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Thread: Checkout Collector-Drone: blueprint crafting and material collection assistant

  1. #46
    Suggestion; in 'Library/Materials/Commodies' can we have a 'delete all commodities' button, for when your ship is destroyed; other materials stay, everything in your cargo hold goes bye-bye.

  2. #47
    Just like to say that I love this website you have done. I heard somewhere that in the next update (2.2?) there maybe a cmdr's log type thing saved as a txt file so 3rd party apps etc can have better and easier access to your cmdr details and stuff. I hope it comes true as I hate updating the materials listing as sometimes takes me an hr to update after I've been farming for awhile.

    Keep up the good work

  3. #48
    Originally Posted by BumbleB View Post (Source)
    Just like to say that I love this website you have done. I heard somewhere that in the next update (2.2?) there maybe a cmdr's log type thing saved as a txt file so 3rd party apps etc can have better and easier access to your cmdr details and stuff. I hope it comes true as I hate updating the materials listing as sometimes takes me an hr to update after I've been farming for awhile.

    Keep up the good work
    Thank you, glad you find it so useful! I agree, manually synchronizing the material inventory is tedious but unfortunately for now the only option. And yes, I'm incredibly excited to see Frontier support third-party applications with the proposed event log, especially since it'll contain such useful information such as material collection events and blueprint crafting events! My head is positively spinning of all the implied possibilities!

    It'll still take some time and effort to connect third-party apps to this new event log, but at least now it's a very real possibility!

  4. #49
    Originally Posted by Dedlite View Post (Source)
    Suggestion; in 'Library/Materials/Commodies' can we have a 'delete all commodities' button, for when your ship is destroyed; other materials stay, everything in your cargo hold goes bye-bye.
    Fortunately haven't had that happen to me, but I feel for you, doubly so! It's painful to lose a ship, and then lose all cargo on top of that, and THEN lose materials you've spent quite some time collecting! I've created an issue for this feature on the github project: https://github.com/fre-sch/collector-drone/issues/40

  5. #50
    Originally Posted by sinaarrgghh View Post (Source)
    Your heavy duty armor blueprint is wrong for grade 4.

    You can see it in this shot

    http://i.imgur.com/LVTdwV7.png

    Yours says Proprietary Components but it should be Proprietary Composites.

    Other that this it's great and I think the recent graphical overhaul is great.
    Thank you for your screenshot, very helpful indeed! I've noticed this myself already and will fix it soon: https://github.com/fre-sch/collector-drone/issues/39

  6. #51
    Respect! I was delighted with the possibility to manually adapt quantities during import before applying the link !!!
    So now I can also copy inventory from the page to Excel (if needed). Masterpiece !!!

  7. #52
    i was thinking alittle while ago how about somehow to put your current known engineers and upgrade levels? So you know which engineer to have to work on to get certain upgrades you added to be tracked?

  8. #53
    Hi! Any news about actualization for new engineers upgrade

  9. #54
    Originally Posted by ExoForce View Post (Source)
    Respect! I was delighted with the possibility to manually adapt quantities during import before applying the link !!!
    So now I can also copy inventory from the page to Excel (if needed). Masterpiece !!!
    Thank you, glad you found that so helpful!

    Originally Posted by BumbleB View Post (Source)
    i was thinking alittle while ago how about somehow to put your current known engineers and upgrade levels? So you know which engineer to have to work on to get certain upgrades you added to be tracked?
    Thank you for the feedback. I can see the benefit of that, but there are a few other features I want to implement first. And by that time, you might already have unlocked all engineers already

    Originally Posted by JamPBR View Post (Source)
    Hi! Any news about actualization for new engineers upgrade
    Yeah, I'm working on it, expect it in a few days

  10. #55
    Originally Posted by Schrefu View Post (Source)
    Yeah, I'm working on it, expect it in a few days
    The best.

  11. #56
    Can't wait and thank you so much.

  12. #57
    Originally Posted by Schrefu View Post (Source)
    Fortunately haven't had that happen to me, but I feel for you, doubly so! It's painful to lose a ship, and then lose all cargo on top of that, and THEN lose materials you've spent quite some time collecting! I've created an issue for this feature on the github project: https://github.com/fre-sch/collector-drone/issues/40
    Brilliant, thank you! Your tool (fnar!) is extremely useful, and use it (sn1gger !) in every session.

  13. #58
    Originally Posted by JamPBR View Post (Source)
    oooowwww... is the best man! thanks for your work!

    Please, add sort option A-Z in Tracker-Materials...

    TKS
    Please... Please... Please... Please...

  14. #59
    Originally Posted by Schrefu View Post (Source)
    Yeah, I'm working on it, expect it in a few days
    Also a huge fan of your site, cannot wait until it has the updated blueprint requirements. It's so much better being able to have a wishlist of required mats etc

  15. #60
    Think you buddy.

    From all ToC xb1 side.

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