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Thread: HUGE Disappointment!

  1. #46
    Originally Posted by Bosco One View Post (Source)
    I would say that flying the Anaconda is a lot like trying to fly planet Mars around, but planet Mars is more maneuverable than the Anaconda.
    My first impression of it was that it was like flying a bathtub full of water I dont care much for it either, if you strip it down, and give it a size 4a fuel scoop its great for long range hauling, but just for flying around, running missions and general mayhem, i like the python a lot better.
    You should never anthropomorphize NPCs, they don't like it when you do that.

  2. #47
    Originally Posted by wrmiller View Post (Source)
    I 'grind' for credits because I get exactly what I'm expecting for each mission (my method of credit grinding). Now if you were to take that away and make it so you take a mission and once complete, THEN the game decides what to pay you based on a pseudorandom number, I wouldn't be playing this game at all.

    If the Engineer thing was more straightforward like the missions are, i.e., go fetch something and I will give you this feature, I would be running around picking up trinkets.
    I agree with you. It reminds me of when I pick up a passenger to transport him to a nearby station, and then when I'm just about to enter the station, he decides he wants to visit a nav beacon in a system 60Ly away. I just ignore him and dump him off at the agreed upon station.

    Hopefully they'll change the way the engineers work in the next version. To go tracing across the galaxy tracking down rare goods; just to roll the dice to see if you'll get a good upgrade, just doesn't make sense to me. Some commanders enjoy doing this; I'm not one of them.
    B O S C O O N E

  3. #48
    Originally Posted by m0rl0ck View Post (Source)
    My first impression of it was that it was like flying a bathtub full of water I dont care much for it either, if you strip it down, and give it a size 4a fuel scoop its great for long range hauling, but just for flying around, running missions and general mayhem, i like the python a lot better.

    The Python is a great ship. This and the Imperial Clipper, are the largest ships I enjoy flying. If I don't enjoy flying a ship, it doesn't matter how much it hauls, how many weapons it has, or anything else. I approach planets, stations and outposts at full speed; using the death spiral approach. To pull this off, you need an extremely maneuverable ship. In my ASP Explorer, nothing is able to pull me out of SC. When I flew the Anaconda, this was not the case. Combat is not what I enjoy. It is time consuming and cuts in to my credits per hour. I just don't have the time for it.
    B O S C O O N E

  4. #49
    Originally Posted by Bosco One View Post (Source)
    The person you are referring to isn't the OP. I am the OP of this thread. That being said, I don't think Commander wrmiller is burned out on ED. I think he probably really enjoys it, but is just trying to find the right ship for him.
    Thanks Bosco One, I DO enjoy many aspects of this game. After having driven the 'conda around for a couple of days though, I think my keepers are going to end up being the ASP Explorer, the Python, and either the FAS or FGS for those occasions where I just want to hang out in a haz res and blow up stuff. If I ever get enough Fed rank, I may try a corvette just to say I tried it. Although I suspect the Clipper or Cutter might be more in line with my style of flying. But another rank grind is not something I want to consider right now.

  5. #50
    Fly a Type-9 for a while, then change to an Anaconda. You'll like the Anaconda then.
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  6. #51
    Originally Posted by artigan99 View Post (Source)
    To each his own. I love the Anaconda, but if you don't, then definitely don't fly one!
    i love them also, i have several of them rigged for various duties, stationed at different places in the bubble

    admittedly, since Engineers the Anaconda is less survivable than she used to be, she just doesn't have the legs to get away from the new a.i. enemies like the Cutter can, but she's still very versatile and can do almost anything - but i think the days of the cheap-conda trader are over though - she needs to be able to fight off her attackers, and you won't do that very well with only minimal shielding and 'D' modules

  7. #52
    Originally Posted by Limoncello Lizard View Post (Source)
    Fly a Type-9 for a while, then change to an Anaconda. You'll like the Anaconda then.
    Words of wisdom (although I liked the T9 so color me weird).

  8. #53
    Originally Posted by clivewil View Post (Source)
    i love them also, i have several of them rigged for various duties, stationed at different places in the bubble

    admittedly, since Engineers the Anaconda is less survivable than she used to be, she just doesn't have the legs to get away from the new a.i. enemies like the Cutter can, but she's still very versatile and can do almost anything - but i think the days of the cheap-conda trader are over though - she needs to be able to fight off her attackers, and you won't do that very well with only minimal shielding and 'D' modules
    I was slammed in the forehead with this revelation while coming back from Ceos fully loaded with missions. I was mostly C and A rated at the time, and I was jumped by a wing of three somethings and I started boosting while waiting for my frameshift drive to cool down. They ran me down like I was sitting still, and they burned through my shields and were chipping the paint before I could high-tail it out of there. That's when I realized that either I start the engineer mini-game, or I use a different ship. Love her otherwise.

    The designers did screw up a couple of things with regard to the larger ships though. The larger ships are for cruising the stars/galaxy. Not fighting in some CZ or RES. They should by default have HUGE legs to make much larger jumps that any of the smaller ships. And fast. Not quick, but fast. I was onboard the aircraft carrier Enterprise one time when we got word that a huge typhoon changed direction and was bearing down on us. The captain of the Enterprise radio'd the rest of the fleet and told them to make best speed to port. Then she promptly outran the entire fleet as she steamed full speed to port.

    Of course it took almost a half day for her to slow down...

    Now THAT was a ship!

  9. #54
    Originally Posted by Bosco One View Post (Source)

    It doesn't have the jump range that the ASP Explorer has. Sure, if you strip it down and fly it empty, but then, what's the point?
    Heres what i know. These... Engineers.. they make things work, better. Faster drives, stronger shields, enchanced weapons. And a few.. specialist upgrades.
    Of course youll have to find them first. Earn their trust...
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  10. #55
    Originally Posted by wrmiller View Post (Source)
    Thanks Bosco One, I DO enjoy many aspects of this game. After having driven the 'conda around for a couple of days though, I think my keepers are going to end up being the ASP Explorer, the Python, and either the FAS or FGS for those occasions where I just want to hang out in a haz res and blow up stuff. If I ever get enough Fed rank, I may try a corvette just to say I tried it. Although I suspect the Clipper or Cutter might be more in line with my style of flying. But another rank grind is not something I want to consider right now.
    I think your style of flying is probably in line with mine. I have a ASP Explorer (my main ship), a Python, an FAS and a Clipper (among others). All of these ships are my favorite, and although the Clipper requires a large landing pad, it flies more like a medium ship. The Clipper is really my favorite ship (and the Cutter would probably be my favorite, but I've yet to make Duke). However, my problem is that I get tired of making so many jumps in a ship when doing my routine long missions. I'm willing to compromise a larger cargo hold for a ship that can jump further. This leaves me with the ASP Explorer. I know that many people will respond with "the Anaconda can jump further than the ASP", but this is not without a LOT of engineer work, and the handling will never be as good, and it can't land at outposts.

    Even though I have those other ships I would rather pilot sitting in my hanger, I rarely take them out, as I'm always searching for those high paying long range missions, and I need to be in my Explorer to be able to grab the mission (shipping a ship usually takes too long, and it isn't cheap). I'm really confused as to why the developers didn't design larger ships with longer jump ranges by default. To me, it just seems to make logical sense that the larger the ship, the longer the jump range. As we know, our current large Naval ships have nuclear power plants; allowing them to travel for years, as opposed to the smaller ships that use diesel and need constant refueling.

    Still though, I enjoy the game. Playing it in VR is like nothing else. I have no doubt that the developers have a real love for the game as well. I know they are trying their best to constantly make it more enjoyable, and I'm confident that through time, we will see revisions we don't like, revisions we do like, but overall, will be more enjoyable than it is today. At least they added support for VR, whereas Star Citizen has yet to (you have to add in VORPX to support it). Ultimately, to get the best experience in ED, VR is necessary, and apparently, FD knows this.
    B O S C O O N E

  11. #56
    Originally Posted by Bosco One View Post (Source)
    I think your style of flying is probably in line with mine. I have a ASP Explorer (my main ship), a Python, an FAS and a Clipper (among others). All of these ships are my favorite, and although the Clipper requires a large landing pad, it flies more like a medium ship. The Clipper is really my favorite ship (and the Cutter would probably be my favorite, but I've yet to make Duke). However, my problem is that I get tired of making so many jumps in a ship when doing my routine long missions. I'm willing to compromise a larger cargo hold for a ship that can jump further. This leaves me with the ASP Explorer. I know that many people will respond with "the Anaconda can jump further than the ASP", but this is not without a LOT of engineer work, and the handling will never be as good, and it can't land at outposts.

    Even though I have those other ships I would rather pilot sitting in my hanger, I rarely take them out, as I'm always searching for those high paying long range missions, and I need to be in my Explorer to be able to grab the mission (shipping a ship usually takes too long, and it isn't cheap). I'm really confused as to why the developers didn't design larger ships with longer jump ranges by default. To me, it just seems to make logical sense that the larger the ship, the longer the jump range. As we know, our current large Naval ships have nuclear power plants; allowing them to travel for years, as opposed to the smaller ships that use diesel and need constant refueling.

    Still though, I enjoy the game. Playing it in VR is like nothing else. I have no doubt that the developers have a real love for the game as well. I know they are trying their best to constantly make it more enjoyable, and I'm confident that through time, we will see revisions we don't like, revisions we do like, but overall, will be more enjoyable than it is today. At least they added support for VR, whereas Star Citizen has yet to (you have to add in VORPX to support it). Ultimately, to get the best experience in ED, VR is necessary, and apparently, FD knows this.
    It appears we have similar tastes in ships.

    Ok Bosco One, you're starting to convince me that I need to take a Clipper out for a spin. So just how many rank steps do I need to do that?

    And the VR is on my radar, but I'm going to wait a bit more for it to get fine tuned a bit.

  12. #57
    Originally Posted by wrmiller View Post (Source)
    It appears we have similar tastes in ships.

    Ok Bosco One, you're starting to convince me that I need to take a Clipper out for a spin. So just how many rank steps do I need to do that?

    And the VR is on my radar, but I'm going to wait a bit more for it to get fine tuned a bit.
    You need Baron rank in order to purchase one. Baron is the 7th rank, and it usually takes about 100 missions to earn each rank; yeah, I know. It is a tedious grind, but find a good system with lots of data runs and take advantage of every donation mission you can. You can stack up to 20 missions at a time, and data takes no cargo, so you can use any ship. Look for missions only requiring one jump, as longer missions don't usually mean more percentage points. It will take hours, days, possibly weeks and maybe even months, but with perseverance, you will make it. You'll be so happy the day you go to pick up your new Clipper (pick up a Courier while you're at it; they're cheap and worth it as well). Just keep in the back of mind that even though it will be the most beautiful ship you own, or have ever sat in, it most likely will not be the ship you use most of the time.

    I earned my Empire rank with the goal of getting a Clipper. I probably worked 12 hours a day at it for several days. At the end, I was very tired. However, the experience I gained during my quest was an unexpected by-product of the rank I earned. I now have complete confidence when it comes to evading interdiction. Before I started my journey, I already knew of it's short jump range, but that didn't matter to me. Having experienced it, I can now say I will be working on getting the Cutter. Good luck on your journey commander.
    B O S C O O N E

  13. #58
    Originally Posted by newman1702 View Post (Source)
    This is really not meant as a personal attack, OP, so please don't take it that way, but I don't think Elite is the game for you. Elite is a game for the patient crowd that actually enjoy the long, protracted climb to the top. You just don't strike me as the type, based on the "I don't do engineers" - like comments. I understood the complaints about them back when they released, because the grind was much, much worse - not only did the recipes require more of everything, but material gathering was much slower (you only got 1 per drop, now you get 3). Nowadays, with increased drops, lowered requirements, and easier recipes, if you still find engineers too much of a grind, I frankly doubt you'll really enjoy the rest of the game. Again, not an attack, just an observation that your personal tastes might not be overly compatible with ED.
    Originally Posted by Kaybe View Post (Source)
    Honestly, I consider engineered modules a *must have* for your favorite ships. The difference between engineered and non-engineered ships is pretty major.

    Anyways, if you have the patience to grind credits, then you should have the patience to grind materials. The Engi grind is MUCH lighter than what it used to be.
    Completely disagree with both of these posts. I have been playing since beta before the official release (2014) and I do not do engineering and I still enjoy different aspects of the game. Grinding for credits is not the same as grinding the materials for the engineers because credits are the central currency for virtually everything in the game. I can still fly a non-engineered ship and still do virtually everything in the game. Engineers may be useful, but they are not necessary.

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