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Thread: Tips for a new player?

  1. #1

    Tips for a new player?

    Got the game a few days ago, and im loving my time so far. Ive gotten to about 1.5 mil credits, own a hauler, eagle, sidewinder, and used to own a viper (accidenty sold it for a hauler). I just arrived at the Community goal before i got off last night and im curious what else i should try to acomplish. Also, if anyone is willing, i wouldnt mind having or being a wingman. Ign is Jarius Stormwall

    P.s. I dont have horizons, so i cant work towards engineers or anything

  2. #2
    Move as far away from the system you spawned in as fast as you can. Best advice given to me and I pass it on to you. Good luck and never fly without rebuy costs on your ship, known as insurance.

  3. #3
    Use some of the external trade tools to help maximise profit if that's a way you want to make credits. EDDB is a good one https://eddb.io/

    Also using EDMC will update the markets automatically when you dock. https://github.com/Marginal/EDMarketConnector/wiki

    There's a good list of 3rd party tools here. http://edcodex.info/?m=tools

  4. #4
    You have a nice selection of "non-optimised" ships, greater taster of combat ship, multi-role ship and long range "hauler".

    Not sure how dangerous the current CGs are in open, but at 1.5MCr your ships are not going to last long if someone does not like you. I would suggest joining Morbius and then asking in game if someone will wing up with you. It is a slighlty safer option of non - optimised ships than open.

    Failing that, there is an Elite Dangerous Academy at https://community.elitedangerous.com...alacticacademy - not sure if it is still active, but there is a Discord server and fingers crossed someone will show you the rops of the CG, and/or make suggestions for a very nice Adder at 1.5MCr - although you will have to sell your current ship.

    Failing that, if you are on tomorrow ping me a PM - I can certainly wing up in the CG and give you some pointers.

    Good luck Commander.

    Simon

  5. #5
    Here are some tips:
    - (as already mentioned) Be sure you always have enough money to cover "rebuy cost" - you can check your balance and rebuy cost in outfitting screen or in your right hand panel.
    - The galaxy is pretty unforgiving and you will get destroyed for various reasons. Learn from the experience. See point above to minimize impact.
    - Don't buy bigger ships as soon as you can afford them. It's much better to earn extra money first to be able to upgrade at least some modules and to have enough spare cash for a rebuy or two.
    - If you play in open mode, be VERY careful around other players (hollow blips on your scanner). While most players are friendly or will ignore you, there are some that will try to destroy you. This is especially true at Community Goals or popular systems like engineer locations or alien ruins.
    - Learn to run away before learning to fight. Being able to assess danger and disengage if the odds are not good is much better than being able to fight. There will be situations that you can't win.

  6. #6
    Go to high res site and stick with the cops. Enjoy the free credits. Also try not to rush to own the biggest ship.

  7. #7
    Find an obscure system and become self-taught. When you're stumped, then ask. By all means, take tips and advice but don't get mentored by anyone. Form your own impressions through your own experiences. Don't condemn the game for being unfair, revel in it. Use flight assist off whenever you can, it'll make you a better pilot, as will doing a number of things the hard way when there's an easier way. Try everything you can that this game has to offer.

  8. #8
    Practice you combat skills in Res sites and work up to Haz Res.

    Keep an eye on ship surrounding you during a fight, as trigger discipline is key to not hitting a friendly and incurring a bounty.

    Rank up with local factions by performing missions for them, this in turn improves mission rewards for you.

    Do not limit yourself to one faction, spread your love about, as some systems will go through states where missions are not readily available.

    For NPC interdiction, practice evading in SC, but if mini game is not going your way, submit, 4 pips to Sys, turn and fly past NPC and High Wake (jump to another system not just engage SC) to survive.

    Dropping out at Nav beacon and passively scanning it will give you details of all planets in system as well as resolve destination for any missions. Or honking with an Advanced Discovery Scanner will do the same.

    Fly safe CMDR!!

  9. #9
    These early ships are the best time to be daring and get your face killed off, because the rebuy is cheap, to literally free for the Sidey. Don't forget that these smaller ships are also always fun to fly no matter what else you get; like the way a sports car doesn't become intrinsically crappier just because you also bought a monster truck and a boat.

    For activities, you can always build your rep with a system faction, as the better rep will provide you with better mission payouts and something less random as you can invest yourself in the progress of the faction if you wish. There are player groups that work the BGS as well as many who work each other. There's a group of pilots called the Fuel Rats who will come save you for free if you gas out by mistake. If you're a ship collector you can work on your Imperial and Federal rankings to get yourself a Clipper or Gunship. Mining and exploring (you may like them or die of boredom, ymmv; do some looking and asking around here on those for good details). Pretty sure there's still racing of various types going on, and you can always organize a race yourself.

    There's still lots of things that need to be added as the game develops but there's usually something you can find to enjoy or create for yourself, and the actual in-ship experience is amazing. LISTEN to your ship. It is talking to you all the time and not just in its computer interface voice. The soundguys in this game deserve all the everything; play long enough and you don't need to see your HUD to know what's going on, you hear it. If you pay enough attention you should be able to pip by sound alone, that's how much info there is in the soundscape.

  10. #10
    I would say don't look up any how to get a lot of credits fast videos/threads. Play like you want until you have changed your ship couple times and have 15-25 million cr. This way you learn to play/fight/run and basic game mechanics while you still only have small ships that are cheap to rebuy and make mistakes with them. When the progression get too slow then look up money earning stuff on youtube/forums/reddit if you want.

  11. #11
    Since nobody else has mentioned it so far:

    Don't pledge to a PowerPlay "Power" - wait until you are proficient in most things (running away mainly ) before considering it, then read up on whichever one appeals be it for the special weapon, the bonus credits or just because you fall in love with a blue-haired siren (yes, lots follow her for no other reason).

    Then just don't.

  12. #12
    Originally Posted by bootsam View Post (Source)
    Move as far away from the system you spawned in as fast as you can. Best advice given to me and I pass it on to you. Good luck and never fly without rebuy costs on your ship, known as insurance.
    This, OP. Start thinking in terms of "rebuys I have left" when it comes to deciding risk vs. reward. I try to at least have three for my most expensive ship, and have small 'disposable' ships for fun risky stuff (by that time, rebuys for small ships will be essentially meaningless)

  13. #13
    There are whole threads full of tips in the "New Players" section over here ...

    https://forums.frontier.co.uk/showth...ewhere)-thread

    Some are pretty old but most are still relevant.

  14. #14
    Originally Posted by Kermit Laphroaig View Post (Source)
    This, OP. Start thinking in terms of "rebuys I have left" when it comes to deciding risk vs. reward. I try to at least have three for my most expensive ship, and have small 'disposable' ships for fun risky stuff (by that time, rebuys for small ships will be essentially meaningless)
    That's a really good framing; I use that as well. Measuring your finances in ship rebuy chunks can work a lot better for that risk/reward analysis you mentioned than just watching your total value. Your credit balance can mean different things in different ships.

  15. #15
    Don't frequent this forum. It's likely to be quite a buzz kill for a new player, as it is even for an old player. At the most, pop in, read some information that helps you and make a quick exit back to the game.

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