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Thread: Dust Buster: the space dust removal mod

  1. #61
    Anyone know what i'm doing wrong? I have non steam ED and i used mod i downloaded from front page. I removed ShaderFixes\5f5a888d3052e017-ps_replace.txt but particles still are missing from normal cruise. So no matter what i remove there are particles missing. In supercruise this is perfect but, in normal flight vector indicators are actually useful. I prefer normal indicator instead of starfield but better than none.
    No speedlines and no starfield? LOVING IT!

    Nevermind i messed up.

  2. #62
    Originally Posted by CMDR Crank Larson View Post (Source)
    I tried installing it the other day, and experienced this too. I am using a Rift. Did anyone work out how to avoid the crash?
    I would love to know if anyone has this working with their Rift now.

    I installed it the other day (with modified file to add more dust) since I fly FA off. I was playing 2d and it was great!!

    Tried my Rift last night and couldn't get past the preview window opening, instant crash at the Frontier logo.

    I would love for this to work in VR.

  3. #63
    Hmmm can't get this to work at all with the latest update. Anyone else having issues?

  4. #64
    Originally Posted by Saool View Post (Source)
    Hmmm can't get this to work at all with the latest update. Anyone else having issues?
    I just tried it; still works fine.

    I'm fairly confident that there won't be an ED update that will break this mod. They'd have to do some major changes to the graphics engine to break it (or specifically target it). There is no real reason to do those sorts of changes. It would have to an update be as big as the walking around mode to break it... that might come one day, maybe.

  5. #65
    Originally Posted by ledpup View Post (Source)
    I just tried it; still works fine.

    I'm fairly confident that there won't be an ED update that will break this mod. They'd have to do some major changes to the graphics engine to break it (or specifically target it). There is no real reason to do those sorts of changes. It would have to an update be as big as the walking around mode to break it... that might come one day, maybe.

    Maybe I am just doing it wrong.

    My understanding is that your just copy all the files from the zip into the correct directory, which is:

    .../EDLaunch/Prodducts/elite-deangerous-64/

    Is the correct?

  6. #66
    Yes I was doing it wrong. Sorted now.

  7. #67

    Dust mod with Rift not working

    Originally Posted by Minglewood View Post (Source)
    I would love to know if anyone has this working with their Rift now.

    I installed it the other day (with modified file to add more dust) since I fly FA off. I was playing 2d and it was great!!

    Tried my Rift last night and couldn't get past the preview window opening, instant crash at the Frontier logo.

    I would love for this to work in VR.

    Just adding to this question as I have found the same thing after upgrading to 2.4. Crashes to desktop for me too and would really like to get this mod working again.
    You don't realize how much of a difference it makes until you are stuck with wiping all the dust from your windshield in super cruise.

  8. #68
    Originally Posted by Syrike View Post (Source)
    Just adding to this question as I have found the same thing after upgrading to 2.4. Crashes to desktop for me too and would really like to get this mod working again.
    You don't realize how much of a difference it makes until you are stuck with wiping all the dust from your windshield in super cruise.
    Doesn't work for me either, crash report everytime.

  9. #69
    Can anyone help me with this?

    I want to make the dust more visible. Furrycat's post seems to basically have all the information I need to modify Dustbuster, but I don't understand where I should insert the line to make the dust clearer.

  10. #70
    Edit 5f5a888d3052e017-ps_replace.txt and replace the contents with these:
    Code:
    Texture2D<float4> t0 : register(t0);
    
    SamplerState s0_s : register(s0);
    
    cbuffer cb0 : register(b0)
    {
      float4 cb0[1];
    }
    
    
    Texture2D<float4> StereoParams : register(t125);
    Texture1D<float4> IniParams : register(t120);
    
    void main(
      float4 v0 : TEXCOORD0,
      float3 v1 : TEXCOORD1,
      float4 v2 : SV_Position0,
      out float4 o0 : SV_Target0)
    {
      float4 r0;
      uint4 bitmask, uiDest;
      float4 fDest;
    
      r0.xyzw = t0.Sample(s0_s, v1.xy).xyzw;
      r0.xyz = cb0[0].xxx * r0.xyz;
      r0.xyz = v1.zzz * r0.xyz;
      r0.xyz = cb0[0].www * r0.xyz;
      o0.xyz = v0.xyz * r0.xyz;
      o0.w = 32;
      return;
    }
    Change the o0.w = 32; to a higher or lower number to have more or less dust. 128 or 16 for example. Don't remove the ; if you do that!

  11. #71
    That's perfect - thank you so much!

    I can't rep you again.

  12. #72
    Originally Posted by The Gael View Post (Source)
    Doesn't work for me either, crash report everytime.

    Did you try setting: dustmod dll (d3d11.dll) set as readonly

  13. #73
    Just tried this with 3.03 with Rift, and like others get the instant crash to desktop on startup

  14. #74
    Originally Posted by Paul Bambury View Post (Source)
    Just tried this with 3.03 with Rift, and like others get the instant crash to desktop on startup
    Me too

    Originally Posted by WindWpn View Post (Source)
    Did you try setting: dustmod dll (d3d11.dll) set as readonly
    Did that, but it didn't help.

  15. #75
    Originally Posted by Paul Bambury View Post (Source)
    Just tried this with 3.03 with Rift, and like others get the instant crash to desktop on startup
    I don't think the Rift is compatible with any form of binary injectors.

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