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Thread: NO2O! The Definitive List of 1.7/2.2-Compatible HUD Colour/Color Configs (please add yours!)

  1. #1

    NO2O! The Definitive List of 1.7/2.2-Compatible HUD Colour/Color Configs (please add yours!)



    The NO2O (No To Orange) Initiative

    "Teal;DR" Summary:

    • Let's build a collection of custom HUD colour configs that work nicely with the 1.7/2.2 NPC pictures!
    • Please share yours! It will be added to The List (below) and you will be credited for it!








    http://arkku.com/elite/hud_editor/#t...4_1_1_-0.03_-1

    Code:
    <!--
    	Lemon Chiffon / Dark Orange
    	Contributed by Mordu (3302-06-03)
    	
    	Friendlies:	Corn Flower Blue
    	Hostiles:	Yellow
    
    	Notes: Plum tint on white areas of NPC pictures
    -->
    <MatrixRed> 0.39, 0.47, 0.21 </MatrixRed>
    <MatrixGreen> 0.08, 0.14, 1 </MatrixGreen>
    <MatrixBlue> 1, -0.03, -1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._1_0_1_0_0_0_1

    Code:
    <!--
    	Ivory / Sky Blue
    	By Isinona (Contributed by V'larr  (3302-06-18))
    
    	Friendlies: Spring Green
    	Hostiles: Ivory
    
    	Notes: Grayscale NPC pictures (some retain the blue channel)
    -->
    <MatrixRed> 1, 1, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...1_-0.2_-0.12_1

    Code:
    <!--
    	Light Cyan / Dodger Blue
    	"Tornado Sky" Contributed by Commander Danicus (3302-07-25)
    
    	Friendlies: Lime
    	Hostiles: Light Cyan
    
    	Notes: Blue-grayscale NPC portraits, some green/blue channel retention
    -->
    <MatrixRed> 0.57, 0.77, 0.87 </MatrixRed>
    <MatrixGreen> -0.36, 0.44, -1 </MatrixGreen>
    <MatrixBlue> -0.2, -0.12, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0.22_-0.1_0.34

    Code:
    <!--
    	Corn Silk / Deep Sky Blue
    	"Killer Copper" Contributed by Commander Danicus (3302-09-25)
    
    	Friendlies: Light Green
    	Hostiles: Corn Silk
    
    	Notes: Minor hue shift toward yellows/browns
    -->
    <MatrixRed> 1, 0.64, 0.46 </MatrixRed>
    <MatrixGreen> 0.21, 0.79, 0.41 </MatrixGreen>
    <MatrixBlue> -0.22, -0.1, 0.34 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...07_0_1_1_0_1_0

    Code:
    <!--
    	Salmon / Medium Spring Green
    	Contributed by Soon(TM) (3302-06-07)
    
    	Friendlies: Medium Turquoise
    	Hostiles: Fire Brick
    
    	Notes: Minor hue shift towards reds/cyans on NPC pictures
    -->
    <MatrixRed> 1, 0, 0.07 </MatrixRed>
    <MatrixGreen> 0, 1, 1 </MatrixGreen>
    <MatrixBlue> 0, 1, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._-0.5_-0.5_0.5

    Code:
    <!--
    	Indian Red / Dodger Blue
    	"Baby Red" Contributed by Crimson Kaim (3302-07-16)
    
    	Friendlies: Turqoise
    	Hostiles: Red
    
    	Notes: minor red tint to NPC skin
    -->
    <MatrixRed> 1.5, -0.1, -0.1 </MatrixRed>
    <MatrixGreen> 0, 2, 2 </MatrixGreen>
    <MatrixBlue> -0.5, -0.5, 0.5 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...-2_0_2_2_0_0_2

    Code:
    <!--
    	Red / Sky Blue
    	"Hard Red" Contributed by Crimson Kaim (3302-07-16)
    
    	Friendlies: Cyan
    	Hostiles: Red
    
    	Notes: Cyan tint in highlights, some clipping, on NPC pics
    -->
    <MatrixRed> 0.5, -0.5, -2 </MatrixRed>
    <MatrixGreen> 0, 2, 2 </MatrixGreen>
    <MatrixBlue> 0, 0, 2 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0.3_0_0_0.6_1

    Code:
    <!--
    	Red / Deep Sky Blue
    	Contributed by CRYS1S (3302-09-02)
    
    	Friendlies: Yellow Green
    	Hostiles: Red
    
    	Notes:
    -->
    <MatrixRed> 1, 0, 0 </MatrixRed>
    <MatrixGreen> 0, 0.3, 0 </MatrixGreen>
    <MatrixBlue> 0, 0.6, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0.3_0_0_1.1_2

    Code:
    <!--
    	Red / Sky Blue
    	"Hudson Red" Contributed by PsychoticMammal (CMDR Felix Jefferson)  (3302-07-02)
    
    	Friendlies: Yellow Green
    	Hostiles: Red
    
    	Notes: Very vibrant! May require reducing HUD brightness in Functions panel
    -->
    <MatrixRed> 2, 0, 0 </MatrixRed>
    <MatrixGreen> 0, .30, 0 </MatrixGreen>
    <MatrixBlue> 0, 1.1, 2 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0.5_0_0.5_0.5

    Code:
    <!--
    	Orange / Powder Blue
    	Contributed by Euklides Diophant (3302-06-09)
    
    	Friendlies: Misty Rose
    	Hostiles: Dark Orange
    
    	Notes: Red banding/clipping in Anarchist NPC pictures
    -->
    <MatrixRed> 0, 0.25, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...1_0.15_-0.15_1

    Code:
    <!--
    	Sandy Brown / Corn Flower Blue
    	"Deus Ex Mint-Mocha" by Uncertain (Contributed by Ivan Shevchenko  (3302-06-07))
    
    	Friendlies: Aqua/Cyan
    	Hostiles: Dark Orange/Orange-Red
    
    	Notes: UI backgrounds have a nice Midnight Blue cross-processed look
    -->
    <MatrixRed> 0.7, 0.08, -0.08 </MatrixRed>
    <MatrixGreen> 0, 1, 1 </MatrixGreen>
    <MatrixBlue> 0.15, -0.15, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0_1_0.85_0_0_1

    Code:
    <!--
    	Sandy Brown / Dodger Blue
    	"Federation" Contributed by Diomedian (3302-09-13)
    
    	Friendlies: Aquamarine
    	Hostiles: Dark Orange
    
    	Notes:
    -->
    <MatrixRed> 1, 0.15, 0 </MatrixRed>
    <MatrixGreen> 0, 1, 0.85 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...75_0.17_0.31_1

    Code:
    <!--
    	Dark Goldenrod / Turquoise
    	"Green VR Test" Contributed by Pausanias (3302-10-23)
    
    	Friendlies: Lime
    	Hostiles: Red
    
    	Notes: Very clever mix of colours - Green Starport Services!
    -->
    <MatrixRed> 0.5, 0, -0.5 </MatrixRed>
    <MatrixGreen> -0.95, 1, -0.75 </MatrixGreen>
    <MatrixBlue> 0.17, 0.31, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t....53_0_0_0.53_1

    Code:
    <!--
    	Gold / Light Sky Blue
    	"Saud Yellow" Contributed by Nabimejn (3302-06-22)
    
    	Friendlies: Spring Green
    	Hostiles: Orange
    
    	Notes: Matches the Saud cockpit panels!
    -->
    <MatrixRed> 1, 0.27, 0 </MatrixRed>
    <MatrixGreen> 0, 0.53, 0 </MatrixGreen>
    <MatrixBlue> 0, 0.53, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0_0_1_0_0_0_1

    Code:
    <!--
    	Yellow / Deep Sky Blue
    	Contributed by Arc (CMDR M.A.R.S.H.A.L.L.)  (3302-06-11)
    
    	Friendlies: Lime Green
    	Hostiles: Goldenrod
    
    -->
    <MatrixRed> 1, 0.41, 0 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0_1_0.85_0_0_1

    Code:
    <!--
    	Dark Khaki / Dodger Blue
    	"Independent" Contributed by Diomedian (3302-09-13)
    
    	Friendlies: Cyan
    	Hostiles: Goldenrod
    
    	Notes:
    -->
    <MatrixRed> 0.45, 0.3, 0 </MatrixRed>
    <MatrixGreen> 0, 1, 0.85 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._1_0_-1_0_0_-1

    Code:
    <!--
    	Lawn Green-Lime / Orange
    	Contributed by CMDR Beranu (3302-06-12)
    
    	Friendlies: Dark Orange
    	Hostiles: Lime
    
    	Notes: Yellow tint on NPC pictures
    -->
    <MatrixRed>0, 1, 0</MatrixRed>
    <MatrixGreen>1, 0, -1</MatrixGreen>
    <MatrixBlue>0, 0, -1</MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0_1_1_0_0_0_1

    Code:
    <!--
    	Lawn Green / White-Pale Green
    	Contributed by Nero Titanius (3302-06-15)
    
    	Friendlies: Yellow
    	Hostiles: Lime
    
    	Notes: Moderate hue shift into yellows in NPC pictures
    -->
    <MatrixRed> 0, 1, 0 </MatrixRed>
    <MatrixGreen> 1, 1, 0 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0_-2_1_0_0_0_1

    Code:
    <!--
    	Forest Green / Deep Sky Blue
    	Contributed by horizone (3302-06-07)
    
    	Friendlies: Lime
    	Hostiles: Fire Brick
    
    	Notes: Turquoise tint on NPC pictures
    -->
    <MatrixRed> 0.2, 0, 0 </MatrixRed>
    <MatrixGreen> -2, 1, 0 </MatrixGreen>
    <MatrixBlue> 0, 0, 1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0_1_0.85_1_0_0

    Code:
    <!--
    	Spring Green / Peach Puff
    	"Alliance" Contributed by Diomedian (3302-09-13)
    
    	Friendlies: Cyan
    	Hostiles: Green
    
    	Notes: 
    -->
    <MatrixRed> 0, 0.3, 0 </MatrixRed>
    <MatrixGreen> 0, 1, 0.85 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t....6_0_1_0_1_0_0

    Code:
    <!--
    	Turquoise-Deep Sky Blue / Khaki-Gold
    	Contributed by archeolog108
    
    	Friendlies: Lime
    	Hostiles: Deep Sky Blue
    -->
    <MatrixRed> 0.05, 0.25, 0.6 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...75_0_1_0_1_0_0

    Code:
    <!--
    	Cyan-Deep Sky Blue / Khaki-Gold
    	Original by Quietman (Contributed by Ivan Shevchenko  (3302-06-08))
    
    	Friendlies: Lime
    	Hostiles: Deep Sky Blue
    -->
    <MatrixRed> 0, 0.25, 0.75 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t....61_0_0.95_0_0

    Code:
    <!--
    	Deep Sky Blue / Burley Wood
    	Contributed by Artemis Zodiac (3302-08-03)
    
    	Friendlies: Lime
    	Hostiles: Deep Sky Blue
    
    	Notes:
    -->
    <MatrixRed> 0.00, 0.40, 0.90 </MatrixRed>
    <MatrixGreen> 0.00, 0.61, 0.00 </MatrixGreen>
    <MatrixBlue> 0.95, 0.00, 0.00 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0_0.5_0_1_0_0

    Code:
    <!--
    	Deep Sky Blue / Light Salmon
    	Contributed by Droid8Apple
    
    	Friendlies: Lime
    	Hostiles: Deep Sky Blue
    -->
    <MatrixRed>    0, 0.5, 1 </MatrixRed>
    <MatrixGreen>    0, 0.5, 0 </MatrixGreen>
    <MatrixBlue>    1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._-1_1_2_2_0_-1

    Code:
    <!--
    	Dark Deep Sky Blue / Gold
    	Contributed by Draco25240 (3302-06-23)
    
    	Friendlies: Deep Sky Blue
    	Hostiles: Dark Red
    
    	Notes: Reduced channel saturation/peach-orange hues on NPC pictures
    -->
    <MatrixRed> 0.1, 0, 0 </MatrixRed>
    <MatrixGreen> -1, 1, 2 </MatrixGreen>
    <MatrixBlue> 2, 0, -1 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._1_-0.27_-0.53

    Code:
    <!--
    	Deep Sky-Dodger Blue / Dark Orange
    	Contributed by Nabimejn (3302-06-14)
    
    	Friendlies: Lime
    	Hostiles: Dodger Blue
    -->
    <MatrixRed> -0.17, 0.23, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> 1, -0.27, -0.53 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...87_1_0.46_0.24

    Code:
    <!--
    	Dodger Blue / Bisque
    	Contributed by Garrus (3302-06-06)
    
    	Friendlies: Aqua/Cyan
    	Hostiles: Dodger Blue
    -->
    <MatrixRed> 0, 0.15, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0.87 </MatrixGreen>
    <MatrixBlue> 1, 0.46, 0.24 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0_1_0.85_1_0_0

    Code:
    <!--
    	Dodger Blue / Light Salmon
    	"Empire" Contributed by Diomedian (3302-09-13)
    
    	Friendlies: Turquoise
    	Hostiles: Blue
    
    	Notes:
    -->
    <MatrixRed> 0, 0.15, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0.85 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0.32_0.48_0_0

    Code:
    <!--
    	Corn Flower Blue / Papaya Whip
    	"Blue Stahli" by ??? (Contributed by Polus27) (3302-08-13)
    
    	Friendlies: Pale Green
    	Hostiles: Corn Flower Blue
    
    	Notes:
    -->
    <MatrixRed> 0.15, 0.25, 0.9 </MatrixRed>
    <MatrixGreen> 0.62, 1, 0.32 </MatrixGreen>
    <MatrixBlue> 0.48, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0.83_1_0_1_0_0

    Code:
    <!--
    	Corn Flower Blue / Orange
    	"Orange Slate" Contributed by J.Dee (3302-10-02)
    
    	Friendlies: Green Yellow
    	Hostiles: Corn Flower Blue
    
    	Notes:
    -->
    <MatrixRed> 0.25, 0.43, 1 </MatrixRed>
    <MatrixGreen> 0.83, 1, 0 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...5_1.75_-1_-0.4

    Code:
    <!--
    	Light Blue / Red
    	Contributed by MadDogMurdock (3302-06-06)
    
    	Friendlies: Lime
    	Hostiles: Light Blue
    
    	Notes: Oversaturated Red, vibrant NPC pictures
    -->
    <MatrixRed> 0.35, 0.5, 1.75 </MatrixRed>
    <MatrixGreen> -0.5, 2, -1.25 </MatrixGreen>
    <MatrixBlue> 1.75, -1, -0.4 </MatrixBlue>








    http://arkku.com/elite/hud_editor/#t...5_1.75_-1_-0.3

    Code:
    <!--
    	Blue-Medium Slate Blue / Red
    	Contributed by Arkku (3300-12-13)
    
    	Friendlies: Lime
    	Hostiles: Blue Violet
    
    	Notes: Oversaturated Reds/Magentas
    -->
    <MatrixRed> 0.2, 0.05, 2 </MatrixRed>
    <MatrixGreen> -0.15, 2, -0.5 </MatrixGreen>
    <MatrixBlue> 1.75, -1, -0.3 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._1_1_0_0_0_1_0

    Code:
    <!--
    	Blue Violet / Pale Green
    	Contributed by Nero Titanius (3302-06-15)
    
    	Friendlies: Crimson
    	Hostiles: Medium Blue
    -->
    <MatrixRed> 0, 0, 1 </MatrixRed>
    <MatrixGreen> 1, 0, 0 </MatrixGreen>
    <MatrixBlue> 0, 1, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...0.5_1_-1.3_0.7

    Code:
    <!--
    	Medium Purple / Magenta
    	"Carnival" Contributed by Britt (CMDR BunnyFett) (3302-06-12)
    
    	Friendlies: Lime Green
    	Hostiles: Medium Orchid
    
    	Notes: Neon and pastel color palette with perfect images. Light indigo/magenta/cotton candy pink & blue/lime/purple
    -->
    <MatrixRed> 0.3, 0.05, 1.2 </MatrixRed>
    <MatrixGreen> -0.15, 2, -0.5 </MatrixGreen>
    <MatrixBlue> 1, -1.3, 0.7 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...5_1_0.25_1_0_0

    Code:
    <!--
    	Medium Purple / Sandy Brown
    	"Royal" Contributed by CMDR Alex Traut (3302-06-14)
    
    	Friendlies: Pale Green
    	Hostiles: Blue Violet
    
    	Notes: Royal purple and magenta UI base with gold highlights. Paint jobs look whack in Outfitting, but portraits are near-perfect.
    -->
    <MatrixRed> 0.3, 0, 1 </MatrixRed>
    <MatrixGreen> 0.25, 1, 0.25 </MatrixGreen>
    <MatrixBlue> 1, 0, 0 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t..._0.3_1_0.5_0.5

    Code:
    <!--
    	Medium Purple / Wheat
    	"Purple Lightning" Contributed by BaconOnARock (3302-09-27)
    
    	Friendlies: Aquamarine
    	Hostiles: Medium Purple
    
    	Notes:
    -->
    <MatrixRed> 0.3, 0, 1 </MatrixRed>
    <MatrixGreen> 0.3, 1, 0.3 </MatrixGreen>
    <MatrixBlue> 1, 0.5, 0.5 </MatrixBlue>







    http://arkku.com/elite/hud_editor/#t...-0.25_0.15_0.7

    Code:
    <!--
    	Plum / Turqoise
    	Contributed by Arsen Cross (3302-06-06)
    
    	Friendlies: Medium Spring Green
    	Hostiles: Orchid
    
    	Notes: moderate hue shift toward Medium Spring Green and Magenta on NPC pictures
    -->
    <MatrixRed> 0.4, 0.1, 0.5 </MatrixRed>
    <MatrixGreen> 0, 1, 0 </MatrixGreen>
    <MatrixBlue> -0.25, 0.15, 0.7 </MatrixBlue>


    Changing your HUD colours without editing config files:

    Check out Dr.Kaii's EDProfiler (Discussion thread), which includes NO2O presets as of v1.0.2.4!


    Contributors:

    The List would not be possible without the contributions of these magnificent CMDRs. Please be kind and show them some +rep love if you use their configs!



    Additional thanks:





    Submissions & Compatibility Guide:


    *** Please include the 3 colour matrix lines from your GraphicsConfigurationOverride.xml file and a screenshot or note confirming that the config works nicely with the NPC pictures on the Mission Board! If you didn't create the config yourself, please include the original author's name! ***



    • In the interest of covering the widest possible range, configs that retain image detail, but completely the tint the image the same as the HUD colour are acceptable
    • Orange is also acceptable (as long as it's modified in some way from the default)
    • Crucially, we're trying to avoid moderate-to-excessive colour-banding/clipping/loss of detail, while preserving as many of the original hues as possible




    Colour Naming Conventions Chart:



    Useful Links:

  2. #2
    Nice idea. Suggestions: have the images in spoiler tags to make it easier to cycle through them, and how about some screenshots of the HUD as well? Sure we could stick the values into Arkku's website, but having them side by side to contrast might be helpful too.

  3. #3
    Terry Bruge-Hiplo, bringing the HUEmanity back to Elite Dangerous!


  4. #4
    Originally Posted by Rhaedas View Post (Source)
    Nice idea. Suggestions: have the images in spoiler tags to make it easier to cycle through them, and how about some screenshots of the HUD as well? Sure we could stick the values into Arkku's website, but having them side by side to contrast might be helpful too.
    Much appreciated. Agreed, and done. If it gets much attention, I'll consider editing them down in size too.

    Originally Posted by Aussiedroid View Post (Source)
    Terry Bruge-Hiplo, bringing the HUEmanity back to Elite Dangerous!


  5. #5
    I once saw an interesting HUD in an IClipper, white with blue shield rings and throttle sweet spot. I dont know if red/green came out clearly, but I doubt it. Can anyone reproduce?

  6. #6
    I run a white HUD and the portrait colors look to be real good. Friendlies are blue, neutrals are white, enemies are yellow (flashy yellow when attacking).

    <MatrixRed> 0.39, 0.47, 0.21 </MatrixRed>
    <MatrixGreen> 0.08, 0.14, 1 </MatrixGreen>
    <MatrixBlue> 1, -0.03, -1 </MatrixBlue>




  7. #7

    Arrow Update

    • Added forum quotes from devs during the beta
    • Added a link to Azure_Kyte's HUD Manager tool
    • Added Mordu's config (very nice!)


    Originally Posted by Gryphorim View Post (Source)
    I once saw an interesting HUD in an IClipper, white with blue shield rings and throttle sweet spot. I dont know if red/green came out clearly, but I doubt it. Can anyone reproduce?
    Sounds lovely! I wonder if it's compatible...

    Originally Posted by Mordu View Post (Source)
    I run a white HUD and the portrait colors look to be real good. Friendlies are blue, neutrals are white, enemies are yellow (flashy yellow when attacking).
    Cheers matey

  8. #8
    Added sections for each part of the hue spectrum to make it a bit easier to browse. Also to note, if you have a working config but no screenshots, please still share it!

  9. #9
    why can't frontier just give us hud color customizer? did somebody up the programming or what?

  10. #10
    The portraits seem to work as intended, so long as you ensure that each line and column for the colour values matrix add up to 1.0, or close to 1.0. Mine add up to 0.85.

  11. #11
    Cheers to Obsidian Ant for the mention in 3302

    Originally Posted by n4p0l3on View Post (Source)
    why can't frontier just give us hud color customizer? did somebody up the programming or what?
    I believe the current implementation was an afterthought. The UI gets passed through a colour transform matrix before it gets displayed (if that makes any sense to you). It worked reasonably well up until 2.1. The fix they added in beta 5 attempts to pre-invert the colours before the transform is run, but depending on the values you have, that can just result in even worse outcomes.

    Originally Posted by Sixteen-String Jack View Post (Source)
    The portraits seem to work as intended, so long as you ensure that each line and column for the colour values matrix add up to 1.0, or close to 1.0. Mine add up to 0.85.
    Yeah that sounds about right. It gives me an idea for a new version of Arkku's HUD changer but with 3 triangles for the colour selections. The points on each triangle representing R G B. The more you move toward one colour, the less of the other two you get. I'll look into it, but my expertise is more in the design than the implementation.

  12. #12
    Greetings, Commanders!

    I actually like the orange for some ships, but it is nice to be able to change it when you get bored, or if you have for example, a Python, where all its display screens on the bridge are clearly blue, not orange. So I have been using this color scheme which I color-matched to the Python's systems, and it seems to work fine with the portaits. It's a slightly different blue to the other blues I have seen around, and I personally prefer it. It's more vivid. Anyway, here it is:

    <MatrixRed> 0, 0, 1 </MatrixRed>
    <MatrixGreen> 0.2, 1, 0.1 </MatrixGreen>
    <MatrixBlue> 0.4, 0, 0 </MatrixBlue>







    Fly safe!

    AC

  13. #13
    Originally Posted by Apollo Cochrane View Post (Source)
    ...
    Very nice to see a classic dark blue scheme that works! Cheers! Added

  14. #14
    Mine is pretty similar to Apollo's, but lighter. Blue with white accents that have a slight golden hue sometimes. I had also done mine to match the Python's blue, but ran into a few issues with going darker, so I went this particular blue. These screenshots are kinda random, as I'm not around my gaming computer to take better shots - if you accept these RGB values I'll edit my post with better screenshots for you (menus and what not - they work absolutely fine post 1.6/2.1).

    ** Updated screenshots. No tinting to NPC faces, and should note that it also matches or comes close to the blue display color within the Anaconda and Cobra MKIII, as well as the Python. You can see that via the screenshots below.

    Code:
    <MatrixRed> 0, 0.15, 1 </MatrixRed>
    <MatrixGreen> 0, 1, 0.87 </MatrixGreen>
    <MatrixBlue> 1, 0.46, 0.24 </MatrixBlue>










  15. #15
    I've been posting for ten years now explaining how the orange burns my eyes !
    Flimley.

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