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Thread: THE FORMIDINE RIFT MYSTERY (Part 4)

  1. #61
    If anyone wants grid references to search within (I'm still convinced it's within 1,000km of 20.0000, 12.0000) you can try searching within a box that starts at 12.0000,4.0000 and 28.0000,20.0000. That is 1,000km in every N E S W direction.

    Maybe some people can try looking at all the conspicuous landmarks like canyons and craters as a good place to start.

    Edit: there something else to note as well.

    When I did my initial hard scanning of the surface, I did it in chunks of 5 degrees going up the latitude. The block next door that I did to 20,12 was 20,6 and it didn't have a long loading event. And because it would load in within 1Mm (8 degrees) I'm thinking it could be inbetween 12,12 and 28,20 but I'm checking the whole box just to be sure.

  2. #62
    Logging back in to search for Rift delta site... anyone still around? add "REAVER ONE" in game if you want to meet up...

    Also, reading back, seems turning terrain textures all the way down, and disabling shadows is the way to go still?
    That, and turning gamma all the way up on the dark side...

    Does running EDFX make a difference?
    Has anyone noticed and EDFX setting to tweak to help?

  3. #63
    Originally Posted by exgoaltender View Post (Source)
    Logging back in to search for Rift delta site... anyone still around? add "REAVER ONE" in game if you want to meet up...

    Also, reading back, seems turning terrain textures all the way down, and disabling shadows is the way to go still?
    That, and turning gamma all the way up on the dark side...

    Does running EDFX make a difference?
    Has anyone noticed and EDFX setting to tweak to help?
    Yeah i'm just about to log off now, bed time for me. Will continue the slog tomorrow!

    Yep, terrain texture's down, disable shadows. And turning gamma all the way up helps significantly on the dark side.
    I'm using EDFX myself, that definitely helps on the dark side too, even the light side in my experience. I'm currently using the Deep Space Feeling HIGH END. Makes the desert terrain brighter, so a lot easier to spot the dreaded settlement if we ever find it... starting to think whether they dropped the beacon in GL-Y E2 and possibly jumped to another system now to be honest, but i don't know, we really need a huge mass of more Cmdr's to come and help with the search.

  4. #64
    Attention guys

    I've realised how I can replicate the long loading time and I am in the process of more accurately defining our search area. I will update you guys on the new grid coordinates as soon as I confirm where the loading thing stops working on the x and z axis.

    More news as it develops

  5. #65
    Originally Posted by AvvieXB1 View Post (Source)
    If anyone wants grid references to search within (I'm still convinced it's within 1,000km of 20.0000, 12.0000) you can try searching within a box that starts at 12.0000,4.0000 and 28.0000,20.0000. That is 1,000km in every N E S W direction.

    Maybe some people can try looking at all the conspicuous landmarks like canyons and craters as a good place to start.

    Edit: there something else to note as well.

    When I did my initial hard scanning of the surface, I did it in chunks of 5 degrees going up the latitude. The block next door that I did to 20,12 was 20,6 and it didn't have a long loading event. And because it would load in within 1Mm (8 degrees) I'm thinking it could be inbetween 12,12 and 28,20 but I'm checking the whole box just to be sure.
    I have checked around that whole area since you came to us with the co-ordinates mate. I haven't seen a thing a part from the Cobra that i seen, i also seen an Asp Scout just sitting there as well a few miles from the Cobra. No faction for each ship, both system security. I have screenshots of them both, but i think it was RNGeesus screwing with me

  6. #66
    I have a feeling the system security ships are to do with the children of raxxla. Didn't they send ships to patrol the rift?

  7. #67
    Originally Posted by AvvieXB1 View Post (Source)
    I have a feeling the system security ships are to do with the children of raxxla. Didn't they send ships to patrol the rift?
    The security ships are just random spawn - they happen everywhere, inside and outside the rift.

  8. #68
    Okay so I've narrowed our search even more.

    Being able to replicate the long loading Times I was able to test how far the loading effect went. I tested it on the latitude (20,*12* <<< this one) and it went from 12 all the way to 27.5. Because it spawns within 8 degrees which is 1,000km, it has a total range of 2,000km where someone enters it, it renders in (think of a sphere with the settlement in the middle).

    Knowing this, I am able to deduce that the settlement is within *,20 to *,21. At the very most, 19 to 22. Haven't figured out the other axis yet but I'm gonna also guess it's close to 20,20.

  9. #69
    Found some occupied space pods on EAFORS GL-Y E2 6, coordinates are 20.2558/12.0510

    - - - Updated - - -

    Logged out then back in and they're gone.

  10. #70
    That's just random spawn I'm afraid.

  11. #71
    Yep. Ship looked old though, not much was left.

  12. #72
    I am going to go back to what i said last year, Fdev wont include extra content until the storyline catches up. They now proved they have the ability to turn stuff on and off in game without bringing the login server down. So yeah those mysterious settlements that havent been discovered yet, possible colony ship, Raxxla and That hostile Alien race might but in the "off" state right now. I really wish elite was subscription based then we could call the shots on how fast each story board progresses. I seriously doubt this will go very this year in terms of content. It hasnt for the previous ones.

  13. #73
    Originally Posted by G4RY View Post (Source)
    *Just throws rep at the screen*


    "A single commander could find the 'answer', but it is more likely to be achieved en-mass." This keeps going over and over in my mind... many explorer's are finding it hard just to locate a settlement, let alone the 'answer'. Hmm..

    Nothing to report on my search as of yet. I have come away from the Co-Ord's that alarmed a few pilots earlier, could not see a thing.

    Anyway... continuing on...

    Mmm, the Lurking Evil continues to lurk....


    DB: Michael, I see the Rifters are getting close, are you sure we have enough Lurking Evil waiting for them?
    MB: hang on a sec DB, I'll go check
    Dav, I think we need more Lurking Evil in the Rift. Can you turn it up a bit?
    DS: Sure thing Michael. When do you want it added in? We just had a restart this morning to make those ruins smaller & harder to find.
    MB: I think they're getting close, probably within 600 LY or so. Better do it today. They'll just think the ruins weren't there & didn't go in properly so we need to redo
    DS: OK MB, I've turned up the Evil factor, given them longer fangs and more hair. Even made the drone species look like tax inspectors. Restart in 50 minutes!
    MB: Mwuaahahaha! Why do white cats shed so much?

  14. #74
    Originally Posted by Jorki Rasalas View Post (Source)
    Mmm, the Lurking Evil continues to lurk....


    DB: Michael, I see the Rifters are getting close, are you sure we have enough Lurking Evil waiting for them?
    MB: hang on a sec DB, I'll go check
    Dav, I think we need more Lurking Evil in the Rift. Can you turn it up a bit?
    DS: Sure thing Michael. When do you want it added in? We just had a restart this morning to make those ruins smaller & harder to find.
    MB: I think they're getting close, probably within 600 LY or so. Better do it today. They'll just think the ruins weren't there & didn't go in properly so we need to redo
    DS: OK MB, I've turned up the Evil factor, given them longer fangs and more hair. Even made the drone species look like tax inspectors. Restart in 50 minutes!
    MB: Mwuaahahaha! Why do white cats shed so much?
    That explains why I've never successfully returned home from the Rift. Twice I've been out there, both times ended in disaster.

    Lurking Evil™, I tell you.

    Lurking Evil™

  15. #75
    Originally Posted by DrewCarnegie View Post (Source)
    The security ships are just random spawn - they happen everywhere, inside and outside the rift.
    They seem especially repetitive since 2.2 landed. They also seem usually to be guarding a poi- either a crashed recon satellite (Intel data package) or wreck site. At least this is my expereience skimmer hunting near Achenar.

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