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Thread: The Open v Solo v Groups thread IV - Hotel California

  1. #4486
    Originally Posted by Roybe View Post (Source)
    Sorry for not getting back to this but your question was answered by a couple of others..with one small addition.

    Even if you want to PVP, in this game, you have to grind out excessive amounts of PVE to be even competitive with those that want to PVP...and have to continue to grind out PVE goals to keep your ship up.

    Piracy is definitely a way to 'make money'...but honestly...do you really feel like trying to find enough PC's to make 40 or 50 millions credits? Or are you including PVE piracy in the activity of pirating? And if that is the case...how much crap PVE do you have to do to have that singular experience of pirating one PC? Is it really worth the effort?
    Oh you mean the RNG engineer grind, preaching to the choir on that one, it sucks but is a necessary evil just to be competitive. I'm totally for anything that would help fix that insanity.

    As for piracy, no I don't pirate NPCs, that's boring and they can't be forced to comply with demands. CGs are the primary source of piracy income, since the CMDRs are plentiful, the security players are inexperienced, and all my seized cargo counts for most CGs, if not at least the abandoned ones do. I've gotten some very nice rewards at CGs by placing decently high in contribution, all without ever actually making the trip myself.

  2. #4487
    Originally Posted by Jason .Lightning View Post (Source)
    .. CGs are the primary source of piracy income, since the CMDRs are plentiful, the security players are inexperienced, and all my seized cargo counts for most CGs, if not at least the abandoned ones do. .....
    And this is the life blood of this thread/topic / personal hell we call S.O.G.4

    Should human players get fed up being shot at / stolen from at CGs, they can just pop over to a private group (or solo) and carry on.
    Making up the cash they lost to you and some profit on top. Then you are left with fewer and fewer targets.

    Heck, you don't want to see a CG in the Mobius private groups, docking is a nightmare. Though the banter is great and folks are generally friendly.
    So the 30 / 45-minute wait to dock isn't so bad when you've got people to talk to while waiting.

    We did have a spate of complaint threads from player pirates a while back saying how they were getting fed up of the "slim pickings" at CGs and how it was getting worse.
    Most of the names are in S.O.G 1 & 2 calling for the removal of Solo / Group play. Which is how we landed here today.

  3. #4488
    Originally Posted by Jockey79 View Post (Source)
    And this is the life blood of this thread/topic / personal hell we call S.O.G.4

    Should human players get fed up being shot at / stolen from at CGs, they can just pop over to a private group (or solo) and carry on.
    Making up the cash they lost to you and some profit on top. Then you are left with fewer and fewer targets.

    Heck, you don't want to see a CG in the Mobius private groups, docking is a nightmare. Though the banter is great and folks are generally friendly.
    So the 30 / 45-minute wait to dock isn't so bad when you've got people to talk to while waiting.

    We did have a spate of complaint threads from player pirates a while back saying how they were getting fed up of the "slim pickings" at CGs and how it was getting worse.
    Most of the names are in S.O.G 1 & 2 calling for the removal of Solo / Group play. Which is how we landed here today.
    And? I can't do anything about that since they will quit open anyway at the first sign of trouble, even though I take great pains to not blow up traders because I want cargo.

    Fact is they aren't cut out for Open if they can't deal with a pirate, not even a murder hobo but a simple pirate.

  4. #4489
    Originally Posted by Jason Lightning View Post (Source)
    CGs are the primary source of piracy income, since the CMDRs are plentiful
    Originally Posted by Jockey79 View Post (Source)
    And this is the life blood of this thread/topic / personal hell we call S.O.G.4
    Should human players get fed up being shot at / stolen from at CGs, they can just pop over to a private group (or solo) and carry on.
    Frankly, should human players tire of being shot at they can just avoid CGs altogether. I spent the entire weekend trading in my Python. Nearly the same build as Rinzler's "Git Gud T-7". I started in a popular spot, spent some time there hauling and picking up rares, then went down to another rares cluster, spent some time there outbreak trading, even called the nearly unmodded T-9 down and ran the outbreak run in that a couple of times before I sold it and jumped back in the Python. There were CMDRs here and there, but no trouble ensued. I could have very well run into a gank squad, but it didn't happen. In the end, I don't know how much I made because when I sold the T-9 and the modules it screwed up my bookkeeping, but made at least top 75%-50% CG numbers between the trading, the hauling, the bounties from interdictors, and explo data. Could have been more had I really focused more on the trade runs.

    My point is, outside of places like CGs other CMDRs are hard to come by, and in general everyone just wants to be left to do their thing.

  5. #4490
    Originally Posted by Jason Lightning View Post (Source)
    And? I can't do anything about that since they will quit open anyway at the first sign of trouble, even though I take great pains to not blow up traders because I want cargo.

    Fact is they aren't cut out for Open if they can't deal with a pirate, not even a murder hobo but a simple pirate.
    The circular nature of this argument...if the number of players increase to a majority that end up being cut out fer open, then perhaps open is not cut out fer the players. The perception being that the murder hobos outnumber the simple pirates...whether thats accurate or not really isnt the point, its accurate enough to have forced a great many players out of open and something needs to change to redress the balance.

    The riddle that nobody can answer...how to make players happy to be the victim? Whats in it fer them? The role play experience perhaps?

    Answer that and ye fix the problem and win the damsel at the last boss level ^

  6. #4491
    Solo people are bad and should feel bad for not cutting it in open.

    Open people are bad and should feel bad for being a bunch of psychopathic murderhobos.

    Group people are bad and should feel bad for having friends...filthy socials...I need a hug...

    There, /thread.

  7. #4492
    Originally Posted by PotatoOverdose View Post (Source)
    Solo people are bad and should feel bad for not cutting it in open.

    Open people are bad and should feel bad for being a bunch of psychopathic murderhobos.

    Group people are bad and should feel bad for having friends...filthy socials...I need a hug...

    There, /thread.
    Probably does actually end the thread.

    Oops.

  8. #4493
    Originally Posted by Sonof Hibachi View Post (Source)
    Probably does actually end the thread.

    Oops.
    You can check out any time you like, but you can never leave.

  9. #4494
    Originally Posted by verminstar View Post (Source)
    The circular nature of this argument...if the number of players increase to a majority that end up being cut out fer open, then perhaps open is not cut out fer the players. The perception being that the murder hobos outnumber the simple pirates...whether thats accurate or not really isnt the point, its accurate enough to have forced a great many players out of open and something needs to change to redress the balance.

    The riddle that nobody can answer...how to make players happy to be the victim? Whats in it fer them? The role play experience perhaps?

    Answer that and ye fix the problem and win the damsel at the last boss level ^
    I'm not shooting to kill traders, I'm doing actual piracy. If that is too much for someone I pull to handle then they shouldn't be in open, because it is an intended mechanic for players to pirate other players. Yet I make demands and get logged on, in one case I fully disabled a player, who didn't want to give up cargo despite his new predicament and logged after he realized I was taking it anyway via hatchbreakers.

    Everyone always complains about the 'murderhobos', what I'm referring to was piracy.

  10. #4495
    Originally Posted by Jason Lightning View Post (Source)
    I'm not shooting to kill traders, I'm doing actual piracy. If that is too much for someone I pull to handle then they shouldn't be in open, because it is an intended mechanic for players to pirate other players. Yet I make demands and get logged on, in one case I fully disabled a player, who didn't want to give up cargo despite his new predicament and logged after he realized I was taking it anyway via hatchbreakers.

    Everyone always complains about the 'murderhobos', what I'm referring to was piracy.
    So was I...I dont care what you do or why ye do it any more than ye care what I do...ye still havent solved the riddle.

    How dd ye make players happy enough to enjoy being the victim? Making pirates happy would be more victims but whats in it fer those on the recieving end? I sympathize with genuine pirates because the murderhobos ruined yer playground and made it toxic, so how do ye entice players back? Theres no logical or financial reason to go into open and run the gauntlet unless ye just enjoy the thrill.

    Have ye considered the possibility that most solo players arent actually avoiding the role playing genuine pirates by choice? That perhaps previous player encounters might not have gone swimmingly well?

    Ah sure...maybe Im just not cut out fer open...Ill go back to what I was doin cos it looks like everything is normal and theres no problem fer me to worry about ^

  11. #4496
    Originally Posted by verminstar View Post (Source)
    Have ye considered the possibility that most solo players arent actually avoiding the role playing genuine pirates by choice? That perhaps previous player encounters might not have gone swimmingly well?
    Also possible is that some players regard Open as "anything-goes!" and make piratically pugilistic players into their very own emergent gameplay content

    It's been done before - one person on Xbox was particularly absolutely notorious for it - and he got literally hundreds of people frothing at the mouth, giggling all the way as he enjoyed his own gameplay, and the complete hypocrisy of those complaining.

  12. #4497
    Originally Posted by verminstar View Post (Source)
    So was I...I dont care what you do or why ye do it any more than ye care what I do...ye still havent solved the riddle.

    How dd ye make players happy enough to enjoy being the victim? Making pirates happy would be more victims but whats in it fer those on the recieving end? I sympathize with genuine pirates because the murderhobos ruined yer playground and made it toxic, so how do ye entice players back? Theres no logical or financial reason to go into open and run the gauntlet unless ye just enjoy the thrill.

    Have ye considered the possibility that most solo players arent actually avoiding the role playing genuine pirates by choice? That perhaps previous player encounters might not have gone swimmingly well?

    Ah sure...maybe Im just not cut out fer open...Ill go back to what I was doin cos it looks like everything is normal and theres no problem fer me to worry about ^
    I'm having a hard time understanding whatever RP written accent your going with (Ye olde English?) but I really don't care if someone isn't happy with being pirated in Open. Regardless of how you phrase it piracy is considered a supported profession in Elite Open, an acceptable and interesting risk of being in a multiplayer environment. For quite a lot of Open traders it's the fact that Open isn't guaranteed safety that brings them, space trucking feels a little less tedious when you are paranoid. For others it's a matter of pride, that they fear no hurdle and willingly face challenge for fun (These traders I almost always have to disable to get them to drop cargo, but sometimes in the process they tell me how much fun they had attempting escape and cooperate quite happily.)

    I can't make someone like Open piracy, to that crowd I'd rather they just not be in open because I don't want to go through another pointless interdiction where the target logs or taskkills on me when they are bested and I'm moving for cargo. It isn't misplaced intentions either, since most logs occur after I put out my copypasta informing the target of my intentions toward the cargo. Because it's not just a matter of 'murderhobos', there are a fair amount of players who use Open yet aren't willing to face consequences of being 'defeated' and having their cargo removed via hatchbreakers. Is that not 'legitimate' play for me to be the pirate?

    This latter group of Open logging traders is who I don't respect, those that log on pirates even when they know it's not a 'murderhobo'. They don't belong in Open, Mobius is what they want

  13. #4498
    Originally Posted by Jason Lightning View Post (Source)
    I really don't care if someone isn't happy with being pirated in Open.
    Reciprocally, other people really don't care if you are not happy with being unable to pirate them in Open.

    Pirates who insist on guaranteed piracy gameplay with willing (or at least cooperative) participants don't belong in Open. Private Pirategroup is what they want.

  14. #4499
    Originally Posted by Asp Explorer View Post (Source)
    Reciprocally, other people really don't care if you are not happy with being unable to pirate them in Open.

    Pirates who insist on guaranteed piracy gameplay with willing (or at least cooperative) participants don't belong in Open. Private Pirategroup is what they want.
    I'm not the one taskkilling or even menu logging when things don't go my way.

  15. #4500
    So I don't care if a person wants to roll play a pirate in a game. I also don't care to be that persons 'thrill of the moment content' so they can enjoy their roll play. I think it hilarious that some folks get upset when someone spoils their fun by logging out when interdicted. That's rich.

    And apparently, most who play this game don't want to be someone else's content either, as evidenced by the numbers I've read about here on the forums.