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Thread: Do we have a ETA on the cure for the beige plague?

  1. #31
    Originally Posted by Bran Tse Mallory View Post (Source)
    I have a bad feeling they've decided to do nothing...

    I hope to proven wrong.
    Gotta say, Ive had this same sinking suspicion that they are simply gonna brush it under the carpet and hope it goes away never to be spoken of again. They already said they know what they broke but that fixing it really wasnt easy, so ye...they aint said tickedy boo about this in months and Im starting to think its just gonna get ignored now.

    This caused a big enough stink 6 months ago that a dev answered...since that, theres been nothing...absolutely and utterly nothing from FD to suggest they are gonna fix it. And it is indeed still broken. Although dark side turning to light side is just laughable in a tragic sorta way...in my opinion, some things have went forward but the graphics have gone backwards. This game simply doesnt look as cool as when I started...and thats not right surely?
    M8 who ye talking to?
    Nobody.
    So who am I talking to?
    Me.
    Wha....?

  2. #32
    Originally Posted by verminstar View Post (Source)
    Gotta say, Ive had this same sinking suspicion that they are simply gonna brush it under the carpet and hope it goes away never to be spoken of again. They already said they know what they broke but that fixing it really wasnt easy, so ye...they aint said tickedy boo about this in months and Im starting to think its just gonna get ignored now.

    This caused a big enough stink 6 months ago that a dev answered...since that, theres been nothing...absolutely and utterly nothing from FD to suggest they are gonna fix it. And it is indeed still broken. Although dark side turning to light side is just laughable in a tragic sorta way...in my opinion, some things have went forward but the graphics have gone backwards. This game simply doesnt look as cool as when I started...and thats not right surely?
    They said they'd fix it. They said they wouldnt fix it in 2.3, but after that. There is zero reason to believe anything changed, although an update would be nice.


  3. #33
    Bare in mind some people (and a lot of FDev) view this game through Rose tinted spectacles and are seeing a different game to yourself

  4. #34
    Originally Posted by Ziggy Stardust View Post (Source)
    I created a thread and a ticket in October. After more threads and a couple of Obsidian Ant's videos all begging for a response, we finally got a confirmation this was unintended and a bug in February. That's 3 months just to get noticed. 3 months. So, extrapolate from that how long you'll have to twiddle your thumbs to get some information on the progress of addressing this problem, not even considering how long you'll be twiddling for them to fix it. And I can spare you the disappointment. It's none. Not a single minute of a single developer has gone into fixing the beigification. There's Thargoids to think about. There's PS4 to think about.
    I would be very suprised if the materials and planetary surface team are working on the weapons for thargoids or the PS4 port. I suspect they are working as has been stated by Michael on a more flexible material system. This could also make general exploration and ground formation POI a possibility, and also have mateials that we can find in certain areas instead of just scattered around in any old place.

    That is my hope, which would give reasons as to why it is taking time to do properly. I can also imagine that it would need lots of testing so it doesn't make planets look too ridiculous (NMS I am looking at you).
    This is my hope anyway. Hopefully it will be in for 2.4, but we may have to wait for 3.0 which I suspect will coming for xmas which could include more planetary types to land on (again my hope).

  5. #35
    Originally Posted by verminstar View Post (Source)
    This game simply doesnt look as cool as when I started...and thats not right surely?
    I'm on my way to http://i.imgur.com/JcF7Gmn.jpg which now looks like http://i.imgur.com/gCEcnfp.jpg

    Going to park my boat on the surface, log in once in a while to check if they fixed my precious. Log out if they haven't. And that's going to be it. No need to buy part 3 if the new exploration mechanics allow me to experience brown/beige in new and exciting ways.
    Sits like a man, smiles like a reptile
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  6. #36
    Originally Posted by Ziggy Stardust View Post (Source)
    I'm on my way to http://i.imgur.com/JcF7Gmn.jpg which now looks like http://i.imgur.com/gCEcnfp.jpg

    Going to park my boat on the surface, log in once in a while to check if they fixed my precious. Log out if they haven't. And that's going to be it. No need to buy part 3 if the new exploration mechanics allow me to experience brown/beige in new and exciting ways.
    Yeeesh, that's a pretty drastic bug.
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  7. #37
    Originally Posted by sleutelbos View Post (Source)
    They said they'd fix it. They said they wouldnt fix it in 2.3, but after that. There is zero reason to believe anything changed, although an update would be nice.
    They say a lotta things...you and I both know that not everything comes true though...and I dont trust FD as it is so...?

    Took them 4 months before they even admitted they broke something...or did we forget about that one?

    Not expecting an answer this time either...only reason they answered at all last time was because some big name players like Obsidian ant took up the fight fer answers...now though, they appear to have completely forgotten about that and every time its brought up, they seem to pretend not to hear the question ^
    M8 who ye talking to?
    Nobody.
    So who am I talking to?
    Me.
    Wha....?

  8. #38
    Originally Posted by sleutelbos View Post (Source)
    The only question is 'when will it be done', which is a fair question. Doubt we'll get an answer but still.
    How is 'not in 2.3' not an answer? I interpret that as 2.4 or later.
    ChrisH's point is a good one. Strive for realism where practical, but there is scope for artistic licence.

    If/when atmospheric landings become a thing I'd anticipate much more variety of colour from chemical reactions in a fluid. I'd guess that caves & overhangs (rather than just a heightmap) might be introduced with atmospheres too. I realise some of the planets we land on used to have an atmosphere but I'd expect the game's mechanical ability to represent this stuff to come with atmospheric landings, and the current rocks we land on potentially may not even be updated if the minimum hardware requirements to generate more complex worlds increases significantly.

    Once atmospheric landings are a thing I suspect the current landable planets will slip very much into the background of player's priorities

  9. #39
    Originally Posted by Suteksio View Post (Source)
    There's a middle ground between LSD land and plain brown.

    We don't want NMS type of planets, we want a rollback to what was before the beige plague.
    Definitively don't want the ridiculous planets of NMS either.

    But I wish some company, either FD or any other, took notice on the monumental pre-sales and total players on NMS's release day, and realized that there is a huge number of potential customers waiting for a good space exploration game and not only one more Generic SpacePew #3254. The only good thing about NMS is the obvious realization that there is a large market waiting for such a game.




    I

  10. #40
    I think the cure must come with the Space Legs update ( far in the future ).

    I am hoping for coloring and lighting system in real time just as Unreal 4.0 engine does it.

    Here is an example of the color and lighting of Unreal 4.0 engine:


    Today color and lighting model of Elite is like a game from the early 2000. It is cartoonish and "beige". Lack color depth, ( not meaning saturation, but number of color variation within the "beige" ).
    I think the reason for this is the Game Console adaptation.

    But that have to change over time, although not a pressing matter.

    Remember that emerging non-repetitive(depth) Gameplay Content greatly outweighs any graphics in games.
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  11. #41
    Originally Posted by Agony_Aunt View Post (Source)
    Unfortunately, planets without atmospheres seem to tend towards browns and greys. FD's intentional change might have things looking pretty accurate. The question might best be phrased as: should FD change it simply for aesthetic reasons, or leave it as it is for sim reasons?

    As noted above though, pluto is kind of brownish-grey, mars is more reddish (but apparently only skin deep).

    Maybe FD can tweak things a little to give a little more variety, without going overboard.
    But the Earth's moon is grey

  12. #42
    Of course, of course!
    But your examples is more about variety.
    When we get to land on - or go closer to - more types of planets and moons, the colour spectre will broaden.
    Though, I'm pretty sure we don't actually disagree much.

  13. #43
    Bloody hell can we stop the snidey digs at NMS for christsakes? It's SUPPOSED to look like psychedelic 70's album art, known from the start and a conscious art choice by the devs.....gawds sake, it was never supposed to be realistic.

    personally I find 70's album art better than 70's toilet suites for colour.

    some colour is needed, within the obvious "science" boundaries.
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  14. #44
    Originally Posted by Max Factor View Post (Source)
    The best thing is to try and use our own solar system as a reference. And we seem to have a multitude of colours. Even pluto an ice planet isn't just white, it has different coloured patches on it.

    Pluto:
    http://i.imgur.com/BbrcoKD.jpg


    So I would say something betweeen NMS and what we have now, but more leaning to what we have now, would be more accurate. But it isn't easy to know for sure.
    To be fair, very few of the ice moons are just white.

    But some surface variations would be welcomed.

  15. #45
    Originally Posted by Bran Tse Mallory View Post (Source)
    I have a bad feeling they've decided to do nothing...

    I hope to proven wrong.
    I fear you may be right.
    Priorities at Frontier at the moment are probably Thargoids and the upcoming karma system.

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