Originally Posted by SciTrekker View Post (Source)
The game's current implementation of surface scanning is far different from how NASA currently decides where to land on a planet or moon. As far back as Apollo, lots of "scanning" has gone into identifying a landing zone, and still does even if the landing is for an unmanned rover. I'd like to see more science applied to this aspect of the game. It could still be implemented to be fun to do.
While I would tend to agree on the scanning front, where landing is concerned the technology in our ships is far more advanced than even the current NASA space flight options. As it currently stands, the point of de-orbit plays an enormous part wrt where the landing vehicle actually lands. Our space craft in ED do not suffer from this limitation in the main.