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Thread: The Dangerous Games: The Rise to Power!

  1. #76
    Originally Posted by Walt Kerman View Post (Source)
    We know. Our first three months we were frozen. That's how we became a bug testing group and we actually identified a lot of the problems.

    I understand how frustrating that can be and that's why we reached out to the community and tried to help everyone with their minor factions throughout all of the problems.
    Mercs of Mikunn is one of the groups, I could approve as becoming a Power though I would think it would be better if it was your Dukes that were the power and one of the forces of them were referenced as the Merc's of Mikunn for military.

  2. #77
    Originally Posted by Deathwatch View Post (Source)
    Mercs of Mikunn is one of the groups, I could approve as becoming a Power though I would think it would be better if it was your Dukes that were the power and one of the forces of them were referenced as the Merc's of Mikunn for military.

    Thats ts how our lore is actually. In 2014 when I wrote our lore I based it off the same theme Frontier was using for the Empire which is Roman history. I instantly recognized Patreus as Crassus. The more I looked into it the more obvious it became.

    So the two Dukes, Caius and Tiberius, who fled the empire are based off of the Gracchi brothers who started the Populares party in ancient Rome, a party of the people. I wanted to make a little corner of the elite world feel more alive, so the Mikunn'iverse as its dubbed has a vast set of defined lore. I'd recommend looking into it, find our lore video by following the frontier forum link on our banner.

    To be clear I'm not sure if we will be competing yet. I will let you know if we are. Either way the Mikunn'iverse is fun. Just fly through if you want and definitely check out Mercenary's Respite which is in game.

  3. #78
    Originally Posted by Walt Kerman View Post (Source)
    Thats ts how our lore is actually. In 2014 when I wrote our lore I based it off the same theme Frontier was using for the Empire which is Roman history. I instantly recognized Patreus as Crassus. The more I looked into it the more obvious it became.

    So the two Dukes, Caius and Tiberius, who fled the empire are based off of the Gracchi brothers who started the Populares party in ancient Rome, a party of the people. I wanted to make a little corner of the elite world feel more alive, so the Mikunn'iverse as its dubbed has a vast set of defined lore. I'd recommend looking into it, find our lore video by following the frontier forum link on our banner.

    To be clear I'm not sure if we will be competing yet. I will let you know if we are. Either way the Mikunn'iverse is fun. Just fly through if you want and definitely check out Mercenary's Respite which is in game.
    Means a lot of travelling for me mate, after all the information you guys developed also assisted me in my BGS work alongside studies we have done ourselves.

  4. #79
    Originally Posted by SuBSynk View Post (Source)
    Was drunk last night sorry, but in all seriousness this is a very unfortunate turn of events in my opinion. FD really need to get in tune as to what is happening in their galaxy regarding player groups. Most of their "triple A" groups are a shambles and only "triple A" because of the aggrandizement of their true situation (basically sucking up to FD with emails etc rather than in-game activity). Mobius is not a true player group with RP/cannon or even a vision that binds them (I have respect for the Mobius project but it is not a player group in any way). TIIQ are basically all talk and no action; just look at the system map for their home-world and all of their expansions. Emperors Grace do not even exist anymore and if they are still "triple A" that is indicative of how out of touch FD are....Code no longer even exist (as i predicted about six months ago). SDC is not a true player group either but rather a collection of PVPers that have gathered from many other groups, EIC are still around but quiet at the moment. I could go on and on.

    Any group that has little experience or does not work on what it takes to create a long lasting community will be gone in another year and the Galaxy will be left with no real lasting and consequential timeline/history! I am not saying its easy to create a true player group with vision and a strong community, through experience I know it isn't!
    I have been running ToC for just short of 12 years now and we have had ups and downs, suffered with issues and even mutinies but I have learned a huge amount on that journey. We have over 500 members, a strong and detailed members guide that all members must follow, all the games we play have a strong division leadership team that work tirelessly to keep their division active and all are working towards a vision for each month/year that they are playing their respective games.

    Its easy to make up a cool name for a group, recruit a few members and feel like you have achieved a lot but the true test is does a group have staying power? Do they remove toxic elements from their communities on discovery? Are they really active or do they just bluster? Do they have a vision/members guide and the time and correct attitude to grow their community and push forward through the years to reach their set goals?

    In ToC our RP/cannon is very strong with what could be a book of lore and history; we do not openly and on mass recruit members on forums and anyone not fulfilling the members guide requirements are removed. We have never sought publicity, except in RP situations, and we are one of the largest player groups, most effective PvP teams and strongest PvE groups in the ED gaming sphere.

    We will not be applying for this competition, but a little honestly and a fresh appraisal of the current situation from FD, recognition of the current galaxy state and frankly less reward to those that either do not deserve, or who have not remotely earned these titles would be much appreciated!
    ^This

    The entire group thing is a complete mess, the group forum has been all but abandoned with more or less zero activity in there bar the odd post every now and then. The reason the above quote is so relevant is because the groups that have left have done so because the group / BGS mechanics are pitiful. In context to this proposal they are like an F1 team turning up to a race with half a car, a drunk driver and no wheels and the team manager getting on a chair and shouting "RIGHT THEN GUYS ARE WE READY TO RACE?!1111PENGUIN".

    I get that your excited about this Zac but its ridiculous.

  5. #80
    Honestly i dont think think powerplay should exist and the BGS mechanics should have been refined allowing people to pledge for those various factions. PP is one of those things that will have to hit rock bottom before frontier goes back on it though. Too much time and money sunk in. At this point I've come to the conclusion that it's not leaving, and I'm putting all my chips in hoping that it improves.

    i believe frontier will make this game into what we want it to be... I just think it's going to take a bit longer getting there than we initially hoped, but that's quite alright. Vast improvements have already arrived with more on the way.


    Originally Posted by {SAS}Stalker View Post (Source)
    ^This

    The entire group thing is a complete mess, the group forum has been all but abandoned with more or less zero activity in there bar the odd post every now and then. The reason the above quote is so relevant is because the groups that have left have done so because the group / BGS mechanics are pitiful. In context to this proposal they are like an F1 team turning up to a race with half a car, a drunk driver and no wheels and the team manager getting on a chair and shouting "RIGHT THEN GUYS ARE WE READY TO RACE?!1111PENGUIN".

    I get that your excited about this Zac but its ridiculous.

  6. #81

  7. #82
    Originally Posted by DNA-Decay View Post (Source)
    Deleted.

    Actually i I believe they took the system back. Pretty impressive for two people if that is true!

  8. Click here to go to the next staff post in this thread. #83
    Originally Posted by metatheurgist View Post (Source)
    Once again you've chosen to slap non-group players in the face. There are people playing the BGS game who are not in groups! Maybe they'd like their faction to have a chance at becoming a power? No-chance they'll see that with this post being where it is. Can you be sure there aren't any non-group factions out there supported by non-group players that meet your criteria for becoming a power? Maybe they'd like a wildcard entry too?
    They can become powers if they're powerful enough - the criteria is the most powerful factions for automatic entry to becoming a power. It's the wildcard entry that's player group only.

    Michael

  9. #84
    Originally Posted by Michael Brookes View Post (Source)
    They can become powers if they're powerful enough - the criteria is the most powerful factions for automatic entry to becoming a power. It's the wildcard entry that's player group only.

    Michael
    Exactly what I've been trying to tell people!

  10. #85
    Originally Posted by Michael Brookes View Post (Source)
    They can become powers if they're powerful enough - the criteria is the most powerful factions for automatic entry to becoming a power. It's the wildcard entry that's player group only.

    Michael
    Thanks for the clarification Michael!

    Please can you confirm the criteria for the Wildcard? How many expansions? Is Control of their Home System required?

    What happens if a contender loses their Home System during the event?

  11. Click here to go to the next staff post in this thread. #86
    Originally Posted by edgar View Post (Source)
    Thanks for the clarification Michael!

    Please can you confirm the criteria for the Wildcard? How many expansions? Is Control of their Home System required?
    I don't have the details I'm afraid as I didn't do the choosing, but we have several metrics that we can choose by including expansions, total influence, total population influences and so forth.

    Michael

  12. #87
    Originally Posted by Walt Kerman View Post (Source)
    Actually i I believe they took the system back. Pretty impressive for two people if that is true!

    Yeah

    Tumble weeds blowing through here:
    http://inara.cz/wing/207

    Screen grabbed so no need to fix it guys.



    - - - - - Additional Content Posted / Auto Merge - - - - -

    Originally Posted by Michael Brookes View Post (Source)
    I don't have the details I'm afraid as I didn't do the choosing, but we have several metrics that we can choose by including expansions, total influence, total population influences and so forth.

    Michael
    Total population would be a dodgy one to use.
    A lot of player groups picked their home systems based on how cool, lore based, populous, well equipped etc.

    Maybe total population in expansions only might be a credible metric.
    That would certainly show which groups can get into high population systems as well as many systems.

    Total influence might also be a bit dodgy as some Player Groups were given control of a system and have had to reduce their influence to get all the assets in their system.

    But presumably, you needed to be in that short list that was published back in January of Minor Factions that were in 8 systems already.

  13. #88
    Originally Posted by Raf von Thorn View Post (Source)
    wait, only Wildcard is in beta.
    So only the Wildcard event is in Beta - and the Wildcards are all Player Groups.

    They will be protected in Beta from any meaningful opposition. Seems a tad unfair to those supporters of current existing Powers who will have an interest in trying to stop rivals from gaining Power status.

  14. #89
    This thread went from elation to utter outrage pretty suddenly. Now it's getting slowly salvaged. I personally have no idea why is player groups as major powers a bad idea, it is a true test of people working together. Otherwise they just get dismantled. And if you like it, you can play it, if you don't, then don't.

  15. #90
    Originally Posted by Avering View Post (Source)
    This thread went from elation to utter outrage pretty suddenly. Now it's getting slowly salvaged. I personally have no idea why is player groups as major powers a bad idea, it is a true test of people working together. Otherwise they just get dismantled. And if you like it, you can play it, if you don't, then don't.
    I personally have no problem with groups becoming Powers in principle, but they need to be open to challenge in-game rather than just be handed it on a silver platter from Frontier.

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