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Thread: Infinity Battlescape

  1. #1471
    Weekly Update #132: The Road to Beta



    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link





    Hi everybody ! In this update I would like to come back on the state of the project as well as our plans and schedule for this year.

    We’ve recently announced our permanent beta launch on the 9th of February for Lunar backers or above. For the full details, check this thread on our forums:

    Infinity Battlescape Beta launch: 9th February 2019



    The choice for the date has been tricky. As you may be aware the game isn’t feature complete yet. However we feel that beta backers have been waiting for a long time already and Keith will be mostly unavailable between mid-February and March (he’s preparing his wedding), so the next window of opportunity would have been April which was too late.

    The other problem is that we still need to invest a significant amount of time on the user interface / menu system, as many of the remaining game features have a dependency on it (like the star map, missions screen or equipment upgrades). This will likely take weeks, during which there will be no further patch or gameplay changes. This is currently scheduled to start right after the beta launch, so starting mid February there will be a period with a slowdown on development news / patches until the first version of the UI is ready, probably around early April.

    In the short term, for the beta launch, development will focus on the AI and flight model updates, finishing up the capital ships control scheme and weapons systems, and tentatively the return of the asteroid belts. I originally wanted to publish an intermediate patch for the flight model updates, but the AI changes have been pretty complex so in the end the next patch is scheduled for early February, right before the beta access.

    Once April comes, we will be focusing our efforts on implementing the last remaining gameplay systems. We have been working hard on this game for many years and as you can imagine, delaying the game to 2020 simply isn’t possible any more for a lot of reasons so we’re currently targetting a form of launch or another after mid summer. We’re going to evaluate our development status around May-June to decide if we go for an Early access or directly for a full release. It is pretty likely to be an Early access though as we still have a lot of work to finish and content to add before Battlescape could be called a full game.







    In other development news, the AI behavior / boids changes are almost finished. I’m pretty happy with the way things are turning out. Battles certainly look more structured and interesting than before. There is still one blocker: I’ve entirely reworked the priority / targetting systems, so that capital ships favor attacking other capital ships (rather than often trying to chase a lonely interceptor, like in the current public version… sigh… ) and interceptors favor attacking other interceptors or bombers.

    One thing isn’t work out too well yet: bombers. Due to interceptors having a higher priority towards attacking them, bombers often get “ganged up” by tons of enemy interceptors at the beginning of the battle. It is pretty hard to find good parameters / weights to the heuristics formula so that interceptors have a higher priority towards attacking bombers, but aren’t ganging up too quickly on them either.

    On the art side, Dan’s still working on collision meshes. Once all collision meshes are ready, we’ll implement more refined intersections for projectiles (using the collision mesh instead of the bounding box). It will look more pleasing visually too but I wonder how this will impact hit accuracy when a player is firing at a distant interceptor (it is easier to hit a big bounding box, than an actual mesh with a more complex shape). This means that we’ll probably have to rebalance the small ships weapons and/or interceptor stats at some point.








    Kristian has finished texturing the cruiser or almost. He still has to generate a UV map for ambient occlusion and color map skins. We should be able to present some renders in the next update. Our goal is to have all ships texturing finished (or close to) by April.

    Jan is still doing a lot of misc work, related to improving geometry / texturing on station modules, experimenting with new particle effects, importing new weapons meshes (we now have the assets for laser countermeasures and missile/torpedo launchers for capital ships) and more.



    -Flavien Brebion








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    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products


  2. #1472
    Looking good

  3. #1473
    Originally Posted by JonnyRedHed View Post (Source)
    Weekly Update #132: The Road to Beta



    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link




    One thing isn’t work out too well yet: bombers. Due to interceptors having a higher priority towards attacking them, bombers often get “ganged up” by tons of enemy interceptors at the beginning of the battle. It is pretty hard to find good parameters / weights to the heuristics formula so that interceptors have a higher priority towards attacking bombers, but aren’t ganging up too quickly on them either.

    Hmm...should not interceptors also act as a fighter screen for bombers so any friendly interceptors within X distance of a friendly bomber under attack should engage it's attacker.

  4. #1474
    Saturday, February 9th 2019 : Beta Weekend No.2


    Originally posted by I-Novae Hutchings - Developer/Artist - source





    You’ll need access to the Beta to participate in this Community Event. See all the FAQ for the Beta Here




    As of February 9th, Beta Backers will be given PERMANENT access to the latest build of the game. We’ll be hosting an official in-game meet up on that day. Details Below

    Saturday, February 9th 2019 : Beta Weekend No.2

    Event Time…
    20:00 Saturday, Coordinated Universal Time (UTC)
    World time Buddy Event : http://bit.ly/2MQGfJn

    We’ll stream for 2 hours, and get in game throughout the weekend.




    Event “Schedule”

    Join the game

    Get on Discord Infinity Community Discord Server

    • This event will coincide with the first Beta Patch, Ship controls, collision meshes, visual FX, Ship Materials, gameplay systems, new weapons, and more… So we’ll review the latest updates.
    • Test systems added or changed in the patch, and get some PvP gameplay going.


    Going to cover the updates on stream first, then explore gameplay for 1-2 hours live
    We are likely to stream the gameplay on the I-Novae YouTube channel

    https://www.youtube.com/user/InfinitySupport/videos

  5. #1475
    Weekly Update #133: Cruiser - Road to Beta



    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link






    Hey everybody. This will be a quick, screenshot-intensive update, as we’re gearing up for the beta tomorrow and a lot of work remains to be done ! But we’re happy to show you the results of our first textured ship, the cruiser. Keep in mind it’s a work in progress, we’re still tweaking the materials, adding decals and more effects.

    Concept/Renders:











    In-engine:

















    The red color map you can see in these screenshots is only the default skin. There are also 8 more that we are experimenting with, and they’ll also be available in the beta patch. Much less work has gone into them yet, so they’re more like proof-of-concept than the default dark red skin, but here’s a picture showing them all:


















































    -Flavien Brebion




    Don't forget the beta weekend community event. See the previous post for full details.





    -----------------------------------------------------------------------------------------



    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products


  6. #1476
    Beta Weekend Game Patch - 0.4.0.0 ( Saturday, 09 February 2019 )



    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link



    Welcome to the Infinity: Battlescape BETA.

    Please keep in mind that many assets are placeholder or work-in-progress. Most ships are still untextured, gameplay features are missing and UI is basic (no star map, no missions menu, no ship selection or upgrades menu). We will be
    iterating both on the visual effects and gameplay in the coming months.

    Have fun and let us know your feedback about the game on our forums, thank you !


    Full game patch changelog here: https://forums.inovaestudios.com/t/p...-notes/2996/42







    Full game patch changelog here: https://forums.inovaestudios.com/t/p...-notes/2996/42




    Beta Game download here: https://inovaestudios.com/Battlescape



    Beta 0.4.0.0 Feedback Thread






    -----------------------------------------------------------------------------------------



    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

    Pledge Upgrade: https://inovaestudios.com/Account#products


  7. #1477
    Infinity: Battlescape - BETA Launch Event


    Originally posted by I-NovaeHutchings - Developer/Artist - source







    Quick presentation of the textured cruiser


  8. #1478
    Infinity: Battlescape - Now that we are in Beta


    Originally posted by I-NovaeHutchings - Developer/Artist - source


    Now that we’re in BETA…

    I’m looking to organize more community events, please let me know which time(s) could work for you.

    • Confirm your UTC time conversion for your local area before voting, and take into account future daylight savings adjustments if they apply to you.
    • Check conversions here, world Time Buddy https://www.worldtimebuddy.com/
    • Assume events will last 1-2 hours playtime. (Some events will be streamed on our YouTube channel)
    • If you have thoughts on meet up times, or things you’d like to see us do in future events, please discuss them in this thread.




    Please come to the forum and vote on this please:

    https://forums.inovaestudios.com/t/i...events/6523/60

  9. #1479
    Anyone else have issues updating the game. Tried several times this weekend and no go.

  10. #1480
    Originally Posted by Snarfbuckle View Post (Source)
    Anyone else have issues updating the game. Tried several times this weekend and no go.
    Are you still having this trouble. Have you posted on the IB forum or discord channel.

  11. #1481
    Some new screen shots from Beta Weekend Game Patch - 0.4.0.0


    Kindly shared by SpaceJay - on the I-Novae forums - source




























































































    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com

  12. #1482
    Originally Posted by JonnyRedHed View Post (Source)
    Are you still having this trouble. Have you posted on the IB forum or discord channel.
    I do not think so, got the updater working this morning.

  13. #1483
    Infinity Battlescape - Beta Access Fan Trailer


    Kindly posted by Playbenni on the I-Novae forums - source




  14. #1484
    I-Novae Community Event - Saturday, February 16th 2019


    Originally posted by I-Novae Hutchings - Developer/Artist - source


    This event will focus on PVP gameplay, built around Squads (Player driven organization)

    We’ll think about the different tools and features that would be useful while play testing. Think of it as a live brainstorming session with the community






    -----------------------------------------------------------------------------------------------------------------------



    Saturday, February 16th 2019 : Infinity Battlescape Community MeetUp

    Event Time…
    20:00 Saturday, Coordinated Universal Time (UTC)

    World time Buddy for this Event : http://bit.ly/2Ea6ebY



    Event “Schedule”

    Join the game

    Get on Discord Infinity Community Discord Server

    • We’ll get teams organised early on, see this thread for some thoughts on team building, if you have any idea’s definitely contribute, let’s see what works and what doesn’t. Building a satisfying competetive scene
    • Split teams into squads (Depending on server pop) Get some PVP games going


    See you in game fellow pilots!

    We are likely to stream the gameplay on the I-Novae YouTube channel

    https://www.youtube.com/user/InfinitySupport/videos

  15. #1485
    Beta Game Patch - 0.4.1.0 ( Saturday, 16 February 2019 )



    Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link


    This is a “quality of life” patch for the BETA which aims at fixing some of the most urgent issues, and applying a small polish pass to the HUD. The capital ships control scheme also received another iteration.

    Have fun and let us know your feedback about the game on our forums, thank you !


    Full game patch changelog here: https://forums.inovaestudios.com/t/p...-notes/2996/43



    Beta 0.4.1.0 Feedback Thread





    Infinity: Battlescape website: https://inovaestudios.com/Battlescape

    Infinity: Battlescape forums: https://forums.inovaestudios.com