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Thread: Interview with ED:RPG Creators - Post your Questions Here

  1. #1

    Interview with ED:RPG Creators - Post your Questions Here

    Next week I will be doing an interview with the creators of the Elite Dangerous: RPG game.

    For those of you not aware, this is a tabletop RPG (similar to Dungeons and Dragons, Whitewolf, Cyberpunk 2077 and other such games). Spidermind games are putting together a number of rulebooks that will allows players to adventure in the Elite galaxy, and it is all backed up by the rich lore and history of the game.

    Currently they are running a Kickstarter for the project, and you can see that here:
    https://www.kickstarter.com/projects...-playing-game/


    So, if you have any questions, please post them in this thread, and I will make sure to ask them.

  2. #2
    Excellent. I'm very keen to know if the character Pranav Antal will be included or perhaps come in as part of a source book. I know a great many creative players who have helped form the lore in game around this characters and created a great many published article on galnet and it would be wonderful for them to have the opportunity to create the characters back story in the RPG. Will this be possible?

    Here's a small sample

    https://www.reddit.com/r/EliteLore/c...ory_of_utopia/
    "It had begun with Ben Ryder, who had traded almost exclusively using shot-up pirate ships. Ben had lived life on the edge, and one day, one night, one star year, he had not returned" Ben's Keyboard controls PDF & Quick Start Guide updated 5 August 14

  3. #3
    Are they looking for Traveller like RPG or StarTrek RPG gameplay? In other words: Will there be progression from low-level grunt to sharpshooter Calamity Jane, or will it be Ensign to Junior Lt, but YOU stay the same?

  4. #4
    Will it be a decent percentile based system or an awkward level based multiple dice type thing? e.g Rune Quest vs D & D
    "It had begun with Ben Ryder, who had traded almost exclusively using shot-up pirate ships. Ben had lived life on the edge, and one day, one night, one star year, he had not returned" Ben's Keyboard controls PDF & Quick Start Guide updated 5 August 14

  5. #5
    Will the career paths in the RPG include all the ones in the video game (mining, exploring, trading…) and wil they be equal (i.e. Will one be clearly better than all the others)?
    Also will CQC be a playable game mechanic or referenced in any other way? What about engineers? Do they make the special weapons?
    Is this going to be awesome?

  6. #6
    What can you share / know about the current plots such as alien ruins, thargoids, baranacles, crash sites, etc. that is not already common knowledge?
    "It had begun with Ben Ryder, who had traded almost exclusively using shot-up pirate ships. Ben had lived life on the edge, and one day, one night, one star year, he had not returned" Ben's Keyboard controls PDF & Quick Start Guide updated 5 August 14

  7. #7
    Great questions so far. More are welcome!

  8. #8

  9. #9
    Originally Posted by Futuristic Kung Fu View Post (Source)
    When will it be available for everyone to buy?
    Hopefully this year. I will make sure to ask though.

  10. #10
    Serious question here. Who do I play it with? I want to get involved, but... How do I find people to play with?

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  11. #11
    How closely you cooperate with Frontier Development? Are some aspects of your rpg system based on upcoming unannounced features/ storylines of Elite Dangerous game?


  12. #12
    How do you reconcile the critical need for an interesting stable/sensible lore and matching the source's gameplay-based vague and fluctuating lore? (ex: the whole instant 3d printing of ships we almost got, the fact that travelling to the end of the galaxy is a mere question of hours, that shipping across any two planets in the bubble only takes a few minutes, the instant revival technology...).

  13. #13
    What sort of mechanics (if any) are being considered for smugglers and contraband?

  14. #14
    Hello Mr Ant,

    My question is: After the initial Kickstarter goodies, how do Spider see longer term support of the line, given the limitations of the license?

    Simon

  15. #15
    Not interested in this game but what I always wanted to know from a new RPG is what kind of dice system and checks they would use.


    All the cogs and wheels stay still if it is the People's will.

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