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Thread: Updated Permit List

  1. #1

    Updated Permit List

    So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit or where the ideal locations are, if any).

    PLEASE GIVE ME A +REP IF YOU HAVE CONTENT FOR ME TO ADD. Naturally I'll +rep you back.

    A BIG thank you to everyone who has contributed information so far! This thread has become a true community resource!

    Updated Permits Community Spreadsheet! Click Here



    Important things to keep in mind when obtaining permits

    The controlling faction is not always the permit providing faction.

    You can rep up at any place the faction is at, but only systems within 15 light years of the permit faction's home system will provide the permit.



    NEWS/UPDATES:


    14 August 2017: I have decided to discontinue updating the rep systems by hand and instead will provide a direct link to eddb for each faction, which did not exist at the time when I originally created this thread. Credit to Factabulous on page 57 for finally for making this suggestion.

    Naturally, there are still permit-locked systems out there that may yet be discovered, while there are others that should be taken off this list. I will check back every so often to see if there are any new updates. Thank you so much to people who have contributed to this thread!

    ALSO! Added a community spreadsheet for you all to play with and add information to! Credit to 22tma on page 57 for the inspiration!

    UPDATE: ISINOR PERMIT IS BACK AS OF 22 JUNE 2016!!

    NOTE ON ISINOR: Not being able to get the Isinor permit is INTENDED, not a bug . Apparently no one was supposed to get the Isinor permit yet, so what was thought to be a bug was actually "working as intended". Link to the relevant thread: https://forums.frontier.co.uk/showthread.php?t=176824

    28 Jan 2016 UPDATE: PHEKDA is no longer permit locked, as per the latest update as of 27 January. (see https://forums.frontier.co.uk/showthread.php?t=227540 ) Therefore it has been removed from the list.



    Tips on getting allied quickly with an Independent Permit faction



    Exploration

    5-7 million credits dumped at a station OWNED by a permit granting faction gets you to allied quickly. So take that trip to Sag A*, come back, hit up a few hundred neutron stars, and get allied. While the exploration takes forever, getting allied will go by quickly once you get back. Just be sure to re-outfit your ship with better shields, armor and thrusters and chaff to withstand the odd NPC interdiction.



    Trade

    Trade is also an excellant way to get to allied status while making some decent money. Here are some trade routes that will help you get allied.

    tiliala
    mazahun, arnold dock, buy imperial slaves,
    bedaho, peters terminal,buy nothing for trip back.

    van maanens star
    wolf 562, hopkins port, buy performance enhancers,
    tau ceti, graham terminal, buy palladium for trip back.

    crom
    cpd-28 332, hopkins station, buy progenitor cells,
    69 g. carinae, lounge port, buy mineral oil for trip back.

    ltt 198
    gliese 868, maclean terminal, buy palladium,
    kigandan, vinogradov port, buy mineral extractors for trip back.

    nastrond
    jadlillke, markham orbital, buy consumer technology,
    wonorne nu, nowak hub, buy mineral oil for trip back.

    isinor
    hip 65636, cavalieri enterprise, buy palladium,
    anotchadiae, malerba orbital, buy clothing for trip back.


    Bounty Hunting

    You can also bounty hunt your way to allied status for the following factions, at the following locations.

    Dukes of Jotun - Blanquichu

    PI MENSAE Brotherhood - Haz Res at Walgan 4




    PLANETARY/MOON PERMITS (HORIZONS)


    In preparation for the Horizons release, I have listed a NEW section related specifically to permits related to planets! Please submit your findings in this thread, and anything you know about the location!

    Triton, Luna (Earth's Moon), Ganymede and Callisto
    System: SOL
    How to obtain permits: UNKNOWN
    Benefits: unknown

    DISO 5 C
    System: DISO
    How to obtain permit: UNKNOWN

    LAVE 2
    System: LAVE
    How to obtain permit: UNKNOWN


    FEDERATION SYSTEM PERMITS


    SOL
    Rank: Petty Officer
    Benefits: Location of Engineer Colonel Bris Dekker. Hand-crafted system, some good trade route destinations. 20% discount on the Eagle at Daedalus station. Two "palm tree" stations, (M.Gorbachev and Galileo).

    BETA HYDRI
    Rank: Chief Petty Officer
    Benefits: Edmondson High Station has 10% discount on eagle. Black Mausoleum beautiful palm tree station is also present.

    VEGA
    Rank: Chief Petty Officer
    Benefits: Access to rare good (Vegan Slimeweed). Fort Dixon also reportedly has a palm tree station.

    PLX 695
    Rank: Warrant Officer

    ROSS 128
    Rank: Ensign

    EXBEUR
    Rank: Lieutenant

    HORS
    Rank: Lieutenant Commander

    4 SEXTANTIS
    Rep Systems?
    Rank: n/a

    CD-44 1695
    Rank: n/a

    LFT 509
    Rank: n/a

    MINGFU
    Rank: n/a

    HIP 54530
    Faction: HIP 54530 Gold Universal Group
    Rep Systems
    Benefits: none known.

    Note: Overall benefits of ranking up with Federation includes access to the Federal drop ship, Federal Gunship, Federal Assault Ship and the Federal Corvette.


    EMPIRE SYSTEM PERMITS

    ACHENAR
    Rank: Squire
    Benefits: Location of Engineer Tiana Fortune.

    SUMMERLAND
    Rank: Lord

    FACECE
    Rank: Earl

    Note: No special benefits known so far for above Empire systems, but community goals have been known to occur in permit-locked systems. Benefits of ranking up with Empire includes access to the Clipper, the Cutter, the Imperial Eagle and the Courier.



    ALLIANCE SYSTEM PERMITS


    ALIOTH
    Faction: Alioth Independents
    Rep Systems
    Benefits: Irkutsk station - ship discounts - Orca costs 38m (20% discount), Asp costs 5.3m (20% discount). Very beautiful and clean station, palms grow around docking bays. All minor factions belong to Alliance, easy to build up your Alliance rep.



    INDEPENDENT SYSTEM PERMITS

    SHINRARTA DEZHRA
    Rank: Elite status in Exploration, Trading or Combat
    Benefits: 10% Discount, access to rare good (Waters of Shintara), all ships and all modules available for sale.

    CD-43 11917
    Rank: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
    Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more. Source: http://us2.campaign-archive1.com/?u=...&id=413c006bf1

    TERRA MATER
    Faction: Brotherhood of Terra Mater
    Rep Systems
    Benefits: Gives you access to the rare good (Terra Mater Blood Bores)
    UPDATE, Hecate no longer controlled by the brotherhood. If you know of any other systems they are in, and if they control a station, please contribute. They should have expanded to a few extra places by now.

    JOTUN
    Faction: Dukes of Jotun
    Rep Systems
    Benefits: Access to Rare Good (Juton Mookah)
    Note: Blanquichu has a HAZ RES where you can boost your influence.

    SIRIUS
    Faction: Sirius Corp
    Rep Systems
    Benefits: Decent outfitting, is the location of an engineer.

    VAN MAANEN'S STAR
    Faction: Sublime Order of Van Maanen's Star
    Rep Systems
    Benefits: none known

    LUYTEN 347-14
    Faction: Luyten 347-14 Prison Colony
    Rep Systems
    Benefits: none known

    PEREGRINA
    Faction: Peregrina Aristocrats
    Rep Systems
    Benefits: none known

    HODACK
    Faction: Hodack Prison Colony
    Rep Systems
    Benefits: none known

    CROM
    Faction: Crom Silver Boys
    Rep Systems
    Benefits: Access to Crom Silver Fesh rare good. Silver Fesh is a variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions.

    LTT 198
    Faction: LTT 198 Order
    Rep Systems
    Benefits: none known

    NASTROND
    Faction: Defence Party of Nastrond
    Rep Systems
    Benefits: none known

    TILIALA
    Faction: Conservatives of Tiliala
    Rep Systems
    Benefits: none known

    PI MENSAE
    Faction: Pi Mensae Brotherhood
    Rep Systems
    Benefits: none known

    ISINOR
    Faction: Chapter of Isinor
    Rep Systems
    Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts (picture below blue note). These special goods can be sold at any black market for roughly 90k depending on demand.


    UNINHABITED (and presumably not earn-able at present):

    Bellica
    Polaris
    Witch's Reach
    Note: "valuable salvage convoys"... also see the below thread for more information:
    https://forums.frontier.co.uk/showthread.php?t=137754
    Wolf 262
    Kamba (NEW CHANGE!! Now Accessible!)
    Mbooni (Used to be duplicated Kamba system, now renamed, requires Kamba permit, kudos to ironshirt on page 53 for the find)
    Alpha Hydri
    HIP 10332
    HIP 104941
    HIP 22182
    HIP 22460 (Credit to CMDR Joe Giha for finding this)
    HIP 39425
    HIP 87621
    HIP 51073
    Ross 354
    HR 4413
    LHS 2894
    LHS 2921
    LHS 3091
    HD 33766

    ODDITIES:

    51 ARIETIS - No permit required, but system description says one is required.

    HIP 87621 - Requires permit to HIP 48762, which is not earnable as far as anyone knows. (credit to spybuster for finding this). Note, however, that HIP 48762 is not permit locked.





    HIP 48762 - Not permit locked, despite the access restrictions for HIP 87621

    Kamba - No permit required to access

    Mbooni (Requires Kamba permit, but Kamba is not permit locked....possible description bug)

    LFT 509 - Requires permit, says it's federation controlled but no stations or population.
    Note: "valuable salvage convoys".. also, see the below thread:
    https://forums.frontier.co.uk/showthread.php?t=137754


    Permit Locked Regions of Space:

    Regor sector (Gamma Velorum is a "named" system, worth checking out in the future)
    bleia1
    bleia2
    bleia3
    bleia4
    bleia5
    Bovomit
    Dryman
    Froadik
    Gamma Velorum
    Hyponia
    praei1
    praei2
    praei3
    praei4
    praei5
    praei6
    Sidgoir

    * Horsehead Dark Region https://forums.frontier.co.uk/showthread.php?t=254212
    IC-4673 Sector
    * Col 70 Sector
    Col 121 Sector
    Col 97 Sector
    M41 Sector
    NGC 1647 Sector
    NGC 2264 Sector
    NGC 2286 Sector
    NGC 3603 Sector

    * Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.

    Example of a random star (not in Col 70 or Horsehead Dark Region tagged) in Bernard's Loop Area that is permit locked:


  2. #2
    Jotun - Djaujang*, Caleta

    Benefit - Rare goods system

  3. #3
    Might want to break out the anarchy/criminal systems like Phekda and Crom (69 G. Carinae, Herthe, Laifangyi, Bunuras) from the other independents, unless they're all criminal.

  4. #4
    Originally Posted by Apocryphic View Post (Source)
    Might want to break out the anarchy/criminal systems like Phekda and Crom (69 G. Carinae, Herthe, Laifangyi, Bunuras) from the other independents, unless they're all criminal.
    Why would that be important? I can denote that difference with a comment if it's really worth noting.

  5. #5
    add those to areas permits

    bleia1
    bleia2
    bleia3
    bleia4
    bleia5
    Bovomit
    Dryman
    Froadik
    Gamma Velorum
    Hyponia
    praei1
    praei2
    praei3
    praei4
    praei5
    praei6
    Sidgoir

  6. #6
    +rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?

    I'm not trying to be a smartasp, I don't know if there are any. I only have 2 permits

  7. #7
    I passed through the Veil Nebulae East and West and saw no permit systems. There was one in NGC 7822 when I passed through, but now it does not appear to require one. There was an entire Pleiades subsector that required them, but no longer.

    I think some of these system permit requirements may be transient from a bug. Need to post some specific systems and see if they still show permit requirements to everyone.

    - - - - - Additional Content Posted / Auto Merge - - - - -

    Originally Posted by CMDR Swift Arrow View Post (Source)
    Why would that be important? I can denote that difference with a comment if it's really worth noting.
    Hmm, I suppose it's not really.

  8. #8
    Originally Posted by kaaldesh View Post (Source)
    +rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?
    Not at all that I've seen. It would be nice if the military systems stocked superior modules, for example, but such is not the case.

  9. #9
    Originally Posted by kaaldesh View Post (Source)
    +rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?

    I'm not trying to be a smartasp, I don't know if there are any. I only have 2 permits
    Founder's world has the discount
    Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
    A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

    I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.

  10. #10
    Originally Posted by CMDR Swift Arrow View Post (Source)
    Founder's world has the discount
    Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
    A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

    I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.


    Thanks to you and CMDR Apocryphic for the info! Permits are still cool just because of the exclusivity though so I'll be chasing them soon

  11. #11
    Originally Posted by Apocryphic View Post (Source)
    There was an entire Pleiades subsector that required them, but no longer.
    I went on an exploring jaunt to the Pleiades in v1.1, and didn't notice any permit systems or areas while jumping all around the nebula. I could be wrong - my brain keeps mentioning Summerland in relation to this, but I don't remember where Summerland is, and I don't trust it. I think I visited about 10 systems in and around the nebula.

  12. #12
    Sirius Corporation missions can currently be found in Avik and Procyon. Though I recommend Avik, as the nearest port in the Procyon system is 11k LS from the star.

  13. #13
    Originally Posted by Apocryphic View Post (Source)
    I passed through the Veil Nebulae East and West and saw no permit systems.
    Me, too. Although I did find a bugged system.

  14. #14
    Kamba - Found near Viracocha, just outside of Imperial space.
    LHS 2921 - Found near Alioth in Alliance.

  15. #15
    Originally Posted by Valethar View Post (Source)
    Kamba - Found near Viracocha, just outside of Imperial space.
    LHS 2921 - Found near Alioth in Alliance.
    Is Virachocha and Alioth where to get these permits? Or just adding new permits to the list (which are now added)? The "found near" part confuses me since you can just put it in the search.

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