds from Sol. Located over 65,060 LYs away, on the galactic outer rim, ATT's World is thought to be the most distant Earth-Like world from Sol so far discovered.

    Game Map Ref. #3
    Lynx Legacy
    Game map search ref. : Iorant gm-l c21-0
    POI Type: Historical
    'Lynx Legacy' marked the furthest system visited by CMDR Big_Bad_Lynx, circa Jan. 20th 3301 - one of the first three pioneers* to reach the far galactic rim.
    *CMDR 'Erimus' Kamzel, CMDR Big_Bad_Lynx, CMDR ATT.

    Closest Map Ref. Point : Beagle Point
    Ceeckia PE-E D13-0
    Game map search ref. : CEECKIA PE-E D13-0
    POI Type: Statistical
    At 65,365 LYs, this system is the most 'northerly' reachable system from Sol. First visited by CMDR SvennoJ in April 3301, only a 41 LY Anaconda can reach it.

    Closest Map Ref. Point : Beagle Point
    Myeia Thaa JI-B D13-0
    Game map search ref. : Myeia Thaa JI-B D13-0
    POI Type: Statistical
    At 65,373 LYs from Sol, this is one of the most distant reachable star systems with current FSD technology. First visited by CMDR Alltinil in mid-3301, only a 41 LY Anaconda can reach it.

    Map Ref. Point #4
    Permadesco Zoi
    Game map search ref. : PUWHOI ZO-I D9-4
    POI Type: Visual
    Triple water world system in the heart of the eastern edge of the Solitude region, approx. 62,600 LYs from Sol on the outer galactic rim. Two of the worlds have Nitrogen atmospheres whilst the third consist of a Carbon Dioxide atmosphere, possibly indicating that there is little vegetation on the limited landmass that exists above the surface of its vast oceans.
    (Screenshot Ref. Post #7).

    Map Ref. Point #5
    Permadesco Freckie
    Game map search ref. : FRECKIE FG-Y D10
    POI Type: Visual
    Triple water world system within the Solitude region and less than 3,000 LYs from Permadesco Zoi. The closest water world to the primary star in this system is terraformable, and the system also contains a terraformable High Metal Content world. All planets have atmospheres with a heavy carbon dioxide presence.
    (Screenshot Ref. Post #468).










    Silentium

    Map 18 - Click here to reveal map...




    Map 18 - Click here to reveal map data...

    C

    Centauri Shores
    Game map search ref. : PRIA CHREA IW-N D6-19
    POI Type: Historic
    At 51,600 LYs from Sol, Centauri Shores is thought to be one of the first two 'Silentium' systems surveyed in any great detail (Oct. 3301). The system has a ringed Earth-Like World, an unusually large Ammonia world shrouded in a dense white atmosphere, and a Water Giant. A combination making it a system that can sustain all known major lifeforms.
    (Screenshot Ref. Post #462).

    S

    The Silentium Centauri Badlands
    Game map search ref. : PROO BYOE LC-T A44-0
    POI Type: Region (Exploration Hazard - High)
    Experienced explorers are aware that almost everywhere in the galaxy there is a layer of unscoopable star systems at -30/-170 LYs from the galactic plane. But since these layers of unscoopables keep their density even in the lowest density areas, they become prominent. The gap between the Scutum Centaurus arm and the Carina-Sagittarius arm in the lower Silentium Region is one of the lowest density areas currently known, and this makes travel routes very convoluted. There is a slim layer above the badlands where scoopable frequency is good, and star density adequate as to actually use these particular badlands to help traverse this gap. Here you can traverse with almost any jump range, but all travelers are advised to keep an eye on their fuel gauge!
    (Screenshot Ref. Post #462).

    Silentium Shores
    Game map search ref. : HYPHIELIE QH-K C22-0
    POI Type: Historic
    Silentium Shores is thought to be the second of the first two 'Silentium' systems surveyed in any great detail (Oct. 3301). This system contains an Earth-Like World, two Water Worlds, and a High Metal Content terraformable. It is also home to an Ammonia World. The region between Centauri Shores and Silentium Shores is reported to have an unusually high concentration of Ammonia type worlds, with thirteen being found during the first tentative survey of this remote region.
    (Screenshot Ref. Post #462).


    Minor POI's :

    No Data








    Upper 4th Quadrant

    Map 05 - Click here to reveal map...




    Map 05 - Click here to reveal map data...

    C

    The Carina-Scutum Gap
    POI Type: Region (Exploration Hazard - Low)
    The inter-arm gap between the Scutum-Centaurus arm, and the Carina-Sagittarius arm.

    M

    Monolith of the Seven (Neutron Cluster)
    Game map search ref. : as follows


    • JOORAI NI-K D8-8 A
    • JOORAI NI-K D8-115 A
    • JOORAI NI-K D8-163 A
    • JOORAI NI-K D8-9 A
    • JOORAI LX-L D7-164 A
    • JOORAI LX-L D7-254 A
    • JOORAI LX-L D7-223 A


    POI Type: Scientific
    This mini cluster of seven neutron stars is separated by approx. 50 LYs. They raise from the ecliptic for a 150 LY span, and from a 'northern' viewpoint give the appearance of a monolith - hence the name. Some of the neutron stars are reported to have interesting planets orbiting them, including an Ammonia world and a Terraformable world.
    (Screenshot Ref. Post #441).

    S

    The Scutum Outer Beacon
    Game map search ref. : PREOU FREE AA-A H0
    POI Type: Beacon (Distance Marker)
    This system, approx. 45,700 LYs from Sol, has a huge cold and red Wolf Rayet star, a red Ae/Be protostar, and a hot and young O main sequence star. A Venus-like planet is squeezed in the orbit of these stars. Aside of the oddity of this system, it acts as a beacon to the outer part of the Scutum Centaurus arm for travelers that want to cross toward the Carina Sagittarius arm in a zone where it's feasible for any jumprange.
    (Screenshot Ref. Post #446).


    Minor POI's :



    Map Ref. Point #1
    Plae Free Monolith
    Game map search ref. : PLAE FREE AA-A H0
    POI Type: Scientific
    At 44,000 LYs from Sol, this lone massive Wolf Rayet drags further ashore CMDRs passing this area.
    (Screenshot Ref. Post #441).










    Viatori Patuit

    Map 17 - Click here to reveal map...




    Map 17 - Click here to reveal map data...

    T

    Teleki Carina Neutron Belt
    Game map search ref. : Praei Bre WO-R d4-3 to the Pueliae AA-A H0 Nebula
    POI Type: Visual & Scientific
    A string of Neutron star systems, approx. 200-500 LYs apart situated between 100 LYs and 600 LYs below the galactic plane.

    Minor POI's :

    No Data








    Intermediate 4th Quadrant

    Map 04 - Click here to reveal map...




    Map 04 - Click here to reveal map data...

    A

    Aishaidy Beacon
    Game map search ref. : AISHAIDY AA-A H0
    POI Type: Beacon (Distance Marker)
    This giant A-class blue star situated 900 LYs above the Galactic Plane, on the southern edge of Watkuweis, acts as a navigational beacon of light. Aishaidy Beacon can be seen from a few hundred LYs distance on the galactic map.
    (Screenshot Ref. Post #7).

    Awjila
    Game map search ref : AISHAINT RY-H D10-47
    POI Type: Region (of Colonization Interest)
    Awjila is a small patch of the Aishaint sector that makes up part of the larger Watkuweis region. Tentative surveys here have shown an unusual amount of life-bearing worlds (Water Worlds and even ELW's) all within a few hundred light year radius of each other.
    (Screenshot Ref. Post #7).

    D

    The Dryo Gap
    POI Type: Region (Low Exploration Hazard)
    4th Quadrant interarm gap between the upper part of the Sagittarius arm and the Norma arm.

    E

    Eock Bluae Nebula
    (inc. 'Douglas World' embedded within)

    Game map search ref : Eock Bluae AA-A H36
    POI Type: Visual
    A prominent and large nebula situated towards the 'western' edge of Scutum-Centaurus arm. One of the first major 4th Quadrant nebula's discovered. One of the systems (Eock Bluae TW-V C2-0) within the nebula contains a beautiful Earth-Like world (nicknamed 'Douglas World') that due to its stunning nebulous backdrop, may one day become a very distant tourism candidate once atmospheric shielding allows planet-side exploration.
    (Screenshot Ref. Post #312).

    'Eye of Horror' Planetary Nebula
    Game map search ref : FLIMBUAE CA-A E2
    POI Type: Visual and Exploration Hazard (High)
    Embedded within a blue planetary nebula, this K-class star is orbited by a close proximity black hole. Explorers visiting this system need to be wary of their hyperspace orientation on approach due to the possibility of exiting between the primary star and its deadly companion.
    (Screenshot Ref. Post #312).

    F

    The 'Flying Flea' Nebula
    Game map search ref : Flyai Flyuae AA-A H20
    POI Type: Visual
    A small-medium sized nebula in the heart of the Scutum-Centaurus arm (4th Quadrant region). It is home to approx. 105 stellar systems, including an Earth-Like World and Water Giant (TEGNAE HT-Z D13-6).
    (Detailed Survey Data and Screenshot Ref. Post #363).

    P

    The Perimeter Nebula
    Game map search ref : HYPIO PRAO AA-A H16
    POI Type: Visual & Navigational Beacon
    This nebula, situated at the very border of the Near 3KPC Arm and outer core regions, some 27,000 LYs from Sol and 8,000 LYs from Sag-A*, is located in a transition zone between high star density sectors and low star density sectors. The Nebula itself does not sport particular systems of interest, and neither any non-sequence stars, laying 500 LYs above the Eastern Lower Neutron Field.
    (Screenshot Ref. Post #428).

    T

    Torment
    Game map search ref. : EEMBAIST AA-A H0
    POI Type: Region (Navigational Hazard - Medium)
    This region is the gap between the Norma and the Sagittarius arms, south of the Dryo Gap. Exiting from the core area, the relative low density of stars makes routes convoluted, and the complex core systems give place to an endless series of M class stars. Traversing this area from the core, or from anywhere else, tests the endurance of the pilots that want to go further.
    (Screenshot Ref. Post #433).

    W

    Watkuweis
    Game map search ref : HYPI BRE AA-A H0
    POI Type: Region (of Colonization Interest)
    Situated over 37,000 LYs from Sol, this prominent physical feature juts out of the far edge of the Norma arm and covers a region several thousand light years in radius. A region of dense stars intermixed with diffuse areas. 'Watkuweis' (an ancient Native American meaning; "returned from a faraway country"), was reported as tentatively scouted in mid-3301.
    (Screenshot Ref. Post #7).


    Minor POI's :



    Map Ref. Point #1
    The Eembaist Torment
    Game map search ref. : EEMBAIST AA-A H0
    POI Type: Visual
    This lone Wolf Rayet star, some 33,800 LYs from Sol, is undergoing the torment of consuming the last stages of its life, it is a testimony of the explorers struggles to traverse this area.
    (Screenshot Ref. Post #433).

    Map Ref. Point #2
    The Assairshch Torment
    Game map search ref. : ASSAIRSHCH EG-Y G4
    POI Type: Scientific
    This is a main Black Hole system, and very distant from the Neutron Fields, almost on the ecliptic. The system also sports an Ae/Be and a B class main sequence star, so it has Childhood, Adulthood, and Death all in the same system.
    (Screenshot Ref. Post #438).

    Map Ref. Point #3
    The Weqea Torment
    Game map search ref. : WEQEA AA-A G0
    POI Type: Scientific
    This is a very complex system with dozens of bodies. The Main star is an extremely fast-spinning Ae/Be, orange/reddish in colour, indicating that it could be an older Ae/Be Protostar.
    (Screenshot Ref. Post #438).

    Map Ref. Point #4
    The Byeethe Torment
    Game map search ref. : BYEETHE AA-A F2
    POI Type: Scientific
    The Galactic Map and visual contact confirm this main star is a White-Blue Supergiant, but the System Map description gives an incorrect statement of radius and class (describing as a regular B type). This is not the most astonishing feature of this system though. There is an unusually large T-Tauri with 1.9 Solar Radii. It is very similar to an A class in colour and radius.
    (Screenshot Ref. Post #438).










    The Carina - Sagittarius Arm

    Map 16 - Click here to reveal map...




    No Data






    Lower 4th Quadrant

    Map 03 - Click here to reveal map...




    Map 03 - Click here to reveal map data...

    C

    The Circinus Pulsar
    Game map search ref : CIRCINUS PULSAR
    POI Type: Scientific
    A pulsar with a very distant 4.4-solar mass orbiting black hole situated within the Norma Arm (Lower 4th Quadrant region), approx. 17,000 LYs from Sol.
    (Screenshot Ref. Post #7).
    Wiki Link : Circinus

    D

    The Dryman Ridge
    POI Type: Region (Exploration Hazard - Low)
    Region on the far edge of the Norma arm between the Dryman sector and the near rim of the Carina-Sagittarius arm.

    Dryman Sector
    Game map search ref. : DRYMAN
    POI Type: Region (Unknown)
    Mysterious unreachable sector, on the edge of the Norma arm (Lower 4th Quadrant). No starships have so far successfully traversed through the Dryman sector although its southern and western borders were scouted for the mapping project in early September 3301.

    E

    Eock Prau Nebula
    Game map search ref : EOCK PRAU AA-A H31
    POI Type: Visual
    A medium sized green and red nebula, situated on the near fringe of the Carin-Sagittarius Arm, approx. 33,000 LYs from Sol.
    (Screenshot Ref. Post #321).

    P

    The Pueliae Nebula
    Game map search ref : PUELIAE AA-A H0
    POI Type: Visual
    A small sized nebula approx. 23,000 LYs from Sol, situated between the Norma Arm and the Carina-Sagittarius Arm.
    (Screenshot Ref. Post #321).


    Minor POI's :



    Map Ref. Point #1
    Speculo System
    Game map search ref. : PHROOE FLYUAE QE-Y D1-44
    POI Type: Visual
    4th Quadrant star system that contains two almost identical tidally locked water worlds, both in appearance and physical composition and size. They are a mirror image of each other. The system also contains a very distant water-based life-bearing gas giant, over 350,000 LS away from the hyperspace exit point. The giant contains free-floating radioplankton just below its atmospheric surface.
    (Screenshot Ref. Post #7).










    The 4th Quadrant Tenebris

    Map 15 - Click here to reveal map...




    Map 15 - Click here to reveal map data...

    T

    Tenebris
    Game map search ref. : 'Northeast' of the King Midas star system (PREA AICK MO-Z D13-2 AB 9)
    POI Type: Region (Unknown Exploration Hazard)
    Situated toward the far edge of the lower 4th Quadrant, Tenebris (meaning Darkness) is an extremely large low star density void stretching across to the very tail end of the Perseus arm. Little is known about this region due to its remoteness and the unknown navigational hazards associated with crossing the void.

    V

    Void's Brink
    Game map search ref. : Chanoa QK-C d14-0
    POI Type: Visual & Scientific
    This remote system contains an Earth-Like World. It sits at the most northern point of the Perseus Arm tip, where the arm fades into the intergalactic void. The location of this world warrants the construction of a scientific colony with optical and radio observatories due to the clear and unobstructed view it has of the distant Magellanic Clouds. The FGE/IGER consortium have expressed an interest in undertaking such a venture.
    (Screenshot Ref. Post #547).


    Minor POI's :



    Map Ref. Point #1
    King Midas
    Game map search ref. : PREA AICK MO-Z D13-2 AB 9
    POI Type: Visual
    A truly remarkable Ammonia giant some 6400 LS from its parent star. This high density planet is huge, with a gigantic ring system (itself weighing in at nearly a trillion metric tons) and the planet itself looks like it is made of solid gold (its density is actually similar to that of gold!).
    (Screenshot Ref. Post #400).

    Map Ref. Point #2
    Zoe
    Game map search ref. : SYROIFAE CZ-S c3-1 6
    Game Map Ref. #2
    POI Type: Visual & Statistical
    This Ammonia world, with 0.4936 Earth masses, a radius of 6,265 KM, a surface temperature of 188K, surface pressure of 74.27 atmospheres, and an atmosphere consisting of 96.4% Nitrogen and 3.6% Argon, orbits her Type-K parent star at a distance of slightly over 1AU. Scans indicate single cellular level life on Zoe, with no signs of anything more advanced.
    (Screenshot Ref. Post #427).















    VARIOUS POI SCREENSHOT REFERENCES



    A

    Aishaidy Beacon



    Alessia's Pearls



    The Anvil



    Aquarius



    Awjila



    C

    Cheia Pocket Badlands



    The Circinus Pulsar



    The Crab Pulsar



    Corovan



    D

    Dryman Sector



    Dryo Gap



    E

    The Eorld Hypa Badlands



    F

    Flaming Star Emission Nebula



    The Froadik Fallows



    G

    The Greeroi Veil



    H

    Hollow Veil (Also known as The Screaming Nebula)



    I

    'Ignis' Beacon



    The Inner Rim Nebula



    L

    Loneworld



    N

    The 'Neutron Nebula'



    New Vista



    NGC 1647 Cluster



    NGC 2168 Super Cluster



    NGC 5606



    The Northern Meridian



    O

    Oob



    Permadesco Zoi



    Prieluia's Furnace



    R

    R-Maile's DZ 050316



    Roedaae Badlands



    S

    The Smasiae Red Giant Binary Pair



    The Southern Meridian



    Speculo System



    T

    The Tauri Cluster



    Thor's Eye



    Traikeou Nebula



    Trifid of the North



    'Trinus' Blue



    Vigs' Beacon



    W

    Watkuweis



    Z

    The Zejoo Nebula







  8. #8
    I love this idea. And your names are awesome - respectful of the greatness and vastness you're exploring.

    I have personal names for a few of the things I've found. Such as I call
    COL 359 SECTOR ZZB B3 1-1
    "The Ocean Of Rocks"
    Because it has a rather huge rocky ring that I spent an hour trapped in, trying to get out.

    I guess my point is that some regions definitely should be named but some star systems, like Rendezvous Point could have individual names because of events that happened there. Which makes me wonder who named "The Great Annihilator" or "Lost My Beer" (that massive black hole..)

  9. #9
    You have no peers in this line of work.
    -----------------------------------------------------------

    Cmdr Baledor
    Trader, Bounty Hunter, Lover

  10. #10

  11. #11
    Originally Posted by Erimus View Post (Source)
    That's what I was hoping for too. Even if its personal to you, add it to the map. There are 400 billion systems - so plenty of room for players to make their marks!
    How do you envision doing this? If you do it manually, you may want to throttle it so that we don't have explorer CMDRs naming things after their dog, or whatever (unless the dog fell into a black hole or something name-worthy)(*)

    In my opinion, it would be a good idea if someone determined the name-worthiness of a name. Perhaps it would be good to require a storty to be attached to it. Like your "Outer Rim Abyss"

    A name overlay for regions and individual objects wouldn't be too hard to implement. It's just a 3D search tree. Sorry, I'm being a doofus. Back in 1987 I spent a few months coding on a K-D Tree implementation that nearly broke my brain.

    (* and now I am remembering the hysterical story by ... um, someone. About the OFFOG and "destroyed by gravitational stress" ... )

  12. #12
    This is a great idea. I am actually just passing near a stretch of Badlands on my way out to visit the Crab Nebula (for personal reasons) I'll let you know where it is, if it's wide enough to cause troubles. How wide/big would you envisage that being?

    Once I've done that then I had already planned on heading out to the New Outer Arm, so hopefully I can bring back some stories from out there...

    Elite

  13. #13
    nice idea! i like it.

    will think about it on my next journey.

    edit: can't give you rep atm, sry

  14. #14
    Originally Posted by Surly_Badger View Post (Source)
    How do you envision doing this? If you do it manually, you may want to throttle it so that we don't have explorer CMDRs naming things after their dog, or whatever (unless the dog fell into a black hole or something name-worthy)

    In my opinion, it would be a good idea if someone determined the name-worthiness of a name. Perhaps it would be good to require a storty to be attached to it. Like your "Outer Rim Abyss"

    A name overlay for regions and individual objects wouldn't be too hard to implement. It's just a 3D search tree. Sorry, I'm being a doofus. Back in 1987 I spent a few months coding on a K-D Tree implementation that nearly broke my brain.
    I think it could be categorized.

    Ranging from minor points of interest... like something that is personal to a player (like your experience in that asteroid belt), to major descriptive features and write ups of interesting POIs. Provided your naming is sensible, you write a reason why its important to you, and provide a screenshot. Minor entries could be simply labelled on the map with a number. Then players can look at an index and see what that number refers to and see if it interests them.

    Obviously we cant fit thousands of labels on the maps so only significant features or places of interest beyond the personal stories level should actually be named on the maps (unless it has some wider impact - like the first Thargoid encounter or the first Alien relic found by a player.. most distant PvP battle etc).. everything else could be simple reference numbers with an accompanying index?

    If it gets too complicated or becomes an information overload then I'm not sure how it could work.

    I guess we'll have to see how much interest there is and how good the data/description/screenshots are and possibly vote on what should be added to the main maps.

    But there is no reason why there can't be localized maps created by individuals, say a few 1000 LY square, with labels and descriptions on those too of what that individual did/discovered there. Akin to minor maps.

    In theory with a galaxy this size there could literally be hundreds of maps created by players. I think if nothing else, this idea could at least centralize them into one place so future explorers can bring up a map of the region they're traveling to and look through some historically recorded info on what happened there, who went there, and what they saw/recorded, and finally have some descriptive names of what they're likely to see.... and not just procedural strings of text and numbers.

  15. #15
    Great idea.I'm near sagittarius a.Be nice to put names to objects i find interesting.

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