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Thread: VR minimum specification for Elite Dangerous (DK2)

  1. #196
    Hi,
    I am a newbie too. I downloaded an X52 Profile for ED. Do a search for X52EliteV223. Hat 1 works the menus up down within the game. I mapped e and q to rotary 1 in the bands mode and button E as the Select button. I works really well for me. I tried to use VoiceAssist but couldnt get it to work for me. The last issue for me is the galaxy map, which is a prime pain in the a**e in VR.

  2. #197
    For the galaxy map, I found the best approach is to map the galaxy map controls to your joystick/hotas. I've got translation controls mapped to the hat, angle controls mapped to the stick, zoom to buttons, select to the trigger, and so on. It isn't perfect, since there are a few things I still seem to need the mouse for, but it's 100% better.

    And just FYI, I was playing on medium settings, DK2 on an I7 with 8 gigs and an nvidia760, and it was generally like glass. I've since upgraded to 16 gigs and a 780 and was able to increase several settings to high. I don't know if I'm just lucky or what, but I haven't needed the top-end hardware to enjoy VR.

  3. #198
    I know this is an old thread, but maybe someone is looking...

    My old GTX 960 was unusable with my Rift Touch, but I was given a GeForce GTX 1050Ti. Whilst the card works well with other less graphically-intensive programs, it will not cope with Elite Dangerous. Should it be able to do so with a change of settings, or should I go for a 1080? My cpu is a 4 core i5-6600k @ 3.5GHz.

    Any comments or advice would be welcome.

  4. #199
    I guess it should be playable on vr low, no supersampling.

  5. #200
    How would Lenovo Explorer's performance on a GTX 1050 4GB be?

    I can't to find the answer anywhere. I know that the card is supposedly below the requirements but I also know that it handles WMR and some steam vr, and that people are playing games smoothly, for a 1050, but considering that Elite Dangerous is graphic intensive and I don't want to risk getting the Explorer before knowing that it actually works, because ED is the only game I play these days.

    My system handles ED on Ultra settings on a 1920x1080 screen quite well, 60 to 40 FPS around stations. Full specs below:

    CPU: 7t Gen Intel Core i5 7300HQ 2.5Ghz
    RAM: 16GB at 2400MHz
    GPU: Nvidia GeForce GTX 1050 4GB of Dedicated GDDR5 RAM (can share up to 8)
    SSD: 120 GB

  6. #201
    The GTX980 is really the bare minimum for elite. I need to upgrade to a better card.
    On planets or guardian places the framerate drops below 90fps many
    times and that's not good and makes you after a while sick.
    Sometimes it already have hicups in big space stations.
    In desktop mode things run perfect.

    I confirmed that by enable ctrl-f frame counter.

    Using HTC Vive. with I7-4790K and more then enough system memory.
    I hope the add soon a realtime desktop / VR switch mode.

  7. #202
    Originally Posted by RRayStar View Post (Source)
    I hope the add soon a realtime desktop / VR switch mode.
    I don't know if this is what you mean but I did see in Exigious' excellent "50 facts about Elite: Dangerous" video that, if you start Elite in VR mode, you can switch back to desktop mode at any time by simply changing the in-game 3D graphics settings.

  8. #203
    Originally Posted by Alec Turner View Post (Source)
    I don't know if this is what you mean but I did see in Exigious' excellent "50 facts about Elite: Dangerous" video that, if you start Elite in VR mode, you can switch back to desktop mode at any time by simply changing the in-game 3D graphics settings.
    I tried that at some point, it never worked for me. Unless i not found the rigth setting.
    It's just crasy that you need to change with default elite so many settings to simple switch between desktop or VR.
    Also how do you then switch back from desktop mode in VR without restart ?

    I still not really tried EDprofiler anymore. It can be more easy then using that. If the devs want.

  9. #204
    Originally Posted by RRayStar View Post (Source)
    I tried that at some point, it never worked for me. Unless i not found the rigth setting.
    It's just crasy that you need to change with default elite so many settings to simple switch between desktop or VR.
    Also how do you then switch back from desktop mode in VR without restart ?

    I still not really tried EDprofiler anymore. It can be more easy then using that. If the devs want.
    If your main problem is "so many settings to simple switch between desktop or VR" (i.e. different graphics quality settings, bindings, HUD colours, gamma correction, etc, etc) then you really should try drkaii's EDProfiler - it's brilliant and basically solves those problems.

  10. #205
    Originally Posted by RRayStar View Post (Source)
    The GTX980 is really the bare minimum for elite....
    That's rather an old card now, so only really an option as a 2nd hand card. And Fdev need to update the op & list an AMD equivalent!

    Looking at AnandTech's bench the GTX 1060 6GB is a similar performing card & uses much less power.
    From AMD's side the RX 580 8GB is a closely performing card to the GTX 980 (bar 2 games in that benchmark) & is slightly cheaper than the 1060 6GB, although it uses slightly more power than the 980!
    The RX 590 is ~10% faster than the RX 580 but uses quite a lot more power & is ~25% more expensive!
    Current prices from ebuyer, RX580 8GB from 195, GTX 1060 6GB from 210, RX 590 250!
    2nd hand GTX 980s are cheaper, but only have 4GB RAM & that can be a problem.

    I've got an RX 580 & have borrowed an OR from a friend, I'll post how it does at some point.

  11. #206
    You ever get around to testing out the RX 580 in VR? I'm eyeing the RX 590 Nitro+ from Sapphire, as a replacement for my aging R9 290 (the loud blower reference one). I was holding off on the 580 as that would be only about a 10% performance increase, but with the 590 looking to offer double that, I'm feeling tempted to pull the trigger and upgrade. I only want the increase to improve quality / performance in Elite Dangerous VR, but if the difference isn't going to bring much gains to my experience, I'll probably just end up waiting to see what Navi brings to the table for upgrade paths.

  12. #207
    I have tried it a little bit, but been doing quite a bit of battling recently & don't want to try that with VR atm.
    What I have found out though is that I can't turn up HMD supersampling (I think that's the name) over 1, or the FPS drops below 45 at stations. That said, I do have pretty much all my settings maxed out for 2D use & I haven't optimised for VR.

    I doubt I'm going to go for VR tbh, the resolution is too low, & not being able to access the keyboard is a right PITA! What do you do for type chatting?

  13. #208
    Most of the downsides of VR I get over just based on my lifestyle really. I'm the biggest loner there is, so typing isn't an issue, and I just nose peek and use the phone for looking stuff up. For the resolution, my vision isn't perfect at long distance irl, and the blur of VR I can just shrug off due to being used to working with less detail unless something is up in my face. With my 290 I'm able to get 1.25 HMD quality on my Lenovo if I set supersampling to 0.75, and all settings to VR low with model draw distance bumped up the tiniest notch. Get a little sick feeling if I stay inside a large station for long enough that my card starts thermal throttling, which is mostly what I'm hoping an upgrade will solve. If I'm able to bump a setting or two up to VR medium level as well, then the upgrade would be worth. Seeing as how the 580 doesn't seem to provide the power to use HMD quality above 1 without lowering supersampling, I'm thinking even the slight increase from the 590 won't make enough of a difference other than solve the thermal throttling issue. Thanks for the input, I'm probably going to wait for AMD to show what Navi can do, and keep an eye out for any deals on a GTX 1070 in the meantime.

  14. #209
    Ah, I think I'm getting supersampling & HMD quality mixed up, I have neither below 1, I'll just fire up ED & have a look.......
    Yea sorry, I was merging the 2 together , so I have supersampling at 1 & HMD quality was at 1, trying to nudge 1 upto 1.25 caused the FPS drop, I can't remember which off hand & I can't test it atm.