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Thread: Gentleman Pirate - How To Guide

  1. #1

    Gentleman Pirate - How To Guide

    I personally find PvP "Gentlemen Piracy" one of the most fun roles to play in Elite. Rather than have/start another conversation about what/who a "Gentlemen Pirate" is here is a great discussion we had on Reddit about the idea. In short a Gentlemen Pirate is someone who enjoys the role playing aspects, who doesn't shoot first, attempts to not shoot at all and simply wants to steal a reasonable amount of cargo. Their goal is never to ruin game play for the target, to be as polite as possible (given interdicting is aggressive in nature) and never curses a target - and finally - when they get in trouble *never* combat log.

    So if that sounds good to you but you've done little to no PvP or even pirate style missions what do you need to know? There are a few basic things you'll want to understand a setup.


    • Good Ships
    • Loadouts
    • Where/Who to Hunt
    • Hunting in a Wing
    • Conduct / Ethical Issues
    • Macros / Add-ons
    • General Workflow of an Encounter
    • Tips / FAQs


    Good Ships
    There are many rather good ships in the game for piracy, this will largely be decided on your favorite to fly and what you currently own and can afford. Obviously you should always hunt with enough to cover your rebuy at least twice and honestly 4-5 times just in case things go really bad, as they can. Generally you're going to want a good combat ship with good shields or lots of hull, although shields will keep you hunting longer. Here are a few suggested ships and some suggested loadouts


    • Fer-de-Lance - $135M
      This is one of my favorites as it's not overly expensive, requires no rank and is a very good combat ship. It's main issue in combat is the lack cargo space. As we are trying to steal cargo this is the biggest issue as it's unlikely you're going to earn much money with one. For myself personally piracy isn't about making money, hell I usually lose money, it's about the role playing fun and seeing how others react. If you're hunting in a wing one of these with a cargo ship is a great combination.
    • Imperial Clipper - $176M
      My second favorite in the game, after the Courier, this is a very good piracy ship save for it's limited utility space and rather weak shields. It is much bigger than the FDL but still fairly nimble with lots of optional space for cargo, etc.
    • Python - $230M
      As the Python is an excellent multi-task ship it's a very good choice for piracy. Good hardpoints combined with a great set of optional internal choices makes this great for the job.
    • Anaconda - $605M / Corvette - $690M / Cutter - $981M
      All obvious choices. Powerful combat ships, great shields and lots of cargo space. If you can afford one and have the rank to quote Ferris "If you have the means, I highly recommend picking one up."

    Loadouts
    There are definitely a number of modules that are a must for successful piracy. Aside from building a proper combat ship with likely A rated internals (certainly power and thrusters) you'll want a good shield/defensive and weapon setup. Here are the must haves and really wants

    Must Haves
    • Frame Shift Drive Interdictor
      Fairly obvious, you're going to be pulling 90% of your targets out of supercurise this it's a must. I usually run with a 2A is it has a decent range and angle of attack. Get in behind them, line up and BLAMO, you've got them. Many will submit, so far in about 25 that haven't I've won every fight.
    • Shields
      Duh. Generally NPCs are going to show up to help your target so be ready to take fire and don't freak if you get battered. I've limped to a station with a full cargo hold and 5% hull with no canopy. That's exciting.
    • Lasers
      Or something good to cut down their shields. That said hatch breakers now penetrate shields so slightly less important
    • Seeker Missiles
      These are rather important as you can lock onto modules, usually drives, to disable your target without killing them. You kill them you get no cargo (or at least much less).
    • Hatch Breaker Limpet Controller
      If your target isn't going to stop and you don't want to kill them let your hatch breakers steal the cargo for you. These come in class 1 and 3, I usually use class 1 (just due to space trade-offs)
    • Manifest Scanner
      You need to know what they've got, right? Due to power concerns I almost always go low class. Sometimes I'll skip this and bluff my way around it, I get odd "uh, but I don't have any cargo?" and I just let those go.


    Optionals (Power Play Modules)

    • Containment Missile - This is a earned from Yuri Grom and is a dumbfire missile that will disrupt a FSD giving you more time with your target and preventing their escape. It's hard to hit with since it's a dumbfire but it will stop a Cutter, Corvette or Anaconda in their tracks.
    • Packhound Missiles - Like seeker missiles these are great for taking out your target's drives giving them time to consider what you're doing. Oh and they are a helluva lot of fun to fire and will scare the out of your target.




    Hunting in a Wing
    This is somewhat obvious but hunting in a wing is far FAR more fun and successful than hunting solo. If I'm hunting with 1 other commander I'll want us both in combat ships but only 1 with and FSD Interdictor. Let the other pilot have more cargo space as both don't need to interdict (depending on the ship sizes).

    If you're hunting with 2 others (3 total) have 2 combat (like above) and one cargo ship. Depending on the pilot maybe an Asp Explorer, Python, Type 6/7, etc. Personal preference is the biggest part here, it can be a bit less exciting for the cargo guy but you can switch it up from time to time.

    If a full wing of 4 you've got some great choices. 2 combat and 2 haulers. 3 combat and 1 big hauler. 4 combat with decent cargo. This lets you go for the big targets. If I'm in a wing of say 3 FDLs (or better combat ships) and a hauler there's nothing I won't go after. Sure, 1 or more of us might get our asses kicked but that's all part of the fun (I enjoy reading the rebuy screen, right??). 1 FDL, 1 Clipper, 1 Anaconda and 1 Type 7 - you're going to pirate nearly anyone you want save for an extremely engineered Cutter or Vette.

    Just be sure to change things up so everyone gets to play their favorite role.


    Where/Who to Hunt
    A topic of much debate, up to you based on how aggressive you want to be.

    Places A Gentleman Pirate Avoids
    • Starter systems
      IMHO pretty douchy to prey on new commanders and they aren't going to have much/any cargo anyway. If they do it's very likely mission cargo so you're sorta screwing them if you take it (and they have to go do more). Why take little for me when it's so much more important to them.
    • Exploration CG Systems
      IMOH Absolutely not, never. These commanders aren't going to have cargo and if I wind up killing them for some reason they are going to lose a crap ton of work. There's no reason for that at all, the last thing I want to do is scare pilots into solo/private. I *always* play open however if I was coming back from a 10kly+ trip I'd absolutely be in solo
    • POIs
      I'm 50/50 on this. Sure, there are going to be a number of players here but much like Exploration systems they likely won't have cargo and just want to have fun seeing something cool. Recently when the ancient ruins were discovered SDC had a number of commanders there just doing what SDC does best, being douches and annoying everyone. move in my book.


    Place to Hunt
    • Cargo CG Systems
      Great place to hunt. Usually commanders doing CG's aren't total noobs and as the cargo is for a CG and not a mission taking it from them won't ruin their mission it will just slightly lower their profit and likely not really affect their stance in the ranking. Again do your best not to scare players into solo/private as we do need targets. Know that you are risking death here as it's common for bigger ships to hang around escorting players due to dirty pirates like us ;-)
    • POI Systems
      But wait, you said not POI? What I mean here are well established POIs, not something that's less than say 2 weeks old. A personal favorite of mine is Sol. If you have a Sol permit it means you've played for a good while and by now should understand the game and how to protect yourself. I usually find a target about every 30 minutes here
    • Engineering Systems
      Ah, my favorites. Generally lots of targets and if they're going to an Engineer they certainly aren't a noob. They are also likely to not only have cargo but have some VERY tasty cargo that you'll likely want. Here I never take more than half of a given commodity and if they only have a few, like 4, I'll just let them keep it.
    • Rare Trade and High Profit Systems
      The only specific example I have here is at the time of writing 17 Draconis. There is a civil war there which is spawning massacre missions, where you can just kill skimmers, for huge profits such as $300M an hour. When these get popular there can be a ton of commanders here with the two biggest negatives being they likely don't have much cargo (for a massacre system) and are ready for combat. Rare trade routes on the other hand can be a total gold mine. Generally bigger ships, lightly armoured with tons of cargo. If I find a Type 9 with a full hold I'll ask for as much space as I have to hold it.



    Conduct / Ethical Issues

    Okay, here we go - this is what sets a "Gentlemen Pirate" apart from either a douchy pirate or ganker. My personal rules are rather straight forward.


    • NEVER shoot first.
      Well that's not totally true. You should fire off ONE shot right as you drop out to put the target in danger to start the 15 second count down if they try to exit the game. That way if they do exit on you quickly they must have combat logged - which is the scummiest of they scummy IMHO. After that first shot send demands. Send a warning. If they don't stop and jump grab them again and only after that shoot to take down shields or get their attention. Warn again, if they don't stop take them to 10% hull. They keep running, shooting or cursing, rebuy screen for them.
    • NEVER shoot more than that 1 shot, if you can avoid it.
      See guideline #1
    • Give many warnings
      Remember our goal isn't to kill, it's to steal. Give them warnings and assume they either don't know where chat is or are actively ignoring you.

      If they do submit and stop give them time to respond and be a bit patient. It's likely they've never been interdicted by a commander and even more so by a gentleman commander.
    • Try to keep it light
      I do my best to make this fun and light - "Argh me Matey! This is your neighborhood pirate!" etc. etc. The more you roleplay the better the chances they will play along.
    • Never curse / combat log
      Yes, we're all adults. Make sure you have the moral high ground. Someone curses you kill them or report them. They combat log REPORT them (hopefully with video - and yes I've seen the story where FDev didn't look into that, etc.)
    • Be reasonable
      If a commander stops and chats with me it's likely I'm going to take nothing from him or at least far less. They as "oh man, this is all I have" and done, you keep it then. If they are polite to me I'm polite right back. I've made several friends this way that I wing up with regularly. Hell I had a pilot say "uh, are you a person and if so can I ask a question, how do you get (insert module here)?" I thought it was funny as hell.
    • Help if asked or even better offer to help them
      I've had 2 pilots that were so nice and chatty (played along great) that I offered to escort if they needed/wanted it. There were 2 Corvettes in the system I'd chatted with and both were pirating (but really ganking). Twice I dropped in, both Asp pilots with Vettes about to kill them, and I drew fire from the Vette so they could high wake out. Cost me $10M in rebuys but damn was it fun.
    • Just be a good guy
      This one is easy, just be cool. Remember for you to have fun it doesn't mean your target can't. Many tell me it's cool as it breaks up the boredom we all know is there. Hell most apologize to me if they don't have cargo which cracks me up. Really, you're sorry I can't steal from you???
    • NEVER Shoot first
      See #1


    Macros / Add-ons
    This is one of the most important things to have setup and ready to go before you begin your hunt. Specifically you're going to want to be able to send a list of demands with a simple button press or voice command. Trying to use your keyboard in the heat of an interdiction isn't going to go well.


    • Voice Attack
      I'm going to assume you're familiar with Voice Attack. You can use it to send blocks of text into the chat window with a single voice command or key/button press. Hugely valuable as you're chasing your target. If requested I can write a separate guide on this, while not hard it isn't super easy here. My method uses 5 different text files, the commands open the files, grab the text and paste it into the focused window (so the commands can be edited and pre-written) My 5 "commands" (abbreviated) are

      First warning: "Argh, I'm a pirate, please stop and I won't shoot"
      Final warning: "Final warning, stop or I'll shoot"
      Thanks for stopping: "Thanks for submitting, please come to a stop for scan"
      No cargo: "Thanks for stopping, no cargo found, fly safe commander!"
      Opening Fire: "You have ignored all warnings, aggressive action commencing"
    • Keyboard
      This really isn't automation but I'll keep my keyboard in my lap (HOTAS / VR player) so once they stop I can chat with them without the macros. This can range from cool, fun chats to "you keep moving, STOP now, etc." The vast majority of the time if I'm typing with someone they are being cool and we're both having a good time.


    General Workflow of an Encounter
    My general workflow for an interdiction is as follows


    1. Find my target. I watch my scanner constantly, a good trick is to look at your comms panel 2nd tab. If a commander is in the system, regardless of how far, their ship name will show up at the top. See "Asp Explorer" and bingo, find them on the scanner and get to work
    2. Get behind the target, setting up the interdiction. Make sure they aren't headed right at a planet or star as that will break the interdiction.
    3. Optional - send message before interdiction. I don't personally do this as I don't want to warn them prior to the interdiction
    4. Once you have them, submitted or won, deploy hardpoints, boost and get behind them.
    5. Send your first "stop" message
    6. If they stop proceed to Step #12
      If they don't stop send your second or final warning
      If the immediately open fire proceed to Step #11
    7. If they continue to run with no reply I'll either send my "opening fire" message or wait for them to jump. Most only low wake so I can just grab them again
    8. If they low wake (supercruise) return to Step #2
      If they high wake (and you don't have a scanner) they're gone (I rarely use a high wake scanner, takes to long)
    9. When you have them again I send my "Final Warning" again. Still don't stop, curse or turn and shoot and I shoot back. If I'm able to manifest scan them at some point and they have cargo start firing Hatch Breaker Limpets at them to just steal the cargo
    10. Once shields are gone ask them to stop again. If you get their hull to 10% ask them to stop again. If after that they curse you or won't stop or stop firing send them to the rebuy screen.
    11. If they open fire first you can either ask them to stop or just open fire. I usually ask them to stop until I lose one ring of shields but that's obviously riskier. This is just personal preference based on your personality and the situation
    12. If they stop and are seemingly cool great, start chatting. You can also do your manifest scan to see what they have. Based on that, your cargo hold and their attitude you can decide what you want. Personally I'm VERY reasonable and rarely ask for more than 8t of cargo. Again all depends on the commander and their ship.
    13. If it's a friendly conversation I ask if I can help with anything or if they have any questions. I have some rather fun encounters this way and as I mentioned before have sacrificed myself a few times to save a former (cool) target. This is by far my favorite part of the practice (save for combat as that can be fun, I love combat) After I always send them on their way with a "Fly Safe Commander! o7" and almost always get the same.


    Tips / FAQs
    Here are a few random tips and tricks


    • "Report Crimes Against Me"
      If you're not familiar with this it's a setting on your right panel on the last tab. When this is on and another ship (commander or NPC) shoots you when you're not wanted System Authority (the cops) will show up and help you, when off they won't. If you have this on and your target shoots first SA will show up and help you kill them. As our goal isn't to kill but rather steal you generally don't want AS killing your target

      If you have this off and they open fire nothing happens. The is if they have it on and you shoot back - blamo, now you're wanted and SA will show up and try to kill you. This is why you want to shoot as late as possible and have sheilds/hull strong enough to now worry about taking fire from NPCs. I've grabbed a Python with my FDL before, definitely a ballsy/stupid move. In a few minutes 3 Anacondas a Python and Vulture were on me in addition to the Python I'd grabbed. Tucking your tail and running isn't much fun when you started the fight.
    • Wanted
      You're almost certainly going to wind up wanted in the system you're hunting in. One shot to warn them and you're wanted. SA will start interdicting you, basically griefing you. This can be a few times or so annoying you have to leave or go get a Sidewinder and just get killed to end it. Don't however be overly concerned, I've hunted for hours while wanted. You will need to know how to sneak into stations without getting scanned, there are tons of posts and guides on this.
    • "Abandon" Cargo
      When you ask your target to jettison their cargo be sure to tell them to "Jettison and Abandon" their cargo. Doing so will keep the cargo from being marked as "illicit" or "illegal" (can't remember which right now). Some will still do it wrong and some will do it wrong on purpose. I never blame them for this, I mean they shouldn't make it easy on Mr. Thief?
    • Collector Limpet Controller
      If you have the space get on, scooping 20+ tons of cargo takes forever and some will likely explode before you pick it up



    And there you have it Commanders, the Gentleman Pirate guide. Remember these are my personal rules and favorites for piracy, nothing here is "right" or "wrong", Elite is a game of choices. What and how we play, this is how I do it. For me this is the most rewarding way I've found to pirate, I don't get cursed constantly, I don't get attacked constantly and about half the time it's a very enjoyable experience for us both. If I can't make this even remotely fun for my targets eventually they'll all leave open and I can't play pirate anymore. Hopefully this is helpful to some, I'll keep this post updated as opinions change based around questions from everyone.

    Enjoy and Fly Safe Commander!

    o7

    ~Exigeous, Gentleman Pirate
    -={ Building The Most Immersive Elite Dangerous Simulator - An Extensive Guide }=-
    Computer | Software | Displays / VR | Chassis | Motion - Vibration / Transducer | Flight Controls |
    Racing Controls / Button boxes | Audio | Storage | Cooling / Miscellaneous | Costs | Questions / The Future | Pictures

    -={ Gentleman Pirate - The Guide }=-
    Good Ships | Loadouts | Where/Who to Hunt | Hunting in a Wing
    Conduct / Ethical Issues | Macros / Add-ons | General Workflow of an Encounter | Tips / FAQs


  2. #2
    very well written, very instructive.

    I'd love to be pirated by you and outrun you ;-)

    it's been a long time, since i have met a pirate in a rare system, that asks for cargo - but back then it was good fun.

    __

    short comment as somebody who gets interdicted: "Optional - send message before interdiction. I don't personally do this as I don't want to warn them prior to the interdiction" - i would strongly suggest doing so. when you interdict me witout a message, i will directly start my security routine after submitting, because the ships i fly in open are just so that i will most probably survive, but only if i directly start working towards high waking. your message that you come for cargo i'll read after high waking. if you send me a message before, i would probably consider dropping you some cargo, instead of risking running away. just have in mind, that - at least from my experience - 95% of the interdictions i had in the last 9 month were for killing me, not even asking for cargo.

  3. #3
    How have you got on with collecting cargo with your Python load out?

  4. #4
    Originally Posted by goemon View Post (Source)
    very well written, very instructive.

    I'd love to be pirated by you and outrun you ;-)

    it's been a long time, since i have met a pirate in a rare system, that asks for cargo - but back then it was good fun.

    __

    short comment as somebody who gets interdicted: "Optional - send message before interdiction. I don't personally do this as I don't want to warn them prior to the interdiction" - i would strongly suggest doing so. when you interdict me witout a message, i will directly start my security routine after submitting, because the ships i fly in open are just so that i will most probably survive, but only if i directly start working towards high waking. your message that you come for cargo i'll read after high waking. if you send me a message before, i would probably consider dropping you some cargo, instead of risking running away. just have in mind, that - at least from my experience - 95% of the interdictions i had in the last 9 month were for killing me, not even asking for cargo.
    Thanks commander, appreciated. I really enjoy writing guides like this, if you check out my immersion guide in my signature it makes this one look very short by comparison ;-)

    As for outrunning me what do you usually fly and how fast? Both my Clipper and FDL will boost over 520 so they are both pretty fast. I did grab an Eagle once just for fun and the guy was boosting to 680+ - after about 5 seconds he was gone from my scanner and I couldn't have gotten a shot on him if I'd tried. Cool guy as we wound up chatting about his build as damn it was fast.

    Good feedback on the pre-interdiction message, I haven't tried it yet so I will just to do some testing and see how the response is. I figure the players that just run or shoot first likely don't read it anyway but I'm not really sure at all. Now a question back to you, what would you feel is a reasonable amount of cargo to ask for where you'd give it to me rather than risk death? 25%? 50%? 10%? As above let's assume non-mission cargo and maybe even non-engineer cargo.

    Originally Posted by Ouberos View Post (Source)
    How have you got on with collecting cargo with your Python load out?
    I'll admit I don't fly the Python, that's just an example load out I created for this guide. Actually looking at it now I'd likely take off a cell booster or two for more cargo space and possibly add a collector limpet as picking it all up is the part. If I'm really trying to make money this way I'd need a wingmate to do the scooping (or I would) and the other do the aggression, sorta good cop / bad cop. Personally I always lose money pirating as I never get anything valuable enough or enough of it to make a profit, I'm in it for the role playing fun.

    So if you were going to pirate alone in the Python add more space or just accept the fact that you're not doing it for money. If that's your goal and you can afford it the Anaconda is fantastic for it.
    -={ Building The Most Immersive Elite Dangerous Simulator - An Extensive Guide }=-
    Computer | Software | Displays / VR | Chassis | Motion - Vibration / Transducer | Flight Controls |
    Racing Controls / Button boxes | Audio | Storage | Cooling / Miscellaneous | Costs | Questions / The Future | Pictures

    -={ Gentleman Pirate - The Guide }=-
    Good Ships | Loadouts | Where/Who to Hunt | Hunting in a Wing
    Conduct / Ethical Issues | Macros / Add-ons | General Workflow of an Encounter | Tips / FAQs


  5. #5
    I might know a bit about this kind of thing.

    The Python is awful for scooping. The nose hardpoint gets in the way so you need to retract hardpoints or employ a collector.

    I would also use the cheapest load out you can. It's a mugging after all and speed is essential. Also you don't want to be eating a big rebuy every death. Try a ship that gives you profit in small hauls like an adder or a sidewinder. If you Pirate in a wing of three Sidewinders I imagine the cargo will flow faster than you expect.

  6. #6
    I have read through the guide, and I think you have got it about right. When I have been attacked by RP Pirates (who are not too greedy) I have felt that they have added to the game. If you don't mind, I have one suggestion to make, which is; a safe period after you have had (from the Pirate point of view) a successful encounter (and let your victim know this). One RP Pirate I encountered did this, and during the 'safe period' we saw each other in Super Cruise (which made my spine tingle), but all I got from him was a "Fly Safe, Commander". I have time for Gentlemen Pirates, less for greedy thugs, and none for killers.
    Hell Razors' Mentoring Agency.
    https://forums.frontier.co.uk/showthread.php?t=146938
    New Commanders, we are prepared to mentor you.
    https://forums.frontier.co.uk/showthread.php?t=147109
    Thought on buffing/nerfing.
    https://forums.frontier.co.uk/showthread.php?t=197633

    Ships; Anaconda The Helping Hand, Asp Explorer The Curious Cricket, Sidewinders Heavyweight Fleas, Viper IV The Knight Viper, Federal Gunship The Drunken Knurd, Eagle The Peregrine Falcon, and Cobra III
    Playing in the PC/Mac Galaxy

  7. #7
    Originally Posted by Ouberos View Post (Source)
    I might know a bit about this kind of thing.

    The Python is awful for scooping. The nose hardpoint gets in the way so you need to retract hardpoints or employ a collector.

    I would also use the cheapest load out you can. It's a mugging after all and speed is essential. Also you don't want to be eating a big rebuy every death. Try a ship that gives you profit in small hauls like an adder or a sidewinder. If you Pirate in a wing of three Sidewinders I imagine the cargo will flow faster than you expect.
    Can't really argue with that, however to do so a bit playing devil's advocate so far in about 40 interdictions I've not yet died but have been close twice (both times I killed the pilot, a well built Asp, but I was at 10% hull). Generally I'm not going to interdict something that's better at combat than I am - in an FDL I'm not going to grab an Anaconda, Cutter or Vette. Maybe a Python if I think it's a cargo ship and not combat. Other FDLs and Fed Gun/Drop/Assault nope, they won't have much if any cargo. So I'm looking for Asps, Cobras/Vipers, Hauler, Keelback, Type 6/7/9, etc. While some might think it unfair to grab an Asp with an FDL that's what a real pirate would do. I am a dirty criminal after all and while I enjoy honor among thieves I do want to win.

    You are however so right about the scoop on the Python, the FDL is very similar. I slam into stuff all the time exploding it trying to pick it up in my FDL.

    - - - Updated - - -

    Originally Posted by Hell Razor5543 View Post (Source)
    I have read through the guide, and I think you have got it about right. When I have been attacked by RP Pirates (who are not too greedy) I have felt that they have added to the game. If you don't mind, I have one suggestion to make, which is; a safe period after you have had (from the Pirate point of view) a successful encounter (and let your victim know this). One RP Pirate I encountered did this, and during the 'safe period' we saw each other in Super Cruise (which made my spine tingle), but all I got from him was a "Fly Safe, Commander". I have time for Gentlemen Pirates, less for greedy thugs, and none for killers.
    While I didn't specifically mention this that's exactly how I play. If I've grabbed you, you stop and we have a chat (I get cargo or not) I'm not going to grab you again, unless you've left the system and come back and it's been X minutes (like 30-60). To do so IMHO is then griefing and that's not my goal, quite the opposite. The only time I'll grab someone back to back is if they run/shoot and escape or if I kill them and they respawn back in system. I grab you, you shoot first and I kill you and I see you again, yeah, you're going to get stopped again. If that second time you're cool I'm not going to shoot but if not I'll kill you again and we start all over. This has only happened twice in about 40 or so interdictions.

    Is that what you meant? Also as I mentioned if I have a good experience with someone I'll lay down on the grenade for them if a bigger ship snags them after me. Twice I've gotten killed in my FDL ($5M rebuy so not cheap) to save an Asp pilot I just chatted with. I mentioned there were Vettes in the system I'd chatted with and if they bothered them to message me and I'll come help. Two commanders did that and while it cost me my rebuy it was exciting as hell and fantastic role playing. Both were obviously very thankful and their $1M rebuy would have been far more painful to them than my $5M to me.
    -={ Building The Most Immersive Elite Dangerous Simulator - An Extensive Guide }=-
    Computer | Software | Displays / VR | Chassis | Motion - Vibration / Transducer | Flight Controls |
    Racing Controls / Button boxes | Audio | Storage | Cooling / Miscellaneous | Costs | Questions / The Future | Pictures

    -={ Gentleman Pirate - The Guide }=-
    Good Ships | Loadouts | Where/Who to Hunt | Hunting in a Wing
    Conduct / Ethical Issues | Macros / Add-ons | General Workflow of an Encounter | Tips / FAQs


  8. #8
    You, Sir, are a Gentleman Pirate. I would consider a successful encounter (from your perspective) to be where your victim has submitted, and dropped off the cargo requested. The fact that you then go on to help victims when they have got into difficulties just tells me that you get the game. I accept that if a victim just will not submit (despite all warnings) you have to take the kill shot.

    I have this habit of helping new Players. On one occasion we encountered a Gentleman Pirate, submitted, and awaited his demands. When I explained what I was doing (I use the Trade Dividends to help new Players get a better credits start) the G.P. not only lowered his demand, he then proceeded to chat with the new Player, offering him advise on how to get more from the game. I would be happy to repeat that type of encounter, as (although my profits were slightly less) the new Player did benefit from the encounter.

    Repped, by the way.
    Hell Razors' Mentoring Agency.
    https://forums.frontier.co.uk/showthread.php?t=146938
    New Commanders, we are prepared to mentor you.
    https://forums.frontier.co.uk/showthread.php?t=147109
    Thought on buffing/nerfing.
    https://forums.frontier.co.uk/showthread.php?t=197633

    Ships; Anaconda The Helping Hand, Asp Explorer The Curious Cricket, Sidewinders Heavyweight Fleas, Viper IV The Knight Viper, Federal Gunship The Drunken Knurd, Eagle The Peregrine Falcon, and Cobra III
    Playing in the PC/Mac Galaxy

  9. #9
    This is cool, I do similar things, with minor differences.

    I would also add the cobra mark 3 to the list of piracy ships, it's great fun, just lacks utility slots. I reckon a courier would be good because it has more and is kind of similar to a mk 3.

    Often, you barely get a message out before people are charing their drives, and if they do that, I'll take some pot shots, then stow hardpoints and follow into super cruise to interdict them again, at which point, I'll attack and try to disable thrusters, while firing hatch limpets (as they go through shields now)

    Once thrusters are disabled I cease firing entirely and just try to grab some cargo using limpets.

    I've only ever killed one guy, and that was an accident.

    Had a great hour or so of play today:

    First interdiction (t7) , bit of roleplay and the commander gave in to intimidation and dropped some cargo.

    Next one was a (T9) who happened to have nothing on him, some fun roleplay and I left (though I accidentally fired a hatch breaker due to pressing the wrong button, one of my sticks broke recently so I set up a temporary control system which I'm still not used to...)

    The next several escaped, though many dropped cargo due to limpets. One of them used mines very effectively against me, was pretty cool. None of them made any attempt to comply, and most instantly tried to run.

    I then ended up being chased down by a bounty hunter in a diamondback scout, who was seemingly using the new FSD disruption missiles. I was running a silent running cobra 3, so no shields. It was a pretty fun time trying to escape this guy, at a couple points I tried to turn on him and fight while my FSD was down, eventually escaping with 21% hull. Got followed into the next system (as I high waked to escape!) and my FSD kept malfunctioning! managed to get out of there in the end, was damn fine fun.

    Tonight, elite worked exactly how I imagined it.

    It's also changed my mind about CG's. I kind of hated them (I still think the mechanic is pretty simple...) but I now see them as great sources of player interaction.

  10. #10
    Who are you? A pirate or a coward? There is no etiquette. You don't owe anything to those traders.
    A pirate is a gentleman if he leaves you go after you give him the cargo he requested. That's it, that's the only requirement to be a gentleman, or a good pirate.

    EDIT: A message from Majinvash. He's saying that you're a disgrace to piracy.

  11. #11
    Awesome writeup, well done, comprehensive and lots of great tips.
    Cannot rep you enough nor even give you pieces of eight.
    I pirate in me Python, Lizzie's Upskirt

    Where's Gluttony Fang? He'd love this.

    - - - Updated - - -

    Originally Posted by Earth Ultimatum IV. View Post (Source)
    Who are you? A pirate or a coward? There is no etiquette. You don't owe anything to those traders.
    A pirate is a gentleman if he leaves you go after you give him the cargo he requested. That's it, that's the only requirement to be a gentleman, or a good pirate.

    EDIT: A message from Majinvash. He's saying that you're a disgrace to piracy.
    HAHAAHahahaaa

    yah where is he? He'd love this too!

  12. #12
    Originally Posted by Gully_Foyle View Post (Source)
    HAHAAHahahaaa
    yah where is he? He'd love this too!
    Banned I guess. That's why he told me to send a message.

  13. #13
    Originally Posted by Exigeous View Post (Source)
    Thanks commander, appreciated. I really enjoy writing guides like this, if you check out my immersion guide in my signature it makes this one look very short by comparison ;-)

    As for outrunning me what do you usually fly and how fast? Both my Clipper and FDL will boost over 520 so they are both pretty fast. I did grab an Eagle once just for fun and the guy was boosting to 680+ - after about 5 seconds he was gone from my scanner and I couldn't have gotten a shot on him if I'd tried. Cool guy as we wound up chatting about his build as damn it was fast.

    Good feedback on the pre-interdiction message, I haven't tried it yet so I will just to do some testing and see how the response is. I figure the players that just run or shoot first likely don't read it anyway but I'm not really sure at all. Now a question back to you, what would you feel is a reasonable amount of cargo to ask for where you'd give it to me rather than risk death? 25%? 50%? 10%? As above let's assume non-mission cargo and maybe even non-engineer cargo.
    i have quite a variety of ships... shieldless mining clipper, a cobra mkIII with dd G5, and a speed courier which would all outboost your ships, but, assuming i'm a worthy target - beside the mining ship - you would find me in traders which you could keep up with easily - python, trading cutter (with d-class thrusters), DBE (for rares).

    i actually don't think you could bring down the cutter shields or the python in time though - at least with the python i have survived a full wing attack at a CG already. and if you are just running, reverberating cascade torpedos are not much of a problem (always wondering why the people do not use mines ---- much harder to evade in a trader).

    anyway, neither python nor cutter i would risk, if i would knew a pirate comes for cargo - in both cases i would be much more willing to drop. (it's a bit bad that engineering ended in such an arms race.)

    as for the percentage... whenever i was pirated, i thought up to 40% of my cargo was fair enough. bit less, if it was rares on the end of a trip ... and i would have no problem to drop all at a CG, if, as a return, you wouldn't interdict me a second time.

    but hey - i'm pirated, i don't need to feel "okay".

    a pirate in a cobra or adder would always get as much as he can take ;-)

  14. #14
    Good post. I'm not a fan of asking for 'Abandoned' though. This should not be an option in the game. The 'Abandon' function could be disabled after interdiction as previously suggested by Mephane here: https://forums.frontier.co.uk/showth...-quot-function

  15. #15
    Excellent post. I'm a pirate myself. It's a shame so many players consider pirating as griefing. It's probably because of the jerks that shoot first and kill their target after they comply.

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