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Thread: 2.1.05 update incoming

  1. #16
    That's heavy. Looking forward to it, thanks!

  2. #17
    Originally Posted by nathdixon92 View Post (Source)
    Engineer resources....it looks like we're getting 5 times drop rate
    We do get 5 times the drop... when it actually drops though! Weren't the drop rates supposed to be buffed too? It doesn't help people who don't drop them at all.

  3. #18
    Originally Posted by Deareim View Post (Source)
    just a doubt : what do you call by micro resource ?
    The stuff you carry in your inventory but not cargo. I.e. materials, not sure if data is included.

  4. #19
    Where is the Powerplay expansion bug fix? Or am I blind?

  5. #20
    Originally Posted by withnail View Post (Source)
    Where is the Powerplay expansion bug fix? Or am I blind?

    This.

  6. #21
    Originally Posted by Edward Lewis View Post (Source)
    - Fix a potential NaN in the vehicle system
    Having witnessed my own nan's driving this sounds like a good precaution!

  7. #22
    I don't see the surface scanner detailing materials on a body.

  8. #23
    Balancing tweaks to the Engineer crafting recipes

    So does this patch include all the engineer changes mentioned in last newsletter? ie the changes in the xls doc?

  9. #24
    Originally Posted by sp0q View Post (Source)
    I don't see the surface scanner detailing materials on a body.
    Where was it mentioned to be part of 2.1.05?

  10. #25
    Does this patch address the issue whereby you get 0mins to drop off goods from a mission and thereby loose the bonus. I'm getting this a shed load of times that I'd be a millionaire by now

  11. #26
    Actually, the notes in the powerplay section look like BGS and CG stuff, so nothing to do with PP.

    Has there been any PP love in this update?

  12. #27
    Originally Posted by Sacman View Post (Source)
    Where was it mentioned to be part of 2.1.05?

    You may remember recently that we shared some plans and changes that will be making their way to our next point release (2.1.05) as a direct response to your feedback, thank you again.

    You can read the full post here. But as a reminder, the changes included are...

    - Adjusting the way the surface scanner works to allow you to see what materials are available from any given planet. This should make locating materials far easier.
    <chars>

  13. #28
    Thanks for all your hard work!

  14. #29
    What. Probe. Are we talking about.. FD...

  15. #30
    So . . . still no fix for turreted weapons continually resetting their fire modes to "fire at will" then? I have seen posts on that bug going back six months and all I see from FD is "we're looking into it". All these great turreted weapons and all about as useful as teats on a boar-hog!?

    Otherwise, great job! Thanks for fixing the rank notices and un-deletable message tell-tales, that is annoying.

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