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Thread: Beta 2.2 - Update 5

  1. #241
    Hi Chris , do you know when the 2.2 will be released?
    <img src=https://forums.frontier.co.uk/image.php?type=sigpic&userid=81384&dateline=1454433040 border=0 alt= />

  2. #242
    Originally Posted by agh42 View Post (Source)
    Errm. Won't this mean that we'll get the message EVERY time while exploring? They're all anarchy systems out there.
    I would think they could add a condition that the target system also have a population larger than 0 and we should be fine.

  3. #243
    Originally Posted by vermu View Post (Source)
    Is this day a good day for beta 6?
    Yup!

    https://forums.frontier.co.uk/showth...a-2-2-Update-6

    (new Buckyball race from 21 - 29 October : click banner for full race details)

  4. #244
    Originally Posted by Jon Pace View Post (Source)
    Not blind - In what should have been a simple code change, I managed to this up.

    In Beta-5, only systems with a state (famine, war, boom etc) will show the star class too. In Beta-6, all will be working as intended.
    Dont think this is working in beta 6.

  5. #245
    Originally Posted by Chris Simon View Post (Source)
    No.
    Last news on that front was something along the lines "We're thinking about it. Probably in a far future, once we'd figured out how to make it work and exploit-proof"
    What's there to exploit, just forbid PP cargo and done. <_<
    RIP ASPX#1, I will never forget how that retarded skimmer suicided into you and make the whole base kill you, just because you were cooler than it

  6. #246
    Originally Posted by ChaosCloud View Post (Source)
    What's there to exploit, just forbid PP cargo and done. <_<
    Or - if this is mostly for Engineering cargo - enable storage only, no withdrawals. You can use the stored cargo when Engineering, but you can't get it back into your ship.

  7. #247
    Originally Posted by who? View Post (Source)
    Or - if this is mostly for Engineering cargo - enable storage only, no withdrawals. You can use the stored cargo when Engineering, but you can't get it back into your ship.
    We already got that, it's called the materials bay, it's where the engineer crap doesn't wanna go
    RIP ASPX#1, I will never forget how that retarded skimmer suicided into you and make the whole base kill you, just because you were cooler than it

  8. #248
    Originally Posted by ChaosCloud View Post (Source)
    We already got that, it's called the materials bay, it's where the engineer crap doesn't wanna go
    You're just not squeezing hard enough. Take it all out, stare at it for 20 minutes, then pile it all back in and I'm sure the cargo will go in there.

    That's one hell of an escape pod!

  9. #249
    Originally Posted by who? View Post (Source)
    You're just not squeezing hard enough. Take it all out, stare at it for 20 minutes, then pile it all back in and I'm sure the cargo will go in there.

    That's one hell of an escape pod!
    My theory is that material bay units are not tons like for cargo but gram, otherwise yeah, no way to reason the 1000 units we carry around there xD
    RIP ASPX#1, I will never forget how that retarded skimmer suicided into you and make the whole base kill you, just because you were cooler than it

  10. #250
    So I have a small aesthetic issue. When I'm landing on a planet, The textures become pix-elated. I have to drop the graphics quality to low to make it go away. Previously I have had no such issues running ED on ultra. My card is a gigabyte radeon R9 390. did the graphics requirements jump this much, or is this an issue with the game? This does not cause any game issues for me. Everything else looks great and runs smoothly so far I can tell.


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