You should never anthropomorphize NPCs, they don't like it when you do that.
Hopefully they'll change the way the engineers work in the next version. To go tracing across the galaxy tracking down rare goods; just to roll the dice to see if you'll get a good upgrade, just doesn't make sense to me. Some commanders enjoy doing this; I'm not one of them.
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The Python is a great ship. This and the Imperial Clipper, are the largest ships I enjoy flying. If I don't enjoy flying a ship, it doesn't matter how much it hauls, how many weapons it has, or anything else. I approach planets, stations and outposts at full speed; using the death spiral approach. To pull this off, you need an extremely maneuverable ship. In my ASP Explorer, nothing is able to pull me out of SC. When I flew the Anaconda, this was not the case. Combat is not what I enjoy. It is time consuming and cuts in to my credits per hour. I just don't have the time for it.
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Fly a Type-9 for a while, then change to an Anaconda. You'll like the Anaconda then.
WANTED CRIMINAL Limoncello Lizard
CAPITAL CRIMES Loitering, Onion Head Smuggling, Overdue Library Book
CRIMINAL ASSOCIATES Borasetani Syndicate, Brotherhood of Terra Matter, Chapter of Isinor, Conservatives of Tiliala, Crom Silver Boys, Defence Party of Nastrond, Dukes of Jotun, Gilya Law Party, HIP 118311 Posse, Hodack Prison, LTT 198 Order, Luyten 347-14 Prison, Peregrina Aristocrats, Pi Mensae Brotherhood, Sacra Oculus, Sirius Corp, Sublime Order of Van Maanen's Star
admittedly, since Engineers the Anaconda is less survivable than she used to be, she just doesn't have the legs to get away from the new a.i. enemies like the Cutter can, but she's still very versatile and can do almost anything - but i think the days of the cheap-conda trader are over though - she needs to be able to fight off her attackers, and you won't do that very well with only minimal shielding and 'D' modules
The designers did screw up a couple of things with regard to the larger ships though. The larger ships are for cruising the stars/galaxy. Not fighting in some CZ or RES. They should by default have HUGE legs to make much larger jumps that any of the smaller ships. And fast. Not quick, but fast. I was onboard the aircraft carrier Enterprise one time when we got word that a huge typhoon changed direction and was bearing down on us. The captain of the Enterprise radio'd the rest of the fleet and told them to make best speed to port. Then she promptly outran the entire fleet as she steamed full speed to port.
Of course it took almost a half day for her to slow down...
Now THAT was a ship!
Of course youll have to find them first. Earn their trust...
Even though I have those other ships I would rather pilot sitting in my hanger, I rarely take them out, as I'm always searching for those high paying long range missions, and I need to be in my Explorer to be able to grab the mission (shipping a ship usually takes too long, and it isn't cheap). I'm really confused as to why the developers didn't design larger ships with longer jump ranges by default. To me, it just seems to make logical sense that the larger the ship, the longer the jump range. As we know, our current large Naval ships have nuclear power plants; allowing them to travel for years, as opposed to the smaller ships that use diesel and need constant refueling.
Still though, I enjoy the game. Playing it in VR is like nothing else. I have no doubt that the developers have a real love for the game as well. I know they are trying their best to constantly make it more enjoyable, and I'm confident that through time, we will see revisions we don't like, revisions we do like, but overall, will be more enjoyable than it is today. At least they added support for VR, whereas Star Citizen has yet to (you have to add in VORPX to support it). Ultimately, to get the best experience in ED, VR is necessary, and apparently, FD knows this.
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Ok Bosco One, you're starting to convince me that I need to take a Clipper out for a spin. So just how many rank steps do I need to do that?
And the VR is on my radar, but I'm going to wait a bit more for it to get fine tuned a bit.
I earned my Empire rank with the goal of getting a Clipper. I probably worked 12 hours a day at it for several days. At the end, I was very tired. However, the experience I gained during my quest was an unexpected by-product of the rank I earned. I now have complete confidence when it comes to evading interdiction. Before I started my journey, I already knew of it's short jump range, but that didn't matter to me. Having experienced it, I can now say I will be working on getting the Cutter. Good luck on your journey commander.
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