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Thread: 2.3 Beta 1.01 Changelog

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    2.3 Beta 1.01 Changelog

    Hi everyone,

    Just a small stability update implemented around 4PM this afternoon. Here are the details:

    - Fix a crash with landing gear not being correctly initialised
    - Ensure we can't access a null texture baking node when attempting to extract a texture – fixes a crash with GPU memory allocation
    - Fix a crash when creating a ship name in the livery
    - Fix some avatar related spammy web requests

    Thanks for all your continued feedback and bug reports... keep them coming!

    Ed

  2. #2

  3. #3
    Comms menu jittery when in the Dolphin.

  4. #4
    I'm just stuck at the spinning ship loading screen - been like that for 5+ minutes now

  5. #5
    Originally Posted by davedf View Post (Source)
    I'm just stuck at the spinning ship loading screen - been like that for 5+ minutes now
    bug report with netlog

  6. #6
    Originally Posted by Edward Lewis View Post (Source)
    - Ensure we can't access a null texture baking node when attempting to extract a texture
    Ah the old accessing the null texture baking node when extracting a texture issue... how many times have we seen that ol' chestnut. The ol null texture baking node...

  7. #7
    As always, great speedy response FDev. Thanks for all your efforts.

    Is it T.j. what done it all?

  8. #8
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,

    Just a small stability update implemented around 4PM this afternoon. Here are the details:

    - Fix a crash with landing gear not being correctly initialised
    - Ensure we can't access a null texture baking node when attempting to extract a texture – fixes a crash with GPU memory allocation
    - Fix a crash when creating a ship name in the livery
    - Fix some avatar related spammy web requests

    Thanks for all your continued feedback and bug reports... keep them coming!

    Ed
    Hey ed, quick question. Are we supposed to be seeing these mysterious scenes....you can find a thread about them in the 2.3 beta discussion. There has been one video of a distress signal that seems a bit "alien." Usually this stuff is left out of beta so I'm just curious as to whether this was supposed to be locked or not? Or if it's just a tiny slice of the bigger pie and that is why they didn't worry about letting us discover it in beta.

    Thank you

  9. #9
    Thanks Ed and the Frontier developers.

    I'm loving 2.3 Beta. The development team have done a fantastic job!

  10. #10
    My ship name, in the one I am in, has reset to default.
    Have all the ship names been reset?
    \\////
    Oo?
    --

  11. #11
    Originally Posted by Edward Lewis View Post (Source)
    - Ensure we can't access a null texture baking node when attempting to extract a texture – fixes a crash with GPU memory allocation
    Is this fixing a new bug in 2.3 beta, or could this possibly be what has been causing this "Direct3D cannot lock a buffer" that many of us have been seeing ?


  12. #12
    "accessing the null texture baking node when extracting a texture issue"
    Is this available on a t-shirt?

  13. #13
    Originally Posted by zzehirbazz View Post (Source)
    wHEN IS MULTICREW?
    When its done.

  14. #14

  15. #15
    Originally Posted by zzehirbazz View Post (Source)
    wHEN IS MULTICREW?
    When you learn how to use Caps Lock.

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