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Thread: Elite Dangerous 2.4 - The Return

  1. #1141
    Your post tells us something next to nothing. I for one will not be reading between those canyon sized lines.

    "Profits are everything."
    CMDR Turson

  2. #1142
    Originally Posted by iadesdragon View Post (Source)
    Just guessing... you never would oay a monthly fee to support the effort of running the servers and developing new content right?

    then stop wining about FDev not having all of the 230+ emplyees working on stuff you won't pay for...
    What are you talking about? We all paid for it, some even before the game was ready.
    Base game was 40-60E and each season pass 20-40E probably. This is AAA title pricing.
    Each season was supposed to be 1 year, so tell me how paying 40-60E + 20-40E yearly is not paying for employees working on stuff.

    Also, why would any one support the effort of running servers when it was clearly stated there wont be such thing as subsciption during kickstarter campaign?
    Unless they deliberatly lied, they knew their buissness plan and calculated it will be enough to get it going.

    Originally Posted by sleutelbos View Post (Source)
    And what is this odd divide, other than your desire to get more stuff faster? That may have been a weak but legit point if there were indeed many rival space games that did so much better. But there aren't. So maybe, just maybe, that stuff in your head is just a collection of unrealistic fantasies? People pay about E4-E8 per update, depending on when you bought Horizons. The disconnect between what you expect and what normally people expect for a E5 DLC is pretty wild, really.
    Where did you get Horizons for 5-8E?
    Or do you mean E per patch? Dont be silly, its called Season Pass for a reason.
    20-40E for a season pass is in the upper price bracket for season passes...
    So the right question is - what you expect for a 20-40E yearly season pass?

  3. #1143
    Originally Posted by chotnik View Post (Source)
    Each season was supposed to be 1 year
    Assumption, never really explicitly stated by FD as being so.

    Originally Posted by chotnik View Post (Source)
    so tell me how paying 40-60E + 20-40E yearly is not paying for employees working on stuff.
    For a starters, that is a drop in the ocean compared with the real cost of software development - you are not even covering a typical man-hour of work/year with that kind of money.

    Besides which, what we pay for is limited rights to use the product not directly software development or support itself. None of us have rights to expect nor demand any given item or items get worked on in any given period of time.

  4. #1144
    Originally Posted by rlsg View Post (Source)
    For a starters, that is a drop in the ocean compared with the real cost of software development - you are not even covering a typical man-hour of work/year with that kind of money.
    Holy cow! How are all those studios releasing 1 game per year for 40-60E even exist?

    Originally Posted by rlsg View Post (Source)
    Besides which, what we pay for is limited rights to use the product not directly software development or support itself. None of us have rights to expect nor demand any given item or items get worked on in any given period of time.
    Except the things promised in KS campaign... Or are we going to pretend it never happened?

  5. #1145
    Originally Posted by chotnik View Post (Source)
    Holy cow! How are all those studios releasing 1 game per year for 40-60E even exist?
    Purely because they sell millions of copies world wide, and merch tie ins are worth a couple of quid.

    where I used to work the budget for programming was millions per project, that wasn't even games, which is more intensive, they'd often spend that again on the electronics to run the program then more designing the box to put it in so customers would buy it.

  6. #1146
    Originally Posted by chotnik View Post (Source)
    Except the things promised in KS campaign... Or are we going to pretend it never happened?
    Don't confuse promises with design goals, in any project things can change and while there are SOME things that have been promised explicitly as personal bonuses/benefits to kick start backers anything else is subject to change in circumstances - offline single player mode for example.

  7. #1147
    Everyone is forgetting to add in the cash-cow that is the store. Let's run some maths and assumptions... (I know the saying)..

    Assumption: 100000 active players
    Assumption: Average spend in shop per year £30
    Assumption: £70 all in cost of ED + Horizons
    Assumption: 50 active coders on a salary of £50000

    Total on Game sales: £7000000
    Total on Shop sales: £3000000
    Total Sales: 10,000,000

    50 Employees * £50000 = 250,000

    Taking into account energy, premises, management salaries etc, you can't but think, they are cleaning up!!

    And the best we get is buggy, untested, half-baked ideas, poorly designed with some scripted story thrown in for good measure. They're laughing all the way to the bank !

  8. #1148
    Originally Posted by rlsg View Post (Source)
    Don't confuse promises with design goals
    +1 .. and don't confuse design goals with game architectural staging, either imo.

  9. #1149
    Will FD release the update as a sideload during normal gameplay and trigger install on the 26th, or will it be downloaded and installed on the 26th? Just thinking of them servers ...

  10. #1150
    Originally Posted by sollisb View Post (Source)
    Let's run some maths...

    50 Employees * £50000 = 250,000
    Close, but no sigar.
    Please learn some maths before you run it kthxbai.
    It ain't much, if it is dutch...

  11. #1151
    LOL, half asleep I was thinking that's cheap, then I realised the maths was out by a few decimal points.

    Programmers are an expensive lot, , but you need to add in the internal testers and the server ranglers, and the marketing lot who by experience spend cash like it's going to be made illegal to own.

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