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Thread: Changes Coming to Multi-crew

  1. #16
    The payout scale is pretty much what I've been advocating for in the relative cover of the Xbox forum

    I think it is a sensible improvement, though I think the cap is a little on the high end.

    EDIT: Also, on the gunner role, is the decision to toggle all utils one of design simplicity sake or is there a road block in the coding of it? I had hoped to have specific control over utils, such as letting gunner use all of them except SCBs.
    Commander Monk Edgecomb
    Duke, HIP 16858

    “If you wish to make an apple pie from scratch, you must first invent the universe.”

  2. #17
    Soon™

    Although it was necessary already yesterday.

  3. #18
    What about the possibility to join a wing with a mc-ship?

  4. #19
    Originally Posted by sorcer3r View Post (Source)
    What about the possibility to join a wing with a mc-ship?
    Outside of the design currently

  5. #20
    These are all great changes! Thanks for the update, and I can't wait to get hold of these fixes.

  6. #21

  7. #22
    Promising change, fellas!

    Good things come to those who wait.

  8. #23
    good change. i would have expected a smaller jump from 50% to 70% as max crew payout first, especially since its server only.

    for a anti-MC-Grief patch we will have to wait 6 weeks as it sounds.

    last but no least:
    and what about multicrew TRADE payouts? will they stay at those measily 5% for the mining crew?

  9. #24
    good changes!


    Neues deutsches Forum: www.elite-commanders.de
    Mark Allen: "While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP." (22nd of Nov, 2016)

  10. #25
    Originally Posted by sorcer3r View Post (Source)
    What about the possibility to join a wing with a mc-ship?
    Originally Posted by Ian Phillips View Post (Source)
    Outside of the design currently
    Moreso, I think the stresses on P2P would be beyond what can be handled by most networks.
    Commander Monk Edgecomb
    Duke, HIP 16858

    “If you wish to make an apple pie from scratch, you must first invent the universe.”

  11. #26
    Kudo's for increasing MC payouts.

    Now either increase them again or revert the Wing payout buff to match it.
    CMDR Guywired: XBL / Twitter / Port: Walker City / Anaconda: Void Breaker / Python: Astral Queen

  12. #27
    Originally Posted by Guywired View Post (Source)
    Kudo's for increasing MC payouts.

    Now either increase them again or revert the Wing payout buff to match it.
    It can't be the exact same model for the wings, I think, maybe I'll mull over it. Who would be the wing leader to scale against? Wings would probably need a flatter system than this.
    Commander Monk Edgecomb
    Duke, HIP 16858

    “If you wish to make an apple pie from scratch, you must first invent the universe.”

  13. #28
    Originally Posted by Monk View Post (Source)
    It can't be the exact same model for the wings, I think, maybe I'll mull over it. Who would be the wing leader to scale against? Wings would probably need a flatter system than this.
    Possibly using the table above based on the rank of the player who made the kill-shot?

  14. #29
    Originally Posted by Robert Maynard View Post (Source)
    Possibly using the table above based on the rank of the player who made the kill-shot?
    Not flatter...more dynamic. Good thinking.
    Commander Monk Edgecomb
    Duke, HIP 16858

    “If you wish to make an apple pie from scratch, you must first invent the universe.”

  15. #30
    Originally Posted by Robert Maynard View Post (Source)
    Possibly using the table above based on the rank of the player who made the kill-shot?
    I think that's more complicated than what I want, but it would be an acceptable compromise.
    CMDR Guywired: XBL / Twitter / Port: Walker City / Anaconda: Void Breaker / Python: Astral Queen

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