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Thread: 2.2 Building the Neutron Highway Grid

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    2.2 Building the Neutron Highway Grid

    UPDATE : November 3302

    I'm no longer updating this thread or adding neutron highway routes to the Galactic Map.

    The several routes that were manually plotted during the early days of neutron superhighways will remain on the maps for posterity and historical reasons, but a tool is now available that no longer requires manual route creation :-


    Introducing the Neutron Highway Long Range Route Planner - by Spansh



    Spansh's Route Plotter is now replacing the manual charting process. His route plotter is a fantastic tool that will save commanders a lot of time in charting routes.

    Full Details : Here.






    I'll leave the rest of the original post and concept of the neutron grid here for archival purposes only...





    Neutron grid concept (August 3302 - November 3302)...


    The Neutron Highway Grid :


    What is the neutron highway grid?

    It is a network of charted and optimized routes that contain a high percentage of neutron stars and white dwarfs along the route; systems that temporarily allow ships to supercharge their FSD via the neutron jet streams.
    These highways are a means for ships to traverse large distances between two set locations using far less jumps than the conventional method.


    Are these routes faster than regular travel?

    This really depends on the individual. Everyone has their own techniques when doing the hyperspace grind. Some are more proficient at the 'buckyball method' of traveling and using the map, where others are more cautious and methodical in their approach. Travel times can vary greatly depending on the player. For this reason it is proposed that neutron travel routes should be judged by the number of jumps they save in total, compared to the number that regular travel would take - and not based solely on the time it takes for individuals to traverse them. Looking at the number of jumps saved, and comparing it to your own experience, proficiency, and method of fast travel, should give you an idea of whether the route will benefit you or not.

    But for an example, it has been proved that a 33 LY ship can travel almost 5,000 LYs in less than 90 minutes using a pre-defined route (see linked video below). This shaved around 1 hour off the conventional travel method for a ship of that range across that kind of distance. But this does not mean that everyone will experience the same results. As I say, a whole lot of other variables need to be taken in to account.


    What are the dangers?

    Neutron travel can be deadly if you drop out of supercruise inside the neutron jet. This can occur by accident (pressing the drop out key bind by mistake), or by misjudging your position relative to the neutron star and hitting the automatic drop out zone while supercharging. You can avoid this 99% of the time if you zero your throttle during the hyperspace sequence toward a NS. You can also avoid being 'sucked into the drop out zone' by immediately turning away from the neutron star upon hyperspace exit, and gliding into the far edge of the NS plume to supercharge where you should have sufficient distance to ride the jet and exit the plume safely. But remember nothing is 100% safe with neutron skimming!

    If you lose connection inside a neutron jet, do not log back in! Submit a ticket to game support and they will investigate your net log activity, if you genuinely lost connection, they will move you to a safe system (this info is based on forum comments circa Oct 2015). Alternatively you can attempt to low-wake out of the jet by selecting a celestial object within the system and initiating supercruise (this avoids the need to align-to-target 'high-wake' method, which is virtually impossible while caught in the turbulence of a neutron jet).

    Other things to watch out for are FSD damage. Supercharging can damage your FSD and this damage mounts up. It is recommend to drop out of SC (away from a NS jet), and repair your FSD when it drops below 90% integrity.
    Don't leave home without an AFMU if you intend to use the neutron grid!

    Also be wary of 'continuous neutron hopping' - i.e. jumping from neutron to neutron and forgetting to hit a regular star once in a while to refuel!


    Current Highways :



    Sacaqawea Space Port to Gagarin Gate

    Direct Distance : 3,020 LYs
    Type of ship used to chart the route : Asp Explorer
    Route is optimized for : 33.33 Light Year Ship
    Jumps : 46
    Estimated number of Jumps required via conventional travel for this ship range : 95
    Number of Neutron Jumps : 27
    Number of intermediate regular Jumps : 19
    Route charted by : The Galactic Mapping Team in association with the following contributors :-
    Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
    Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
    Full route details : Here

    Click image to bring up the map...




    Gagarin Gate to Polo Harbour

    Direct Distance : 3,400 LYs
    Type of ship used to chart the route : Asp Explorer
    Route is optimized for : 33.33 Light Year Ship
    Jumps : 45
    Estimated number of Jumps required via conventional travel for this ship range : 105
    Number of Neutron Jumps : 30
    Number of intermediate regular Jumps : 15
    Route charted by : The Galactic Mapping Team in association with the following contributors :-
    Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
    Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
    Full route details : Here

    Click image to bring up the map...




    Polo Harbour to Colonia

    Direct Distance : 4,800 LYs
    Type of ship used to chart the route : Asp Explorer
    Route is optimized for : 33.33 Light Year Ship
    Jumps : 54
    Estimated number of Jumps required via conventional travel for this ship range : 150
    Number of Neutron Jumps : 42
    Number of intermediate regular Jumps : 12
    Route charted by : The Galactic Mapping Team in association with the following contributors :-
    Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
    Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
    Full route details : Here

    Click image to bring up the map...




    The Hurt Highway (Bubble to Colonia)

    Direct Distance : 22,000 LYs
    Type of ship used to chart the route : Anaconda
    Route is optimized for : 35.00 Light Year Ship
    Jumps : 385
    Estimated number of Jumps required via conventional travel for this ship range : 660
    Number of Neutron Jumps : 81
    Number of intermediate regular Jumps : 304
    Route charted by : CMDR HurtPAINdeaD
    Full route details : Here

    Click image to bring up the map...




    The Dangerous Tour (Colonia Circuit)

    Direct Distance : 2,700 LYs
    Type of ship used to chart the route : Asp Explorer
    Route is optimized for : 27.85 Light Year Ship
    Jumps : 69
    Estimated number of Jumps required via conventional travel for this ship range : 119
    Number of Neutron Jumps : 26
    Number of intermediate regular Jumps : 43
    Route charted by : CMDR Wishblend
    Full route details : Here

    Click image to bring up the map...




    The Rift Neutron Starway (Bubble to Formidine Rift)

    Direct Distance : 11,800 LYs
    Type of ship used to chart the route : Anaconda
    Route is optimized for : 55.00 Light Year Ship
    Jumps : ?
    Estimated number of Jumps required via conventional travel for this ship range : 236
    Number of Neutron Jumps : 37
    Number of intermediate regular Jumps : ?
    Route charted by : CMDR Alyxnia
    Full route details : Here

    Click image to bring up the map...




    Colonia to Sagittarius A*

    Direct Distance : 12,000 LYs
    Type of ship used to chart the route : Anaconda
    Route is optimized for : 48.00 Light Year Ship
    Jumps : 100
    Estimated number of Jumps required via conventional travel for this ship range : 300
    Number of Neutron Jumps : 70
    Number of intermediate regular Jumps : 30
    Route charted by : CMDR Outthere2328
    Full route details : Here

    Click image to bring up the map...




    The Lantern Highway (Bubble to The Formidine Rift EAFOTS Sector)

    Direct Distance : 7,000 LYs
    Type of ship used to chart the route : Asp Explorer
    Route is optimized for : 38.00 Light Year Ship
    Jumps : Unknown
    Estimated number of Jumps required via conventional travel for this ship range : 185
    Number of Neutron Jumps : 16
    Number of intermediate regular Jumps : Unknown
    Route charted by : CMDR Edgar Starwalker
    Full route details : Here

    Click image to bring up the map...





    Creating a route :

    At around 6,000 LYs from Sol, and between 1,000 and 1,500 LYs below the galactic plane, a layer of neutron systems can be located. The closer to the galactic core you travel, the denser this layer becomes - making neutron hopping more and more viable the further coreward you go.

    The 'Goldilocks' zone for creating a network grid of neutron highways, starts around 6,000 LYs from Sol and stretches all the way to the outer galactic core. Closer than 6K from Sol and the density of neutrons is not sufficient enough to make optimal routes, so the time investment does not pay off. Beyond the outer galactic core, neutrons are abundant all the way to the far edge of the far galactic core, so conversely, there is no reason to create routes when you can practically find them everywhere in those locations.

    If you are thinking of creating a route, and want it linking up to the neutron grid, the intermediate galactic arms are the prime locations to do so.

    To submit your own route, please use the convention listed in the ones posted above, and post it to this thread. Your route should be hidden behind a spoiler tag or posted on a view-only google doc with link provided.




    Demonstrating the Neutron Highway :






    FAO : Frontier Devs.

    From feedback mentioned by others on this project, and from experience of almost 500 neutron jumps during beta and live 2.2 game play, the ideas I'd urge you to pursue would be :

    • Allow players to share their routes in game. Let us export and import bookmarks, and whole pre-bookmarked routes that others have created. This would allow us to build a database of optimized routes and have them archived somewhere.
    • Allow the route plotter to only consider a user-highlighted pre-bookmarked route when plotting. That way we could import a route, automatically plot it, and use it without having to cut and paste waypoints from these google docs.
    • Consider making the boost ranges dependent on the stellar makeup of each individual neutron star / white dwarf. Some being more energetic than others. Set the range between 250% and 500%, with 500% being very rare. This encourages more thinking when charting routes, and gives explorers a chance to discover some very useful and unique neutron systems out there.







    For archive purposes, the original thread text from August 2016 is here...

    Frontier have announced a new feature that could fundamentally change how long distant travel works in ED.

    From 2.2, neutron stars are not only getting a graphical makeover but they will now be able to super charge a ships FSD to give it a one off massive jump boost. This comes at great risk though, as it means you have to supercruise through the intense magnetic fields while your FSD is charging, so there is a risk involved for pilots that attempt it.

    What this means is its now possible for explorers to start piecing together a travel grid around the Galaxy by pinpointing neutron stars around the outer galactic arm regions.

    The Galactic Mapping team has began marking these jump points on the maps, and over time a neutron highway grid will be pieced together.




    Update Sept. 3302:

    The mapping team are tasking Colonia residents, or explorers from the bubble, to look for neutron stars and/or white dwarfs along the following routes :

    • Colonia to Hyponia
    • Colonia to The Fallows
    • Colonia to The Bubble (suspended)


    The stipulations for the Highway Grid Project are :

    • Neutron/White Dwarfs must be beyond 500 LYs of Jaques station.
    • Submitted systems must be within one of the shaded corridors - post which route your system belongs to (Hyponia/The Fallows/Bubble).
    • Only systems that haven't already been submitted on the tables below will be added.



    Collated Data :



    Colonia to The Bubble

    Colonia to Hyponia

    Colonia to The Fallows

    The Hurt Highway (Bubble to Colonia)
    Poster Name
    Poster System
    Poster System
    The Deep Exploration Recon Patrol (Elite XBOX One)
    MacrosTheBlack EOL PROU FF-Z D1097
    Ar'Vessah EOL PROU ZF-O D6-608
    Ar'Vessah EOL PROU CV-Y D761
    LTT 16218 White Dwarf
    MacrosTheBlack EOL PROU FF-Z D129
    Ar'Vessah EOL PROU YF-O D6-277
    Ar'Vessah EOL PROU ZE-A E1735
    Pru Euq JC-D D12-56 Neutron
    MacrosTheBlack DRYOOE FLYOU GH-C D13-475
    Ar'Vessah EOL PROU KX-U E2-112
    Ar'Vessah EOL PROU ZE-A E1621
    Bleia Eohn ZJ-Z D6 Neutron
    MacrosTheBlack DRYOOE FLYOU VO-H D10-1032
    Ar'Vessah EORGH PROU PM-M D7-546
    Ar'Vessah DRYOOE FLYOU DD-A D14-690
    Bleia Eohn NN-T D3-3 White Dwarf
    MacrosTheBlack DRYOOE FLYOU IL-O D6-1436
    Ar'Vessah EORGH PROU VD-T E3-21
    Ar'Vessah DRYOOE FLYOU CD-A D14-99
    Bleia Eohn YF-O D6-2 Neutron
    MacrosTheBlack DRYIO FLYAE DR-V D2-269
    Ar'Vessah EORGH PROU NM-M D7-803
    Ar'Vessah MYLAIFAA NX-B D13-531
    Aucopp VN-K D8-3 Neutron
    MacrosTheBlack EOCH FLYUAE RP-F D11-1828
    Ar'Vessah EORGH PROU QS-K D8-139
    Ar'Vessah MYLAIFAA DQ-P E5-950
    Aucopp EL-F D11-0 Neutron
    MacrosTheBlack EOCH FLYUAE JI-J D9-1887
    Ar'Vessah EORGH PROU TD-T E3-62
    Ar'Vessah MYLAIFAA DL-F D11-467
    Aucopp PD-A D14-0 Neutron
    MacrosTheBlack EOCH FLYUAE JI-J D9-2097
    Ar'Vessah EORGH PROU NS-K D8-165
    Ar'Vessah MYLAIFAA CQ-P E5-1205
    Drojeae IV-Y D4 Neutron
    MacrosTheBlack EOCH FLYUAE CW-M D7-167
    Ar'Vessah EORGH PROU WJ-R E4-1539
    Ar'Vessah MYLAIFAA XJ-R E4-75
    Drojeae TN-T D3-6 White Dwarf
    MacrosTheBlack EOCH FLYUAE NX-T D3-1740
    Ar'Vessah EORGH PROU VJ-R E4-6
    Ar'Vessah MYLAIFAA SY-I D9-37
    Drojeae EG-O D6-0 Neutron
    MacrosTheBlack EOCH FLYUAE ZY-A D424
    Ar'Vessah EORGH PROU OY-I D9-80
    Ar'Vessah MYLAIFAA WJ-R E4-1
    Drojeae NY-I D9-2 White Dwarf
    MacrosTheBlack BOEPH MH-V E2-1688
    Ar'Vessah EORGH PROU NY-I D9-26
    Ar'Vessah MYLAIFAA QY-I D9-354
    Drojeae CX-B D13-2 White Dwarf
    MacrosTheBlack BLUA EAEC PE-H D10-306
    Ar'Vessah EORGH PROU QE-H D10-264
    Ar'Vessah MYLAIFAA RD-T E3-822
    Blae Drye FL-Y D3 Neutron
    MacrosTheBlack BLUA EAEC VT-R D4-294
    Ar'Vessah EORGH PROU FS-K D8-258
    Ar'Vessah MYLAIFAA GM-M D7-204
    Blae Drye QD-T D3-4 White Dwarf
    MacrosTheBlack BLUA EAEC DP-A D74
    Ar'Vessah EORGH PROU OD-T E3-49
    Ar'Vessah MYLAIFAA BG-O D6-293
    Blae Drye BW-N D6-3 Neutron
    MacrosTheBlack STUELOU OX-K D8-103
    Ar'Vessah LEAMAE TS-K D8-168
    Ar'Vessah MYLAIFAA AG-O D6-193
    Blae Drye II-K D8-3 Neutron
    MacrosTheBlack NUEKUAE UO-A D28
    Ar'Vessah LEAMAE VY-I D9-35
    Ar'Vessah MYLAIFAA LX-U E2-59
    Thailoi IB-F D11-7 Neutron
    MacrosTheBlack CLOOKU DD-A D14-171
    Ar'Vessah LEAMAE UY-I D9-113
    Ar'Vessah MYLAIFAA QT-R D4-197
    Thailoi ST-Z D13-4 Neutron
    MacrosTheBlack CLOOKU FN-J D9-29
    Ar'Vessah LEAMAE XE-H D10-232
    Ar'Vessah MYLAIFAA LN-T D3-179
    Pyraleau RR-W D1-4 White Dwarf
    MacrosTheBlack CLOOKU NI-S D4-82
    Ar'Vessah LEAMAE VE-H D10-419
    Ar'Vessah MYLAIFAA KN-T D3-259
    Pyraleau YT-R D4-17 White Dwarf
    MacrosTheBlack PRUA PHOE XE-H D10-20
    Ar'Vessah LEAMAE UE-H D10-152
    Ar'Vessah MYLAIFOI JL-Y E686
    Pyraleau LH-M D7-10 White Dwarf
    MacrosTheBlack PRUA PHOE JL-Y E1
    Ar'Vessah LEAMAE XK-F D11-171
    Ar'Vessah MYLAIFOI JL-Y E205
    Pyraleau VZ-G D10-3 White Dwarf
    MacrosTheBlack COL 359 SECTOR QZ-F D11-6
    Ar'Vessah LEAMAE VK-F D11-215
    Ar'Vessah MYLAIFOI MV-Y D499
    Pyraleau EX-B D13-4 Neutron
    MacrosTheBlack PRU EUQ AG-F D11-53
    Ar'Vessah LEAMAE YQ-D D12-73
    Ar'Vessah MYLAIFOI LV-Y D65
    Nyeajaae CF-A D5 Neutron
    MacrosTheBlack BLEAE THUA WJ-R D4-79
    Ar'Vessah LEAMAE WQ-D D12-56
    Ar'Vessah MYLAIFOI GP-A D35
    Nyeajaae KC-V D2-2 Neutron
    Histarium BLEAE THUA XY-S D3-63
    Ar'Vessah LEAMAE ZW-B D13-59
    Ar'Vessah MYLAIFOI FP-A D117
    Nyeajaae UZ-P D5-1 White Dwarf
    Histarium BLEAE THUA LR-N D6-35
    Ar'Vessah LEAMAE YW-B D13-24
    Ar'Vessah EEPHAIK MD-A D14-315
    Nyeajaae GN-K D8-1 White Dwarf
    Histarium PRU AESCS GL-Y D130
    Ar'Vessah LEAMEIA RD-A D14-162
    Ar'Vessah EEPHAIK HX-B D13-20
    Nyeajoa FL-F D11-4 White Dwarf
    Histarium PRU AESCS QI-T D3-78
    Ar'Vessah LEAMEIA PD-A D14-27
    Ar'Vessah EEPHAIK AQ-P E5-16
    Nyeajoa SY-Z D13-16 Neutron
    IIzDaFury SIFI QN-B D13-67






    Flyiedge OB-X D1-22 Neutron
    IIzDaFury BYEIA THAA VP-G D10-79






    Flyiedge ZT-R D4-22 Neutron
    IIzDaFury DROJEAE FK-C D14-110






    Flyiedge KM-M D7-18 White Dwarf
    IIzDaFury SWOIWNS LF-L D9-104






    Flyiedge VE-H D10-20 White Dwarf
    IIzDaFury BOESKY MQ_B D14-923






    Flyiedge FX-B D13-3 Neutron
    IIzDaFury BOESKY EJ_F D12-460






    Skaude FQ-Y D16 Neutron
    IIzDaFury BOESKY WB-J D10-964






    Skaude ON-T D3-25 Neutron
    IIzDaFury BOESKY SV-K D9-1765






    Skaude ZF-O D6-8 Neutron
    IIzDaFury BEOSKY Bq-V D3-1442






    Skaude KY-I D9-3 Neutron
    Lestat99cz BYOI AEWSY ZD-K D8-1300






    Skaude XL-D D12-4 Neutron
    Lestat99cz BYOI AEWSY ZD-K D8-924






    Prua Phoe LK-A D14 White Dwarf
    Lestat99cz BYOI AEWSY ZD-K D8-633






    Prua Phoe JL-Y E9 Neutron
    Lestat99cz FROGAS SX-U D2-4769






    Prua Phoe HV-P D5-57 White Dwarf
    Lestat99cz BlAA PHOE PO-X D2-1364 A






    Prua Phoe RN-K D8-81 White Dwarf
    Lestat99cz BlAA PHOE OP-M D8-1043 A






    Prua Phoe BQ-P E5-26 Neutron
    Lestat99cz BLAA PHOE VL-K D9-1359






    Prua Phoe NY-Z D13-97 Neutron
    Lestat99cz BOELTS KR-U D3-755






    Clooku HQ-Y D55 White Dwarf
    Lestat99cz BOELTS JN-J D9-108






    Clooku UT-R D4-164 White Dwarf
    Lestat99cz EORD FLYUAE YP-X D1-1109






    Clooku AG-O D6-14 White Dwarf
    Lestat99cz EOCH FLYUAE YF-E D 12-2401






    Clooku KY-I D9-237 White Dwarf
    Lestat99cz DRYIO FLYUAE PO-Q D5-936






    Clooku MS-U F2-3 Neutron
    Ar'Vessah COL 359 SECTOR TU-F D11-89






    Nuekuae VO-A D110 Neutron
    Ar'Vessah PRU EUQ KC-D D12-22






    Nuekuae GH-V D2-72 White Dwarf
    Ar'Vessah PRU EUQ MI-B D13-41






    Stuelou GA-Q D5-149 Neutron
    Ar'Vessah PRU EUQ NI-B D13-128






    Stuelou QS-K D8-56 White Dwarf
    Ar'Vessah BLEAE THUA HR-N D6-68






    Stuelou CL-F D11-165 Neutron
    Ar'Vessah BLEAE THUA SJ-I D9-60






    Stuelou MD-A D14-24 Neutron
    Ar'Vessah BLEAE THUA WP-G D10-33






    Blua Eaec LB-X D1-24 White Dwarf
    Ar'Vessah BLEIA EOHN XR-H D11-24






    Blua Eaec WT-R D4-206 Neutron
    Ar'Vessah BLEAE THUA EC-D D12-52






    Blua Eaec GM-M D7-332 Neutron
    Ar'Vessah BLEAE THUA EC-D D12-12






    Blua Eaec RE-H D10-4 Neutron
    Ar'Vessah BLEIA EOHN EE-E D13-23






    Blua Eaec CW-N E6-275 Neutron
    Ar'Vessah BLEIA EOHN CE-E D13-72






    Boelts WO-A D342 Neutron
    Ar'Vessah SMOJUE CA-A D42






    Boelts CL-Y E439 Neutron
    Ar'Vessah DROJU IO-X D2-35






    Boelts KX-U E2-13 Neutron
    Ar'Vessah BYEIA THAA BT-U D2-22






    Boeph VD-T E3-1415 Neutron
    Ar'Vessah BYEIA THAA NL-P D5-9






    Boeph DL-F D11-363 Neutron
    Ar'Vessah BYEIA THAA VX-L D7-100






    Boeph OD-A D14-1378 White Dwarf
    Ar'Vessah NGC 6664 SECTOR FB-X D1-113






    Eoch Flyuae MB-X D1-146 White Dwarf
    Ar'Vessah NGC 6664 SECTOR EB-X D1-35






    Eoch Flyuae XT-R D4-200 Neutron
    Ar'Vessah BYEIA THAA LC-D D12-48






    Eoch Flyuae HM-M D7-961 Neutron
    Ar'Vessah BLAE DRYE KC-B D1-127






    Eoch Flyuae VJ-R E4-88 Neutron
    Ar'Vessah BLAE DRYE OD-Z D1-16






    Eoch Flyuae AM-D D12-841 White Dwarf
    Ar'Vessah BLAE DRYE TU-V D3-46






    Dryio Flyuae ZE-A E112 Neutron
    Ar'Vessah BLAE DRYE SU-V D3-119






    Dryio Flyuae KC-V D2-195 White Dwarf
    Ar'Vessah BLAE DRYE FI-Q D6-68






    Dryio Flyuae UU-P D5-877 Neutron
    PavelKCZ EOL PROU JV-Y D504






    Dryooe Flyou TS-K D8-128 White Dwarf
    Unifex Dryooe Flyou FG-Y G274 B






    Dryooe Flyou FG-F D11-1923 Neutron
    Unifex Dryooe Flyou YZ-F D11-842 A






    Dryooe Flyou OD-A D14-201 Neutron
    Unifex Dryooe Flyou VT-H D10-280






    Eol Prou NB-X D1-322 White Dwarf
    Unifex Dryio Flyuae OT-R E4-3055






    Eol Prou TN-T D3-430 Neutron
    Unifex Dryio Flyuae UQ-L D8-397







    Unifex Dryio Flyuae IS-T E3-3617 A







    Unifex Dryio Flyuae UQ-L D8-418







    Unifex Dryio Flyuae UQ-L D8-1689 A







    Unifex Dryio Flyuae UQ-L D8-229 A







    Unifex Dryio Flyuae UQ-L D8-46 A







    Unifex Dryio Flyuae UQ-L D8-243 A







    Unifex Dryio Flyuae UQ-L D8-458







    Unifex Dryio Flyuae UQ-L D8-3143







    Unifex Dryio Flyuae EX-S D4-5466 A







    Unifex Dryio Flyuae UU-W D2-6767







    Dregory The Crow Swoiwns HZ-D d13-1







    Dregory The Crow Swoiwns KK-C d14-16







    Dregory The Crow Bleia Eohn FC-B d1-23







    Dregory The Crow Bleia Eohn FC-B d1-79







    Dregory The Crow Bleia Eohn OJ-X d2-53







    Dregory The Crow Bleia Eohn OJ-X d2-87







    Dregory The Crow Bleae Thua FL-P d5-104







    Dregory The Crow HD 167971 *







    Dregory The Crow Bleae Thua II-B d13-77







    Dregory The Crow Smojue DA-A d66







    D4RKS4V4NT Dryooe Flyou DY-F d12-10446







    D4RKS4V4NT Dryooe Flyou DY-F d12-5341







    D4RKS4V4NT Dryooe Flyou DY-F d12-1210







    D4RKS4V4NT Dryooe Flyou DY-F d12-4444







    D4RKS4V4NT Dryooe Flyou DY-F d12-254







    D4RKS4V4NT Dryooe Flyou DY-F d12-237







    D4RKS4V4NT Dryooe Flyou DY-F d12-7590







    D4RKS4V4NT Dryooe Flyou DY-F d12-624







    D4RKS4V4NT Dryooe Flyou ZR-H d11-5213







    D4RKS4V4NT Dryooe Flyou DY-F d12-3871







    D4RKS4V4NT Dryooe Flyou ZR-H d11-3723







    D4RKS4V4NT Dryooe Flyou BN-H d11-4628







    D4RKS4V4NT Dryooe Flyou BN-H d11-11225







    Dregory The Crow Smojue UE-R d4-43







    Dregory The Crow Byeia Thaa CV-G d10-19







    Dregory The Crow Byeia Thaa KH-D d12-71







    MacrosTheBlack BLEAE THUA XU-P D5-11







    MacrosTheBlack BLEAE THUA ZP-P D5-31







    MacrosTheBlack BLEAE THUA II-K D8-65







    MacrosTheBlack DROJEAE LW-C D52







    MacrosTheBlack DROJEAE CA-X D2-10







    MacrosTheBlack DROJEAE RS-S D4-10







    MacrosTheBlack GRIA DRYE MI-B D34







    MacrosTheBlack PYRALEAU YN-T D3-7







    MacrosTheBlack PYRALEAU IG-O D6-8







    MacrosTheBlack PYRALEAU VE-H D10-3







    MacrosTheBlack PYRALEAU KD-A D14-9







    MacrosTheBlack NYEAJAAE DH-M D7-18







    MacrosTheBlack NYEAJAAE ME-H D10-5 (WD)







    MacrosTheBlack FLYIEDGE MB-X D1-18







    MacrosTheBlack FLYIEDGE QH-V D2-2 (WD)







    MacrosTheBlack FLYIEDGE YQ-D D12-54







    MacrosTheBlack SKAUDAI OM-M D7-26







    MacrosTheBlack SKAUDAI GR-D D12-25







    MacrosTheBlack PRUA PHOE KO-G D11-299







    MacrosTheBlack CLOOKU OD-A D1-73







    MacrosTheBlack CLOOKU XG-K D9-335







    MacrosTheBlack STUELOU KW-U D3-422







    MacrosTheBlack STUELOU GH-K D9-62







    MacrosTheBlack BLUA EAEC IC-T D4-28







    MacrosTheBlack BLUA EAEC SL-B D14-2652







    MacrosTheBlack BOEPH JH-K D9-300







    MacrosTheBlack EOCH FLYUAE BH-K D9-214







    MacrosTheBlack DRYIO FLYUAE AW-U D3-1290







    MacrosTheBlack DRYIO FLYUAE IS-T E3-680







    Nari Picaro Aquila dark region gw-w d1-14 a







    Nari Picaro COL 359 sector ya-m d7-39 a







    Nari Picaro Stock 1 sector ue-q d5-83 a







    Nari Picaro Stock 1 sector is-t d3-13 a







    Nari Picaro Pru euq xp-p d-54 a







    Nari Picaro Pru euq fr-n d6-10 a







    Nari Picaro Pru euq vp-g d10-110







    Nari Picaro Pru euq qj-I d9-21 a







    Nari Picaro Pru euq qj-I d9-79 a







    Nari Picaro Pru euq ix-l d7-58







    Nari Picaro pru euq md-k d8-89 a







    Nari Picaro Pru euq ld-k d8-114 a







    Nari Picaro Pru euq ld-k d8-108







    Nari Picaro Sifi zd-k d8-24







    Nari Picaro Sifi dk-l d9-54







    Nari Picaro Prooe drye fs-h d11-76 a







    Nari Picaro Sifi hw-e d11-106 a







    Nari Picaro Sifi to-z d13-15







    Nari Picaro Aucopp mx-a d1-8







    Nari Picaro Aucopp rd-z d1-48







    Nari Picaro Aucopp uo-x d2-39







    Nari Picaro Aucopp uo-x D2-26







    Nari Picaro Phylur nl-p d5-33







    Nari Picaro Phylur wy-s e3-3







    Nari Picaro Phylur qx-l d7-74







    Nari Picaro Aucopp es-h d11-57







    Nari Picaro Aucopp es-h d11-98







    Nari Picaro Aucopp es-h d11-43







    Nari Picaro Aucopp ds-h d11-1


















    Colonia to The Bubble no more entries needed at present














    Those taking part will receive the Galactic Highway Surveyor's Badge - issued by the Colonia Citizens Network.


    You must physically visit the system(s) for them to be counted toward the CCN Surveyor's Badge qualification. If you post a system that has already been submitted on this thread, yours will not count.

    The Surveyor's Badge of merit is awarded as follows :



    CCN Rank 1 Surveyor = Submit at least 10 neutron stars or white dwarfs along one of the highlighted regions.
    CCN Rank 2 Surveyor = Submit at least 20 neutron stars or white dwarfs along any two of the the highlighted regions.
    CCN Rank 3 Surveyor = Submit at least 30 neutron stars or white dwarfs along any two of the highlighted regions.

    Only 1 entry can be within 500 LYs of Jaques station, all others must be further afield.

    More information on earning CCN badges of merit can be found : Here.







    Final comments (Nov 2016)...

    A message to Frontier Developments...

    - My personal view has always been for FD to leave the door open for emergent gameplay, see what the community are up to, and work with them on bringing features that work in tandem with some of the ideas folks come up with, and not simply make them obsolete by being so clinical with every feature they add. Some ambiguity encourages out of the box thinking, which leads to some interesting initiatives.

    This neutron mechanic and charting the routes, for a 3 month period during the early days of Neutron Superhighway charting, brought potential for some great community driven content. Explorers went out and charted routes, submitted data, and saw the fruits of their labour take shape on the Galactic Mapping Project. The potential was here for some exploration missions and expeditions to go chart highways around the Galaxy. But progress is progress, and it was inevitable that an automated route plotter would be introduced at some point, either by FD themselves or the community (in this case the community). I think Spansh's route plotter is an awesome utility, but I do hope FD still look at the original vision that this project had, saw how much emergent gameplay it brought in the first 3 months of its implementation, and how a simple addition to the mechanic made the community initiative obsolete.

    This is the perfect example of something we talked about in this thread.

  2. #2

    Neutron Stars

    Headed back to the bubble in a neutron start bee line. Will gather neutron stars along the way. My guess on how far a 'supercharged' jump will take you is somewhere between 3-20 times your normal range, and more closer to 3 knowing the sadistic nature of ED. I would like 20 times though .

    Edit: Please note that by adding neutron stars to this post, I claim none of the systems entered if contended, not even systems tagged by me or CMDR Flirble Rasok in the badge contest

    Fuel Rat Calls: 0
    Neutron Star Headbangs: 0
    Emergency stops: 2
    CMDR Flirble Rasok headed outwards in the Sidewinder Frejblir
    Name Distance SOL Distance Jaques
    COL 359 SECTOR QZ-F D11-6 1,174.22 21,281.40
    PRU EUQ AG-F D11-53 1,385.97 20,634.69
    BLEAE THUA WJ-R D4-79 2,165.76 19,842.75
    BLEAE THUA XU-P D5-11 2,247.14 19,768.54
    BLEAE THUA ZP-P D5-31 2,293.37 19,718.43
    BLEAE THUA II-K D8-65 2,581.26 19,440.79
    DROJEAE LW-C D52 3,141.81 18,860.10
    DROJEAE CA-X D2-10 3,389.22 18,614.36
    DROJEAE RS-S D4-10 3,572.59 18,462.36
    GRIA DRYE MI-B D34 6,031.76 15,991.83
    PYRALEAU YN-T D3-7 6,429.33 15,629.27
    PYRALEAU IG-O D6-8 6,679.41 15,377.29
    PYRALEAU VE-H D10-3 7,089.40 14,963.47
    PYRALEAU KD-A D14-9 7,381.74 14,667.34
    NYEAJAAE DH-M D7-18 8,306.31 13,755.73
    NYEAJAAE ME-H D10-5 (White dwarf) 8,558.04 13,494.68
    FLYIEDGE MB-X D1-18 9,259.32 12,793.51
    FLYIEDGE QH-V D2-2 (White dwarf) 9,355.99 12,697.03
    FLYIEDGE YQ-D D12-54 10,258.09 11,795.95
    SKAUDAI OM-M D7-26 11,203.51 10,828.26
    SKAUDAI GR-D D12-25 11,670.65 10,375.45
    PRUA PHOE KO-G D11-299 12,950.21 9,065.49
    CLOOKU OD-A D1-73 13,338.64 8,674.11
    CLOOKU XG-K D9-335 14,032.84 7,971.94
    STUELOU KW-U D3-422 14,886.97 7,117.68
    STUELOU GH-K D9-62 15,399.04 6,605.67
    BLUA EAEC IC-T D4-28 16,329.01 5,677.42
    BLUA EAEC SL-B D14-2652 17,186.91 4,823.76
    BOEPH JH-K D9-300 18,187.87 3,824.85
    EOCH FLYUAE BH-K D9-214 19,572.58 2,459.42
    DRYIO FLYUAE AW-U D3-1290 20,419.95 1,639.98
    DRYIO FLYUAE IS-T E3-680 20,882.43 1,227.10


    CMDR Macros Black
    Name Distance SOL Distance Jaques
    EOL PROU FF-Z D1097 21,719.42 281.06
    EOL PROU FF-Z D129 21,673.75 326.81
    DRYOOE FLYOU GH-C D13-475 21,453.67 547.62
    DRYOOE FLYOU VO-H D10-1032 21,149.68 852.02
    DRYOOE FLYOU IL-O D6-1436 20,886.45 1,118.71
    DRYIO FLYAE DR-V D2-269 20,459.92 1,543.52
    EOCH FLYUAE RP-F D11-1828 19,906.05 2,098.72
    EOCH FLYUAE JI-J D9-1887 19,714.78 2,288.55
    EOCH FLYUAE JI-J D9-2097 19,686.34 2,317.80
    EOCH FLYUAE CW-M D7-167 19,447.29 2,526.08
    EOCH FLYUAE NX-T D3-1740 19,163.76 2,841.41
    EOCH FLYUAE ZY-A D424 18,801.44 3,202.56
    BOEPH MH-V E2-1688 17,980.80 4,024.05
    BLUA EAEC PE-H D10-306 17,009.26 5,003.58
    BLUA EAEC VT-R D4-294 16,397.40 5,615.09
    BLUA EAEC DP-A D74 15,960.50 6,053.19
    STUELOU OX-K D8-103 15,358.73 6,653.97
    NUEKUAE UO-A D28 14,573.45 7,444.42
    CLOOKU DD-A D14-171 14,458.74 7,558.62
    CLOOKU FN-J D9-29 14,021.08 7,986.46
    CLOOKU NI-S D4-82 13,615.92 8,392.24
    PRUA PHOE XE-H D10-20 12,669.95 9,351.23
    PRUA PHOE JL-Y E1 11,893.93 10,129.95
    Fly dangerous, Cmdr Macros Black

  3. #3
    Will look forward to reading the full details. I foresee the Fuel Rats working overtime!!
    I remember 'Journey into Space'

  4. #4
    Originally Posted by Erimus View Post (Source)
    http://i.cdn29.hu/apix_collect/1211/...1_original.jpg

    For those who never caught today's Gamescon livestream, Frontier have announced a new feature that could fundamentally change how long distant travel works in ED.

    From 2.2, neutron stars are not only getting a graphical makeover but they will now be able to super charge a ships FSD to give it a one off massive jump boost. This comes at great risk though, as it means you have to supercruise through the intense magnetic fields while your FSD is charging, so there is a risk involved for pilots that attempt it.

    Risk v Reward... Finally !

    What this means is its now possible for explorers to start piecing together a travel grid around the Galaxy by pinpointing neutron stars around the outer galactic arm regions.

    The Galactic Mapping team will begin marking these jump points on the maps, and over time a neutron highway grid will be pieced together - allowing for quicker travel around the Galaxy for those that want to risk neutron star skimming.

    Obviously this all depends on how big a jump this mechanic allows, but if it's in the region of 100 LYs per jump, this neutron grid will become a godsend for players wanting to ferry goods from the bubble to the coming outer colonies (for example).

    If players heading out to Jaques can pinpoint neutron stars along the route, please post them on this thread, and the mapping team will start collating the information in readiness for 2.2.
    very cool...I will work on looking for neutrons when I get out to Jaques

    Frawd
    Cmdr Frawd Digger...247 days to Beagle Point and back in a Sidewinder
    First Sidewinder past 65,000LY. First Sidewinder to Beagle Point


    Voyage Logs: https://forums.frontier.co.uk/showth...ore-in-a-Sidey; https://forums.frontier.co.uk/showth...rim-in-a-Sidey

  5. #5
    If anything it will make long distance travels like from Sol to Jacques a bit easier. I wouldn't use it to jump to a remote and inaccessible location though as without another neutron star there it means getting stuck. Although I'd probably sacrifice a run just to see something remote like the Lemon Slice Nebula even if it means self-destruction and no tagging. Expensive photo opportunities.

  6. #6
    That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
    Commander Chuck Schwammerl

    Design Discussion Archive Index

  7. #7
    If you have to charge your drive while in the hot bit of a neutron star, you're not going to be able to do this very much on an exploration trip before running out of heat sinks.

    I expect it will be mainly used by in-bubble people to catapult themselves off Jackson's Lighthouse and save them a few on the Sothis/Maia/Robigo hauls.

  8. #8
    Originally Posted by AnnuverScotinExile View Post (Source)
    That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
    I don't subscribe to that line of logic. I don't get my highs on adrenaline hits. I don't want to be scared, spooked, and most especially stressed to find enjoyment. Elite is escapism. As long as it allows for all kinds of gameplay and all kinds of gamer's tastes, it's fine. The logic that it has to impose a restrictive regime via fear/stress/angst/whatever to everyone, because reasons, is fallacious.

  9. #9
    Yes, very cool twist there! Here's the link to that part of the stream for anyone who hasn't seen it yet:
    https://youtu.be/4n__hfgKygs?t=2331


    Originally Posted by Erimus View Post (Source)
    ...supercruise through the intense magnetic fields while your FSD is charging...
    From the stream I didn't understand that the 'super-charging' would necessarily need to take place while your drive is charging. Having to plot your jump during that short time-slot could become difficult - maybe a challenge? Anyhow, did I miss some info there?

  10. #10
    Originally Posted by AnnuverScotinExile View Post (Source)
    That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
    The introduction of Jumponium, then engineered FSDs, has pretty much dumbed distant travelling down as far as it can go at this point. That battle was lost a long time ago. At least with this latest attempt by FD to make traveling the distant Galaxy more accessible has an element of risk involved... Or so we're told. If the reward is proportionate to the risk one takes, it's a far better idea than the two jump mechanics that preceded it. Pity they didn't follow that policy from the beginning though.

  11. #11
    Originally Posted by Erimus View Post (Source)
    The introduction of Jumponium, then engineered FSDs, has pretty much dumbed distant travelling down as far as it can go at this point. That battle was lost a long time ago. At least with this latest attempt by FD to make traveling the distant Galaxy more accessible has an element of risk involved... Or so we're told. If the reward is proportionate to the risk one takes, it's a far better idea than the two jump mechanics that preceded it. Pity they didn't follow that policy from the beginning though.
    Jumponium I was fine with - a now and then thing that you have available when really needed. As it is, sometimes. On my current (well, sort of current, those Olympic games have got in the way) expedition I have had to use jumponium a handful of times to reach places I could not otherwise reach. But, yes, the battle was lost even before the game was declared GA. So sad.

    Yes: Risk and reward as a mechanic is so much better, in general. But if the risk is damage you can easily repair, then it is hardly a risk. And if it is damage you cannot repair, then the explorer out in the deep will only take that risk if they are absolutely desperate.
    Commander Chuck Schwammerl

    Design Discussion Archive Index

  12. #12
    For now I think we have to do a bit of "wait and see" regarding how the new neutron-boost mechanic is implemented... I anticipate that we could have the mapping project drowned in neutron star submissions - they are not that rare and also possible to filter using the in game map. If we take it upon ourselves to add a neutron highway grid to the galactic mapping project it should be because there turns out to be a limited number of distinct routes that offer consideral advantages to explorers. If not we risk drowning the map in routes and ourselves in the workload... thus diminishing the effort we can spend on adding distinct locations and discoveries to the map.

  13. #13
    One of the things I love in this game is the epicness of the galaxy. You feel tiny, alone and fragile out there. Jumponium or even engineers made travel a bit faster, but it still requires some effort. If you can make a highway and will be able to do a DW expedition in an afternoon, then deep space exploring will be too watered down to feel great anymore. Let's see how they implement it before crying out loud, of course. Same with the ship recall... the ones that will be smiling most I think it will be griefers and "the second bubble" will be like an extension the of the first one, not something special like I hoped it to be.

    OTOH... good news! with the superjump we will open the door to a possible jump to the satellite galaxies of the Milky Way and later on to Andromeda (wich I doubt it will happen).

  14. #14
    One small step for FD, one giant leap for CMDR's.

    FD must have realized that the bubble#2 wouldn't be viable without faster means of getting there, especially for CMDR's with lesser playtime. I would not be surprised if wormhole travel will be possible some day to further lower the barrier of travel.

    PS: And would someone please wake the mission board server guy.
    Fly dangerous, Cmdr Macros Black

  15. #15
    Who knows, if the second bubble works out, maybe one day there will be something like a jumpgate between the two bubbles.

    what I hope is that the new bubble will feature different styles of architecture, possibly be the start of a new culture (a fourth faction?), so that it will actually make you feel like you've travelled some when you arrive there, rather than just have everything the same as the original bubble you left.

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