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Thread: 2.4 - The Return Beta Information

  1. #31
    Originally Posted by Cosmo View Post (Source)
    If most content is the Thargoids arriving... then we can only test like 20% of the whole update?
    You will be able to test all the bugfixes, plus any new mechanics, plus 20% of the new content. What else do you want? Getting a Corellian YT-1300f light freighter on the game will never happen
    If I'm bigger than you, then I'm in charge.
    If you are bigger than me, then you're in charge.
    If anything goes wrong, then he's in charge.
    -- credo of the orc marines

  2. #32
    Originally Posted by Mephane View Post (Source)
    I understand that Thargoid content etc. won't be part of the beta, but what does the term "content" mean in this specific context?
    First thing I'd guess would be Hull Repair Limpets, followed by new anti-thargoid weapons - to see how much Nerf they need before going live.
    I'd imagine some new Engineers to mod them, new materials to search high and low for, and of course, how to best use them against our fellow commanders in trade ships as they approach CG's.

  3. #33
    How long is the initial beta? I'm away when it starts... typical
    Forum Acronym guide------- Playing Elite Since Xmas 1984 - "Error rewind tape" ------- --------READ THIS >>> Why you have sound in space <<<------ Guide to Exploring>>> HERE---------- MY YOU TUBE CHANNEL

  4. #34
    Originally Posted by Ashnak View Post (Source)
    You will be able to test all the bugfixes, plus any new mechanics, plus 20% of the new content. What else do you want? Getting a Corellian YT-1300f light freighter on the game will never happen
    Who wants that piece of junk? Give me a Kuat Firespray-31 any day of the week.

  5. #35
    Originally Posted by Mephane View Post (Source)
    I understand that Thargoid content etc. won't be part of the beta, but what does the term "content" mean in this specific context?

    Story events, new discoveries, of course. GalNet news, related CGs, of course. But what about the "new weapons to fight the Thargoids", for example? Will they be in the beta? Will we be able to test them for bugs, balance etc? Will we be able to check out the means to acquire them, and how they interact with the current gear system (buy gear with credits -> go to engineer and play the enchantment lottery)?

    And to be absolutely frank, I mean this not just in a "we should test this so it does not get released with major bugs, showstoppers, or crass balance issues", but I totally also mean that I want to know what kind of grind and how much thereof will have to be done to just get back to the status quo after 2.4 goes live, how much of our current gear (if any) gets obsolete and thus whether it is worth even doing anything any more until 2.4 (which is why I am already sitting on some materials for some planned upgrades but have not used them and stopped playing a few weeks ago, no point wasting all those materials on modding some lasers if in 2.4 I may need to get and then mod a new set of lasers anyway...). And, ultimately also, how much preparation we can do beforehand to deal with the grind-back-to-status-quo as efficiently as possible (i.e. fulfill preconditions for unlocking new engineers, collect materials needed for new blueprints). Like, for example, if there is a new engineer required to unlock for Thargoid-related gear (new items and/or upgrades) and that engineer requires a certain reputation with a specific faction to unlock, I and many others sure as heck would want to grind that faction reputation before 2.4 goes live, just as we did before 2.1.
    I would.say at a guess, Hull repair limits, multi part mission updates, salvage updates and anything else they haven't told us about.

  6. #36
    Originally Posted by IndigoWyrd View Post (Source)
    First thing I'd guess would be Hull Repair Limpets, followed by new anti-thargoid weapons - to see how much Nerf they need before going live.
    I'd imagine some new Engineers to mod them, new materials to search high and low for, and of course, how to best use them against our fellow commanders in trade ships as they approach CG's.
    woo..woo...NAVY CAREERS
    If at first you don't succeed, skydiving is not for you

  7. #37
    Adding Thargoid-repellant weapons in the Beta without any Thargoids to test them on seems...a waste?

    I hope for more lightweight mods, and meteor splashdowns right next to your ship, but that's just wishful thinking. My only sincere wish is that the screw-up fairies tone down their visits to ED.
    Fly dangerous, CMDR Macros Black

  8. #38

  9. #39
    Originally Posted by IndigoWyrd View Post (Source)
    Who wants that piece of junk? Give me a Kuat Firespray-31 any day of the week.
    Pfft. Give me a Jupiter Mining Corporation class II ship-to-surface transport any day.

  10. #40
    Originally Posted by Genar-Hofoen View Post (Source)
    Here's hoping you had time to include a simple typing in of LAT/LON coords to mark a Surface Waypoint, Frontier
    Oh please yes. It takes way longer than it should to land at a specific spot on a planet, and it's too easy to either overshoot when doing the final glide, or drop from glide too close to enter orbital flight again but far enough that you have to spend a solid minute boosting to the final location. If you want to make a game out of it so it's not too automated, give us a glide path in the HUD that we have to follow, like the dropship in Aliens ("in the pipe, five by five").

  11. #41
    This was announced 8 hours ago and there's only 40 replies. Is this thing on? Testing.. Testing. 1 2. 1 2.

    Speaking of testing, what will be be testing if there's nothing to talk about in the livestreams? Thargoids are present from day 1 of going live, does this mean no testing their capabilities during beta? Is it just going to be regression testing? Inquiring minds must know.
    Cmdr Ophidius

  12. #42
    Originally Posted by CmdrJacks View Post (Source)
    This was announced 8 hours ago and there's only 40 replies. Is this thing on? Testing.. Testing. 1 2. 1 2.

    Speaking of testing, what will be be testing if there's nothing to talk about in the livestreams? Thargoids are present from day 1 of going live, does this mean no testing their capabilities during beta? Is it just going to be regression testing? Inquiring minds must know.
    Can see things going very iffy with the amount of 'live content' presumably not being included at all for testing considering the past history with Frontier and mission & behaviour bugs that made it into live even after extensive 5+ weeks of beta feedback reports.

    I don't think we should at all be surprised if Thargoid encounters don't fling us into the middle of stars whilst they do the moonwalk and "What's up" by 4 non blonds pipes through our speakers.
    The popular stereotype of the researcher is that of a skeptic and a pessimist. Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done." - Academician Prokhor Zakharov, University Commencement


    Commanders, please be aware that this is a local forum for local posters. We'll have no trouble here.

  13. #43
    The question is, will there be a panther involved ?

  14. #44
    Originally Posted by IndigoWyrd View Post (Source)
    First thing I'd guess would be Hull Repair Limpets, followed by new anti-thargoid weapons - to see how much Nerf they need before going live.
    I'd imagine some new Engineers to mod them, new materials to search high and low for, and of course, how to best use them against our fellow commanders in trade ships as they approach CG's.

    As per usual, the things I will be testing out most are any improvements or wholesale changes to missions (I am hoping there will be improvements to follow-on missions in particular). I am also hoping we can get a look at this new Search & Rescue and Science & Research Contacts.....to see how they work.

  15. #45
    I for one welcome our invisible insectoid overlords

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