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Thread: 2.1.05 update incoming

  1. #31
    Originally Posted by CookieJarviz View Post (Source)
    What. Probe. Are we talking about.. FD...
    Alien rectal?

  2. #32
    Nice! Thanks Frontier.

  3. #33
    GREAT!!!!
    That is what we were waiting for^^
    5 units? Wow thats....much?
    And i have to try the rebalance of the heat weapons^^ agai st cmdrs they were pure death but against npc's i wasn't able to notice any effect

    Thanks for the work!

  4. #34
    Was hoping to see a fix on the Turret Weapon settings.
    Frustrating to have to go to Functions EVERY time I'm bounced just to change them to Target Only instead of the default Fire At Will.

  5. #35
    Originally Posted by sp0q View Post (Source)
    <chars>
    Ah ... newsletter from last week ... so it seems this was just a "wrong" news regarding 2.1.05!

  6. #36
    Originally Posted by nathdixon92 View Post (Source)
    Engineer resources....it looks like we're getting 5 times drop rate
    commodities or the ones you got when destroying a ship for instance or ?

  7. #37
    Fantastic thank you Frontier! And i have time to play tonight... Just awesome.

  8. #38
    No turret setting fix? Argh

  9. #39
    Originally Posted by Martin Schou View Post (Source)
    Uhm ...



    These have nothing to do with PowerPlay.

    Also, the faction retreat mentioned there runs counter to the previous mention:



    Does this patch include the fix for the completely broken combat expansions that PowerPlay has been experiencing ever since 2.1, where only the expanding power's AI spawns with weapons?
    This a thousand times. The one that we have been told every week has been passed along? Can it at least be put on the known bug list? Can we be given a general time frame for it being fixed?

  10. #40
    Originally Posted by Deareim View Post (Source)
    commodities or the ones you got when destroying a ship for instance or ?
    Your answered your own question lol

  11. #41
    Is not in notes but to confirm.... did Mark Allen's fix for the CZ not appearing get rolled into this update too?

  12. #42
    Originally Posted by Lucius-Darcia View Post (Source)
    GREAT!!!!
    That is what we were waiting for^^
    5 units? Wow thats....much?
    And i have to try the rebalance of the heat weapons^^ agai st cmdrs they were pure death but against npc's i wasn't able to notice any effect

    Thanks for the work!
    Yeah it doesn't affect NPC's at all

  13. #43
    Originally Posted by nathdixon92 View Post (Source)
    Your answered your own question lol
    Ok :-) I am surprise as I thought it would come with Engineers update. Is it also valid for surface prospecting material ?

  14. #44
    Excellent work. Can't really think of any more bugs to fix.

  15. #45
    CQC
    - Matchmaker optimisations

    i am interested in this, can anyone "in the know" give us some more details, is this a minor tweak or will it be a real world noticable improvment to the wait times? i cant belive no one is playing CQC at peak times of an evening

    thanks.

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