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Thread: 2.3 Beta, Update 2

  1. #16
    Originally Posted by Brett C View Post (Source)
    Hi all, QA has identified a problem with multicrew on todays build. As such, it'll remain disabled until a future beta build. Our apologies on this front, but we want to make sure everything with multicrew is properly functional.
    Thx for the Info. Please take your time to get it running.
    There shall be wings! If the accomplishment be not for me, 'tis for some other. The spirit cannot die; and man, who shall know all and shall have wings...
    - Leonardo da Vinci

  2. #17
    That's fantastic!

    Thanks for all the hard work, Frontier.
    Elite: Dangerous is not a Space Simulator, it is a Science Fiction Game.

    Buying an expensive ship without enough credits for insurance re-buy is the same as buying a Sidewinder for a ridiculously huge amount of money.

  3. #18
    Can you at least enable Fish Engineers? I want to try out my new Corvette

    Wonders of the Galaxy | Titus's Law: "As an online discussion grows longer, the probability of a comparison of PVP to Griefing approaches 1" | Gentleman pirate and explorer. @titusballs

  4. #19
    So the build goes live, but without multicrew - correct?


    Neues deutsches Forum: www.elite-commanders.de
    Mark Allen: "While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP." (22nd of Nov, 2016)

  5. #20
    Huge amount of work.

    Thanks FD team.
    My Exploration albums : http://sensai25.imgur.com/

  6. #21
    Added reference module data for Sensors, Surface Scanners and Stellar Body Scanners? Whats this anyone?

  7. #22
    Originally Posted by iFred View Post (Source)
    So the build goes live, but without multicrew - correct?
    Correct.

    Another ace changelog. Many thanks Frontier.

  8. #23
    Originally Posted by Brett C View Post (Source)
    Correct the fallback logic for UA2's not in Merope
    UA2 ? What's this?

  9. #24
    Question what will happen to 2.3 update if Multicrew cannot be activated within the beta period ? Postponed to 2.4 (worst case scenario) ?
    My Exploration albums : http://sensai25.imgur.com/

  10. #25
    Originally Posted by Brett C View Post (Source)
    [*]Audio: Fix for "Frameshift charge detected" voice line that triggers when the ship the player is targeting begins jumping
    ...and I thought this was a permafeature!

    Great work guys - don't worry about the MultiCrew stuff. We'll still be ready to test it soon™

  11. #26
    Cool changelog, thanks guys. Love your work! (and I don't even have beta).

    Can you shed a little more light on this ..

    Originally Posted by Brett C View Post (Source)
    [*]Completed a pass over the comms panel popup options, adding icons
    Does it have anything to do with the general complaints about the new comms panel being too obtrusive? Options to turn off the avatars maybe?

    https://forums.frontier.co.uk/showth...-box-Yes-or-No


  12. #27

  13. #28
    Originally Posted by Datux View Post (Source)
    UA2 ? What's this?
    Canonn ... to your ships.

  14. #29
    And you were so close!

    Unlucky folks, look forward to seeing it when it's ready, and thanks for the patch.
    Cmdr ZenSpider
    Google+ Twitter

  15. Click here to go to the next staff post in this thread. #30
    Originally Posted by Alec Turner View Post (Source)
    Cool changelog, thanks guys. Love your work! (and I don't even have beta).

    Can you shed a little more light on this ..



    Does it have anything to do with the general complaints about the new comms panel being too obtrusive? Options to turn off the avatars maybe?

    https://forums.frontier.co.uk/showth...-box-Yes-or-No
    No - it's dealing with missing aspects of that panel. We're looking at the feedback, but no decision on any changes has been made yet.

    Michael

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