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Thread: 2.3 Beta, Update 2

  1. #16
    Originally Posted by Brett C View Post (Source)
    Hi all, QA has identified a problem with multicrew on todays build. As such, it'll remain disabled until a future beta build. Our apologies on this front, but we want to make sure everything with multicrew is properly functional.
    Thx for the Info. Please take your time to get it running.

  2. #17
    That's fantastic!

    Thanks for all the hard work, Frontier.

  3. #18
    Can you at least enable Fish Engineers? I want to try out my new Corvette

  4. #19
    So the build goes live, but without multicrew - correct?

  5. #20
    Huge amount of work.

    Thanks FD team.

  6. #21
    Added reference module data for Sensors, Surface Scanners and Stellar Body Scanners? Whats this anyone?

  7. #22
    Originally Posted by iFred View Post (Source)
    So the build goes live, but without multicrew - correct?
    Correct.

    Another ace changelog. Many thanks Frontier.

  8. #23
    Originally Posted by Brett C View Post (Source)
    Correct the fallback logic for UA2's not in Merope
    UA2 ? What's this?

  9. #24
    Question what will happen to 2.3 update if Multicrew cannot be activated within the beta period ? Postponed to 2.4 (worst case scenario) ?

  10. #25
    Originally Posted by Brett C View Post (Source)
    [*]Audio: Fix for "Frameshift charge detected" voice line that triggers when the ship the player is targeting begins jumping
    ...and I thought this was a permafeature!

    Great work guys - don't worry about the MultiCrew stuff. We'll still be ready to test it soon™

  11. #26
    Cool changelog, thanks guys. Love your work! (and I don't even have beta).

    Can you shed a little more light on this ..

    Originally Posted by Brett C View Post (Source)
    [*]Completed a pass over the comms panel popup options, adding icons
    Does it have anything to do with the general complaints about the new comms panel being too obtrusive? Options to turn off the avatars maybe?

    https://forums.frontier.co.uk/showth...-box-Yes-or-No

  12. #27

  13. #28
    Originally Posted by Datux View Post (Source)
    UA2 ? What's this?
    Canonn ... to your ships.

  14. #29
    And you were so close!

    Unlucky folks, look forward to seeing it when it's ready, and thanks for the patch.

  15. Click here to go to the next staff post in this thread. #30
    Originally Posted by Alec Turner View Post (Source)
    Cool changelog, thanks guys. Love your work! (and I don't even have beta).

    Can you shed a little more light on this ..



    Does it have anything to do with the general complaints about the new comms panel being too obtrusive? Options to turn off the avatars maybe?

    https://forums.frontier.co.uk/showth...-box-Yes-or-No
    No - it's dealing with missing aspects of that panel. We're looking at the feedback, but no decision on any changes has been made yet.

    Michael

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