Page 1 of 13 1234511 ... LastLast
Results 1 to 15 of 183

Thread: Alien bases grow - With an important update at Page 4

  1. #1

    Alien bases grow - With an important update at Page 4

    This is the same base at MEL 22 SECTOR ZU-P C5-1 4 A.

    EDIT: I have not measured the pixels of these two pictures, used them merely as an illustration of where mate and me were standing when measuring the distance between our ships. Pictures are not important here, data is.

    EDIT 2 : AN IMPORTANT UPDATE AT PAGE 4, post #53



    At the end of July it was 4 km wide (and I haven't measured it on the day they become known, they were smaller then)






    This is the same base photographed today, 30.07.2017. Now it's 4,8 km





    Got another ring of those "jaw bones with teeth". And those ugly structures are much higher now and more Giger.




  2. #2
    Still think they are ships being repaired and dug out by those drones

  3. #3
    Very interesting. It's about time I got round to visiting one.

  4. #4
    Originally Posted by CMDR Crank Larson View Post (Source)
    Very interesting. It's about time I got round to visiting one.
    While at it, I strongly suggest to collect some of these (while it's still easy). I have a hunch it will be needed for new stuff at the Engineers.

    DATA upon scanning

    Unknown Material Composition Data scanning Unknown Uplink Device STANDARD
    Unknown Residue Data Analysis scanning Unknown Uplink Device RARE
    Unknown Ship Signature drop from Scavenger STANDARD
    Unknown Structural Data scanning Unknown Uplink Device COMMON
    Unknown Wake Data drop from Scavenger RARE


    MATS after killing a Scavenger


    Unknown Carapace COMMON
    Unknown Energy Cell STANDARD
    Unknown Fragment VERY RARE
    Unknown Organic Circuitry VERY RARE
    Unknown Technology Components VERY COMMON

  5. #5
    Originally Posted by Spiridon View Post (Source)
    While at it, I strongly suggest to collect some of these (while it's still easy). I have a hunch it will be needed for new stuff at Engineers.

    DATA upon scanning

    Unknown Material Composition Data Thargoid site Unknown Uplink Device STANDARD
    Unknown Residue Data Analysis Thargoid site Unknown Uplink Device RARE
    Unknown Ship Signature Thargoid site Scavenger STANDARD
    Unknown Structural Data Thargoid site Unknown Uplink Device COMMON
    Unknown Wake Data Thargoid site Scavenger RARE


    MATS after killing a Scavenger


    Unknown Carapace COMMON
    Unknown Energy Cell STANDARD
    Unknown Fragment VERY RARE
    Unknown Organic Circuitry VERY RARE
    Unknown Technology Components VERY COMMON
    Ug. I still need PILES of crap for engineering, and am stuck at 1000/1000.

  6. #6
    I've got some unknown fragments and the unknown ship signature; I made sure I collected a few while I was there as I also think these will be needed soon. I'll make sure that I go and get the others, too. Thanks!

  7. #7
    Looks like i will have to revisit a few sites
    i have not destroyed any scavengers yet myself but the Mats they drop will be needed to thargoid proof Human ships i think

  8. #8
    Picture number 2 appears to be zoomed and also appears to have sunk into the ground.

    I see signs of degradation... not regeneration.

    I'm not convinced.

  9. #9
    Originally Posted by Xious View Post (Source)
    Picture number 2 appears to be zoomed and also appears to have sunk into the ground.

    I see signs of degradation... not regeneration.

    I'm not convinced.
    The first picture is not mine (but they all looked like that at he end of July). The measures are mine, taken then and now at the same site, with pictures 2 and 3 also from half an hour ago. Measures were taken with two ships standing at the opposite sides.

    Degradation? The damn thing grows in height too. Massively.

  10. #10
    I am looting the hell out of those nests....alien bio samples sell for 700.000 now

  11. #11
    I recently have been visiting the site where "The Oracle" has set up it's tents for some foto shooting and research. I really was amazed by the size of this place. I'd be interested in mapping. How exactly do you measure accurate distances in game?


    I can see how to measure hights with the ships altitude gauge but I am not sure how I can translate Long/Lat numbers into accurate distances - or is there any other way I just can't see?

    edit: ok, maybe targeting a stationary object, say a barnacle and trying to drive a straight line away to another fixed landmark - yes. seems legit. is it?

  12. #12
    Originally Posted by Noctover View Post (Source)
    Still think they are ships being repaired and dug out by those drones
    I'm with you on this.

    What if it's not growing but rising? Has the height of it changed?

  13. #13
    Good find.

    I really need to stop getting distracted by other things and go take a look a the bases before the storyline moves on.

    Originally Posted by Arkadi View Post (Source)
    I can see how to measure hights with the ships altitude gauge but I am not sure how I can translate Long/Lat numbers into accurate distances - or is there any other way I just can't see?
    I believe the answer here is the haversine formula.

  14. #14
    Thargoids bases are living organisms

  15. #15
    Originally Posted by Arkadi View Post (Source)
    I recently have been visiting the site where "The Oracle" has set up it's tents for some foto shooting and research. I really was amazed by the size of this place. I'd be interested in mapping. How exactly do you measure accurate distances in game?


    I can see how to measure hights with the ships altitude gauge but I am not sure how I can translate Long/Lat numbers into accurate distances - or is there any other way I just can't see?

    edit: ok, maybe targeting a stationary object, say a barnacle and trying to drive a straight line away to another fixed landmark - yes. seems legit. is it?
    Normaly I just land my ship an one side, and then ride the SRV to the other one. Alocate target (ship), get distance reading to ship, done.
    Alternativly get another cmdr to get his srv to a certain point, removes the problem of finding a proper landing site for your ship.

Page 1 of 13 1234511 ... LastLast