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Thread: Engineering Database And Calculator [Engineers Update]

  1. #16
    just requested edit access to update the crafting effects, found some new and the awesome community also found some that RNGesus denied me

  2. #17
    Originally Posted by LazerusKI View Post (Source)
    just requested edit access to update the crafting effects, found some new and the awesome community also found some that RNGesus denied me
    Thanks for adding your stuff If you need access to other sheets, just ask - somehow i have to manually authorize everyone for each sheet... But it'll all be comprised on much less sheets soon

  3. #18
    Originally Posted by Qohen Leth View Post (Source)
    Thanks for adding your stuff If you need access to other sheets, just ask - somehow i have to manually authorize everyone for each sheet... But it'll all be comprised on much less sheets soon
    just tell me when i can edit it, im currently ingame, testing boomstuff (missiles are so much fun now)

  4. #19
    Originally Posted by LazerusKI View Post (Source)
    just tell me when i can edit it, im currently ingame, testing boomstuff (missiles are so much fun now)
    Hehehe. Gave you edit rights to the Overview, Components Guide, Engineers list as well. If you have the missing data (latest added Engineers and stuff), just ask for the sheets. Work on it when you want, you know
    And don't worry about formatting if you create new data sheets - formatting will soon be cleared for another UI.

  5. #20
    Originally Posted by Qohen Leth View Post (Source)
    Hehehe. Gave you edit rights to the Overview, Components Guide, Engineers list as well. If you have the missing data (latest added Engineers and stuff), just ask for the sheets. Work on it when you want, you know
    And don't worry about formatting if you create new data sheets - formatting will soon be cleared for another UI.
    thanks for that, now i just need to figure out how i can edit them since the sheet has still that lock...i hate tablestuff xD

  6. #21
    Excellent work guys! thanks. Just had a thought there is an over view in the crafting effects for weapons but not for other modules, which I would like to see.

  7. #22
    Originally Posted by CyberGrim View Post (Source)
    Excellent work guys! thanks. Just had a thought there is an over view in the crafting effects for weapons but not for other modules, which I would like to see.
    thats because other modules have no special effect, including mining lasers
    you can only modify the stats of them, i was thinking about such a list too...ah whatever, maybe i will make one later

  8. #23
    Originally Posted by LazerusKI View Post (Source)
    thanks for that, now i just need to figure out how i can edit them since the sheet has still that lock...i hate tablestuff xD
    Just checked, and gave you edit rights again... I really wonder why I can't give rights for ALL sheets at once... 6$ù^%+&@€`! Google Sheet.

  9. #24
    I applied a custom sheet locking due to the calculator as it needs to be accessible to anyone.
    I actually don't know if someone without edit access will be able to use it so ...
    If dropdown list changes is independent of edit rights on a spreadsheet (please tell me), I'll change the whole locking system so everyone that already has edit rights can modify all the sheets directly

  10. #25
    Originally Posted by Qohen Leth View Post (Source)
    Just checked, and gave you edit rights again... I really wonder why I can't give rights for ALL sheets at once... 6$ù^%+&@€`! Google Sheet.
    now it works ^-^
    updated the table with the new things we found, maybe i will add a "visual tag" too (like laser becomes blue etc)

  11. #26
    Seems like we don't have much more data to add to the sheet ; and in any case, this data will most probably change with the final release.
    In the meantime, the important sheets are being set up, such as the Engin' Viewer, where peolpe will be able to view all engineers' mods. The separate module mods sheets will disappear to lighten the doc a bit. The complete data will still be accessible via the Data sheet, in any case.

    Calculator's on its way.

    Components is being filled as we discover mats & stuff while we play. Minerals will be updated asap according to the Rock Rats' discoveries ; links to their sheets will probably be added.

    Now, once again, I remind thee that if each one of you takes 10 min to screenshoot every menu screen of a single engineer's workshop and sends those to us, we could have all the first engineers' data in a couple of hours after the release, and the others' in a matter of days. Would save a lot of time, since we contributors don't have the time to grind 'em all.

    Also, I'll be going with the Crab Nebula Expedition very soon after the release...

  12. #27
    Do you plan a web based tool ?

  13. #28
    Updates.

    Originally Posted by sensai25 View Post (Source)
    Do you plan a web based tool ?
    Not at the moment. We simply don't have the skills. It'd be way more user-friendly for sure. As soon as a skilled buddy says hi, I guess we're good to go

  14. #29
    Awesome! +rep for all your work!

  15. #30
    Just poppin' to say that EfilOne and myself will be spending the weekend after the release of 2.1 reviewing the data about the engineers that are available from the start. EfilOne will then finish the Calculator, while i will add the data to the sheet as fast as possible. As I will be going on the Crab Nebula Expedition, I won't have enough time gain access to the other engineers, so I ask that people who will take 10-15min to screenshoot everything in the engineer's workshop and send us the whole. Can be on dropbox, on Google drive, in a album on Imgur, in a .rar archive, anything. If a few people take one engineer each, we'll have all the data in a matter of days, a couple weeks at the most. Thanks.

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