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Thread: 2.2 Update: Powerplay

  1. Click here to go to the next staff post in this thread. #1
    Sandro Sammarco is online now
    Lead Designer- Elite: Dangerous
    Frontier Employee

    2.2 Update: Powerplay

    Hello Commanders!

    The next release we're currently working towards is a 2.2 update which will be arriving soon, along with a short beta.

    We wanted to take the time to discuss the changes we're making to give you folk a heads up, and explain our thinking a little. We've separated the various changes out into their own posts to keep the feedback channel nice and clean. Mark and I will hopefully be able to jump in to answer follow up questions.

    So have a read and feel free to discuss in the threads, your feedback will be greatly appreciated.

    The changes to we're making to Powerplay are to address some issues raised by the community. The focus is to reduce the effectiveness of internal sabotage, and to make NPC ships belonging to the various powers more discerning, only getting in your face when you are actually engaging in Powerplay activities.

    LOGISTICS CONSOLIDATION


    Issue: Players have limited means to combat internal sabotage by preparing expensive systems that drag a power into a CC deficit.

    Fix: Allow players a democratic vote to slow, or even stop preparation for the cycle.


    • The preparation top ten becomes a top nine.

    • In place of position ten is a new entry that looks substantially different from the other system preparation entries.

    • This new entry is called logistics consolidation. It signifies a brake for expansion on any systems placed below it in the top ten.

    • Players can no longer nominate systems to increase their preparation in the top ten.

    • Instead, in the overview selection screen, players can vote for either continued expansion or logistics consolidation.

    • The ratio of votes determines the position of the logistics consolidation entry in the top ten.

    • At 25% votes in favour of logistics consolidation, the maker reaches 5th position.

    • At 50% votes the marker sits at 2nd position.

    • At 75% votes the marker sits in the number 1 position.

    • A small number of expansion votes are precast to ensure that the marker does not jump straight to position one after one vote.

    • At the end of the cycle when the power is spending CC to purchase expansion attempts, when it reaches the logistics marker all remaining CC is used up, preventing the purchase of expansion attempts further down the list.

    • For each 10 CC consumed in this manner, the success trigger for undermining control systems belonging to the power increases by 1%, up to a cap of 50% (assuming 1000 CC was consumed) in the following cycle.

    • The overview selection screen also clearly explains how logistics works and shows the current voting ratio for logistics consolidation versus continued preparation.

    POWERPLAY AI AND SYSTEM SECURITY UPDATES

    Issue: players pledging to a power are constantly targeted by NPC power ships regardless of their intentions. Additionally, police response in high security systems makes Powerplay activities overly dangerous.

    Fix: Powerplay NPCs use more discerning rules to decide when to engage pledged players, only doing so if the player is actively taking part in a Powerplay activity. In addition, Powerplay NPC ship spawn rates are rebalanced to use less traffic, and authority response to Powerplay crimes are rebalanced to allow Powerplay activities in high security systems.


    • Replace Powerplay pirates and assassins with a single pirate archetype that can perform both duties, reducing the number of Powerplay ships needed to spawn in a system.

    • Ensure that Powerplay aggressive ships (essentially defence ships and assassins/pirates) will only decide to attack players if the following criteria are met:

      • The player is pledged to an opposing power

      • The player is carrying Powerplay commodities of the controlling system‘s power OR the player has unclaimed kill vouchers for Powerplay ships of the controlling system’s power OR the player is wanted in the system

        • The NPC ship must perform a manifest (cargo) scan to gain knowledge of carried Powerplay commodities and Powerplay kill vouchers.

        • The NPC ship must perform a basic scan to gain knowledge of wanted status, as per normal.

        • Additional comms responses are used to inform the player of proceedings.

    • When a player pledged to an opposing power commits a violent crime against a ship (NPC or human) pledged to the power controlling the system, the security rating of the system is halved (or reduced even more if necessary) when considering how fast police arrive and the strength of the police. This allows players to carry out illegal but necessary Powerplay activities in high security systems without being mobbed by overwhelming authority forces, whilst still retaining high security for non-Powerplay crimes.

    • Aggressive Powerplay ships now all have interdictors.

    • Powerplay pirates will only visit control systems.

    SUCCESS VALUE TWEAKS

    Issue: players were able to gain success in opposition and undermining through undesirable exploits, such as collusion piracy.

    Fix: success value tweak and bug fix.


    • Powerplay commodities will only be worth a single unit of success when used for undermining.

    • Powerplay undermining and opposition vouchers can only be obtained from ships belonging to the Power expanding in to or controlling the system.


  2. #2
    I've never really given powerplay a fair chance, but, I see it was a popular idea, possibly let down by a bad implementation, really good to see it getting some attention, hopefully I'll give it another look over once this drops.

    Thanks for the info FDev

    o7
    Few men even considered the possibility of life on other planets. And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes, and slowly, and surely, they drew their plans against us…

  3. #3
    At last, some love for powerplay! Huzza!


  4. #4

  5. #5
    OK - Where's the 'Like' button?
    second star to the right - oh! wait, no - third, I think - hang on! - . . . - that one, yeah - no

  6. #6
    Interesting....

    Is there any qualification such as rank or time pledged for voting for/against consolidation?

  7. Click here to go to the next staff post in this thread. #7
    Sandro Sammarco is online now
    Lead Designer- Elite: Dangerous
    Frontier Employee
    Hello Commander Cori!

    At the moment, there's no bonus or requirement for logistics voting.

    We might consider using time spent pledged in the future, but at the moment we want to keep it as demoratic as possible, so one vote is one vote, and everyone gets the vote.

  8. #8
    pretty interesting system, maybe it works.
    sadly its not really a reason for me to participate in it again. Back then i pledged because of the unique gear, i started with the mining lance and was deeply disapointed, all the other weapons are fixed only, so i tried the missiles...and yet again i couldnt see a use besides overwhelming PD. so i switched to the shields, but im not using them anymore anyway...
    still, those changes sound like they could actually change things a bit, most of my friends quit PP because of this interdiction madnes.
    thanks for that
    Commander Name: Lazerus Artificial

  9. #9
    These changes sound good solution to major PP issues at hand. Power piracy feels more refined in your description and have given more context, so this is right way forward. Might even lure me to support some power finally
    Peteris Krisjanis
    Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
    Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

  10. #10
    Fantastic for looking at Powerplay, but none of this helps me really take part as a casual player.

    Can you confirm if this is part of a larger overhaul to Powerplay?


    As a player for 6 hours per week, I have to go all or nothing for PP, and even then I'll barely make it to Rank 3 of any power.

    I'm not bothered if it takes me a long time to get there, but is there any chance of softening the degredation so it's not completely out of reach for me?

    Part Time Pilot
    Full Time Father

  11. #11
    Thanks for the update Sandro, really pleased to see some love for Powerplay

    Some concerns:

    You appear to be addressing the mechanism by which bad systems can be forced on a Power, but you are also removing the ability to then shed them via collusion piracy.

    What are your thoughts on a possible mechanism to remove dud systems? Or will Powers be stuck with 600cc deficit causing systems forever?

    Another point, if we can no longer Undermine by killing any Power's ships in an area (now has to be of the system controller), will you be able to increase the spawn rates of those specific Power's ships in a given area for Undermining?

    Thanks!

    Scribe of the Chapterhouse of Inquisition
    JOIN US
    Read about my Tribunal


  12. #12
    Originally Posted by K-Rose View Post (Source)
    Fantastic for looking at Powerplay, but none of this helps me really take part as a casual player.

    Can you confirm if this is part of a larger overhaul to Powerplay?


    As a player for 6 hours per week, I have to go all or nothing for PP, and even then I'll barely make it to Rank 3 of any power.

    I'm not bothered if it takes me a long time to get there, but is there any chance of softening the degredation so it's not completely out of reach for me?
    As long as I remember it correctly - and I hope Sandro will correct me with his usual "no ETAs/no promises" clause - goal was to roll these fixes in BEFORE big sweeping changes which will make sense to play PP more casually. So yes, it IS part of bigger PP overhaul.
    Peteris Krisjanis
    Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
    Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

  13. #13
    Yes! No more nomination chores!

    <ITS HAPPENING GIF HERE>

    Is this the start of more Powerplay changes, Sandro?

  14. #14
    Originally Posted by Cmdr Eagleboy View Post (Source)
    As long as I remember it correctly - and I hope Sandro will correct me with his usual "no ETAs/no promises" clause - goal was to roll these fixes in BEFORE big sweeping changes which will make sense to play PP more casually. So yes, it IS part of bigger PP overhaul.
    I'll take your word for it and hope for the best

    Thanks!

    Part Time Pilot
    Full Time Father

  15. #15
    Wooo!

    Glad to see these changes.
    “A question that sometimes drives me hazy: am I or are the others crazy?” - Albert Einstein

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