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Thread: Beta 2.2 - Update 7

  1. #16
    Originally Posted by charognard View Post (Source)
    This should be like this since Day 1...
    Quick question: How many systems have you visited, and what is your maximum distance travelled from Sol?


    CMDR grnbrg.

  2. #17
    Originally Posted by grnbrg View Post (Source)
    Quick question: How many systems have you visited, and what is your maximum distance travelled from Sol?


    CMDR grnbrg.

    I'm not an explorer, but i really think since Alpha and beta, having all body mapping with a discovering scanner is stupid. This is my point, i understand your, and i have no doubt FD will rollback this move in order to make exploration like it is now in 2.1

  3. #18
    Originally Posted by Alec Turner View Post (Source)
    Forgive me if I've misunderstood but ... we have scanners (which are better than telescopes), and what they've done is changed it so you can't see the planet until you've used your scanner?

    Seems fine to me, or have I missed something?
    You've got it right Alec, and so has FD.
    .

  4. #19
    2 builds for this week... Release date must be close

  5. #20
    - Fixed NPC Crew profit share not increasing when ranking up

    What is the progression supposed to be please, so we can test it?

  6. #21
    Originally Posted by Nick Sticks View Post (Source)
    You've got it right Alec, and so has FD.
    .
    You've both got it very, very wrong

  7. #22
    Originally Posted by Spacemarkl View Post (Source)
    So now we'll never know a planet type until we actually go there?
    I have over 3600 hours on this game was never big on exploration now this... if its intended just sparked my interest in exploration.

  8. #23
    Originally Posted by Dippy View Post (Source)
    That looks bloody awful. I do not like it at all.

    If it stays like that my exploration days will be over, suface scanning every planet is just a serious grind fest. How on earth would you find any earth like worlds?
    The is no way in this world I am scanning every single body just to know what it looks like.
    The way we always used to?? Squint at the icon and listen well to the audio that is played while actively selected.

    metal planets have kind of a cold metal noise, like someone dragging a heavy piece of metal across another piece of metal but then muffled.

    water worlds have a water rushing sound

    earth likes have a water rushing sound and the occasional bird chirp

    EDIT: Forgive me, I couldn't see the image before as imgur is blocked where I am.

    Are the sounds still available though?

    Honestly, I'd rather they made the ADS as designed, without infinite range.

  9. #24
    Originally Posted by Alec Turner View Post (Source)
    Forgive me if I've misunderstood but ... we have scanners (which are better than telescopes), and what they've done is changed it so you can't see the planet until you've used your scanner?

    Seems fine to me, or have I missed something?
    Problem is you have to use your surface scanner to see them, that is going to put hours and hours on exploration.

    I dont mind ping the system and see the planets, but not see the surface when you zoom in.
    But suface scanning just to see what it looks like in space is just retarded.

  10. #25
    Re unexplored systems, after you use the discovery scanner but not the surface scanner, I think the system map should still show the miniature planet images and play the planet audio as before, but you shouldn't be able to zoom in to the surface map until you've done a surface scan.

  11. #26
    Originally Posted by Genar-Hofoen View Post (Source)
    You've both got it very, very wrong
    So explain to me how a telescope works if you haven't actually used it?

  12. #27
    Originally Posted by Genar-Hofoen View Post (Source)
    This is truly terrible FDEV.

    It has officially ruined my immersion because you have removed the telescopes from the basic scanner.

    Awful, awful thing.

    http://i.imgur.com/YKODqKI.png
    Disagree. If the same information is available (being able to tell it's a high metal content world, for example) and it's JUST the map that's hidden, then I have zero problem with this. We still have audio clues, for example.

    Pre-horizons we could tell what the planets were just by looking at them (since they used a specific range or placeholder images). That changed somewhat in Horizons because it used the actual image, so you could no longer instantly tell if it was a high-metal content or rocky world.


    Originally Posted by charognard View Post (Source)
    This should be like this since Day 1...
    Agreed. 100%

    I think we should at least allows some deep space explorers and expeditions try this mechanic out and have their say after long term use.

  13. #28
    Originally Posted by Dippy View Post (Source)
    That looks bloody awful. I do not like it at all.
    When I read the patch notes I thought "they will just use a default surface texture" but I wasn't expecting placeholder graphics - the planets are not even true spheres. I hope that's a bug. I know that's not the main issue but I'm not an explorer so I have no vested interest in the process.

  14. #29
    Great news with the system map! But currently I'm landed at a settlement on a planet which I haven't scanned, so I can't see the terrain in the system map. It seems a little odd. How about you automatically get the scan information of a planetary body when you dock at a settlement on it?

  15. #30
    The system map change is evil and will make exploration a lot more time consuming now that you can't just faceroll over the earthlikes anymore

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