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Thread: How to get the DK2 working

  1. #16
    You guys managed to add DK1 support in just 3 days, so I'm confident that you can update to the 0.4 SDK and fix DK2 support in time for the standard beta

    Comunidad española de RV / Spanish VR Community

  2. #17
    Originally Posted by Oculus View Post (Source)
    maybe in the beta 1 they have it working
    im assuming thats what'll happen

    trust in FD

    (this makes me a tad more patient whilst waiting for my dk2..)

    Per Ardua Ad Astra

  3. #18
    Maybe someone could try that:
    Quote from oculus forum
    I installed in the Oculus Runtime. This installs a service called OVRService that seems to poll the headtracker and this looks like it blocks the older SDK (pre 0.4) from polling the device directly.

    So - two options here:

    A) kill the task - you need to kill wscipt first to stop it respawning and then kill OVRService
    or
    B) Uninstall the runtime

    Then you need to extend the desktop. If using Oculus Runtime then do this in the config utility - change to extended mode under Rift Display. If you are not then do it via Windows resolution settings or via CCC or what ever Nvidia's equivalent is.

    Make sure that the refresh is 75 hz for the DK2 display. With AMD I didn't have to change the rotation.

    You then need to set the display on the DK2 to primary.

    This is where it gets fiddly. All windows will now spawn on the DK2 screen which makes it hard to see what you are doing.

    Workaround - hover over the icon on the taskbar then when the window preview comes up, right click move. Now press an arrow key and drag the mouse in the direction of your main monitor.

    I managed to get Tuscany, Radial-G and Technolust working this way.

    This is what the change in 0.4 is to solve. That stuff will automatically take care of setting up the display.
    Comeback and say if it works ^^

  4. #19

    Talking Credits for nothing...

    I want my, I want my DK2
    I want my, I want my DK2
    I want my, I want my DK2
    I want my, I want my DK2

    Now look at the developers
    That’s the way to do it
    You play Elite on the DK2

    That aint working
    That’s the way to do it
    Credits for nothing and ships for free
    Now that aint working

    That’s the way to do it
    Let me tell you them dev’s aint dumb
    Maybe get a blister on your trigger finger
    Maybe get pins and needles in your bum

    We gotta install pulse weapons
    Hel-Static furnace deliveries
    We got to move these computer components
    We got to move these commodities

    The ginger wookie with the beard and the helmet
    Yeah buddy that’s his own affair
    The ginger wookie’s got his own Corvette
    The ginger wookie has a literature flair

    We gotta install pulse weapons
    Hel-Static furnace deliveries
    We got to move these computer components
    We got to move these commodities

    gotta install pulse weapons
    Hel-Static furnace deliveries
    We got to move these computer components
    We got to move these commodities

    I should have learned to play with FA off
    I should have learned to trade with pirates
    Look at that mamma, gotta stick him with the laser man
    I’ll ‘Bring it’ and some..
    Look at the C++ there
    How are you Dev
    He’s banging on the keyboard like a chimpanzee

    He he
    That aint working
    That’s the way to do it
    Credits for nothing and ships for free

    We gotta install pulse weapons
    Hel-Static furnace deliveries
    We got to move these computer components
    We got to move these commodities

    Listen here now that aint working
    That’s the way to do it
    You play Elite on the DK2

    That aint working
    That’s the way to do it
    Credits for nothing and ships for free
    Credits for nothing and ships for free
    Credits for nothing and ships for free
    Not the final frontier!


  5. #20
    SlackR is offline
    This user was unable to follow the forum rules and ended up banned or suspended! :(
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    Originally Posted by atlas974 View Post (Source)
    Maybe someone could try that:
    Quote from oculus forum


    Comeback and say if it works ^^
    I'll try this this evening
    [SIGPIC][/SIGPIC][IMG]http://i61.tinypic.com/27ybpt2.png[/IMG]

  6. #21
    EDIT: Nice job, folks! My impatience waiting for an update won't be a problem, then.

  7. #22
    Originally Posted by atlas974 View Post (Source)
    Maybe someone could try that:
    Quote from oculus forum


    Comeback and say if it works ^^

    The above steps WORK. No need to make primary as Elite has the option to select your monitor. However, everything else made it work. It looks great except for the stupid black blur issues.

  8. #23
    Originally Posted by atlas974 View Post (Source)
    Maybe someone could try that:
    Quote from oculus forum


    Comeback and say if it works ^^
    I posted a quick video of this working: https://www.youtube.com/watch?v=5EPo...ature=youtu.be

  9. #24

    Oculus Rift DK2 Support?

    Hi!

    I am eagerly awaiting my DK2 next week, and as a Premium Beta backer I am curious when the DK2 support is going to be implemented. As Oculus released a new SDK I think the current Rift integration is broken...

  10. #25
    yep WOW! it works.

    looks awesome in DK2, didnt really notice any blur, at least not like the other demos ive tried.

    First thing i noticed, space looks gorgeous compared to dk1, inky blacks and you can see the colours of the stars etc now. sent a tingle my spine when i left the station for the first time.

    All text is mostly readable now. and positional tracking.. oh my.. its awesome really adds to the "almost" presence feeling. had a few moments where i felt 'funny' wouldnt describe it as presence but something was definitely happening/different from Dk1, i can see the potential of CV1 even more now and im convinced Abrash it right when he sais "people will want it badly", DK2 feels like the next step.

    had a moment where i was struggling to read the commodities menu a bit.. then i remembered.. oh yeah positional tracking so just leant forward a bit and problem solved the menus and star map look really cool as well, the screen contrast and blacks just make everything pop.

  11. #26
    Originally Posted by Hicks View Post (Source)
    yep WOW! it works.

    looks awesome in DK2, didnt really notice any blur, at least not like the other demos ive tried.

    First thing i noticed, space looks gorgeous compared to dk1, inky blacks and you can see the colours of the stars etc now. sent a tingle my spine when i left the station for the first time.

    All text is mostly readable now. and positional tracking.. oh my.. its awesome really adds to the "almost" presence feeling. had a few moments where i felt 'funny' wouldnt describe it as presence but something was definitely happening/different from Dk1, i can see the potential of CV1 even more now and im convinced Abrash it right when he sais "people will want it badly", DK2 feels like the next step.

    had a moment where i was struggling to read the commodities menu a bit.. then i remembered.. oh yeah positional tracking so just leant forward a bit and problem solved the menus and star map look really cool as well, the screen contrast and blacks just make everything pop.
    Did you notice any of the black smearing?

  12. #27
    no i tried looking for it and couldnt really see any, unlike with tuscany etc which is really bad.

    dont know what frontier have done different but its not really there as far as i could see.

    oh and 1 other thing, positional tracking works really well even with the camera close, mine is set about 80-100cm infront of me and below, underneath a 40" tv on desk.

    was able to look back behind seat and then lean over and it still tracked fine. a few hicups now and again but overall it worked great so no worries there.

  13. #28
    Brown smearing due to "close" combat ?

  14. #29
    Originally Posted by Hicks View Post (Source)
    no i tried looking for it and couldnt really see any, unlike with tuscany etc which is really bad.

    dont know what frontier have done different but its not really there as far as i could see.

    oh and 1 other thing, positional tracking works really well even with the camera close, mine is set about 80-100cm infront of me and below, underneath a 40" tv on desk.

    was able to look back behind seat and then lean over and it still tracked fine. a few hicups now and again but overall it worked great so no worries there.
    Could you also say, how's the FOV of the Rift in game for Elite? Does it feel wider than DK1?

  15. #30
    Can someone elaborate, this does not work for me. (windows 8.1)

    I have 2 Tasks in my taskmanager:

    1) OVRSercice_x64.exe. If I kill that task, it comes back up 5 seconds later, unless the util also is being closed.
    2) Oculus Config Utility. I can kill that, then the util simply closes.
    3) I cannot find the wscipt process that the post is talking about.

    The video posted above says you need to kill 2 tasks, are those the two?
    If I kill the two, nothing happens.

    The tracker light does not come on when I chose the oculus mode in the graphics setup inside of Elite after killing those two tasks

    [EDIT]

    ok forget all that, got it working. It was the "Windows scripting host" that I had to disable in windows 8.1
    also, the light will not come on on the tracker. It's a #$%@#$ amazing thing guys!

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