Page 2546 of 2917 FirstFirst ... 25362542254325442545254625472548254925502556 ... LastLast
Results 38,176 to 38,190 of 43753

Click here to go to the first staff post in this thread.
Thread: The Star Citizen Thread v5

  1. #38176
    Originally Posted by McGlashan View Post (Source)
    Plus, once they've refactored the entire render pipeline, they can simply flip a switch and the linux version will pop out. Or something.
    Meh... no one cares about Linux :-)

  2. #38177
    Originally Posted by Stigbob View Post (Source)
    How do you feel about never ?.
    I feel it's a possibility.

  3. #38178
    This Week in Star Citizen
    March 20th, 2017

    The hardest part of this each week is figuring out how to start these. How was your weekend? Mine was good. Thanks for asking. Let’s get to what’s coming this week, shall we?

    Today’s Citizens of the Stars features Head Honcho of our Austin Studio John Erskine in the Quantum Questions hotseat, and a highlight on Mr. Hasgaha and his continuing work leading the pack in Star Citizen screenshots.

    Wednesday brings us a Banu-themed Loremaker’s Guide to the Galaxy. Is this the time we finally find out where the Banu homeworld is?! The answer is no. Sorry, I don’t know where I was going there. I’m not the hype guy.

    Thursday of course is Around the Verse day, where you’ll always find the latest in Star Citizen development news. This week’s show cycles back around to another LA Studio Update, and I hear there’s more things in there than you can shake a cutlass at. Did I do that right? I hope I wasn’t too subtle.

    Then to close out the week, Happy Hour cycles back to our next Gamedev-themed episode. This week, instead of creating a creature live on broadcast, Technical Designer Calix Reneau will try his hand at creating a first-pass game mechanic from scratch for inclusion in the game. What will that mechanic be? There’s a hint in last week’s ATV…

    Coming up next week, keep an eye out for our next Subscriber’s Town Hall on Tuesday with members of the team at Turbulent where they’ll discuss everything from Spectrum to the launcher and more.

    With that, we’ll see you in the ‘Verse.

    Jared Huckaby
    Community Manager
    Source: https://robertsspaceindustries.com/c...n-Star-Citizen

    Star Citizen: Citizen of the Stars - John Erskine & Mr. Hasgaha

  4. #38179
    Originally Posted by Rolan View Post (Source)
    This Week in Star Citizen
    March 20th, 2017


    Source: https://robertsspaceindustries.com/c...n-Star-Citizen

    Star Citizen: Citizen of the Stars - John Erskine & Mr. Hasgaha
    banu-themed lore day... sounds awesome, can't wait for that.

  5. #38180
    Originally Posted by amigacooke View Post (Source)
    I still have my $35 pre-KickStarter pledge. I'm not interested in all the nonsense, I'm only interested in when version 1.0 drops.
    I'm sorry to have to be the one to tell you, but your contribution never went into making the game. It was spent on the big bag of doughnuts that was used to humiliate Ben.

    Thanks anyway.
    Crobber

  6. #38181
    Originally Posted by jmg View Post (Source)
    banu-themed lore day... sounds awesome, can't wait for that.
    Indeed

  7. #38182
    Originally Posted by Rolan View Post (Source)

    I expect it not to be literal! I like fire but not that much !
    Please don't set Rolan on fire...

  8. #38183
    If you burn Rolan, we'll all have go to RSI or Reddit for updates on what Clown Imperium have this week...
    So, don't do that.

  9. #38184
    I have to admit, I'm utterly weirded out by how SC has kept on trucking on in a clearly dysfunctional and transient development cycle, delivered nothing but scripted visuals and some small sandbox envs, and people still have faith. Psychology huh... It seems to me that they need to get rid of the heads of development and management and get someone that understands the need for compromise and delivery of a product, get people playing SOMETHING and follow the FDev lead of adding to a more reasonable expectation... IMO of course.

  10. #38185
    Star Citizen: So early in development that the scope hasn't been fully determined yet...


  11. #38186
    Scope not determined, and budget apparently infinite...

    Any chance of a link, to put it in context?

  12. #38187
    Originally Posted by AJW View Post (Source)
    Scope not determined, and budget apparently infinite...

    Any chance of a link, to put it in context?
    Sure thing. It's under one of the downvoted posts in this thread chain https://www.reddit.com/r/starcitizen...onths/df5sryh/

  13. #38188
    Originally Posted by Zetta View Post (Source)
    Star Citizen: So early in development that the scope hasn't been fully determined yet...

    ="CIG can't give dates because they have no idea what they're doing"

    (So, not really news. But nice to have it confirmed)

  14. #38189
    Originally Posted by Zetta View Post (Source)
    Star Citizen: So early in development that the scope hasn't been fully determined yet...

    Hate to break it to him, but SC is not 1 year late, even if 3.0 releases (with its very scaled back features, and its still a very large IF) it will still be 3 years late.

    Well there is one good thing for CIG, and that is the new ME game has gotten bad reviews.

  15. #38190
    Originally Posted by Zetta View Post (Source)
    Sure thing. It's under one of the downvoted posts in this thread chain https://www.reddit.com/r/starcitizen...onths/df5sryh/
    What a thoroughly depressing thread: '3.0 in a few months?'. Lots of people telling other people that their guesses are wrong. Nobody asking why they should need to guess in the first place...

Page 2546 of 2917 FirstFirst ... 25362542254325442545254625472548254925502556 ... LastLast