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Thread: Beta 2.2 - Update 5

  1. #16
    Always good to see a new beta, keep up the fantastic work

    Any word on the performance issues many of us have been experiencing? The QA guys over on the bug reports forum know of the issue and did give us an update saying it's being worked on.

  2. #17
    Shouldn't that read 10am BST?

  3. #18
    Originally Posted by Spike K View Post (Source)
    Nice action!


    Will there be a Beta 6?

    \\///
    Oo
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    --
    Usually is, but often not major since they are mostly working on the actual release at that point.

  4. #19

  5. #20
    - Damage for Plasma Accelerators increased for a more consistent relationship with equivalent cannons, medium increased by 2%, large by 5%
    Ehh... What? It needs at least 50% damage buff to even be usable. Even if you buffed it by 100-200%, it's still not too much, PAs are terrible at this moment and a petty 2% increase is worthless. The weapon has too many drawbacks and is too easy to avoid.

  6. #21
    - Removed explorers from the bulk passenger template
    Aww, why?!?!

  7. #22
    also should that not be 10AM rather than 10PM ?

    great update!
    for those who dont know BST is in game time + 1hr
    Fiat Coupe 20VT+ Gone..... Nissan 350Z Gone. Replaced with dirty nappies, no sleep and sicky shirts. Thank god for my Cobra MK III. Fast, practical AND child friendly

  8. #23
    Originally Posted by Earth Ultimatum IV. View Post (Source)
    Ehh... What? It needs at least 50% damage buff to even be usable I wouldn't mind a 100%-200% buff, PAs are terrible at this moment and a petty 2% increase is worthless.
    True that. I wouldn't say they're worthless, they look cool and all, but that's their only upside.

  9. #24
    The case of the planet that simply evaporated away?


    - Fix a crash if a planet made completely out of gas cannot hold onto its own gas and so has no mass

  10. #25
    - Fixed Occupied Escape Pods in USS appearing as Illegal Salvage/Stolen
    So, next question. Any plans to allow us to put the occupants of these escape pods into our passenger cabins?

  11. Click here to go to the next staff post in this thread. #26
    Originally Posted by mistohise View Post (Source)
    Kinda playing it fast and loose with the definition of "morning" there Zac, but thanks for the patch notes...
    What I am...

    Click image for larger version. 

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    Head of Community Management

  12. #27
    Originally Posted by Marc_Hicks View Post (Source)
    So, next question. Any plans to allow us to put the occupants of these escape pods into our passenger cabins?
    And charge them a fee?
    CMDR Ulysses Wolf | DWE Roster #7

  13. #28
    Lets pop the top on the Cg in the live server, folks... while we wait.

    There are half a million power generators waiting to get to Love Orbital.. 14.42 Ly away... EASY PEASY.

    \\///
    Oo
    >
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    Spike553

  14. #29
    Originally Posted by Ulysses_W View Post (Source)
    And charge them a fee?
    Well, I was more thinking that it would trigger a mission. Take me to [Station Name] and I'll reward you handsomely .

    - - - - - Additional Content Posted / Auto Merge - - - - -

    Originally Posted by Spike K View Post (Source)
    Lets pop the top on the Cg in the live server, folks... while we wait.

    There are half a million power generators waiting to get to Love Orbital.. 14.42 Ly away... EASY PEASY.

    \\///
    Oo
    >
    =
    Spike553
    Nooooo!!!! Once you've had 2.2, you can *never* go back .

  15. #30
    Originally Posted by Zac Antonaci View Post (Source)
    What I am...
    You're an unbranded calf?!
    Griefing harmless NPC Sidewinders since 3301.

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