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Thread: The Star Citizen Thread v5

  1. #38341
    Originally Posted by n4p0l3on View Post (Source)
    another pandora box I opened when trying to argue about feature creep...

    https://forums.robertsspaceindustrie...omment_7588470



    lol, creating this game might be just as hard as colonizing mars if not actually harder
    You have to account for the fact that most RSI regulars haven't really played — much less paid attention to how games have developed — since the late 1990s. This puts them very much in line with Chris' perception, but it means that, just like him, they aren't really aware of what has been done already; what's been tried and discarded as bad ideas for various reasons; or what has developed as sensible design practices.

    From that perspective, I'm sure it seems very tricky. Then again, from that perspective, it probably also seems sensible to try to run a 400-person full-spectrum production company as if you were actually still a 20-person rag-tag team in a loft…

  2. #38342
    Originally Posted by VidarSnipes View Post (Source)
    If I understand those records correctly, "cost of sales" is their spending, and that's "only" £14,548,986, though that's pretty much nitpicking.
    Cost of Sales (15,026,587) + Administrative Expenses (283,704) = £15,310,291
    [Insert witty signature here]

  3. #38343
    Originally Posted by Harbinger View Post (Source)
    Cost of Sales (15,026,587) + Administrative Expenses (283,704) = £15,310,291
    Ah, I didn't look through your link properly, I was referring Foundry 42's financials, where I did get my figures from. Of course, by adding their administrative expenses you'd arrive at pretty much the same sum, give or take few hundred thousand (£14,949,993). So, you're right.

  4. #38344
    Originally Posted by jmg View Post (Source)
    the "closed in" cockpit isn't in all the ships, its really a desiger-specific thing. RSI ("roberts" space inc) ships are very open -- the connie, for example, is all glass in the front. MISC is on the opposite end of the spectrum-- one of their design queues is almost a sliver of glass in the front, like a cylon ship. Other manufacturers run the gamut between those two.
    They're all very retro. Quantity of glass really wasn't the thing I was focusing on.
    Time is Linear, Memory is a Stranger, History's for Fools...

  5. #38345
    Originally Posted by frostypaw View Post (Source)
    They're all very retro. Quantity of glass really wasn't the thing I was focusing on.
    I guess "retro" is pretty subjective. Not sure I see it, but to each their own.

    - - - Updated - - -

    Originally Posted by VidarSnipes View Post (Source)
    Nope, there was a clear statement that SC's cockpit glass is a as durable as the rest of the hull.
    Yes, I do remember that. In the context of why do ships even have glass when you could just as easily use monitors, or holographs. Response was something like the glass of the future is just as strong as the hull, just very expenaive. Can't find a source.

    RIG (AKA, "BFC"):
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  6. #38346
    I assumed when people say retro they mean in relation to CR's older games where much of the screen was blotted out by stuff.

    Someone mentioned the Constallation as a glass cockpit.

    Looks a pretty awful view to me.

    https://youtu.be/Btj9VbDt0m0?t=441

  7. #38347
    Originally Posted by ianw View Post (Source)
    I assumed when people say retro they mean in relation to CR's older games where much of the screen was blotted out by stuff.

    Someone mentioned the Constallation as a glass cockpit.

    Looks a pretty awful view to me.

    https://youtu.be/Btj9VbDt0m0?t=441
    In old game cockpit views are not that bad.
    Example:

    https://youtu.be/TlokYOPAa0o?t=418

    Screen center is quite clear (no that intrusive horizontal strut in center like in Constallation), and also at least for me 2D cockpit looks better overall compared to SC 3D cockpits...

  8. #38348
    Originally Posted by ianw View Post (Source)
    I assumed when people say retro they mean in relation to CR's older games where much of the screen was blotted out by stuff.

    Someone mentioned the Constallation as a glass cockpit.

    Looks a pretty awful view to me.

    https://youtu.be/Btj9VbDt0m0?t=441
    I think the old WC designs were designed due to hardware limitations. Only had to render what was in the little slit...fill the rest with a static BMP and performance goes up.

    Could be wrong.

  9. #38349
    Originally Posted by VidarSnipes View Post (Source)
    Nope, there was a clear statement that SC's cockpit glass is a as durable as the rest of the hull.
    Its a game = we can imagine that glass is most durable material in the future! Why not?!

    But I doubt that in the future pilots will relay on human eye sight anyway, will have sensors and collected info will be displayed on some type of screens or directly send to human brain - here we can dramcraft all day

    So we can endup with "virtual" screen were is no any struts at all like Cutter cockpit view:

    https://youtu.be/nF3lrgjVJig?t=500

    No any intrusive bs = super user friendly view 10 out of 10

  10. #38350
    Originally Posted by ianw View Post (Source)
    I assumed when people say retro they mean in relation to CR's older games where much of the screen was blotted out by stuff.

    Someone mentioned the Constallation as a glass cockpit.

    Looks a pretty awful view to me.

    https://youtu.be/Btj9VbDt0m0?t=441
    When you look at this early concept you can see they did quite well:
    Time is Linear, Memory is a Stranger, History's for Fools...

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