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Thread: Infinity Battlescape

  1. #1366
    How to win a match - Infinity: Battlescape Alpha

    Kindly shared by Playbenni on the I-Novae forum - source








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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products

  2. #1367
    Weekly Update #115


    Originally posted by I-INovaeKeith CEO & Cofounder - source link






    Hey everyone, it’s time for your weekly update! With the full release of our Alpha we just finished quite the weekend. There are a ton of new features and bug fixes in the Alpha however the biggest new feature is destructible stations/bases/factories with win conditions! For a full list of new features and fixes check out the patch notes on our forums.


    Infrastructure can now be destroyed





    Overall the launch of the Alpha has gone smoothly with the least number of people reporting technical problems out of any of our major releases. The feedback on gameplay has been positive though we obviously still have a lot to do. Looking towards the Beta release our focus over the coming months will be implementing a handful of missing Alpha features including a solar system map, a dynamic mission system, repair/rearming, carrier spawning, and improvements to capital ship weapons. By the time we launch Beta we want to have solid core gameplay providing a satisfying, fun experience. This will be our most important task.


    Zoomed out view of a station exploding





    We will also be looking to make improvements to some of our supporting systems such as the launcher, installation runtime, and distribution prior to the launch of the Beta. The first of these will be allowing players to pledge the game directly on our website. After that there are some disk space optimizations that need to be made to the installer as well as the ability to auto-launch the launcher after it has been upgraded. The launcher itself still needs a lot of work and we’ll probably give it some love before the Beta as well. That’s all for this week. It’s been fun and exciting watching our Alpha backers try out the game but we still have a ways left to go!










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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products

  3. #1368
    Battling inside the atmosphere of a gas giant:


  4. #1369
    Fair play. These guys are doing an amazing job.

  5. #1370
    the far away textures on the stations really letting the game down at the minute. Here hoping they do something with them before Beta or during Beta.

  6. #1371
    Originally Posted by knowles2 View Post (Source)
    the far away textures on the stations really letting the game down at the minute. Here hoping they do something with them before Beta or during Beta.
    will planets get improved visuals with procedural forests and stuff?

  7. #1372
    Answered by I-Novae Flavien CTO/President & Cofounder - source


    Originally Posted by knowles2 View Post (Source)
    the far away textures on the stations really letting the game down at the minute. Here hoping they do something with them before Beta or during Beta.
    Yes, the textures / details are a WIP. Jan ( one of our artists ) has plans to improve them, adding more contrasts, more variety, some colors later on. They are missing ambient occlusion, decals and emissive windows too. From a technical perspective, they suffer from heavy aliasing and lack of shadowing in the distance, which we’ll improve after beta when we refocus on visual fx.


    Originally Posted by Snarfbuckle View Post (Source)
    will planets get improved visuals with procedural forests and stuff?
    They had props in the past with trees and rocks, but it was removed due to being performance hungry. I’d like to rework them with a better performance and higher density, but we’re focusing on gameplay atm, so that won’t happen before beta.

  8. #1373
    Infinity: Battlescape - ALPHA Access Community Event


    Originally posted on the official I-Novae Studios youtube channel.








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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products

  9. #1374
    So, if I pledge I can get alpha access?

    I checked the pledges and the US$30 one is probably the only one worth the money.

    Art books, putting my name on stuff etc, doesn't really grab me.

  10. #1375
    Originally Posted by Manticore View Post (Source)
    So, if I pledge I can get alpha access?

    I checked the pledges and the US$30 one is probably the only one worth the money.

    Art books, putting my name on stuff etc, doesn't really grab me.
    To get alpha access you would need to pledge at the 'Planetary Supporter + Alpha' tier ($110 USD) or higher.

    To get beta access (when in beta) you need to pledge at the 'Lunar Supporter + Beta' tier ($60 USD) or higher.


    If you can wait for the game to release then yes the $30 pledge level will give you the full released game.


    If pledged at the 'Lunar Supporter + Beta' tier, then there will be some beta tier and above community event fly weekends in the coming months during alpha development. Which means if you pledge for beta access your be able to try out the game and give your feedback whilst the game is still in alpha.


    The game will also move to steam at some point during late beta phase.












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    Some screen shots from latest Alpha game patch 0.3.0.0

    Kindly shared by SpaceJay on the I-Novae forums - source













  11. #1376
    Thanks for the clarification.

    Looks good!

  12. #1377
    Game Patch - Alpha 0.3.0.1 ( Sunday, 24 June 2018 )


    Originally posted by I-Flavien CTO/President & Cofounder - source link



    This patch is mostly a “quality of life” patch for the alpha. It includes various crash bug fixes, Direct Mode flight control fixes, a new small Battlescape (with two giant asteroid bases) for shorter matches and a number of balance adjustments.



    Gameplay


    • Updated match defeat conditions so that a team loses when there aren’t any spawns are left available.
    • Fixes for Direct Mode flight controls: DM has been broken for many patches now. It should be back to a good, playable state.
    • Revamped warp travel times by adjusting warp speed to be asymmetrical: getting away from a mass allows faster speeds than approaching a mass.
    • Friction damage now interrupts warp as soon as the hull is getting damaged.
    • Weapons damage now interrupt warp no matter the type ( even due to blasters impact on shield damage ).
    • Removed automatic warp engage; Replaced it by a warning over twice the minimum warp speed.
    • Ships now have different minimum warp speed. It’s still set to 500 m/s for the interceptor, but it goes lower and lower as the ship category increases. Capital ships only need 150 to 250 m/s now.
    • Increased default destruction ratio on installations from 40% to 50%.
    • Set team victory condition score ratio to 20% instead of 1% so that the match ends faster.
    • Increases strafing / side thrusters power on all small ships. The interceptor got a decent boost and now has the same strafing power than the main thrusters. Bomber and corvette also received a small strafing boost.
    • Adjusted hitpoints on all installation modules to reduce matches duration. Reduced a lot the hitpoints on defense towers and stations, so that a single interceptor or bomber can destroy many of them. Previously, the defense towers and stations were in a weird spot where.
    • they were too buffy and required all the ammo of a single interceptor or bomber to get destroyed, but were still too small to get targetted by capital ships.







    HUD / UI / input

    • HUD now shows distances as mega-meters and giga-meters instead of kilo-kilometers and million-kilometers.
    • Fixed throttle / SetTargetSpeed in warp, wasn’t implemented, so it was causing a constant failure sound with joysticks.
    • Added support for more buttons + arrows to joysticks interface.
    • Reduced vertical size of edit profile dialog.
    • Fixed UI not being rendered on the spawn menu.
    • Reviewed alert display priorities so that interrupted warp shows up before air speed warning.





    Bug fixes

    • Fix for incorrect invariant locale when starting up the engine, resulting in a crash if Windows didn’t have an english locale installed.
    • Fixed a client crash related to receiving an incorrect/non-existing target indicator.
    • Fixed incorrect mapping / collisions of some installations on the asteroid surface (the installation had no collisions).
    • Fixed a bug that caused factories to generate credits in the game warmup / finish states.
    • Voice command no longer generate a “deleted” messages when the source player is undetected.
    • Modules hit by a blaster weapon no longer generate a hit sound despite zero damage.
    • Fixed a bug where credits were consumed when failing to spawn a ship.
    • Fixed carriers spawns at station.
    • Capital ships can no longer spawn at military bases on planets.
    • Fix for deleted target name in spectator mode.
    • Destroyed installations now properly update their HUD indicator as the neutral team instead of showing up as the original team.
    • Minor fix to avoid destroying indestructible modules upon installation death (like asteroid surfaces).





    Assets, visual effects, performance, Sound

    • Added back Glimmerfall as giant station / factory hybrid.
    • Introduced another giant asteroid for the opposite team, also acts as a station / factory hybrid.





    Networking, AI, server

    • AI no longer missile spam at point blank range.
    • Fixed a server crash related to recreating an already existing indicator.
    • Potential crash fix for server sending property changes to a player that disconnected.
    • AI no longer attacks / generates a battle around a destroyed installation.





    Misc

    • Added a mapToPlanet flag and a mapped altitude to make actors mapping consistent (previously, some installations had their “indicator” floating had different altitudes).











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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products

  13. #1378
    Weekly Update #116


    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link






    This week in Infinity: Battlescape…

    It’s been a week since we’ve released our alpha version 0.3. We’ve had some great experiences during “community testing” sessions with a small group of players, trying for the first time to complete ( and compete over ) the match objectives. This is still a very early rough, unbalanced version, but I was very happy to see small strategies emerge with some players coordinating to attack certain locations. Of course, gameplay is still pretty limited at this point in time as we are lacking more content, more weapons and more varied locations. In the coming months, a game changer will be the addition of proper shields, both for ships and installations. Our goal here is to provide “weak points” in some bases, with shield generator modules that must be targetted and destroyed by small ships ( interceptors and bombers ) before capital ships can have a shot at attacking an installation.


    “Habellos” asteroid base





    Yesterday, we released patch 0.3.0.1 which is mostly a “quality of life” improvements patch, fixing major crashes / bugs and issues from the alpha version. Although we are not trying too hard to balance the game yet ( too much content or features are missing and will naturally break the game balance later on ), we still need to provide a minimum amount of balance for players to have some fun to test the game. We reduced travel times between two planets so that players spend more time in the action than in warp. We’ve also adjusted various variables related to the match duration, since the amount of players in this alpha is usually pretty small - we don’t want matches to require a dozen hours of fighting to be completed -


    “Glimmerfall” asteroid base





    Following this train of thought, we added a new, smaller Battlescape involving two planets, each team having a giant asteroid base and a bunch of smaller installations. While we played with a bunch of players yesterday, we were able to complete two matches in respectively an hour and a half and 45 minutes, yesterday evening. Once we reach a higher server population count, it is our goal to open up the game to multiple Battlescapes within the star system the game takes place in, and also increase the size / complexity of each Battlescape. As a reminder, we call “Battlescape” an area of the star system which involves nearby planetary bodies and conflicting team infrastructure ( ex.: a planet and its moons ). You can see in this update two WIP in-game screenshots of the new asteroid bases.

    There will be no new patch this week ( time to rest a little after the alpha crunch ), but in two weeks we are hoping to bring for the first time haulers into the game. That’s it for now, see you next week !

    -Flavien Brebion









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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products

  14. #1379
    Some new screen shots from Alpha 0.3.0.1


    Kindly shared by SpaceJay - on the I-Novae forums - source
















































































    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

  15. #1380
    Some new screen shots from Alpha 0.3.0.1


    Kindly shared by SpaceJay - on the I-Novae forums - source
















































































    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com