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Thread: Elite Dangerous 2.2.03 - Update incoming.

  1. #61
    Good stuff about the networking connections - a major pain in the asp when you suddenly drop out of a wing for no reason!

    Fly safe

    Common sense is not a gift, it is a punishment.
    Try talking to someone who does not have it...

  2. #62
    Originally Posted by sibullski View Post (Source)
    sweet could someone please for the love of all that is holy tell me what passenger seating allocation outside of mission board is?. I'm assuming it means you can assign passengers without the mission board at a station the same way you would by commodities. Only they would be passengers and be demanding. Anyway please enlighten me.
    I think it means you can re-allocate seating of passengers you already have on board, in case you want to downsize your passenger bay or do other outfitting

  3. #63
    *salutes*

    Not one for beta testing, so...onwards with the new toys!
    "Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR"

  4. #64
    Thanks dev guys, this update gets me excited, seems like very good and thoughtful balance to make us use "variety" weapon options, also with different ships in the fleet.
    The PP non-shooting thing is by far the best, since I just ditched my allignment in order to prevent unwanted attention on a long haul.

    Tnak you for your kind work! Cheers, and fly save Dev Commanders!

  5. #65
    !

    Working on an Engineer strategy, in the middle of it all and now the blueprints have changed!

    Back to the drawing board....
    Ithaca Line

Ithacan Queen - Imp Cutter
Ithacan Warrior - Anaconda
Ithacan Wanderer - 53Ly Asp X
Ithacan Rascal - Dogsbody Asp X

  6. #66
    Originally Posted by Cmdr Yong Xing View Post (Source)
    I would like to say "good work FD", but I cannot. Quite a few bugs seem to not have been fixed with this patch again, and I do not want to support such behaviour.

    On another note: why are the hull hardness changes for the big three not carried over from beta???
    breathe, do something that makes you happy for a while and then come back and read your post again. You should now be able to see how "You not wanting to support such behavior" comes across and realize that you are not dealing with abstract concepts here but rather you are talking to real people.
    Three exclamation marks...
    The sure sign of a diseased mind!!

    Playing as Cmdr Wampso Ruukh

  7. #67
    you beauty!
    i just pulled in last night at broos pad with my mats for rapide fire before realising i needed to go and get the commodities. I then chose to call it a night.

    great stuff.
    Fiat Coupe 20VT+ Gone..... Nissan 350Z Gone. Replaced with dirty nappies, no sleep and sicky shirts. Thank god for my Cobra MK III. Fast, practical AND child friendly

  8. #68
    Originally Posted by Ranualf View Post (Source)
    Any timescale of when the patch will land(Thursday maintenance?).
    <facepalm>

    TODAY!

    See the thread starting post!

    Friendliest Meteor Police that side of Riedquat ... and keep it under Lightspeed!
    My Elite: Dangerous videos , Logitech Extreme 3D Pro bindings , Explorer visual reference

  9. #69
    Great work Fdev, some lovely changes.

    1 question :

    Shields : No mention of booster diminishing returns? has this been scrapped (I hope so)

  10. #70
    Originally Posted by Zeeman View Post (Source)
    I may have missed it - but have blueprints changed to no longer need commodities (or whatever the decision was)? Or has it been left as is?

    Z...
    ^^^ This

    Originally Posted by CMDR Pugwash View Post (Source)
    Player Journal! What's that?

    EDIT : This is going to be one of those obvious things I have never noticed before!

    & ^^^ This???!!!

  11. #71
    Power skimmed the thread

    After i looked for the 3rd time i saw it

    I guess it's my brain, shaken by hyperjump interdicting flowers!!

    Common sense is not a gift, it is a punishment.
    Try talking to someone who does not have it...

  12. #72
    " Fixed an incorrectly set boolean preventing multiple rewards from a single success point"

    will this eliminate all mission stacking? i.e. 2 CZ massacres, each kill only counts towards one of them rather than both?

  13. #73
    Ah it seems you are spoiling us Meister Ambassadore!



    Originally Posted by Zeeman View Post (Source)
    I may have missed it - but have blueprints changed to no longer need commodities (or whatever the decision was)? Or has it been left as is?

    Z...
    Find out in a few hours I think ...

  14. #74
    Originally Posted by Ranualf View Post (Source)
    Power skimmed the thread

    After i looked for the 3rd time i saw it

    I guess it's my brain, shaken by hyperjump interdicting flowers!!


    I blame to high blood levels in my caffeine circulating system.

    Friendliest Meteor Police that side of Riedquat ... and keep it under Lightspeed!
    My Elite: Dangerous videos , Logitech Extreme 3D Pro bindings , Explorer visual reference

  15. #75
    Apologies for my previous outburst - actually very excited about this. In particular ...

    Originally Posted by Zac Antonaci View Post (Source)
    - Added a new mission type for investigating the ancient ruins
    - Fix data message IDs at all ancient sites for the associated mission so that the codex scans actually trigger an inbox message
    - Added mission limit to the ancient ruins mission
    - Fixed mission progress elements in the ancient ruins template to actually show the inbox messages as the data is discovered
    - Reduced the reputation reward for the ancient ruin mission when handed in and not fully completed
    - Added a bonus reputation reward for full ancient ruin mission completion
    Woo!

    VR

    - Enabled dithering for VR to reduce banding
    - If we aren't trying to override saved 3d settings don't prevent them loading
    And indeed ... Hooo!

    Network

    - Wings matchmaking improvements
    - Improve the way we exchange info about routers, to include info on whether there is manual port forwarding, so we don't immediately skip to Turn when a direct connection might work
    - Ensure that packet sizes are correctly allowed for
    - Added telemetry to catch inconsistencies with players network configurations
    - Fix a race condition in Networking startup, where the initialisation of the Turn code was sometimes delayed due to taking a long time to identify the type of router: this meant that sometimes we would upload incomplete connection details to the server, which would then be passed on to other machines, they would not be able to connect via Turn
    - Change the way we interpret appconfig.xml settings regarding manual port forwarding - if port has been set, but routerport has not, we will automatically assume port forwarding in the router, with the same port number on the external WAN side as the internal port number
    - Fix some timings when adding machines to a session: if we're waiting for the machine's connection details, then when we receive them, reset the Session's timeout
    With a final MASSIVE Yay!

    Thanks FD, love you really.

    (click banner for hints, tips, guides, reference lists and much more besides)

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