Page 1 of 20 1234511 ... LastLast
Results 1 to 15 of 300

Click here to go to the first staff post in this thread.
Thread: Changes Coming to Multi-crew

  1. This is the last staff post in this thread. #1

    Changes Coming to Multi-crew

    Hi everyone,

    Thank you so much for all your feedback across the forums and on social media. We always appreciate your continued passion and support.

    We wanted to let you know about some changes that will be coming to Multi-crew.

    Two of the changes will be coming as part of a server-side update coming in the next few working days and one other change will arrive as part of the 2.3.1 update.

    It’s important to note that the 2.3.1 update isn’t the same as the 2.3.01 update. The 2.3.01 update mentioned here highlights a number of bug fixes that the team have identified and will be making its way in the coming weeks. The 2.3.1 update will include a significant multi-crew update to improve the helms crew mate management and will be coming a series of weeks after 2.3.01. We’ll have more details on the exact dates as development continues.

    We’ve got three changes that we’re looking to implement for Multi-Crew.

    1 - Pay-out increase (server-side update in the next few working days)

    We are tweaking the pay-out reward scheme for Multi-crew. We will be significantly increasing the pay-out for almost all ranks of crew members. It’s easiest to show this in table form that you can see below. The first table shows what the current pay-out scheme is, and the second shows what we’re going to change it to.

    Attachment 118831

    2 – Rebuy cost reduction (server-side update in the next few working days)

    In addition to the changes above, we’re also improving the rebuy reduction for players hosting Multi-crew sessions in their ships. Currently Helm’s rebuy cost is reduced by 25% per crew member on board. We are increasing this pay-out reduction to 30% meaning a fully crewed ship will have its rebuy cost reduced by over half.

    3 – Helm safety measures (2.3.1 update coming later)

    We’ve been actively listening to feedback from the community and one thing we’ve seen is a number of requests for greater protection for hosts of Multi-crew sessions and improved safety measures. That’s why we’re going to be introducing two new function controls for the role of Helm. The first change will allow Helm to toggle limited access for the Gunner role. When toggled on the Gunner will only be able to use weapons, not utilities (such as shield cells), and only Helm will be able to deploy and retract the ship’s hardpoints. When toggled off the Gunner will have full access as they do now.

    The other change will allow Helm to toggle the availability of the Fighter Con role – this will stop people launching fighters until Helm turns the toggle off.

    We’d like to take this moment to thank you for your continued support and patience. The development team are working hard to bring the imminent server side update, the 2.3.01 bug fixes and the 2.3.1 point update to Commanders.

  2. #2
    Much appreciated Ed. Some really good changes there.


  3. #3
    Seems nice and fair, thanks for the info.

    As money isn't a problem for me, I can't really tell about the new payouts. But it's always nice to earn more

    The functions controls for the helm are very welcome and I think were needed.

  4. #4
    Excellent!

    Thanks Ed, this makes a lot more sense.


  5. #5
    This is a fantastic change.

    Thanks to all involved at Fdev!

  6. #6
    eh, still pretty meh

  7. #7
    Can't wait to read the posts about how rubbish this is, and how's it's too little too late. Maybe some reference to CQC or powerplay.

    p.s. Thanks for the continued work.

    CPU:
    i7-7700K@4.9GHz GPU: GTX1080 HMD: Vive & Rift CV1 Input: Saitek X56 HOTAS

  8. #8
    These are pretty great changes, glad theyre happening sooner than 2 seasons down the line
    Flash 'BY THE POWER OF GREYSKULL!!!' Baggins

    Youve never heard of me? Im the pilot who flew the kessel run in less than 12 parsecs

  9. #9
    Awesome work guys! Ignore the loud hate and continue doing what you need to do! I'm here for the long haul.

  10. #10
    Thanks Ed.

    This is probably balance things out more.

    Cheers to the Team.

  11. #11
    Thanks Ed. These changes are in the right direction.

  12. #12
    Looks all good there, thanks a lot for even more information and the speed of the changes.

    Cheers Ed and the team

    Elite

  13. #13
    Brilliant to see FDEV actually taking some notice of the community and their plight, multicrew like PP has polarised the community somewhat and adjustments to balance everything better will make the game much more playable and approachable for all those that wished to try it.
    -EdzUp
    CMDR EdzUp
    EdzUp's website

  14. #14

  15. #15
    Let me get this straight: being a deadly helmsman, then my harmless NPC crew member gets 80%? Nice one! ... Oh, wait ...


Page 1 of 20 1234511 ... LastLast