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Thread: 2.4 - The Return Beta Information

  1. #16
    I'd expect this one to run 6 weeks, since that would give us a release date of end of September.

  2. #17
    Looking forward to testing out all the changes Sarah made to the Docking Computer/Ship Recall System.

    Commander Goldengoose7
    A
    isling
    Duval Systems Command
    Cubeo • Medupe City • Official HQ

  3. #18
    Ooh, that's sooner than I thought. And I thought you might drop the beta for a narrative-based update. Look forward to it.

  4. #19
    Ohh got me ED mojo back at the right time

  5. #20
    Is anything known about the non-thargoid changes yet?


  6. #21
    Originally Posted by sleutelbos View Post (Source)
    Is anything known about the non-thargoid changes yet?
    Exactly what I came in to ask. I'm very pleasantly surprised the beta's so soon and I fully intend to jump in head first, but surely there's non-thargoid related changes you can tease?

  7. #22
    Need a fix for the skimmer rain.
    Excited about aliens, though
    Exploring and that. Some writing. Lots of talking.

    Sagittarius Eye magazine: http://www.sagittariuseyes.com/



  8. #23
    Originally Posted by Dale Emasiri View Post (Source)
    In case you haven't seen in Newsletter #186 which was sent out today, or if you don't subscribe to the Elite Dangerous Newsletter (you should!) we've announced details for the Beta for 2.4 The Return!

    Here's what was posted in the Newsletter:
    "You cannot give Reputation to the same post ten times."


    CMDR Mr Crown Vic P71

  9. #24
    Originally Posted by Whitmann View Post (Source)
    Need a fix for the skimmer rain.

    Cannot agree more
    https://forums.frontier.co.uk/image.php?type=sigpic&userid=95446&dateline=1444550404

  10. #25
    Ok I for one, have a question: I understand they don't want to spoil the Thargoid content and therefore it will be kept out of the beta. In that case why not talk about the other features that will come out in the beta in 12 days anyways ? I mean, I am the only one who thinks this is a little weird ?

    This being said good job Frontier!

  11. #26
    Originally Posted by Whitmann View Post (Source)
    Need a fix for the skimmer rain.
    Excited about aliens, though

    Dodging the new dive skimmers... it's one of the best bits of gameplay in ED.

    Originally Posted by Dale Emasiri View Post (Source)
    In case you haven't seen in Newsletter #186 which was sent out today, or if you don't subscribe to the Elite Dangerous Newsletter (you should!) we've announced details for the Beta for 2.4 The Return!

    Here's what was posted in the Newsletter:
    Why are you giving the beta away, is the pay to participate model not working?

    Dr. Julius Strangepork
    is an ex actor and comedian, who now plays Elite: Dangerous.


  12. #27
    If most content is the Thargoids arriving... then we can only test like 20% of the whole update?

  13. #28
    Originally Posted by Agony_Aunt View Post (Source)
    You've put my mother-in-law in game?

    That's evil! She has a mass lock factor of 100!
    Good Job you said Mother in Law and not Mom,bcs if ya had a ceratin person known as "MOM" may have thought you meant her and tweaked the AI some more
    Dr David Bowman: "My God! It's full of stars!" 2001 A Space Odyssey

  14. #29
    Originally Posted by Dale Emasiri View Post (Source)
    In case you haven't seen in Newsletter #186 which was sent out today, or if you don't subscribe to the Elite Dangerous Newsletter (you should!) we've announced details for the Beta for 2.4 The Return!

    Here's what was posted in the Newsletter:
    I understand that Thargoid content etc. won't be part of the beta, but what does the term "content" mean in this specific context?

    Story events, new discoveries, of course. GalNet news, related CGs, of course. But what about the "new weapons to fight the Thargoids", for example? Will they be in the beta? Will we be able to test them for bugs, balance etc? Will we be able to check out the means to acquire them, and how they interact with the current gear system (buy gear with credits -> go to engineer and play the enchantment lottery)?

    And to be absolutely frank, I mean this not just in a "we should test this so it does not get released with major bugs, showstoppers, or crass balance issues", but I totally also mean that I want to know what kind of grind and how much thereof will have to be done to just get back to the status quo after 2.4 goes live, how much of our current gear (if any) gets obsolete and thus whether it is worth even doing anything any more until 2.4 (which is why I am already sitting on some materials for some planned upgrades but have not used them and stopped playing a few weeks ago, no point wasting all those materials on modding some lasers if in 2.4 I may need to get and then mod a new set of lasers anyway...). And, ultimately also, how much preparation we can do beforehand to deal with the grind-back-to-status-quo as efficiently as possible (i.e. fulfill preconditions for unlocking new engineers, collect materials needed for new blueprints). Like, for example, if there is a new engineer required to unlock for Thargoid-related gear (new items and/or upgrades) and that engineer requires a certain reputation with a specific faction to unlock, I and many others sure as heck would want to grind that faction reputation before 2.4 goes live, just as we did before 2.1.

  15. #30
    Originally Posted by Cosmo View Post (Source)
    If most content is the Thargoids arriving... then we can only test like 20% of the whole update?
    Yes, but only 2% will actually have encounters. This has been buffed from 1% in live. ;-)

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