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Thread: The Annie owners club

  1. #346
    Finally built a fully engineered long distance Anaconda Explorer. She jumps 68.83 LY. Even with that range with mods for overcharged power plant, engine focused power distributor, and clean drives she boosts and has everything on her for the long haul. Every possible mod to reduce mass has been applied. It took a long time to collect the mats. I also plan on reconfiguring her to do long distance passenger missions. She should easily pay for herself quickly.

  2. #347
    Originally Posted by Naomi Ying View Post (Source)
    love my conda. she does everything. earns 80mill on one passenger run if i wanna
    How do you make 80 million on a single passenger run?

  3. #348
    Originally Posted by Kort View Post (Source)
    How do you make 80 million on a single passenger run?
    Through lame exploits. Befriend faction in appropriate spot then board flip and cherry pick missions until the hold is full. After this particularly gamey endeavour, go deliver for your ill begotten credits all the while cheating yourself out of any actual gameplay.

  4. #349
    Originally Posted by Ozram View Post (Source)
    Through lame exploits. Befriend faction in appropriate spot then board flip and cherry pick missions until the hold is full. After this particularly gamey endeavour, go deliver for your ill begotten credits all the while cheating yourself out of any actual gameplay.
    Thanks. I think I'll stick with the old fashion way and enjoy the sights during the mission.

  5. #350
    Got my Exploraconda (To Boldly Go) prepared for the expeditions that will happen around the end of this year.

    Summary:
    Jumprange w/ 32 tons of fuel on board: 67.26 LY
    3D low-power grade 5 shields, stripped-down (0.9 tons)
    1D fuel limpet controller
    1D repair limpet controller
    ADS + long-range surface detail scanner
    1x Mining Lance, in case I need to get common materials quick from an asteroid belt
    AFMU, corrosion-proof cargo rack, other sundry items that don't take up any weight.

    Total ship mass: 605 tons.


  6. #351

  7. #352
    Bought an Anaconda late last year, even made a post of it here, but to be honest I didn't like it. It seemed at the time that the only thing going for it was it's maximum jump range, and even as an explorer it seems you need to sacrifice great views and handling just so you can make the biggest jumps.

    I know that others had achieved 84LY with fairly stripped down builds, so I was wondering how capable I could build an Anaconda while sacrificing the least amount of jump range. Immediately I had in mind 75LY as a target or at worst 70LY; with 9LY of room, surely I could build a well protected explorer?

    Well after some initial engineering, I had to adjust my expectations and settle on a 70LY (fully fueled) target, and I only just managed to scrape past this by slightly compromising on the actual performance of the ship (especially the power plant, I could of had a much more heat efficient setup if I just caved in and went with a 6A, but noooo, I had to scrape past 70LY... ).

    However the result is far more capable then I had hoped (for an exploration ship)...again the 5D engine solidifies itself as my favourite ED engine (I have the exact same engine on my AspX, Python and Krait Mk II), and the 5D shields perform exceptionally well when I decided to go all shield boosters:

    My current build (Endless Sea): https://s.orbis.zone/lu

    0E shield boosters for the win!, over 1500MJ of absolute protection and 2600MJ of thermal protection with 0-pips to SYS. Incendiary rounds on the 3C multi-cannon's works very well; and so does the 4A's corrosive. Even with 2-pips to weapons I can keep firing nearly indefinitely (rail guns not included ) due to lightweight engineering reducing the distributor draw (and this is on a 5A Distributor). I was impressed at how well the 5A power plant did considering how much stuff it needs to keep powering. 70LY jump range, but it can do 72.70LY on fumes.

    Outfitting:

    Top View:


    It turns out that 84LY is with a completely stripped build and a more realistic minimalistic exploration fit is nearly 82LY: https://s.orbis.zone/m2

    So for a trade off of just over 9LY I get:
    -Shields increased 10-fold (153MJ -> 1583MJ) not even counting the much improved resistances
    -Increased Hull integrity and resistances (1706.7)
    -The ability to dish out decent amounts of damage
    -Improved engine speed
    -Fighter Bay
    -Repair & Fuel limpets

    Overall a pretty reasonable trade; however while I build all my explorers this way (with better defence/offence), the Anaconda manages to do so while still retaining it's obscene jump range advantage

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