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Thread: [RELEASE] Trade Computer Extension Mk.II

  1. #4741

    Active Trade Route Losing Destination

    I've spent some time looking through this thread but haven't found what I'm looking for so I wonder if it's something I've set up incorrectly if no one else has seen this.

    I can set up a A>B loop trade route and the two locations at the top of the screen are correct. Once I arrive in the target system, the destination disappears and never repopulates. I'll unload my cargo, buy the next commodity that is going back to my origin but the display at the top never changes. Waypoints DO stay updated but nothing else looks like I think it should.

    If you watch this video from the link (https://youtu.be/jk5gn4fs6mk?t=3m41s), you'll see the pilot entering Hyperdrive in Fotla and his current status changes to Yaroklis while his destination remains the same, Drake Station. When I hyper drive into a new system, I lose my target station completely.

    I'm thinking it's a configuration problem on my end but I'm not sure if I've changed anything that would cause this trade route functionality to change. If anyone can share some insight, I'd be appreciative.

    Thank you.

  2. #4742
    Hi Eventure

    Been messing around with the new Shopping List - looking great so far, so much easier to use than the section on the Trade panel.

    However how do you delete an item from a list? I've looked everywhere but can't find out how.

  3. #4743
    Originally Posted by Maedhros View Post (Source)
    Hi Eventure

    Been messing around with the new Shopping List - looking great so far, so much easier to use than the section on the Trade panel.

    However how do you delete an item from a list? I've looked everywhere but can't find out how.
    You can remove an item from the list by clicking onto the category icon of the item.

  4. #4744
    Originally Posted by Zaal View Post (Source)
    I've spent some time looking through this thread but haven't found what I'm looking for so I wonder if it's something I've set up incorrectly if no one else has seen this.

    I can set up a A>B loop trade route and the two locations at the top of the screen are correct. Once I arrive in the target system, the destination disappears and never repopulates. I'll unload my cargo, buy the next commodity that is going back to my origin but the display at the top never changes. Waypoints DO stay updated but nothing else looks like I think it should.

    If you watch this video from the link (https://youtu.be/jk5gn4fs6mk?t=3m41s), you'll see the pilot entering Hyperdrive in Fotla and his current status changes to Yaroklis while his destination remains the same, Drake Station. When I hyper drive into a new system, I lose my target station completely.

    I'm thinking it's a configuration problem on my end but I'm not sure if I've changed anything that would cause this trade route functionality to change. If anyone can share some insight, I'd be appreciative.

    Thank you.
    Have to ask, if you are using the lastest version of TCE?

  5. #4745
    Originally Posted by Eventure View Post (Source)
    You can remove an item from the list by clicking onto the category icon of the item.
    OK thanks, that is one thing I had not tried

  6. #4746
    Update [1.6.4.2] released:


    Changelog:
    - Fixed an issue with the some name filters of the Navigation panel.
    - Fixed an issue with the 'ShipyardSwap' event.

    Note:
    Copy all files and folders from the update into your TCE installation folder (see version requirements) to update your version.

    Have added new phrases for the new Shopping panel and options to the translation project below.

    I like to remind any user, who wants to use TCE in french, spanish and russian to help in translating the
    latest interface phrases and commodities at OneSky. Thanks in advance.

  7. #4747
    Hi Eventure.

    I'm having a display issue with the main UI of the new version, which I presume to be related to auto-sizing.

    The first thing I noticed was that the UI no-longer takes up the width of the screen and is not centered properly. Then I noticed that the right side of the main UI was cut off.

    I'm not sure if I'd adjusted the main UI display previously and perhaps the update didn't like that (it is set to X 324, Y 0 ) . In any case I tried adjusting the position of the main UI through the settings (putting X to 0) and that can fix the centering issue (though it then seems to mess up where the notifications display), it doesn't fix the missing right-hand side icons.

    https://imgur.com/a/f30ga

  8. #4748
    Thanks for all the updates and new features!

    However since the release of 1.6.4, when I update to the latest version of EDMC (2.46) I get the following error on logging in to TCE.


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at Trade_Computer_Extension.EXT_EDMC.Get_EDMC_Hangar() in F:\Trade Computer Extension\Trade Computer Extension\EXT_EDMC.vb:line 648
    at Trade_Computer_Extension.TCE_Launcher_UI.TCE_Launcher_UI_VisibleChanged(Object sender, EventArgs e) in F:\Trade Computer Extension\Trade Computer Extension\TCE_Launcher_UI.vb:line 74
    at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
    at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
    at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2115.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Trade Computer Extension MK.II
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/TCE/Trade%20Computer%20Extension%20MK.II.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2114.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Data.SQLite
    Assembly Version: 1.0.99.0
    Win32 Version: 1.0.99.0
    CodeBase: file:///C:/TCE/System.Data.SQLite.DLL
    ----------------------------------------
    System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
    ----------------------------------------
    System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Uninstalling EDMC does not fix the issue, the only way to get TCE working again is to delete the TCE folder and reinstall afresh.

    EDMC 2.46 works fine with the previous version of TCE (1.6.3.6), and TCE 1.6.4.2 loads fine with EDMC 2.45. It just seems to be that the latest version of EDMC causes an issue with the latest iteration of TCE, at least on my system. Any ideas?

    Many thanks

    pd

  9. #4749
    Originally Posted by FoxFire Ayderan View Post (Source)
    Hi Eventure.

    I'm having a display issue with the main UI of the new version, which I presume to be related to auto-sizing.

    The first thing I noticed was that the UI no-longer takes up the width of the screen and is not centered properly. Then I noticed that the right side of the main UI was cut off.

    I'm not sure if I'd adjusted the main UI display previously and perhaps the update didn't like that (it is set to X 324, Y 0 ) . In any case I tried adjusting the position of the main UI through the settings (putting X to 0) and that can fix the centering issue (though it then seems to mess up where the notifications display), it doesn't fix the missing right-hand side icons.

    https://imgur.com/a/f30ga
    Thanks for reporting, have added the fix to the update now, please reload and test it. Please report back.

  10. #4750
    That fixed it. Thanks!

  11. #4751
    So now that I can open the Shopping Panel (very cool by-the-way), I discovered that the right hand border (and the Add Element and Hide button) are not visible.

    https://imgur.com/a/jaX0Z

  12. #4752
    Is there any way to manually add a "split" for stats like like mission counts? I'd like to track the number of missions in a single session, and currently I can only do that by day - which is mildly annoying if I play past midnight, and start playing more missions later in the evening on the same day.

  13. #4753
    Originally Posted by Rohaq View Post (Source)
    Is there any way to manually add a "split" for stats like like mission counts? I'd like to track the number of missions in a single session, and currently I can only do that by day - which is mildly annoying if I play past midnight, and start playing more missions later in the evening on the same day.
    seconded, would be useful indeed. oh, and hi mate.

  14. #4754
    Originally Posted by Rohaq View Post (Source)
    Is there any way to manually add a "split" for stats like like mission counts? I'd like to track the number of missions in a single session, and currently I can only do that by day - which is mildly annoying if I play past midnight, and start playing more missions later in the evening on the same day.
    Originally Posted by punkerich View Post (Source)
    seconded, would be useful indeed. oh, and hi mate.
    So adding a session counter to the Mission Summary would be enough?

  15. #4755
    Originally Posted by Eventure View Post (Source)
    So adding a session counter to the Mission Summary would be enough?
    Should do. Perhaps in the way you handle the Day counter now (This session/last session).
    Ye could combine that with the export to file cough remember to include bounties or cz vouchers incl. faction/station cough cough...


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