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Thread: 2.3 Beta, Update 2

  1. #61
    Originally Posted by CMDR-Bullsey View Post (Source)
    just re install game from the store and that gives you the new launcher o7
    I don't think that's the problem (I'm non-Steam). Tried deleting EliteDangerous64.exe from the "PUBLIC_TEST_SERVER_64" folder and while it did download a new EXE, was the same one (same problem).

  2. #62
    Has the Beta update been release yet?

    Windows 10 (64 bit) 32 GB Memory CPU i7-6700K CPU @ 4.00GHz GTX 1080 Ti Founders Edition HTC VIVE

  3. #63
    So is it yet to drop? My launcher doesn't say update (via steam)
    "We are at the very beginning of time for the human race. It is not unreasonable that we grapple with problems. But there are tens of thousands of years in the future. Our responsibility is to do what we can, learn what we can, improve the solutions, and pass them on."

    Richard P. Feynman

  4. #64
    I think the conclusion here it that the update has yet to go live

  5. #65
    Originally Posted by Dan Dare View Post (Source)
    I think the conclusion here it that the update has yet to go live
    Awww, wasted lunch hour.

  6. #66
    Impressive Changelog. Thank you for the hard work!
    "Foxtrott-Romeo-Alpha" - CMDR Francis G. Blackly - Soldier of Fortune since 3270
    Pilot of the Asp Explorer
    "DSE Cayetano Valdès" <- Click for Coriolis Data
    Be a commander, fly a spaceship, live the adventure.

  7. #67
    My guess is that they've had to recompile both the server and the game client code to disable Multiplayer after the late detection of the showstopper bug. Since this probably isn't the smallest codebase in the world I can imagine that this process takes quite some time and then they have to do some more QA testing to make sure that everything still works as expected.

    So, they probably need a few hours to issue the update and to update the beta servers.

  8. #68
    Originally Posted by Dan Dare View Post (Source)
    I think the conclusion here it that the update has yet to go live
    Maybe they move Multicrew back in
    "Foxtrott-Romeo-Alpha" - CMDR Francis G. Blackly - Soldier of Fortune since 3270
    Pilot of the Asp Explorer
    "DSE Cayetano Valdès" <- Click for Coriolis Data
    Be a commander, fly a spaceship, live the adventure.

  9. #69
    Originally Posted by Brett C View Post (Source)
    • Change the exponent of the curve used for shield resistance from power distributor pips to make it less harsh. 0 and 4 pips are unchanged, middle values now have a higher damage resistance. Specifically changed from 2->0.85, which means that 2 pip has an increased damage resistance from 15%->33% (0 pip stays at 0%, 4 pip stays at 60%). This change means that the TTL (Time To Live) increase of each additional half-pip is approximately the same, rather than almost nothing to start and spiking up towards the end, hopefully allowing players to use setups other than 4-SYS with less penalty. Does not affect CQC ships
    • Fix a muddling of grades on module reinforcements that made them a bit of a newbie trap if you didn't dig deeper - the Es were better than the Ds as they were probably ranked on the wrong primary stat. Increase the health of D class module reinforcements to be the same as what Es currently are (about +140%), and give Es a 10% buff to offset their higher mass
    This is a brilliant change and will give us many more options in combat with respect to pip movement--thank you!

  10. #70
    So I found this banner in the artwork download.. makes an awesome new sig..so not entirely wasted lunchtime! Maybe if I go to Sainsburys and get some cat food the new patch will be ready for when I get back...

  11. Click here to go to the next staff post in this thread. #71
    Originally Posted by Lightspeed View Post (Source)
    Many good improvements and bugs picked up and corrected already

    Removed the dev presets from the editor

    Not sure this was a good idea .... ok for the Beta, but when you launch the 2.3 live, there will be plenty of players who will need to see what can be achieved with patience.

    In fact, why not take it further ? Have all the team as presets ... including you, Brett
    There will still be presets, but not ones for staff members.

    Michael

  12. Click here to go to the next staff post in this thread. #72
    Originally Posted by Wyaston Hypatia View Post (Source)
    I take it that was removed as it wasn't working as intended. I think it is a good idea, and would like to see it in the game if it can be made to work.
    The missions remain - we just decided not to clutter the bookmarks with them for now.

    Michael

  13. #73
    Originally Posted by Brett C View Post (Source)
    Incremental Railgun buffs: increase hardness piercing to match plasma accelerators so they do a better job of punching up against large ships. Reduce firing heat by approximately 15% (and round off to comfortable numbers)[/LIST]
    Uhm... that's "interesting"... what about some buffs for the big ships weapons? like turrets ?

  14. #74
    So are we there yet?

  15. #75
    Originally Posted by Durass View Post (Source)
    Thx for the Info. Please take your time to get it running.
    With PAX East just a couple days away, I'd imaging taking their time is last on their list.
    Probably a mad rush in the offices to get MC into the beta so they can demo it at PAX.

    They likely need another round of pizzas in the FD office... and coffee.
    What do explorers want?
    An improved scanner suite like these! http://imgur.com/a/3Em6c (compliments of CMDR ToCoSo)

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