For example this supposedly is a petition thread, yet a bunch of replies are arguing the reasoning posted along with the "signed" comment.
It isn't the purpose of this thread, but seeing how this is presently on the forum just underlining why I generally don't use the forum.
It's not that big of a stretch to see how a bunch of redditors registering new forum accounts simply because the petition was started here - granted, possibly not the best way to do this - so they could sign it.
This however doesn't mean that there's some evil plan in the background, it's just the topic is "hot enough" to be a reason for said people to go through the registration. (Heck even I had to reset my password, because I use the forum "so often" I always forget my password between two occasions)
But you need to start by acknowledging there was a problem, and formulate a counter-proposal. Preferably one that is well thought-out, clearly described and works not just for you and your friends, but the community at large. Having a bunch of people say "i dont like this" is not qualiy beta feedback, and unlikely to change much.
Not gonna sign this either as I'm of the belief that everyone should have roughly the same progression curve available to them and as it stood in beta 4 it messed with the beginner's game (which I believe is quite well balanced on the rewards gradient.)
Perhaps the idea needs some thought though.
Thanks for the feedback, it’s exactly why we run betas like this… to test out features, and find the right balance with support from the community.
With regards to multicrew, we felt it was important to balance the amount of credits you receive after joining a session for a few reasons.
Without this balance players would quickly be able to skip the initial progression in the game. This is something that was designed to teach players how to engage with the Elite Dangerous galaxy, and allowing players to jump in to someone else’s ship and earn millions of credits in no time at all would allow them to skip this progression entirely and hop straight in to a larger ship, without having learned how to make money in normal gameplay. These new players won’t have learned the intricacies of each ship, the intricacies of combat, exploration or trade, and most importantly they won’t feel like they’ve earned the right to sit in the mighty Anaconda. It would truly change the early in-game progression, and knock the balance of the game for the worse… for both new and experienced players.
The multicrew feature would be used as an exploit if rewards stay as high as they were in previous betas. We understand that this will still happen a little anyway, but reducing the reward will further reduce the frequency of people appearing on ships to simply earn as many credits as possible before being kicked.
We also think it’s important to find the right risk-reward balance. When you join a ship as a crew member you no longer have to worry about rebuy costs if you’re destroyed, and that reduces the risk vastly. For this reason, the rewards should be reduced to match that.
Also, I thought I'd correct a couple of things that have been said in here about how it works, just to make sure everyone is on the same page. Firstly the helm always gets the full reward, 100%, whatever their rank, as they have earned the ship, and are taking the rebuy risk etc. Their rank doesn’t affect this – after all they have already earned enough money for a big enough ship to multicrew in the first place. The money their crew gets is additional to this. Secondly, all players, crew or helm, still earn rank upgrades with only one exception, which is when the helm cashes in exploration data this would be an exploit for people that have merely joined their ship for the short time needed to cash them in, so crew are excluded from this, so exploration rank is not affected. Hope that clears up a few things!
Multicrew is an incredibly fun feature to use, take part in with your friends, and meet new Commanders to help explore, fight and trade… we want to continue rewarding players for taking part in Multicrew (because let’s face it earning credits for blowing up ships is still a lot of fun), but finding the right balance is incredibly important. Thanks for your patience.
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High rank = Right to join all ships in all roles
Low rank = Right to join small ships
(All between is subject to further thinking)
Could be tethered to the military ranks or the 3 Elite-Ranks.
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Mark Allen: "While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP." (22nd of Nov, 2016)