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Thread: Alien archeology and other mysteries: Thread 9 - The Canonn

  1. #15511
    Here's a challenge for anyone with a little time on their hands.

    The glyphs on the Obelisks have 36 triangles that just happens to correspond to A - Z + 0 - 10.

    Using https://ixalon.github.io/elitedangerous/ you can figure out the frequency.

    Compare it to something like: http://imgur.com/a/quK4X (Alphabet Frequency Chart)

    and you may be able to find a pattern.

    Hopefully that should decrypt the "language" and tell us something.... maybe.

  2. #15512
    FDev have stated that gameplay is the same across all modes (putting aside the obelisks not resetting bug in Solo). Correct me if I'm wrong there.

    With the launch of ED on XBox One does that statement still stand (as in same across all platforms) and if so will it still stand with PS4 being released later this year & maybe Mac at a later date.

    The reason I ask this is that I currently have 31 of the 36 known decoded scans. One of the last 5 I need is Culture 10. The combination I have seen on several spreadsheets is Token + Urn and to scan obelisk H21/E21.
    Last night I logged into Open & H21 was lit so I loaded up with Token & Urn & set off & scanned the obelisk. The response I got was the "You have already accessed that data" message.
    This leads me to believe either 1) things are different from PC to XBox One, 2) the combination is incorrect or 3) combination sets differ from player to player.

    The 3rd option would go some way to explain why players see different lit obelisks when other players join Open or PG.
    I observed this one evening when overlooking group H viewing with a high external view & an obelisk turning on then off & back on again whilst another player drove around group H & surrounding area in his SRV.

    With the issue of server disconnects do you think this will become a bigger issue when PS4 players join the ED community.

  3. #15513
    Originally Posted by Leo3ABP View Post (Source)
    Spent a good part of the day pondering over this, and.... nothing. Tried all manners of triangles, prisms, tetrahedron, tetrahedron nets, but none of the computed coordinates had any planets. Had one that was close, but error margin still felt a bit too high to consider the result.
    The problem is, that in case of prism and pyramid we need height, so I used vector magnitude of V1=(Barnards Loop - Sinuefe) for it, but it is a very long shot. I also tried to tetrahedron and polygon net from it, but again, without knowing how to orientate 3rd point in relation to 2 we have (Barnard and synuefe), there is no way to find coordinates. It is very likely I am overlooking something since my astronomy skills are practically nonexistant, which might be a key to proper orientation of pyramid/tetrahedron.

    After doing all of this, I have a strong belief that tetrahedron net might show us the coordinates for 3 other sites. Yes, 3 other, making it 4 total, just by the number of monolith or whatever you call them, pillars that hold ancient artifact, due to tetrahedron net having 4 outer angles (including top). Three triangle formations in ruins, while not aligned perfectly, might be an indication to that too. I also think that monolith at obelisk group A is indicating the planet we are on.

    Anyhow, that is some food for thought. Not much results, but at least I learned some basic functions in geogebra... Hope some astronomy adept will figure out which way to rotate the triangle, and then we can pop this cherry.
    Pole star is B Centauri i believe, its static in the sky and can be used as a reference point if thats what your looking for, its about 290lys away.

  4. Click here to go to the next staff post in this thread. #15514
    Originally Posted by Jmanis View Post (Source)
    So, yeah, there's an apparent massive difference between the modes. If you've not seen it yet MB,, this thread has a lot about people's experiences.

    tl;dr version...
    - Nobody can get more than the initial 15 obelisks to light up in solo to-date. Once scanned, they go dormant and never reactivate.
    - Going to an instance in open/player groups where there's multiple (apparently, more than two) commanders around, different obelisks light up. Logging out and in again to the same group/instance (may) make more light up. Access to these different obelisks give different decoded entries.
    - You can just sit in your ship with the artifacts in your hold (you don't need to be in a wing), and you'll (sometimes) receive the decoded entries when other people scan the obelisks. You could go afk like this for an hour and get a dozen-odd entries if you didn't have any initially.

    There are bug reports to that effect,,, but I can't recall their links... I'll try and dig them out...

    Here we go: https://forums.frontier.co.uk/showth...-private-group

    EDIT: Obviously you can't say much about it, but using open/groups players can get up to 36 decoded messages. This *appears* to be the maximum (and an idea is that there's 2 more ruins sites we haven't discovered for the other 60-odd), but only you'd know that. However, using solo you're hard-capped at only 13 decoded messages by comparison, because none of the other obelisks ever light up.
    The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to access.

    Michael

  5. #15515
    Originally Posted by Th3 0utKa5t View Post (Source)
    Pole star is B Centauri i believe, its static in the sky and can be used as a reference point if thats what your looking for, its about 290lys away.
    Maybe we should head there? One of the first places I headed was Polaris (only to find it locked)

    Side note:

    OMG, just read Michael's post!!!
    Specs: i7 4770 @ 3.4Ghz, (Corsair H80 Liquid Cooler), ASUS Z87 PRO, 2x MSI GTX 760 Frozr (OC), 16GB Corsair Vengence (2x8GB Dual Channel) 1866 RAM, 120GB Kingston SSD (OS), 250GB OCZ SSD (Games), 2x 2TB WD Sata (More Games), Corsair 750W modular PSU, 3x BenQ 24" 1080p monitors, EDTracker II
    Condition RED signals a high-risk on-going death-type combat situation.

  6. #15516
    Originally Posted by Michael Brookes View Post (Source)
    The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to access.

    Michael
    So it's deliberately set up so solo players can never complete it? Not ok.

  7. #15517
    Originally Posted by hitchhiker54 View Post (Source)
    So it's deliberately set up so solo players can never complete it? Not ok.
    Or... and I'm just throwing this out there... we're all missing something??? We might not have all the pieces to the puzzle and are stubbornly tying to complete it anyway.

  8. #15518
    Originally Posted by hitchhiker54 View Post (Source)
    So it's deliberately set up so solo players can never complete it? Not ok.
    I think its more like solo is currently the only mode to solve it correctly, we are just too stupid

  9. #15519
    Originally Posted by hitchhiker54 View Post (Source)
    So it's deliberately set up so solo players can never complete it? Not ok.
    No what he is saying is that solo is correct (obviously more out there somewhere else to complete the mission) and it is open that is wrong.

  10. #15520
    Originally Posted by mossfoot View Post (Source)
    Or... and I'm just throwing this out there... we're all missing something??? We might not have all the pieces to the puzzle and are stubbornly tying to complete it anyway.
    I think this is more likely. We've made assumptions that solo was the broken mode, not open. If we're getting more than we should in open, and have been studying in open, then there's definitely something that we've missed.
    -------------------------
    Xbox One Fuel Rat

  11. #15521
    Originally Posted by mossfoot View Post (Source)
    Or... and I'm just throwing this out there... we're all missing something??? We might not have all the pieces to the puzzle and are stubbornly tying to complete it anyway.
    I'm Guessing the latest Community Goal with throw a small bone when complete
    Forum Acronym guide------- Playing Elite Since Xmas 1984 - "Error rewind tape" ------- --------READ THIS >>> Why you have sound in space <<<------ Guide to Exploring>>> HERE---------- MY YOU TUBE CHANNEL

  12. #15522
    Originally Posted by hitchhiker54 View Post (Source)
    So it's deliberately set up so solo players can never complete it? Not ok.
    That's not what he said.
    Sounds like 13 data is supposed to be the limit for this site and multi-player instancing is incorrectly enabling access to more.

    13/101 would then suggest perhaps another 7 sites to find.

  13. Click here to go to the next staff post in this thread. #15523
    Originally Posted by hitchhiker54 View Post (Source)
    So it's deliberately set up so solo players can never complete it? Not ok.
    No - open is showing more than it should. You can still get the scans elsewhere.

    Michael

  14. #15524
    Originally Posted by Michael Brookes View Post (Source)
    The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to access.

    Michael

    Wait, what?

  15. #15525
    I'm going to go solo tonight and try some experiments,

    I am currently convinced that certain combinations of scans unlock other obelisks but due to the number of people scanning in PG/Open it is throwing off any logic.

    Also we all know that the proxy scans are not how it should be working.
    Specs: i7 4770 @ 3.4Ghz, (Corsair H80 Liquid Cooler), ASUS Z87 PRO, 2x MSI GTX 760 Frozr (OC), 16GB Corsair Vengence (2x8GB Dual Channel) 1866 RAM, 120GB Kingston SSD (OS), 250GB OCZ SSD (Games), 2x 2TB WD Sata (More Games), Corsair 750W modular PSU, 3x BenQ 24" 1080p monitors, EDTracker II
    Condition RED signals a high-risk on-going death-type combat situation.

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