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Thread: BGS bug

  1. #61
    Originally Posted by Edward Lewis View Post (Source)
    Hey everyone,

    Some words from the server wizards:

    The faction states are being reset back to just before yesterday's 2.3 release...
    these parts of the galaxy state reset to about 0930 UTC yesterday morning:
    - Which starsystems factions are present in
    - Their influence%
    - The state of their states (anything that was pending or active should once again be pending or active)
    - Ownership of markets

    Player actions queued up between the afternoon of 10th April and 11th April will be applied during today's "tick".
    All players actions queued up between 17:00 UTC yesterday evening and about 12:00 UTC today will not be applied because they were for a version of the galaxy that's been rolled back

    There will be some incorrect local news articles that were generated during yesterday's "tick", these will be updated ASAP!

    Thanks,

    Ed
    Thanks guys.


  2. #62
    Looks like expansions weren't reset.

    A faction near me expanded on Tuesday then expanded again today after the reset ending up in two new systems.

  3. #63
    There's STILL a BIG issue a lot of us still can't play the game....so why is this patch taking so long, this IS GAME BREAKING issues.....

  4. #64
    Originally Posted by dunnykin View Post (Source)
    Looks like expansions weren't reset.

    A faction near me expanded on Tuesday then expanded again today after the reset ending up in two new systems.
    Oh, hilarious.

    Tho is an issue like that really worth bothering to reset? How many factions expanded like that?

  5. #65
    Hi
    So changes made now count then right?

    Ie i shoukd not take the 10 million mission against my faction then knosing it will get reset?

    Thanks
    Fiat Coupe 20VT+ Gone..... Nissan 350Z Gone. Replaced with dirty nappies, no sleep and sicky shirts. Thank god for my Cobra MK III. Fast, practical AND child friendly

  6. #66
    Another ~1700GMT update observed got us another "magic trick" Influence anomaly... but oh well, by now we're well-used to those.

  7. #67
    Originally Posted by ShadowFang323 View Post (Source)
    There's STILL a BIG issue a lot of us still can't play the game....so why is this patch taking so long, this IS GAME BREAKING issues.....
    I second that! The galaxy map popup is broken rendering route setting a misery!
    This is more important than every thing else...I think.

  8. #68
    Originally Posted by Starwolfe View Post (Source)
    Oh, hilarious.

    Tho is an issue like that really worth bothering to reset? How many factions expanded like that?
    Don't think its worth another reset, just pointing out it happened.

  9. #69
    Thanks for the quick response FD.
    Turn the Galaxy Green, join the Alliance Elite Diplomatic Corps. http://fm.aedc.org.uk/index.php?action=forum

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  10. #70
    Originally Posted by FalconFly View Post (Source)
    Another ~1700GMT update observed got us another "magic trick" Influence anomaly... but oh well, by now we're well-used to those.
    Yup, my Faction too. Was at war 64/26 on Monday, then to war won at 79/1 with outpost taken on Tuesday, with little input. This afternoon back to war at 64/26 and finally this evening back up to won at 79/1, again with little input.

    The locals don't whether to shoot each other or not now. Strange days indeed

  11. #71
    When is this going to be fixed?.....it's taking way to long

  12. #72
    Originally Posted by FrogsFriend View Post (Source)
    Yup, my Faction too. Was at war 64/26 on Monday, then to war won at 79/1 with outpost taken on Tuesday, with little input. This afternoon back to war at 64/26 and finally this evening back up to won at 79/1, again with little input.

    The locals don't whether to shoot each other or not now. Strange days indeed
    Hello Cmdr FrogsFriend,

    Please could you let me know, either by forum reply or a direct message, which Faction and Starsystem you're looking at?

    Thanks,

    Dav

  13. #73
    Originally Posted by ShadowFang323 View Post (Source)
    When is this going to be fixed?.....it's taking way to long
    I disagree. It will happen when it happens.

    Zac is usually pretty proactive with the news on this type of thing and I'm sure he will give us the heads-up.

    There may even be a patch as part of the next server downtime for the weekly Powerplay maintenance etc.
    CMDR PINGMONSTER
    Imperial Eagle Medusa/Type 6 Transporters Irene and Gladys/ Viper Mk IV Baby/Cobra Mk III Mithra/Diamondback Explorer Star Dancer/Type 7 Transporter Doris/Keelback Amazon/Viper Mk III Phaedra/Anaconda Kali/Sidewinder Makeda/Asp Explorer Kinnara
    "We got your prime pilots that get it, and we got your pud-knockers who dream about getting it. ..."

  14. #74
    Originally Posted by davstott View Post (Source)
    Hello Cmdr FrogsFriend,

    Please could you let me know, either by forum reply or a direct message, which Faction and Starsystem you're looking at?

    Thanks,

    Dav
    Hi Dav, PM sent.
    It'll be nice to know if it's a weird bug, strange coincidence.... or just my senility progressing

  15. #75
    Ok I am looking at the status of the systems I am working and when the patch came out the faction I am supporting went to 1% from almost 30, that was yesterday. Today I checked and the faction was back up to where I expected it to be and that was around 1100-1200 EST, after the tick. I just jumped in the game and it looks like another tick happened and the faction went back to 1% again. I am not sure what is going on here, did the update not go as planned?

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