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Thread: Obsidian Antīs Video from today nails it right on the head

  1. #121
    Originally Posted by Vincent Starson View Post (Source)
    Whether or not they respond is up to them, but I don't feel the community is any more or less different in their tone than they have been since launch on Dec 15 2015. There are more players and more voices now, but the tone has not changed really. You even see the same faces from back then, in many a thread. It's a small community with a very loud heart.

    Almost everything the community has asked for has been given eventually. You can argue all day about the timing and how quick updates are released, but I prefer quality over quantity. Which makes it so much more frustrating for me and everyone when updates have game breaking bugs like not being able to use the galaxy map properly for 3-4 weeks. WEEKS of not being able to enjoy the game because some bug report went ignored for 4-6 weeks in paid beta.

    Some examples of requests answered by Frontier:
    -Passenger missions, Faces for mission givers, a timer on transferring ships, cargo limpets, prospector limpets, black hole graphics changes, jump boost from neutron stars, speed limits to prevent griefing (created a new method of griefing, ironically), buffed station defenses, buffed bounty hunting credits, buffed rares trading, better AI, more paint jobs, bobble heads, weapon laser colors, ship names, asteroid bases, planetary landings, even aliens, and now player faction mega ships.

    The only 2 things FD needs to do, is make sure there are no game breaking bugs on updates and if there are any quickly patch them within ONE WEEK not FOUR for PC version at least. Game breaking bugs prevent players from using the game, like the galaxy map not being usable because the cursor doesn't select systems. This kills the explorer.
    The second thing is to do more hype videos from their marketing department. A 30 second SRV scarab video made me shut up for 6 months, it would go a long way if you previewed 2.4.

    Fly Safe CMDRs
    I agree with you except for more hype videos. They do nothing for me and always convey an amount of excitement that I've never been able to personally achieve in game. In game is what matters to me.
    Tribalistic Fanboyism is not good for the game, any game really. I Love Elite, but don't always love the implementation of the ideas nor the development philosophy.

  2. #122
    Originally Posted by Dbrn47 View Post (Source)
    I agree with you except for more hype videos. They do nothing for me and always convey an amount of excitement that I've never been able to personally achieve in game. In game is what matters to me.
    You're right, but a marketing team of a few guys could easily pop out a good video here and there. It wouldn't need to take away from any game development.
    This is not the illicit cargo you are looking for...

  3. #123
    Originally Posted by iFred View Post (Source)
    - community loves the game
    - no real progress in developement
    - no plans announced for the upcoming patches
    - patience goes WHEEEEEEEEEEEEE!

    exactly my opinion. Hopefully Frontier will listen and tell us whats coming up.


    https://www.youtube.com/watch?v=l4HnFLn7aOo

    Thats about the size of it I've been playing for less than a year so i still have patience and hope.

    I think alot of this is down to the iterative style of development Frontier took, i.e. small iterations and future functionality is often present in an inert early form before its fully complete. It means that releases (when releases work) are frequent but a bit underwhelming and it all lacks a big impact. It would go alot better if the iterations were always well communicated with plenty of effort to manage our expectations. The big advantage of iterative development is you get something playable out to market years quicker than the alternatives. But as the codebase gets bigger and more complex it means each subsequent release takes longer & has more bugs/issues/delays.

    Ive not seen such an iterative approach for such a big and complex game before so it's a bit of an unknown quantity. Iterative development works well for corporate IT projects (where surprises/excitement are not a good thing) and theres a firm agreement between the client and the developers on what the end product will actually have in it. Can games have that? I honestly dont know. We want the developers to surprise us, iterations can only surprise us in small ways. We have no firm agreement between players and developers on the true nature of the final finished product, if we did it would kill all the surprises.

    Things can be done better but perhaps it's the lesser evil of the available options... hands up all those who gave up waiting for Star Citizen

  4. #124
    Basically, sound like what we want is "Season 3 - hashing out existing features".

    So much potential with what is already there, just needs some development. I'm good with . a year (even two) of no new features. Just hash out what we have...

    Z...
    CMDR Barefoot Bandit
    Pilot of The Golden Phallus™

    Eagles may soar, but weasels don't get sucked into jet engines...

  5. #125
    Originally Posted by Zeeman View Post (Source)
    Basically, sound like what we want is "Season 3 - hashing out existing features".

    So much potential with what is already there, just needs some development. I'm good with . a year (even two) of no new features. Just hash out what we have...

    Z...
    I think we need a poll:

    Would you buy Elite Dangerous Season 3: Finishing What We Started?

    [ ] Yes
    [ ] No
    Tribalistic Fanboyism is not good for the game, any game really. I Love Elite, but don't always love the implementation of the ideas nor the development philosophy.

  6. #126
    Originally Posted by Zeeman View Post (Source)
    Basically, sound like what we want is "Season 3 - hashing out existing features".

    So much potential with what is already there, just needs some development. I'm good with . a year (even two) of no new features. Just hash out what we have...

    Z...
    Yep. I'd buy Elite Season 3: Foundations in a heartbeat. As long as it actually had core mechanic development that is.

    Not all who wander are lost... CMDR Mengy
    - Explorer, Hunter, Miner, Trader... I aim to misbehave.

  7. #127
    I'll reiterate my point that I think features like Multicrew ended up half-baked because FD released a roadmap in 2015 and then were trapped into releasing everything on it even after it turned out it needed more time in the pot. If them keeping quiet means that they don't release things until they are ready, then for god's sake keep quiet!
    Noot NOOT, CMDRs.

  8. #128
    Originally Posted by Mengy View Post (Source)
    Yep. I'd buy Elite Season 3: Foundations in a heartbeat. As long as it actually had core mechanic development that is.
    So you're going to pay twice? No man, you already paid for the game its time for FD to deliver.

  9. #129
    I always love the idea of new content.....or news of new content.....but I'm pretty darned content at the moment. 2015 was a pretty bland year for me, with those updates offering me very little in terms of new content. Season 2 (2016-17) has seen much, much more radical changes, & changes which have had a direct impact on my game-play experience.....which is why I am probably so happy (relatively speaking) at the moment. I do hope that 2.4 isn't much later than the end of August though.

    - - - Updated - - -

    Originally Posted by Zeeman View Post (Source)
    Basically, sound like what we want is "Season 3 - hashing out existing features".

    So much potential with what is already there, just needs some development. I'm good with . a year (even two) of no new features. Just hash out what we have...

    Z...
    Nope, that's what 2.4 should be.......2.4: Fleshing it Out. There is plenty of flesh they could add to the current content that would still fit in with an Update, as opposed to an entire Season. However, I do agree that every update in S3 should contain at least one thing from the previous seasons that gets some more flesh added to it .

  10. #130
    AFAIK, most people think 2.4 is Aliens.

    So, in terms of FD announcing what is coming, if correct, they only thing for them to say is:

    "2.4 is Aliens"

    Which many suspect anyway.

    So..... ok, let's assume FD have said that. Where do we now stand? Has anything changed?

  11. #131
    Originally Posted by Agony_Aunt View Post (Source)
    AFAIK, most people think 2.4 is Aliens.

    So, in terms of FD announcing what is coming, if correct, they only thing for them to say is:

    "2.4 is Aliens"

    Which many suspect anyway.

    So..... ok, let's assume FD have said that. Where do we now stand? Has anything changed?
    It's more than just 2.4 Agony...they could tell us that, there isn't anything in development for scanners or planetary scanners to help make finding organics or volcanism easier. They could tell us that they actually began working on additional multi crew roles. Tell us something that they are actually working on rather than the normal...sounds like a neat idea, we may consider that at some point, no promises, no guarantee, no eta...

  12. #132
    Elite doesn't have a subscription model. They only get money from new purchases.

    So how does Frontier continue to pay all the their staff, their programmers, designers etc? By getting more people to buy the game.
    Sure, the store game extras help a little, but under their current business model they need to sell more copies of the game. That's why Frontier put their resources into getting the Xbox and PS4 versions made - to get more games sold.

    So what Frontier is doing is perfectly rational considering their business model. Some resources are put into the game, but most goes into increasing the number of game purchases.
    Now that they have ported the game to all major platforms, future work will concentrate on expanding the game in ways that causes excitement in the press - to generate sales.

    The fact is, concentrating on patches is great for retaining current customers - but does very little for generating new sales. Game magazines and sites don't get excited over patches and fixes (unless it's a AAA game that's just come out riddled with bugs).

    Frontier have not given us a roadmap of when fixes and features will be done is because they don't know themselves. They have to wait to see how much revenue will be generated by the PS4 release before they now whether or not they can afford to retain staff or put on new staff.

    And remember, a lot of Elite: Dangerous is truly pioneering stuff - it hasn't been done before. Sure, there are games out there that may do particular features better - but that's all they do, they're not intertwined and dependant on a dozen other completely different types of game design and game play. The only other game out there that comes close to matching the scope of Eliteangerous is Star Citizen - and even with all the resources that game has it still hasn't come out of Alpha.

    What is really sad is the hypocrisy of people who wrote negative reviews on Steam when they are still regularly playing the game! All they have done is drive off potential customers which paradoxically has made it less likely that they will get the features they want. They think they are forcing Frontier to do what they want. Instead all they are doing is cutting off their own nose to spite their face.

  13. #133
    Was getting worried, I haven't posted for such a long time I was on attempt number 5 to log into the forum.

    Last time I played Elite was more or less 18 months ago, my ASP is still floating in the cold, half way out to Heart and Soul neb. I simply could not stand stand the grind any more. I started playing late December 2014. ED was limited back then, it had it's bugs, but it was a hell of a lot of fun. I was looking forward to landing on planets, moons, earth-likes and water worlds. I was so upset when the horizons only offered rock and ice to land on with no atmosphere. OK, I thought, Lets go to Sol and explore that. Oh dear, I cant explore The Moon or several of those rocky/icy solar objects for goodness sakes why oh why grrrrr oh the horror of being disappointed. It was like buying a car and discovering they will deliver and install the seats and lights at some unknown time in the future; the car runs, but it isn't enjoyable to use.

    Elite Dangerous is a game that has a development time span of ten years. Each season releases a new facet of the game and even then it appears to be only half a new feature with more work that might be done later. Tweaks buffs and polishing to be dropped in as, and when, and if someone gets around to it. What ever Frontier release, it will only bring joy to some players because you cannot please everyone at the same time. Also, whatever Frontier introduce as new game play, or content, it will have an adverse effect on someone else and they will be in tears because they can't continue doing something they enjoyed. I could say everyone needs to be a little bit patient and understanding towards the huge task Frontier have in developing this game. I can't say that. I ran out of patience 18 months ago and simply stopped playing.

    It is likely I could be dead before this game is complete.

  14. #134
    Originally Posted by straha20 View Post (Source)
    It's more than just 2.4 Agony...they could tell us that, there isn't anything in development for scanners or planetary scanners to help make finding organics or volcanism easier. They could tell us that they actually began working on additional multi crew roles. Tell us something that they are actually working on rather than the normal...sounds like a neat idea, we may consider that at some point, no promises, no guarantee, no eta...
    I strongly suspect that we will hear something about Season 3 either at E3 or Gamescon in August.....or maybe even both.

  15. #135
    Well put Obsidian. I am on the same page exactly. I am very patient. I am happy to wait years whilst they add shiny pew pew to bring in the punters. But I am losing confidence that they will flesh out the core game and give areas such exploration some attention. All they have to do is say that they will eventually do so and I'll carry on happily ignoring the Wizards, hair styles and anything else they dream up.

    - - - Updated - - -

    Originally Posted by Goose4291 View Post (Source)
    Ant does have a point on the one thing I always get confused by; this misappropriation of the term 'salt' by our community.

    Elsewhere in my experience it means being upset because you've lost fair and square to another player.

    Here in my experience it seems to mean everything from being miffed at dev goalpost moving during events to those advocating for players and groups to be treated equally in terms of content and dev attention :/
    Interesting.

    I always use salt as a positive term. Someone is worth their salt. I believe it has nautical origins as many of the terms in the english language do. For example. A rude word that "Jeremy Hunt" is now rhyming slang for was originally the gap between barrels or rope. There used to be a material called "Hunt" lint which was used to fill in the gaps on ropes to make them run smoothly through blocks. I imagine it became rude when sailors would use the term ashore to describe what it now means.

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