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Thread: Changes Coming to Multi-crew

  1. #31
    Originally Posted by Monk View Post (Source)
    Not flatter...more dynamic. Good thinking.
    It would be gamed though - with the lowest ranked player in the Wing being "given" the kill-shot opportunity (where possible) to maximise reward.

  2. #32

  3. #33
    Looks like some nice sensible MC tweaks there guys. Thanks for the update!

  4. #34
    Originally Posted by Edward Lewis View Post (Source)
    We’d like to take this moment to thank you for your continued support and patience. The development team are working hard to bring the imminent server side update, the 2.3.01 bug fixes and the 2.3.1 point update to Commanders.
    Likewise. Good steps forward in the OP +1

  5. #35
    I would much rather the changes be on the actual MC mechanics so to increase the tactical advantages of being in MC and to incentivize the reason to use them instead of incentivizing just the reward. From there actual credit rewards would flow naturally. But hey, welcome changes nevertheless.

  6. #36
    can someone explain what this even is, because I don't understand. You only 80% of a bounty (or less), no matter what now?

  7. #37
    Originally Posted by Quineloe View Post (Source)
    can someone explain what this even is, because I don't understand. You only 80% of a bounty (or less), no matter what now?
    Helm gets 100%.

  8. #38
    Great changes.

    MC is a great feature and I really... no, I REALLY hope you will expand upon it no matter how many fly MC currently. Giving crew members access to PP rewards should be a no brainer, right? :)

  9. #39
    Really liking the gunner limitations, it's been a real problem in open with morons connecting and just firing cells for no reason etc. This should at least reduce the hassle of having a new player coming on board. Also very happy that you can limit their utilities usage etc, as to me It never made sense that a gunner would control those things. :)

  10. #40
    Originally Posted by Artean View Post (Source)
    Giving crew members access to PP rewards should be a no brainer, right? :)
    Probably not - given the reasons for not increasing crew's Exploration rank when helm sells exploration data.

  11. #41
    Originally Posted by Quineloe View Post (Source)
    can someone explain what this even is, because I don't understand. You only 80% of a bounty (or less), no matter what now?
    The maximum you could earn as a SLF pilot on someone's crew is 50% of each bounty and that was if you were Elite. Low ranks are a smaller share.

    So a harmless CMDR on an Elite CMDR's ship would only earn 5% of each bounty. I tried this with a new player friend of mine and for my 1 million take on a short stint in a RES he got 50k credits. Now, folks didn't find this particular scenario that crazy, he's a harmless commander after all. However, the scale up was very slow, as is seen in Figure 1. Finally, the maximum cap was thought to be too low @ 50%.

    These changes put the scale up at a more linear rate and increases the cap to 80%

    EDIT/NINJA'd: Helm gets 100% as before.

  12. #42
    Nice, even more artificial incentives for people to use Multicrew as the barebones mechanics of the base game don't really justify splitting what little gamplay there is between multiple players.
    Guess it's easier to appease the masses with easy credits than develop features with more than one layer of complexity.

    Also, is there no-one at the helm who knows where this ship is going? How come barely one week after release we're already talking about changing the progression just because the community asked for more credits? Is there noone at Frontier whose job it is to decide what the pace of progression should be beforehand rather than rely on community feedback?

  13. #43
    Originally Posted by Jukelo View Post (Source)
    Nice, even more artificial incentives for people to use Multicrew because the barebones mechanics of the base game don't really justify splitting what little gamplay there is between multiple players.
    Eh, say what you will but flying a SLF in a crew or having people fly your SLFs adds a lot to my game. It's fun.

  14. #44
    Yeah I'm going to be this guy.

    And the month and half beta was for???? How did these not get resolved during beta? Yes there payouts were changed last minute for the worse during the beta but they should have known there was going to be flak. But the helmsman controls should of stood out in the beginning of the beta.

  15. #45
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,

    Thank you so much for all your feedback across the forums and on social media. We always appreciate your continued passion and support.

    We wanted to let you know about some changes that will be coming to Multi-crew.

    Two of the changes will be coming as part of a server-side update coming in the next few working days and one other change will arrive as part of the 2.3.1 update.

    It’s important to note that the 2.3.1 update isn’t the same as the 2.3.01 update. The 2.3.01 update mentioned here highlights a number of bug fixes that the team have identified and will be making its way in the coming weeks. The 2.3.1 update will include a significant multi-crew update to improve the helms crew mate management and will be coming a series of weeks after 2.3.01. We’ll have more details on the exact dates as development continues.

    We’ve got three changes that we’re looking to implement for Multi-Crew.

    1 - Pay-out increase (server-side update in the next few working days)

    We are tweaking the pay-out reward scheme for Multi-crew. We will be significantly increasing the pay-out for almost all ranks of crew members. It’s easiest to show this in table form that you can see below. The first table shows what the current pay-out scheme is, and the second shows what we’re going to change it to.

    Attachment 118831

    2 – Rebuy cost reduction (server-side update in the next few working days)

    In addition to the changes above, we’re also improving the rebuy reduction for players hosting Multi-crew sessions in their ships. Currently Helm’s rebuy cost is reduced by 25% per crew member on board. We are increasing this pay-out reduction to 30% meaning a fully crewed ship will have its rebuy cost reduced by over half.

    3 – Helm safety measures (2.3.1 update coming later)

    We’ve been actively listening to feedback from the community and one thing we’ve seen is a number of requests for greater protection for hosts of Multi-crew sessions and improved safety measures. That’s why we’re going to be introducing two new function controls for the role of Helm. The first change will allow Helm to toggle limited access for the Gunner role. When toggled on the Gunner will only be able to use weapons, not utilities (such as shield cells), and only Helm will be able to deploy and retract the ship’s hardpoints. When toggled off the Gunner will have full access as they do now.

    The other change will allow Helm to toggle the availability of the Fighter Con role – this will stop people launching fighters until Helm turns the toggle off.

    We’d like to take this moment to thank you for your continued support and patience. The development team are working hard to bring the imminent server side update, the 2.3.01 bug fixes and the 2.3.1 point update to Commanders.

    Even though I am not into multiplayer multicrew myself, I have followed these multicrew topics quite closely.
    Those seem some very desirable changes to me.
    Great job.

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