It is my understanding that "simulated gravity from centripedal/centrifugal force" would not feel the same as "natural gravity" from standing either on a planet or inside a spaceship under constant acceleration (I believe Einstein proved that those two latter forces were, indeed, identical).
If you drop a rubber ball on a flat surface while experiencing "natural gravity", the ball bounces straight up and down, until it eventually stops bouncing.
If you drop a rubber ball on a flat surface while standing inside a large rotating object such as an ED space station, it will not simply bounce straight up and down. It will appear to gradually "drift", in the opposite direction to the direction the station is rotating; by the time it stops bouncing, it's probably rolling away from you at a reasonable speed.
We can all witness this effect, in-game, right now. Just sit parked on the landing pad in a space station for long enough; going AFK for a few hours should do the trick. The air inside the space station will eventually fill up with pieces of exploded ships as the station defences take out glitchy NPCs. Now, watch what happens to those pieces of debris. They don't just float down to the ground and stay there, like they would on a planet. They bounce around, over and over, endlessly "rolling" in the opposite direction to the direction the station is rotating, until and unless they get "stuck" on a building or structure that prevents them from continuing to tumble.
So in that sense, the pseudo-gravity found in ED stations is not a true analogue of actual gravity, any more than magnetic/velcro boots would be. They might all "look similar" in making your feet stick to the ground, but they'd all "feel different".