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Thread: Checkout Collector-Drone: blueprint crafting and material collection assistant

  1. #31
    This is nice!

    It'd be nice to add a summary description of what the modifications do as well, wither as part of the blueprint summary, or perhaps on a mouseover. Maybe even some kind of ranges for the effects? It'd also be useful to tag which blueprints come from which engineers so we know who to get in with...

    I know this is all info available elsewhere, but having it in one place would be sweet.

  2. #32
    Awesome work dude

    Is it possible to add a manual save option?
    Also a simple list of the materials for all selected mods would be nice so i can look at the list as a whole and then decide what to throw out in my materials storage

    Cheers
    Mall

  3. #33
    Originally Posted by Requiem Mortis View Post (Source)
    ...
    I've just added a way to fix these 'stuck' materials that won't affect the material inventory: remove all pinned blueprints and do a browser reload. It'll check for any materials left over and unpin them. Aside from adding the 'remove'-button back, that's the simplest way to clear those stuck materials I could come up with.

    Hope that helps.

    - - - - - Additional Content Posted / Auto Merge - - - - -

    Originally Posted by Cmdr Mnumen View Post (Source)
    This is nice!

    It'd be nice to add a summary description of what the modifications do as well, wither as part of the blueprint summary, or perhaps on a mouseover. Maybe even some kind of ranges for the effects? It'd also be useful to tag which blueprints come from which engineers so we know who to get in with...

    I know this is all info available elsewhere, but having it in one place would be sweet.
    Glad you like it! Showing the engineers that craft a blueprint is something I'll add, just not sure when. A blueprint summary sound useful, but that'll take a good while to make it work well for small mobile devices.

  4. #34
    Originally Posted by Mallick View Post (Source)
    Awesome work dude

    Is it possible to add a manual save option?
    Also a simple list of the materials for all selected mods would be nice so i can look at the list as a whole and then decide what to throw out in my materials storage

    Cheers
    Mall
    Thank you! I can see how a manual import and export would be useful, so you could transfer state across devices and browser. Will look into that.

  5. #35
    @OP. Very nice tool. Rep +1.

    When checking EDCodex this evening I found your tool. I totally missed it in the Engineers forum section. Very much appreciated for adding it to EDC.

    The Dangerous Discussion and Engineers forum have the tendency that get threads gets snowed under really fast when a thread does not receive many replies. Reason I missed your tool. Though in the beginning you get more exposure for your tool. You might consider moving this thread to the Player Tools & API Development subforum, its an ideal place for it imho. Just use the report button for it, I've had quite a few of my threads moved, most of the time happened in a few minutes ;-). Keep up the good work.

    Note: If only we had an official API which would provide info about mats etc in a CMDR's ship which could then be read by tools like yours, no more manual inputting of data..........

  6. #36
    @OP. Nice to see that your thread has been moved to the "Player Tools & API Development" subforum. Welcome here, and may it get the exposure your excellent tool deserves.

  7. #37
    Loading this up on Chrome I see (0) blueprints and (0) materials. Loading it on my Nexus 5 Chrome browser I see everything available?

  8. #38
    Originally Posted by Ogre View Post (Source)
    Loading this up on Chrome I see (0) blueprints and (0) materials. Loading it on my Nexus 5 Chrome browser I see everything available?
    Sorry, didn't see your post until now. Do you still have that problem? Could you try a forced refresh (ctrl+shift-r) a two or three times?

    If it still persists, could you open the Chrome inspector by pressing F12 and switching to "Console" and reload the page and make a screenshot of that? And then one more time by switching to "Network" again making a screenshot?

    I'm terribly sorry I have to ask that of you, but there isn't any other way for me to see what might be broken.

  9. #39
    Using the drop down menu on the part where you select the module to mod doesn't scroll on mobile. I've tried it in chrome and firefox and neither work. You can't scroll past multi cannons.

    Top notch stuff otherwise. I'll have to alt tab to use it for now.


    Edit: Turns out I won't be using it. Not because anything wrong with app, just re-installed Elite after rage quitting. Spent two days trying to get some modding done. Rage quitting again.

  10. #40
    oooowwww... is the best man! thanks for your work!

    Please, add sort option A-Z in Tracker-Materials...

    TKS

  11. #41
    OOh I say Sir - superb work, this!

  12. #42
    1 thing - any chance you could sort the 'materials' by COMponents/DATA/MATerials?

  13. #43
    Originally Posted by Dedlite View Post (Source)
    1 thing - any chance you could sort the 'materials' by COMponents/DATA/MATerials?
    Doh - I just noticed you already can sort by type!!

  14. #44
    Very cool. I just wanted to thank you for this. It's easily the most enjoyable part of The Engineers.

    Also, not sure if you're pulling my game HUD colour scheme or it's just coincidence that today things went mostly blue, but regardless, it's bonus awesome.

  15. #45
    Your heavy duty armor blueprint is wrong for grade 4.

    You can see it in this shot

    http://i.imgur.com/LVTdwV7.png

    Yours says Proprietary Components but it should be Proprietary Composites.

    Other that this it's great and I think the recent graphical overhaul is great.

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